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Questie-X/CHANGELOG.md
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2026-03-29 05:25:04 -05:00

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Changelog

v1.5.4 (2026-03-29)

Ascension Custom Zone Support

  • [Fix — PrintDifficultyColor Nil Text] Fixed crash in PrintDifficultyColor when quest name is nil. Added defensive nil check in GetColoredQuestName to return early if QuestieDB.QueryQuestSingle returns nil for a quest, preventing "attempt to concatenate local 'text' (a nil value)" errors.

  • [Fix — Townsfolk POI Map IDs] Fixed some Townsfolk POIs not appearing in custom zones. Removed the uiMapId > 1000 restriction in ZoneDB:ApplyCustomZones() that was preventing custom zone IDs below 1000 from being registered as self-mappings. This caused some Townsfolk NPCs with zone IDs < 1000 to fail UiMapId lookups and not display on the map.

  • [Fix — Townsfolk DataOverrides Lookup] Fixed Townsfolk initialization to properly check both QuestieDB.npcData and QuestieDB.npcDataOverrides / QuestieDB.objectDataOverrides. On custom servers (Ebonhold, Ascension), the database is loaded via plugins into overrides tables, but Townsfolk.Initialize() was only checking the base database tables which are empty until Stage 3 compilation. This affected Flight Masters, Auctioneers, Innkeepers, Repair Vendors, Class Trainers, and Mailboxes.

  • [Fix — Custom Zone Map Pins] Fixed map icons not appearing in Ascension custom zones (e.g., Valley of Trials, Northshire Valley). The issue was that custom zone UiMapData was not properly injected into QuestieCompat.UiMapData before HBD initialized its map cache. Added ApplyCustomZones() function in ZoneDB that hooks ZoneDB.Initialize to inject custom zones BEFORE the original initialization runs, ensuring HBD's mapData table contains custom zone entries like 1244 (Valley of Trials).

  • [Fix — Zone Name Fallback] Fixed "Unknown Zone" display for custom zones in the tracker. When GetZoneNameByID fails for custom zone IDs, the system now falls back to GetQuestLogZoneName which reads the zone header directly from the quest log where custom zone names are properly displayed.

  • [Fix — GetCurrentUiMapID] Updated QuestieCompat.GetCurrentUiMapID to check QuestieCompat.UiMapData directly for custom zone IDs. Previously, only mapIdToUiMapId was checked, which doesn't contain custom zones.

  • [Fix — Arrow Waypoint Zone Filter] Fixed waypoint arrow not showing targets in custom zones. The arrow's auto-tracking logic was filtering out objectives by zone comparison, but custom zones use different IDs (e.g., 1244 for Valley of Trials) than their parent zones (e.g., 14 for Durotar). Added QuestiePlayer:GetCurrentUiMapId() function and updated arrow zone filtering to compare both playerZoneId AND playerUiMapId against objective zone IDs.

  • [Fix — Tracker Objective Nil Check] Added defensive nil check for objective.Description when rendering quest objectives. Custom server quests may have objectives without a Description field, which would previously cause a crash.

  • [Fix — InjectUiMapData Registration] Fixed QuestiePluginAPI:InjectUiMapData to call ZoneDB:ApplyCustomZones() after injecting custom zone data, ensuring the zone mappings are properly registered with both ZoneDB and QuestieCompat.UiMapData.

Realm Detection

  • [Fix — Realm Name Matching] Fixed Ascension realm detection in AscensionUiMapData.lua to use string.find() instead of exact string comparison. Realms like "Bronzebeard - Warcraft Reborn" now properly match the "Bronzebeard" pattern, allowing custom zone data to load on all Ascension server variants.

Database

  • [Feature — Use Quest Item Keybind] Added configurable keyboard hotkey to automatically use the quest item for the nearest incomplete quest objective. When pressed, Questie scans active quests for usable quest items (items with spells), checks which ones are in the player's bags, calculates proximity to quest objectives, and uses the nearest one. Configurable via Tracker options tab under "Use Quest Item (Nearest)".

Keybinds

  • [Feature — Dedicated Keybinds Tab] Added a new Keybinds options tab with configurable keybinds for:
    • Use Nearest Quest Item — Press to automatically use the quest item for the nearest incomplete quest objective
    • Toggle Options — Open/close the Questie Options window
    • Toggle Tracker — Show/hide the Questie Tracker
    • Toggle My Journey — Open/close the Journey window

v1.5.2 (2026-03-29)

Ascension Custom Zone Support

  • [Fix — Custom Zone Map Pins] Fixed map icons not appearing in Ascension custom zones (e.g., Valley of Trials, Northshire Valley). The issue was that custom zone UiMapData was not properly injected into QuestieCompat.UiMapData before HBD initialized its map cache. Added ApplyCustomZones() function in ZoneDB that hooks ZoneDB.Initialize to inject custom zones BEFORE the original initialization runs, ensuring HBD's mapData table contains custom zone entries like 1244 (Valley of Trials).

  • [Fix — Zone Name Fallback] Fixed "Unknown Zone" display for custom zones in the tracker. When GetZoneNameByID fails for custom zone IDs, the system now falls back to GetQuestLogZoneName which reads the zone header directly from the quest log where custom zone names are properly displayed.

  • [Fix — GetCurrentUiMapID] Updated QuestieCompat.GetCurrentUiMapID to check QuestieCompat.UiMapData directly for custom zone IDs. Previously, only mapIdToUiMapId was checked, which doesn't contain custom zones.

  • [Fix — Arrow Waypoint Zone Filter] Fixed waypoint arrow not showing targets in custom zones. The arrow's auto-tracking logic was filtering out objectives by zone comparison, but custom zones use different IDs (e.g., 1244 for Valley of Trials) than their parent zones (e.g., 14 for Durotar). Added QuestiePlayer:GetCurrentUiMapId() function and updated arrow zone filtering to compare both playerZoneId AND playerUiMapId against objective zone IDs.

  • [Fix — Tracker Objective Nil Check] Added defensive nil check for objective.Description when rendering quest objectives. Custom server quests may have objectives without a Description field, which would previously cause a crash.

  • [Fix — InjectUiMapData Registration] Fixed QuestiePluginAPI:InjectUiMapData to call ZoneDB:ApplyCustomZones() after injecting custom zone data, ensuring the zone mappings are properly registered with both ZoneDB and QuestieCompat.UiMapData.

Realm Detection

  • [Fix — Realm Name Matching] Fixed Ascension realm detection in AscensionUiMapData.lua to use string.find() instead of exact string comparison. Realms like "Bronzebeard - Warcraft Reborn" now properly match the "Bronzebeard" pattern, allowing custom zone data to load on all Ascension server variants.

