Files
Questie-X/Modules/Libs/MessageHandler.lua
T

312 lines
13 KiB
Lua

---@class MessageHandlerFactory
local MessageHandlerFactory = setmetatable(QuestieLoader:CreateModule("MessageHandlerFactory"),
{ __call = function(self) return self.New() end })
---@alias Event string
---@alias Callback fun(...:any):any
--- COMPATIBILITY ---
local C_Timer = QuestieCompat.C_Timer
--- Localize functions
local yield = coroutine.yield
local insert, remove = table.insert, table.remove
local wipe = wipe
--- Creates a new MessageHandler
---@return MessageHandler
function MessageHandlerFactory.New()
---@class MessageHandler
local handler = {}
--- Contains all the events that are fired repeatably
---@type table<Event,Callback[]>
handler.repeatEvents = {}
--- Contains all the events that are fired once
---@type table<Event,Callback[]>
handler.onceEvents = {}
-- Used when asyncronously calling events
---@type table<Event, boolean>
handler.executing = {}
--- The local function for both Async and Sync callbacks
---@param eventName Event
---@param asyncCount number? @How many events to fire per yield
---@param ... any @Input arguments for the callback
---@return table? @Returns a table of all the return values from the callbacks
local function fire(eventName, asyncCount, ...)
if handler.executing[eventName] then
error("Event '" .. eventName .. "' is already being executed!", 2)
end
handler.executing[eventName] = true
--* Fire once tables
if handler.onceEvents[eventName] then
local eventList = handler.onceEvents[eventName]
for callbackIndex = 1, #eventList do
-- Function call
eventList[callbackIndex](...)
end
wipe(eventList)
end
--* Fire repeat tables
local returnValues = nil
if handler.repeatEvents[eventName] then
local eventList = handler.repeatEvents[eventName]
for callbackIndex = 1, #eventList do
-- Function call
local retValue = eventList[callbackIndex](...)
-- If we have a return value we save it to the return table
if retValue then
if not returnValues then returnValues = {} end
returnValues[#returnValues + 1] = retValue
end
--If we are a async function we yield after each asyncCount
if asyncCount and callbackIndex % asyncCount == 0 then
yield()
end
end
end
handler.executing[eventName] = nil
return returnValues
end
--- Fire a callback event
---@param eventName Event
---@param ... any @Input arguments for the callback
---@return table? @A table containing all the return values
function handler:Fire(eventName, ...)
return fire(eventName, nil, ...)
end
--- Fire a async callback event which invokes coroutine yield
---@param eventName Event
---@param asyncCount number? @How many events to fire per yield
---@param ... any @Input arguments for the callback
---@return table? @A table containing all the return values
function handler:FireAsync(eventName, asyncCount, ...)
local returnValues = fire(eventName, asyncCount, ...)
--? We call yield here returning the value to the calling resume, makes it take one more resume to finish
yield(returnValues)
return returnValues
end
---Register a callback
---@param eventName Event
---@param callback Callback
function handler:RegisterRepeating(eventName, callback)
if not callback or type(callback) ~= "function" then
error("Usage: Register(eventName, callback): 'callback' - function expected.", 2)
elseif not eventName or type(eventName) ~= "string" then
error("Usage: Register(eventName, callback): 'eventName' - a string expected.", 2)
end
if not self.repeatEvents[eventName] then
self.repeatEvents[eventName] = {}
end
insert(self.repeatEvents[eventName], callback)
end
--- Register a callback that will only be called once
---@param eventName Event
---@param callback Callback
function handler:RegisterOnce(eventName, callback)
if not callback or type(callback) ~= "function" then
error("Usage: RegisterOnce(eventName, callback): 'callback' - function expected.", 2)
elseif not eventName or type(eventName) ~= "string" then
error("Usage: RegisterOnce(eventName, callback): 'eventName' - a string expected.", 2)
end
if not self.onceEvents[eventName] then
self.onceEvents[eventName] = {}
end
insert(self.onceEvents[eventName], callback)
end
---Unregister a callback by function
---@param eventName Event
---@param callback Callback
function handler:UnregisterRepeating(eventName, callback)
if not callback or type(callback) ~= "function" then
error("Usage: Unregister(eventName, callback): 'callback' - function expected.", 2)
elseif not eventName or type(eventName) ~= "string" then
error("Usage: Unregister(eventName, callback): 'eventName' - a string expected.", 2)
end
local eventList = self.repeatEvents[eventName]
if eventList then
for callbackIndex = 1, #eventList do
if eventList[callbackIndex] == callback then
remove(self.repeatEvents[eventName], callbackIndex)
return
end
end
end
end
---Unregisters all events for a given event name in repeat and once-lists
---@param eventName Event
function handler:UnregisterAll(eventName)
if not eventName or type(eventName) ~= "string" then
error("Usage: UnregisterAll(eventName): 'eventName' - a string expected.", 2)
end
if self.repeatEvents[eventName] then
wipe(self.repeatEvents[eventName])
end
if self.onceEvents[eventName] then
wipe(self.onceEvents[eventName])
end
end
return handler
end
----- Tests -----
do
--? This is the tests for MessageHandlerFactory