Database

  • [Feature — Use Quest Item Keybind] Added configurable keyboard hotkey to automatically use the quest item for the nearest incomplete quest objective. When pressed, Questie scans active quests for usable quest items (items with spells), checks which ones are in the player's bags, calculates proximity to quest objectives, and uses the nearest one. Configurable via Tracker options tab under "Use Quest Item (Nearest)".

v1.5.1 (2026-03-28)

  • [Fix — Minimap Icons] Prevented external "minimap button grabber" addons (e.g., Leatrix Plus, MBB) from incorrectly hiding Questie-X quest pins. Minimap icons now use a protected QuestieFrameGroup container that is ignored by these addons while maintaining correct spatial anchoring via HereBeDragons.
  • [Fix — Tracker Crash] Fixed "attempt to index field 'Description' (a nil value)" crash in QuestieTracker when iterating over quest.Objectives that contain nil entries. Added nil check before accessing objective.Description to prevent crashes on custom server quest data.
  • [Fix — Killcredit NPC Linking] Enhanced killcredit objective handling to properly link NPCs when database entries have missing or invalid IDs. Added two-pass approach: first tries ID-based lookup, then falls back to name-based search using the objective description text. Also fixed monster function to gracefully handle npcId <= 0 instead of erroring.
  • [Feature — Existing Quest Scanning] Added ScanExistingQuestLog function to proactively map objectives for quests already in the quest log on addon initialization. Previously, objective mapping only occurred for newly accepted quests.
  • [Fix — AceComm-3.0] Added nil check for RegisterAddonMessagePrefix on private servers where this API may not be available.

v1.5.0 (2026-03-28)

  • [Fix — Database Robustness] Added strict guards against invalid or zero IDs in QuestieDB lookup functions (GetNPC, GetObject, GetItem). This prevents the "rawdata is nil" debug spam that occurred when custom plugins attempted to access uninitialized or malformed entity data.
  • [Refactor — Lookup Logic] Refactored QuestieDB override handling to support both numeric and string keys simultaneously. This ensures that custom server data (e.g., Ascension, Ebonhold) is correctly resolved regardless of how the third-party plugin formats its internal IDs.
  • [Refactor — Data Injection] Updated QuestieLearner:InjectLearnedData to enforce numeric key normalization. All dynamically learned spawn data is now strictly indexed by numeric IDs, preventing type-mismatch collisions during database merging.
  • [Feature — Enhanced Logging] Improved Stage 3 initialization logging to provide detailed reporting on custom data injection. Developers can now verify the exact number of NPCs, Objects, and Items injected by plugins directly from the DEVELOP log.
  • [Fix — Ascension Zone Mapping] Fixed a regression in QuestieCompat where uiMapData for Ascension-specific zones was not correctly propagating to the global mapping table, restoring map pin functionality for seasonal and custom zones.
  • [Fix — QuestieLearner] Centralized zone/area ID lookup in l10n module to prevent GetAreaIdByLocalName nil errors (Fixes Project Ebonhold runtime crash).
  • [Fix — Custom Server Compilation] Fixed database compilation not running on custom servers (Ascension, Ebonhold, Turtle WoW, etc.) where plugins inject data after initial load.
    • Modified Modules/QuestieInit.lua Stage1 to defer compilation to Stage3 for custom servers, ensuring plugins finish injecting data before compilation runs.
    • Added l10n:Initialize() and QuestieCorrections:MinimalInit() calls when deferring to Stage3, as Stage2 (QuestieJourney:Initialize()) requires hiddenQuests to be populated.
    • Added "Bronzebeard" and "Warcraft Reborn" to Ascension realm detection patterns in Modules/QuestieServer.lua.
  • [Fix — Zone Mapping Bug] Fixed incorrect key assignment in QuestiePluginAPI:InjectZoneTables(). Changed areaIdToUiMapId[uiMapId] = uiMapId to areaIdToUiMapId[areaId] = uiMapId at line 138. This caused zone lookups to fail, resulting in "No UiMapID or fitting parentAreaId" errors for custom zone IDs.

Known Issues (v1.5.0)

  • [Ebonhold Detection] The Questie.IsEbonhold flag detection remains brittle. It currently relies on a substring match against GetRealmName(). Variations like "Test Ebonhold" or localized names may cause the flag to fail, resulting in missing Questie-X-Ebonhold features. A more robust detection pattern using GetCVar("realmName") or server-pushed flags is planned for a future update.

v1.4.9 (2026-03-26)

  • [Fix — Quest Cache] Resolved the "GetQuest: The quest doesn't exist in QuestLogCache" fatal error occurring during initialization on the Ascension WoW client.
    • Implemented a robust retry mechanism in _QuestEventHandler:InitQuestLog to wait for the game's quest log data to become fully available before populating the local cache.
    • Refactored QuestLogCache.GetQuest and GetQuestObjectives to fail gracefully (returning nil or {}, respectively) instead of throwing a fatal error when data is accessed prematurely during the initialization handshake.
  • [Robustness] Improved cache-miss handling for questId == 0 and early-access calls from third-party addons during the login process.
  • [Fix — Validation Crash] Fixed crash in DecodePointerMap when compiled database pointer map was empty or corrupted. Added defensive check to return empty table instead of crashing.
  • [Fix — Database Compiler] Added skip logic in ValidateObjects and ValidateQuests when compiled binary data is missing, preventing validation failures on cached databases from incomplete previous sessions.
  • [Fix — Initialization] Modified QuestieInit to skip validation in Stage 1 when plugins are pending, since plugins inject data after compilation and validation would compare stale pre-plugin data against post-plugin data.
  • [Fix — Quest Links] Fixed duplicate quest links when shift-clicking quests in the quest log (e.g., "[A Boar's Vitality] [A Boar's Vitality]"). Removed redundant ChatEdit_InsertLink call from QuestLogTitleButton_OnClick hook; Blizzard's native function now handles link insertion.
  • [Fix — Profiler] Fixed "memory allocation error: block too big" crash in QuestieProfiler. Added early-exit logic in HookTable to skip large pure-data tables (e.g., npcDataOverrides spawn coordinates) that don't benefit from profiling.
  • [Fix — Zone Mapping] Added UiMapId overrides for 1415 (Eastern Kingdoms) and 947 (Azeroth) in zoneDB.lua to resolve "No AreaId found" warnings on Ascension servers.
  • [Fix — Quest Validation] Fixed QuestieValidateGameCache to silently skip "ghost quests" (removed from database but still in quest log) instead of failing validation, resolving infinite retry loops on servers with custom quest content.
  • [Fix — AscensionDB] Fixed syntax error in AscensionNpcDB_2.lua (missing closing } at end of NPC entry for ID 3287).
  • [Map Pin Gating] Learned map pins (sword icons) now only appear after reaching a configurable confidence threshold (default: 2).
  • [Confidence in Tooltips] NPC and Object tooltips now display their confidence level (e.g., (Learned - Confidence: 2)).
  • [Timestamp Tracking] Added lastSeen (ls) timestamps to all learned entries to track data freshness.

QuestieLearnerComms.lua — Global Data Sharing

  • [Community Reinforcement] Expanded data sharing from Party/Guild to a global hidden channel. Confidence values (mc) now increment when identical data is received from other Questie users, allowing the community to verify spawns collectively.
  • [Network Freshness] Receiving data over the network now refreshes the lastSeen timestamp, keeping active community spawns from being pruned.

QuestieLearnerExport.lua — Tiered Stale Data Cleanup

  • [Tiered Pruning] Implemented a robust cleanup system that protects "Verified" (high-confidence) data from age-based deletion.
  • [Age-Based Pruning] "Unconfirmed" data is now automatically pruned if it hasn't been seen within a configurable timeframe (default: 90 days).
  • [Redundancy Pruning] Logic to remove data already present in the official Questie database now respects the pruneVerified toggle, allowing users to keep verified personal data even if it overlaps with the core DB.

QuestieOptionsDatabase.lua — Advanced Cleanup Controls

  • [Stale Data Threshold] Added a slider to control the age-pruning threshold (1-180 days) for unconfirmed data.
  • [Verified Data Protection] Added a toggle to include or exclude verified data from redundancy pruning.
  • [UI Reorganization] Refactored the Database tab's cleanup section for better logical flow and clarity.

  • [Cross-link engine — full rewrite] Replaced the narrow NPC↔Quest cross-link stubs with a comprehensive bidirectional relationship engine covering all four entity types. Three shared primitives underpin the whole system: _AddToArray(tbl, key, value, ovrTable, ovrId) adds a value to an array field and mirrors it to the live *DataOverrides table in the same call; _AddToNestedArray does the same for two-level nested arrays (used for quest starters/finishers sub-slots); _AddToQuestObjective inserts {entityId, text} pairs into quest[10][slot] (the objectives array) with the same dual-write pattern. Every write is idempotent (no-op if value already present).
  • [CrossLinkAfterNPC] Called whenever a new NPC ID is first committed to learnedData.npcs. Iterates all learned quests: (a) if quest[2][1] contains this npcId → adds questId to npc[10] (questStarts); (b) if quest[3][1] contains this npcId → adds questId to npc[11] (questEnds); (c) walks quest[10][3] (item objectives) — for each item whose item[2] (npcDrops) already references this NPC, the NPC is injected into quest[10][1] as a creature objective so it can receive map pins and tooltip text.
  • [CrossLinkAfterQuest] Called when a new quest is first committed to learnedData.quests. Links all referenced entities: starter NPCs (quest[2][1]) → each known NPC's npc[10]; starter objects (quest[2][2]) → each known object's obj[2]; finisher NPCs (quest[3][1]) → npc[11]; finisher objects (quest[3][2]) → obj[3]; source item (quest[11]) → item[5] (startQuest key per itemDB schema); item drop chain (quest[10][3] items whose item[2] lists known NPCs) → those NPCs are injected into quest[10][1] as a creature objective. This means: learn a quest that needs Wolf Fur → later kill a wolf that drops it → the wolf NPC immediately becomes a tracked creature objective for that quest.
  • [CrossLinkAfterObject] Called when a new object is first committed to learnedData.objects. Scans all learned quests: if quest[2][2] references this objectId → adds questId to obj[2] (questStarts); if quest[3][2] references it → adds questId to obj[3] (questEnds).
  • [CrossLinkAfterItem] Called when a new item is first committed to learnedData.items AND whenever a new drop-NPC relationship is added via LearnItemDrop. Two passes: (1) scan all learned quests for quest[11] == itemId → set item[5] = questId (item starts this quest); (2) scan all learned quests for quest[10][3] entries matching itemId — for each such quest, every NPC in item[2] (drop sources) is injected into quest[10][1] as a creature objective. This means: learn a quest that needs Wolf Fur → later kill a wolf that drops it → the wolf NPC immediately becomes a tracked creature objective for that quest.
  • [CrossLinkAfterQuestGiver] Now handles all three entity type slots (1=NPC, 2=Object, 3=Item) instead of only NPCs. For typeSlot=1: stitches npc[10/11]quest[2/3][1] bidirectionally. For typeSlot=2: stitches obj[2/3]quest[2/3][2]. For typeSlot=3: adds itemId to quest[2][3] (item starters slot). All writes go to both learnedData (SavedVariables) and live *DataOverrides tables simultaneously.
  • [LearnItemDrop hook] Now calls CrossLinkAfterItem(itemId) every time a new NPC is added to an item's drop list, not just on initial item creation. This propagates the drop→quest objective chain retroactively.
  • [LearnQuest hook] Calls CrossLinkAfterQuest(questId) on first creation of a quest record.
  • [LearnObject hook] Calls CrossLinkAfterObject(objectId) on first creation of an object record.
  • [LearnItem hook] Calls CrossLinkAfterItem(itemId) on first creation of an item record.
  • [Item schema correction] Fixed incorrect use of key [9] (itemLevel) for quest-source storage. Now correctly uses [5] (startQuest) per QuestieDB.itemKeys schema.
  • [Mouseover — all NPCs now learned] Removed the UnitReaction < 4 early-return guard that blocked hostile/neutral NPC learning via mouseover. All NPCs are now learned on hover. The existing QUESTGIVER NPC-flag check remains as the primary filter for quest-relevant NPCs during mouseover. Hostile quest objective NPCs are now captured on any interaction (mouseover, targeting, or kill) and are correctly cross-linked to relevant quests.

TrackerUtils.lua — Zone Resolution Rewrite

  • [GetQuestLogZoneName — canonical 3.3.5 zone lookup] Added new local function GetQuestLogZoneName(questId). Implements the canonical 3.3.5a zone resolution method: iterates the quest log from index 1 to GetNumQuestLogEntries() to locate the quest's log index, then walks backwards from that index checking isHeader until the nearest zone header title is found. This is the only fully reliable zone name source in 3.3.5a — the client places zone header entries (where isHeader=true) immediately above the quests belonging to that zone in the quest log flat list. GetRealZoneText() and GetCurrentMapAreaID() are unreliable because they depend on the currently viewed map, not the quest's actual zone.
  • [BuildFallbackQuest — zone via log walk] Replaced the previous GetRealZoneText() call with the quest log header walk. The existing loop that iterates the quest log to find the quest entry now continues backwards from that index to find the header title. GetAreaIdByZoneName() is still called to convert the string to an area ID for zoneOrSort, but the string itself is always the ground truth used for display.
  • [_isLogFallback patch block — zone fix] The block that patches QuestLogCache fallback objects (those with _isLogFallback=true but no IsComplete method) now calls GetQuestLogZoneName(capturedId) immediately after patching Objectives/SpecialObjectives/ExtraObjectives. If a zone name is returned, both quest.zoneName and quest.zoneOrSort are set on the object. Previously this block left zoneOrSort=0 and zoneName=nil, causing every fallback quest to group under "Unknown Zone".
  • [Fallback cache invalidation] _fallbackQuests[qid] is now evicted and rebuilt if the cached entry has no zoneName. This handles the case where BuildFallbackQuest was called during addon init (before the quest log was fully populated) and cached a zoneless entry.
  • [GetAreaIdByZoneName preserved] Still available for converting zone header strings to numeric area IDs for zoneOrSort. The area ID is used by the proximity sort and zone grouping logic; the string is used for display labels.