local function RunMessageHandlerTests()
Questie:Debug(Questie.DEBUG_CRITICAL, " -- Running " .. Questie:Colorize("MessageHandlerFactory", "yellow") .. " tests --")
local testEvent = "EVENT_TEST"
--- Test simple usage
do
local MessageHandler = MessageHandlerFactory:New()
local returnedCount = 0
local incrementFunction = function()
returnedCount = returnedCount + 1
end
-- Add and fire
MessageHandler:RegisterRepeating(testEvent, incrementFunction)
MessageHandler:Fire(testEvent)
assert(returnedCount == 1, Questie:Colorize(" -- FAILED: Event was not fired", "red"))
-- Unregister and fire
MessageHandler:UnregisterRepeating(testEvent, incrementFunction)
MessageHandler:Fire(testEvent)
assert(returnedCount == 1, Questie:Colorize(" -- FAILED: Event was fired after unregistering", "red"))
-- Register two events and fire
MessageHandler:RegisterRepeating(testEvent, incrementFunction)
MessageHandler:RegisterRepeating(testEvent, incrementFunction)
MessageHandler:Fire(testEvent)
assert(returnedCount == 3, Questie:Colorize(" -- FAILED: Event was not fired twice", "red"))
-- Unregister all events and fire
MessageHandler:UnregisterAll(testEvent)
MessageHandler:Fire(testEvent)
assert(returnedCount == 3, Questie:Colorize(" -- FAILED: Event was fired after unregistering all", "red"))
-- Register once and fire
MessageHandler:RegisterOnce(testEvent, incrementFunction)
MessageHandler:Fire(testEvent)
MessageHandler:Fire(testEvent)
assert(returnedCount == 4, Questie:Colorize(" -- FAILED: Event was not fired once", "red"))
end
--- Test multiple registered events
do
local MessageHandler = MessageHandlerFactory:New()
local returnedCount = 0
local incrementFunction = function()
returnedCount = returnedCount + 1
end
local incrementFunction2 = function()
returnedCount = returnedCount + 1
end
local testEvent2 = "EVENT_TEST2"
MessageHandler:RegisterRepeating(testEvent, incrementFunction)
MessageHandler:RegisterRepeating(testEvent2, incrementFunction2)
MessageHandler:Fire(testEvent)
assert(returnedCount == 1, Questie:Colorize(" -- FAILED: Event 1 was not fired", "red"))
MessageHandler:Fire(testEvent2)
assert(returnedCount == 2, Questie:Colorize(" -- FAILED: Event 2 was not fired", "red"))
-- Unregister and fire
MessageHandler:UnregisterRepeating(testEvent, incrementFunction)
MessageHandler:Fire(testEvent)
assert(returnedCount == 2, Questie:Colorize(" -- FAILED: Event 1 was fired after unregistering", "red"))
MessageHandler:Fire(testEvent2)
assert(returnedCount == 3, Questie:Colorize(" -- FAILED: Event 2 was not fired", "red"))
MessageHandler:UnregisterRepeating(testEvent2, incrementFunction2)
MessageHandler:Fire(testEvent2)
assert(returnedCount == 3, Questie:Colorize(" -- FAILED: Event 2 was fired after unregistering", "red"))
end
--- Test return
do
local MessageHandler = MessageHandlerFactory:New()
local returnedCount = 0
local incrementReturnFunction = function()
returnedCount = returnedCount + 1
return returnedCount
end
-- Register mutliple events and fire
for _ = 1, 5 do
MessageHandler:RegisterRepeating(testEvent, incrementReturnFunction)
end
local retVal = MessageHandler:Fire(testEvent)
assert(retVal, Questie:Colorize(" -- FAILED: Return value was nil", "red"))
assert(retVal[1] == 1, Questie:Colorize(" -- FAILED: 1 Function value was not returned", "red"))
assert(retVal[2] == 2, Questie:Colorize(" -- FAILED: 2 Function value was not returned", "red"))
assert(retVal[3] == 3, Questie:Colorize(" -- FAILED: 3 Function value was not returned", "red"))
assert(retVal[4] == 4, Questie:Colorize(" -- FAILED: 4 Function value was not returned", "red"))
assert(retVal[5] == 5, Questie:Colorize(" -- FAILED: 5 Function value was not returned", "red"))
end
--- Test async and async return
do
local MessageHandler = MessageHandlerFactory:New()
local returnedCount = 0
local incrementReturnFunction = function()
returnedCount = returnedCount + 1
return returnedCount
end
-- Register mutliple events and fire
for _ = 1, 5 do
MessageHandler:RegisterRepeating(testEvent, incrementReturnFunction)
end
local routine = coroutine.create(
function()
MessageHandler:FireAsync(testEvent, 2)
assert(returnedCount == 5, Questie:Colorize(" -- FAILED: Event was not fired the correct amount of times", "red"))
end
)
local timer
timer = C_Timer.NewTicker(0, function()
local success, retVal = coroutine.resume(routine)
if retVal then
assert(retVal[1] == 1, Questie:Colorize(" -- FAILED: 1 Function value was not returned", "red"))
assert(retVal[2] == 2, Questie:Colorize(" -- FAILED: 2 Function value was not returned", "red"))
assert(retVal[3] == 3, Questie:Colorize(" -- FAILED: 3 Function value was not returned", "red"))
assert(retVal[4] == 4, Questie:Colorize(" -- FAILED: 4 Function value was not returned", "red"))
assert(retVal[5] == 5, Questie:Colorize(" -- FAILED: 5 Function value was not returned", "red"))
end
assert(success, Questie:Colorize(" -- FAILED: Coroutine failed", "red"), retVal)
-- Kill the timer when the coroutine is dead.
if (coroutine.status(routine) == "dead") then
Questie:Debug(Questie.DEBUG_CRITICAL, "- MessageHandlerFactory - |cFF00FF00SUCCESS!|r")
timer:Cancel()
end
end)
end
end
-- Run it after all files has been loaded
C_Timer.After(2, RunMessageHandlerTests)
end
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