QuestieTracker.lua — Untrack Fix

  • [UntrackQuestId — logic was inverted] UntrackQuestId was setting AutoUntrackedQuests[questId] = nil when untracking. The tracker filter reads not Questie.db.char.AutoUntrackedQuests[questId]nil evaluates as "show this quest", so clearing the entry on untrack immediately re-showed the quest on the next update tick. Fix: when autoTrackQuests = true, untrack now sets AutoUntrackedQuests[questId] = true (hide); when autoTrackQuests = false, it clears TrackedQuests[questId] (manual mode). The two modes are now cleanly separated.
  • [AQW_Insert — removed QuestLogFrame gate] The IsShiftKeyDown() and QuestLogFrame:IsShown() guard that was blocking re-tracking quests from outside the quest log frame has been removed. Re-tracking (clearing AutoUntrackedQuests[questId]) now works from any context. The shift-click-to-untrack path was already handled by RemoveQuestWatchUntrackQuestId; this gate was only blocking the re-track flow.
  • [Quest completion cleanup] _RemoveQuestIdFromCharTables already clears AutoUntrackedQuests when a quest leaves the log (completed or abandoned), preventing stale hidden-quest entries in SavedVariables.

v1.2.7 — WotLKDB Plugin Stats Fix + Kill Tracking Refinement

QuestieInit.lua — LoadBaseDB Count Tracking

  • [WotLKDB stats fix] LoadBaseDB() now counts all four data tables (questData, npcData, objectData, itemData) before clearing the QuestieX_WotLKDB_* globals. Counts are stored in _G.QuestieX_WotLKDB_Counts for Loader.lua to read at PLAYER_LOGIN. This resolves WotLKDB showing Quests:0 NPCs:0 Objects:0 Items:0 in the Advanced options plugin panel.

QuestieLearner.lua — Kill Coordinate Filtering

  • [Kill tracking scoped to quest NPCs] OnCombatLogEvent(UNIT_DIED) now only records kill coordinates when the killed NPC is either: (a) already present in QuestieDB (known quest objective mob), or (b) explicitly present in _Learner.guidNpcCache (was targeted or moused over as a known quest giver before the kill). Random mob kills that match neither condition are silently ignored. This prevents the learner from accumulating useless entries for every creature killed while questing.
  • [Removed dead hex-prefix fallback branch] The "hex prefix scan for untargeted creatures not in cache" comment block was removed — it was a no-op that could never produce an NPC ID.

Questie-X-WotLKDB Loader.lua — Plugin Stats Population

  • [Read counts from QuestieX_WotLKDB_Counts] After RegisterPlugin("WotLKDB"), Loader.lua reads the counts global set by LoadBaseDB() and assigns them to plugin.stats.QUEST/NPC/OBJECT/ITEM. Frees the global after reading. Plugin panel now displays correct totals (e.g., Quests: 9086).

Research Folder

  • Added Research/QuestieLearner-Verification.md — step-by-step in-game test guide covering all 12 QuestieLearner subsystems (mouseover filter, quest accept/turn-in, kill coords, item loot async retry, object detection, export/import round-trip, plugin panel stats, peer sharing).
  • Added Research/SessionSummary-2026-03-16.md — full developer session log covering all architectural decisions, errors, and fixes from the plugin architecture overhaul through the QuestieLearner rewrite.

v1.2.6 — QuestieLearner Comprehensive Overhaul

Rewrote QuestieLearner from scratch to fix all known data-capture deficiencies. Adds full quest field coverage, grid-based coordinate clustering, quest-giver-only mouseover filtering, async item-info retry, object loot detection, and live inject-on-import so imported data takes effect without a reload.

QuestieLearner.lua — Full Rewrite

  • [Quest capture completeness] LearnQuest now accepts a generic data table keyed by Questie wiki array indices rather than individual positional arguments. OnQuestDetail captures title, objectives text block, quest description body, and current zone as zoneOrSort[8]. OnQuestAccepted fills quest level from GetQuestLogTitle, per-objective text from GetQuestLogLeaderBoard, and required money from GetQuestLogRequiredMoney. OnQuestComplete captures finish/reward text via GetRewardText.
  • [Mouseover filter] OnMouseoverUnit now only learns an NPC if its UnitNPCFlags bitmask includes the QUESTGIVER bit (0x02), OR if the NPC already exists in QuestieDB as a known quest starter/finisher. All other NPCs are silently ignored — this eliminates the flood of irrelevant NPC entries the learner previously accumulated.
  • [Target changed] OnTargetChanged no longer calls LearnNPC on every target switch. It now only populates the guidNpcCache for kill-tracking purposes, avoiding recording non-quest NPCs.
  • [Coordinate clustering — grid bucketing] Replaced the naive "within 1 unit radius" deduplication with a 2×2 grid bucket scheme (COORD_GRID = 2.0). A new point is inserted only when no existing point shares the same grid cell. This prevents coordinate scatter across a kill area while still preserving distinct spawn clusters. The InsertIfNewBucket helper is shared across NPC, Object, and all merge paths (including InjectLearnedData and HandleNetworkData).
  • [Object recording] OnLootOpened now checks whether the loot source GUID is a GameObject (not just a creature). If so, LearnObject is called with the object's ID and name. OnGossipShow records both objects and NPCs via GetIdAndTypeFromGUID. OnQuestDetail and OnQuestComplete also record the interacting object when the quest giver/finisher is a GameObject.
  • [Item loot — async GetItemInfo retry] OnLootOpened queues unresolved item links (where GetItemInfo returns nil because the item is not yet in the client cache) into _Learner.pendingItemLinks. A new OnGetItemInfoReceived(itemId) handler fires on the GET_ITEM_INFO_RECEIVED event, resolves queued links for that item ID, and calls LearnItem/LearnItemDrop once the data is available. This fixes silent data loss on first-encounter loots.
  • [Quest giver entity type] LearnQuestGiver now accepts an entityType argument (1=NPC, 2=GameObject, 3=item) and stores starters/finishers in the correct sub-array slot matching the Questie wiki spec { [1]={npcIds}, [2]={objIds}, [3]={itemIds} }.
  • [Kill tracking fallback] OnCombatLogEvent retains all three GUID-resolution paths (dash-split, GUID cache, hex-prefix) with a 10-minute TTL cache cleanup. Uses CombatLogGetCurrentEventInfo() with fallback to varargs for cross-client compatibility.
  • [GET_ITEM_INFO_RECEIVED event] Registered in RegisterEvents so the async item retry path fires correctly.
  • [InjectLearnedData — grid clustering] All coordinate merge loops in InjectLearnedData now use InsertIfNewBucket instead of the old radius check.

QuestieLearnerExport.lua — Import Live-Inject Fix

  • [MergeImport → InjectLearnedData] After MergeType completes for all four categories, MergeImport now immediately calls QuestieLearner:InjectLearnedData(). Imported data is pushed into QuestieDB.*DataOverrides in the same frame — override-driven map pins update without a /reload. A full reload is still needed to pick up newly imported quest starters/finishers for quests already tracked in the player's quest log.

README — Import Clarification

  • Corrected the "no reload required" claim. The import flow now accurately describes when an immediate effect is visible versus when a /reload is beneficial.

v1.2.5 — Ebonhold DB Plugin Load Fix

Fixed a fatal load-time crash in all four Ebonhold DB files caused by calling GetRealmName() and QuestieLoader:CreateModule() at file scope (before WoW's API is fully available). Switched to plain global table population; realm-gating and injection remain safely deferred to EbonholdLoader.lua's PLAYER_LOGIN handler.

Questie-X-EbonholdDB — DB File Refactor

  • [Root cause] EbonholdNpcDB.lua, EbonholdObjectDB.lua, EbonholdItemDB.lua, and EbonholdQuestDB.lua each started with if GetRealmName() ~= "Rogue-Lite (Live)" then return end followed immediately by QuestieLoader:CreateModule("EbonholdDB"). Both calls execute at file-load time (during LoadAddOn()), before PLAYER_LOGIN has fired and before QuestieLoader is guaranteed to be populated. This produced attempt to index global 'QuestieLoader' (a nil value) on every load.
  • [Ebonhold/EbonholdNpcDB.lua] Removed file-level realm guard and QuestieLoader:CreateModule call. Replaced with _G.EbonholdDB = _G.EbonholdDB or {} and a local alias. Data is now populated unconditionally into the global at load time.
  • [Ebonhold/EbonholdObjectDB.lua] Same fix as NpcDB.
  • [Ebonhold/EbonholdItemDB.lua] Same fix as NpcDB.
  • [Ebonhold/EbonholdQuestDB.lua] Same fix as NpcDB.
  • [EbonholdLoader.lua] Replaced QuestieLoader:ImportModule("EbonholdDB") with _G.EbonholdDB or {}. The loader's existing PLAYER_LOGIN handler with realm check remains intact as the sole gate for injection into Questie-X.

v1.2.2 — DB Plugin Pull Architecture & Compiler Hardening

Overhauled the DB plugin loading pipeline from a fragile push/bridge pattern to a direct pull at init time. Fixed a long-standing compiler bug that silently dropped extraobjective condition data. Removed all DevTools_Dump calls that were printing raw Lua table syntax to chat during validation.

DB Plugin Architecture — Pull Pattern

  • [QuestieInit:LoadBaseDB] Replaced the broken QuestieX_CoreDB bridge mechanism with a direct pull of DB plugin globals at init time. LoadBaseDB() now checks for QuestieX_WotLKDB_quest, QuestieX_WotLKDB_npc, QuestieX_WotLKDB_object, and QuestieX_WotLKDB_item globals and assigns them directly to QuestieDB.*Data before calling LoadDatabase() on each key. Globals are cleared (= nil) after transfer to free memory. This approach is unconditionally reliable — it runs inside Questie-X's own init coroutine at a known point in the load sequence, with no dependency on cross-addon module references.
  • [QuestieInit:LoadBaseDB — diagnostics] Replaced the old "WotLKDB addon loaded / SplitLoaded flag / quest global" diagnostic lines with new pull-result lines: WotLKDB pull: quest=true/false npc=true/false obj=true/false item=true/false and per-key type/length lines, making it immediately obvious whether the DB plugin data was absorbed.
  • [QuestieDB.lua] Removed _G.QuestieX_CoreDB = QuestieDB export. The CoreDB bridge global is no longer needed and was never reliably accessible from DB plugin Loader.lua files due to module-registry timing.

DB Plugin — Loader.lua Simplification

  • [Questie-X-WotLKDB/Loader.lua] Stripped the entire data-transfer block (the if not QuestieX_CoreDB then return end guard and subsequent QuestieX_CoreDB.*Data = ... assignments). The file is now purely a PLAYER_LOGIN handler that: registers the plugin with QuestiePluginAPI, counts and logs the absorbed quest/NPC/object/item table sizes via QuestieDB module reference, and emits a DEBUG_CRITICAL warning if questData is still empty after init (indicating a load-order or split-file failure). This makes Loader.lua a diagnostic and registration stub rather than a critical data pathway.

Compiler — extraobjectives Conditions Field

  • [compiler.lua — writer extraobjectives] Added serialization of data[6] (conditions table). After writing the 5 existing fields per entry (spawnlist, icon, description, objectiveIndex, reflist), the writer now writes a WriteByte(n) count followed by WriteShortString(key) + WriteInt24(value) for each condition entry. If data[6] is nil or not a table, writes 0 (no conditions).
  • [compiler.lua — reader extraobjectives] Added deserialization of the conditions field. After reading the 5 fields per entry, reads a ReadByte() condition count; if non-zero, reconstructs the conditions table as {[key]=value} and assigns it to entry[6]. If count is 0, entry[6] is left nil (no allocation).
  • [compiler.lua — skipper extraobjectives] Updated to skip condition bytes: reads the condition count byte, then for each condition skips a ShortString (ReadShort() + _pointer) and an Int24 (_pointer + 3).
  • [Root cause] QuestieDB.lua:1443 reads HideCondition = o[6] from each extraobjective at quest-object build time. Before this fix, compiled data always produced o[6] = nil, so ShouldHideObjective() never activated. The hideIfQuestActive / hideIfQuestComplete conditions defined in corrections (e.g. quest 12924 — "Pick up 'You Can't Miss Him'") were silently ignored post-compilation. Validation also flagged the mismatch on every load, which triggered DevTools_Dump to flood chat with raw Lua table syntax.

Compiler — DevTools_Dump Removal

  • [compiler.lua — ValidateNPCs / ValidateObjects / ValidateItems / ValidateQuests] Removed all four DevTools_Dump({["Compiled Table:"]=a, ["Base Table:"]=b}) calls from the table-mismatch branches in each validator. These calls serialized full Lua tables to the chat frame as raw source code, which appeared to users as a syntax error or data corruption. The preceding Questie:Warning(...) line in each branch already captures the mismatch identity (key, field id, entry ID). DevTools_Dump is a retail WoW debugging API unavailable or unreliable on private/custom servers and should not be called in production validation paths.

v1.2.4 — Retail/SoD Corrections Removed

Deleted all Season of Discovery, Season of Mastery, and Hardcore correction files. These were retail-specific and never referenced by the TOC. Cleaned up all dead imports, constants, and code branches they left behind in QuestieCorrections.lua.

Files Deleted

  • Database/Corrections/SeasonOfDiscovery.lua — SoD base quest/NPC/object/item overrides
  • Database/Corrections/sodQuestFixes.lua — SoD quest corrections
  • Database/Corrections/sodNPCFixes.lua — SoD NPC corrections
  • Database/Corrections/sodItemFixes.lua — SoD item corrections
  • Database/Corrections/sodObjectFixes.lua — SoD object corrections
  • Database/Corrections/Automatic/sodBaseQuests.lua — SoD auto-generated base quests
  • Database/Corrections/Automatic/sodBaseNPCs.lua — SoD auto-generated base NPCs
  • Database/Corrections/Automatic/sodBaseItems.lua — SoD auto-generated base items
  • Database/Corrections/Automatic/sodBaseObjects.lua — SoD auto-generated base objects
  • Database/Corrections/HardcoreBlacklist.lua — Hardcore mode quest blacklist
  • Database/Corrections/SoMPhases.lua — Season of Mastery phase data (was already commented out in TOC)

QuestieCorrections.lua Cleanup

  • Imports removed: HardcoreBlacklist and SeasonOfDiscovery ImportModule calls deleted.
  • Constants removed: SOD_ONLY = 5 and HIDE_SOD = 6 deleted from the expansion filter enum. Remaining constants (TBC_ONLY, CLASSIC_ONLY, WOTLK_ONLY, TBC_AND_WOTLK, CLASSIC_AND_TBC) are unchanged.
  • filterExpansion: removed the isSoD local and the two SOD_ONLY / HIDE_SOD branches.
  • MinimalInit: removed the if Questie.IsSoD then addOverride(...SeasonOfDiscovery:LoadFactionQuestFixes()...) end block.
  • MinimalInit: removed the if Questie.IsHardcore then HardcoreBlacklist:Load() end block.
  • Initialize: removed the 8-call if Questie.IsSoD then SeasonOfDiscovery:LoadBase*/Load*() end block covering quest/NPC/item/object base data and fixes.
  • TOC: removed the commented-out #Database\Corrections\SoMPhases.lua line.

v1.2.3 — Diagnostics Refactor & Monolithic DB Removal

Moved all DB init diagnostics out of chat and into the Develop debug level. Replaced hardcoded quest-ID spot-checks with generic per-table stats. Removed the stale monolithic database folders that have been fully superseded by the DB plugin architecture.

DB Init Diagnostics — DEVELOP Level

  • [QuestieInit — _dbStats helper] Added a local _dbStats(t) function that returns count=N minID=X maxID=Y for any table. Used at every checkpoint so diagnostic output is meaningful for any server's dataset without hardcoding expansion-specific IDs.
  • [QuestieInit — _dbDiag table removed] Eliminated the local _dbDiag = {} accumulator table and the deferred C_Timer.After(6, ...) print block. Diagnostics are now emitted inline as Questie:Debug(Questie.DEBUG_DEVELOP, "[DBDiag] ...") calls at the exact point each stage completes, making them visible in real time when Develop logging is enabled rather than appearing as a delayed flood 6 seconds after load.
  • [QuestieInit:LoadBaseDB] Pull result line (WotLKDB pull: quest=... npc=... obj=... item=...) converted to DEBUG_DEVELOP.
  • [QuestieInit:loadFullDatabase] Four diagnostic checkpoints converted to DEBUG_DEVELOP with generic _dbStats output: After LoadBaseDB (quest + npc on one line, obj + item on the next), After Corrections (quest + npc), Before Compile (quest + npc), After Compile (type= of each key, confirming binary serialization completed).
  • [QuestieInit:LoadDatabase — error paths] Two _dbDiag push lines for loadstring parse errors and pcall execution errors converted to DEBUG_DEVELOP.
  • [QuestieInit.Stages[1] — cached path] DB was CACHED (no recompile) line converted to DEBUG_DEVELOP.

DB Plugin — Loader.lua Premature Count Check Removed

  • [Questie-X-WotLKDB/Loader.lua] Removed the countTable / quest+npc+obj+item count block and the DEBUG_CRITICAL "questData is empty" warning that fired at PLAYER_LOGIN. This check always reported zero counts because it ran before QuestieInit's loading coroutine had started. The [DBDiag] lines (now at DEBUG_DEVELOP) are the correct place to verify data absorption. Loader.lua is now a minimal registration stub: registers the plugin with QuestiePluginAPI, prints the confirmed registration line, and calls plugin:FinishLoading.

Monolithic Database Folders Removed

  • [Database/Classic/] Deleted classicQuestDB.lua (1.0 MB), classicNpcDB.lua (2.0 MB), classicObjectDB.lua (1.0 MB), classicItemDB.lua (2.1 MB). These monolithic files were never listed in Questie-X.toc and would have been silently skipped by WoW 3.3.5 anyway due to the ~1 MB per-file parse limit. Classic data is now provided exclusively by the ClassicDB plugin.
  • [Database/TBC/] Deleted tbcQuestDB.lua (1.6 MB), tbcNpcDB.lua (3.5 MB), tbcObjectDB.lua (1.6 MB), tbcItemDB.lua (3.3 MB). TBC data is now provided exclusively by the TBCDB plugin.
  • [Database/Wotlk/] Deleted wotlkQuestDB.lua (2.3 MB), wotlkNpcDB.lua (5.2 MB), wotlkObjectDB.lua (2.0 MB), wotlkItemDB.lua (4.4 MB). WotLK data is now provided exclusively by the WotLKDB plugin via the split-file mechanism. Combined removal: ~30 MB of dead weight from the core repository.

v1.1.7 - v1.2.1 — DB Loading Diagnostics & Fallback Tracker

Ongoing stability pass. Hardened the entire database loading pipeline, wired up the live quest-log fallback for quests missing from the DB, and fixed a chain of nil-guard crashes across corrections, map, and tracker modules.

Database Loading

  • [LoadDatabase] Replaced bare loadstring() / fn() calls with proper error capture (local fn, err = loadstring(...) + pcall(fn)). Errors now print to chat with the failing key and string length instead of silently falling back to {}.
  • [Compiler] Fixed hasData guard in QuestieDBCompiler:Compile() — now accepts type == "table" in addition to "string", preventing the compiler from silently aborting when LoadDatabase has already decoded the string to a table before compilation.
  • [DB Architecture] Identified and documented that loading multiple DB plugins simultaneously (e.g. WotLKDB + ClassicDB) causes questData overwrites. On WotLK servers only Questie-X-WotLKDB should be enabled alongside the server-specific plugin.

Live Fallback for Missing Quests

  • [QuestieDB.GetQuest] When rawdata is nil, a minimal quest object is now built from QuestLogCache instead of returning nil. The fallback populates name, level, isComplete, and an empty Objectives table with _isLogFallback = true.
  • [QuestieQuest.PopulateQuestLogInfo] Fallback quests now seed their Objectives table from QuestLogCache.GetQuestObjectives on first call, then call obj:Update() on each to refresh progress from the live quest log.
  • [QuestieQuest.UpdateObjectiveNotes] Fallback quests now early-return to skip the static DB spawn-list path (objectiveSpawnListCallTable), preventing "Corrupted objective data" errors caused by nil NPC IDs.

Crash Fixes

  • [QuestieLib.GetQuestString] Guard against nil name — returns quest ID string as fallback (tracker error for quest 10482).
  • [QuestieDB spawn loop] Nil-guard on objectData[id] before clearing spawn keys in prune loop (attempt to index nil at QuestieDB:1715).
  • [QuestieDB.GetSpawnList] Wrapped objectiveSpawnListCallTable result in nil-guard before iterating — prevents pairs(nil) when a referenced NPC/object is missing from the loaded DB.
  • [QuestieQuestPrivates killcredit] monster(killCreditNpcId) result nil-guarded before indexing — prevents crash for kill-credit NPCs absent from npcData.
  • [Townsfolk] flags nil-guard added before bitband(flags, VENDOR) call (bad argument #1 to bitband).
  • [QuestieQuest.UpdateObjectiveNotes] quest.SpecialObjectives nil-guard before next() call.
  • [QuestieQuest.PopulateQuestLogInfo] quest.SpecialObjectives nil-guard before next() call.

Junctions & Dev Environment

  • Created mklink /J junctions for Questie-X-TBCDB and Questie-X-ClassicDB into Ebonhold AddOns folder for live in-game testing.

v1.1.6 — Minimap Icon & P2 Stability

Minimap button overhaul and second pass of P2 bug fixes.

Minimap

  • [MinimapIcon] Replaced default minimap icon with custom mmapIcon.tga. Applied SetMask for circular clip on WotLK+ clients with SetTexCoord fallback for 1.12 vanilla clients.

Bug Fixes (P2)

  • [QuestieServer] Restored plugin status UI, C_QuestLog/C_Map shims, and QuestieServer init sequence.
  • [QuestieLoader] Corrected select() polyfill to not use arg table.
  • [TOC] Added XXH load to TBC toc and guarded plugin.stats nil access.

v1.1.5 — QuestieLearner Expansion & Database Options

Major expansion of the data-learning system and a new Database options tab.

QuestieLearner

  • [QuestieLearner] Expanded hook coverage: quest accept, objective kill, object interaction, and item loot all feed learned data back to the appropriate DB table.
  • [QuestieLearnerComms] Broadcast/receive learned entries to nearby Questie-X users via addon messages.
  • [Custom Server Detection] Learned data for unrecognised quest IDs is stored under a per-realm key in QuestieLearnerDB to separate retail/private/custom content.
  • [DEVELOP logging] Debug messages emitted on every successful learn and every failed-to-learn event.

Options — Database Tab

  • [QuestieOptionsDatabase] New "Database" tab with Import / Export (LibDeflate base64 encoded strings) and Cleanup (prune stale learned entries) functionality.

v1.0 - v1.1.4 — Questie-X: Plugin Architecture & Maintenance Update

This release marks the official rebranding from Questie-335 / PE-Questie to Questie-X and introduces the new plugin architecture. Additionally, this version includes significant UI enhancements, core compatibility refinements for legacy clients, and critical database corrections.

Architecture Changes

  • [Repo] Repository renamed and re-homed to Xurkon/Questie-X. Remote updated from PE-Questie to Questie-X.
  • [Plugin API] Introduced QuestiePluginAPI (Modules/Libs/QuestiePluginAPI.lua). Plugins register themselves and inject quest, NPC, object, item, and zone data without modifying core files.
  • [Server Detection] Added QuestieServer module (Modules/QuestieServer.lua) for improved runtime server environment detection.
  • [Network] Added QuestieLearnerComms module (Modules/Network/QuestieLearnerComms.lua) for cross-client quest data sharing.
  • [Database] Removed embedded Database/Ascension/ and Database/Ebonhold/ folders. All custom server data is now distributed via separate plugin addons.

UI Enhancements

  • [Options] Resizable Options window! The Questie options UI can now be resized with corner drag functionality. Size and position persist between sessions.
  • [Options] New Credits Tab! A dedicated tab in the options menu to acknowledge contributors and community partners.
  • [Tutorial] Improved tutorial flows for objective type selection.

Core & Stability (v1.3.5)

  • [Lua 5.0] Globally polyfilled string.match and string.gmatch using string.find and string.gfind to ensure universal compatibility with legacy WoW clients (e.g., Turtle WoW).
  • [AceTimer] Patched embedded AceTimer-3.0 instances in ElvUI and OG-RaidHelper to resolve math.mod errors on Lua 5.0 clients.
  • [Colors] Updated CreateColor polyfill with SetRGB, SetRGBA, SetColor, and GetColor methods.
  • [Comm] Improved cross-client data sharing stability.

Map & Tooltips

  • [Tooltips] NPC names and objective text now populate reliably on map pins and world unit tooltips.
  • [Tooltips] Resolved [QuestieTooltips:GetTooltip] m_20509 debug log spam.

Quest Data

  • [Database] Scraped and injected missing spawn coordinates for Bonechewer Mutant, Raider, Evoker, and Scavenger (NPC IDs 16876, 16925, 19701, 18952) from Wowhead.
  • [Quest 10482] Correctly mapped Bonechewer NPCs to quest objectives in both WotLK and TBC database correction files.

New Plugins

  • Questie-Ascension — Project Ascension server database.
  • Questie-Ebonhold — Ebonhold server database. Questie-X-EbonholdDB

TOC / Addon Identity

  • [TOC] Core addon .toc files updated to Questie-X title and v1.3.8
  • [Libs] Added LibDeflate, XXH_Lua_Lib, LibDBIcon-1.0, and LibDataBroker-1.1 to the Libs directory.

Bug Fixes

  • [QuestieDB] Overhauled QuestieDB.IsComplete to accurately verify all objectives are finished using numFulfilled == numRequired instead of the unreliable server-side finished flag.
    • Resolves completion state bugs for quests using consumable items (e.g. Cold Iron Key for quest 12843).
    • Fixed Quest Arrow priority logic to properly transition to finishers once objectives are complete.
  • [QuestieQuest] Implemented HideCondition mechanism for objectives, allowing specific spawns to be hidden based on quest log status (hideIfQuestActive / hideIfQuestComplete).
  • [Cache] Demoted Cache Validation "0/15 Error" to Debug level to reduce user confusion during login and reloads.
  • [Network] Fixed sender trust validation in QuestieLearnerComms.

v9.9.2 — Final Pre-Refactor Release

⚠️ This is the final stable release before a major architectural refactoring. All active features and quest data from previous releases are preserved. Future versions will introduce breaking changes to improve multi-server support, the database plugin system, and the zone registration API.

Fixes

  • [Map] Resolved an issue where NPC names and objective text were inconsistently missing from map tooltips.
    • Added support for killcredit and spell objective types in MapIconTooltip.lua.
    • Implemented proactive creature name prepending in QuestieTooltips:GetTooltip to ensure data visibility for rare/custom objectives.

New Ebonhold Quests

🗺️ Azeroth

ID Quest Zone Type
50187 Western Plaguelands Trophy Western Plaguelands Kill 1 Rare (tracked rares)

NPC Data

  • classicNpcDB.lua / EbonholdNpcDB.lua: Injected spawn coordinates for Western Plaguelands rare NPCs to support quest 50187.

Documentation

  • Completed a full deep-dive code audit of the entire addon codebase.
  • Identified areas for improvement including server-agnostic design, version detection improvements, a plugin architecture for custom server databases, configurable level caps, and several code quality issues.
  • Audit findings exported to the project research folder.

v9.9.1

New Ebonhold Quests

🗺️ Azeroth

ID Quest Zone Type
50057 Brood of the Black Flight Burning Steppes Kill 30 Dragonkin (10 NPCs tracked)

NPC Data

  • EbonholdNpcDB.lua: Injected spawn coordinates for 10 Dragonkin NPCs in Burning Steppes (IDs 7040-7049) to support quest 50057.

v9.9.0

New Ebonhold Quests

🗺️ Azeroth

ID Quest Zone Type
50128 Southern Jungle Stranglethorn Vale Complete 6 quests

🌿 Kalimdor

ID Quest Zone Type
50006 Sandstone Giants Tanaris Kill Sandstone Giants
50130 Felwood Restoration Felwood Complete 6 quests

Fixes

  • [Quest] Fixed QuestieDB initialization error caused by missing table depth for custom creature objectives in EbonholdQuestDB.
  • [System] Adjusted Questie:Error output logic so that critical addon-breaking errors always print regardless of the Enable Debug-PRINT setting.
  • [Map] Fixed missing map pins for "Sandstone Giants" quest — changed objective type from creatureObjective to killCreditObjective so Questie correctly resolves spawn locations from the NPC database.
  • [Tracking] Fixed collection quest counters showing stale counts when the Ebonhold scav bot loots items — implemented a 3-stage BAG_UPDATE_DELAYED strategy: immediate scan, 0.3s debounce scan, and a 2s follow-up scan to allow the server's quest-objective cache to flush batch loot counts.

v9.8.9

New Ebonhold Quests

🗺️ Azeroth

ID Quest Zone Type
50178 Badlands Trophy Badlands Kill 1 Rare (10 rares tracked)
50176 Arathi Trophy Arathi Highlands Kill 1 Rare (10 rares tracked)
50175 Alterac Trophy Alterac Mountains Kill 1 Rare (8 rares tracked)
50162 Wetlands Trophy Wetlands Kill 1 Rare (8 rares tracked)
50160 Redridge Trophy Redridge Mountains Kill 1 Rare (8 rares tracked)
50157 Modan Trophy Loch Modan Kill 1 Rare (7 rares tracked)
50156 Westfall Trophy Westfall Kill 1 Rare (9 rares tracked)
50173 Northern Jungle Trophy Stranglethorn Vale Kill 1 Rare (9 rares tracked)
50183 Southern Jungle Trophy Stranglethorn Vale Kill 1 Rare (9 rares tracked)
50164 Tirisfal Trophy Tirisfal Glades Kill 1 Rare (9 rares tracked)
50153 Morogh Trophy Dun Morogh Kill 1 Rare (6 rares tracked)
50097 Elwynn Errands Elwynn Forest Complete 6 quests
50098 Morogh Missions Dun Morogh Complete 6 quests
50105 Redridge Resolve Redridge Mountains Complete 6 quests

🌿 Kalimdor

ID Quest Zone Type
50154 Teldrassil Trophy Teldrassil Kill 1 Rare (6 rares tracked)
50034 Ashen Corruption Ashenvale Kill 40 Demons (23 NPCs tracked)
50020 Spires of Chaos Thousand Needles Kill 30 Elementals (5 NPCs tracked)
50099 Shadow of Teldrassil Teldrassil Complete 6 quests
50103 Darkshore Defense Darkshore Complete 6 quests
50104 Bloodmyst Recovery Bloodmyst Isle Complete 6 quests
50100 Azuremyst Aid Azuremyst Isle Complete 6 quests
50108 Trials of Durotar Durotar Complete 6 quests

🌋 Outland

ID Quest Zone Type
50197 Shadowmoon Trophy Shadowmoon Valley Kill 1 Rare (3 rares tracked)
50195 Blade's Edge Trophy Blade's Edge Mountains Kill 1 Rare (3 rares tracked)
50196 Netherstorm Trophy Netherstorm Kill 1 Rare (3 rares tracked)
50192 Zangarmarsh Trophy Zangarmarsh Kill 1 Rare (3 rares tracked)
50045 Demon's at the Edge Blade's Edge Mountains Kill 40 Demons (37 NPCs tracked)
50044 Fel Scars of Nagrand Nagrand Kill 40 Demons (14 NPCs tracked)
50026 Elemental Balance Nagrand Kill 30 Elementals (12 NPCs tracked)
50060 Skies of Blade's Edge Blade's Edge Mountains Kill 30 Dragonkin (17 NPCs tracked)
50083 Forest Stalkers Terokkar Forest Kill 75 Beasts (53 NPCs tracked)
50082 Marsh Predators Zangarmarsh Kill 75 Beasts (34 NPCs tracked)
50085 Savage Heights Blade's Edge Mountains Kill 75 Beasts (47 NPCs tracked)
50086 Unstable Fauna Netherstorm Kill 75 Beasts (18 NPCs tracked)
50087 Shadowed Beasts Shadowmoon Valley Kill 75 Beasts (25 NPCs tracked)
50111 Song of the Woods Eversong Woods Complete 6 quests

❄️ Northrend

ID Quest Zone Type
50200 Fjord Trophy Howling Fjord Kill 1 Rare (3 rares tracked)
50201 Dragonblight Trophy Dragonblight Kill 1 Rare (3 rares tracked)
50202 Grizzly Trophy Grizzly Hills Kill 1 Rare (4 rares tracked)
50203 Zul'Drak Trophy Zul'Drak Kill 1 Rare (4 rares tracked)
50199 Borean Trophy Borean Tundra Kill 1 Rare (3 rares tracked)
50205 Storm Peaks Trophy The Storm Peaks Kill 1 Rare (4 rares tracked)
50063 Frostbound Brood Borean Tundra Kill 30 Dragonkin (16 NPCs tracked)
50064 Heart of the Dragonflights Dragonblight Kill 30 Dragonkin (49 NPCs tracked)
50066 Stormforged Scales The Storm Peaks Kill 30 Dragonkin (7 NPCs tracked)
50030 Tundra Turbulence Borean Tundra Kill 30+ Elementals (14 NPCs tracked)
50031 Stormbound The Storm Peaks Kill 30 Elementals (11 NPCs tracked)
50089 Tundra Hunters Borean Tundra Kill 75 Beasts (43 NPCs tracked)
50094 Wild Basin Sholazar Basin Kill 75 Beasts (29 NPCs tracked)
50095 Peak Predators The Storm Peaks Kill 75 Beasts (24 NPCs tracked)
50096 Peak Predators Icecrown Kill 75 Beasts (12 NPCs tracked)
50145 Fjord Front Howling Fjord Complete 6 quests
50149 Basin Expeditions Sholazar Basin Complete 6 quests
50150 Storm Peak Orders The Storm Peaks Complete 6 quests
50151 Icecrown Advance Icecrown Complete 6 quests

NPC Data

  • classicNPCFixes.lua: Injected spawn coordinates for NPC 14224 (7:XT <Long Distance Recovery Unit>, Badlands). The native wotlkNpcDB entry for ID 14224 is a different NPC (Gnomeregan's Instance Recovery Unit) and classicNpcDB had no entry — all 74 Wowhead patrol coordinates for zone 3 (Badlands) were injected.

Bug Fixes

  • [UI] Fixed spammy [CRITICAL] No AreaId found for UiMapId errors appearing in chat when entering Ascension hub cities (Stormwind, Darnassus, Shattrath, etc.). On Ascension, C_Map.GetBestMapForUnit("player") returns a continent-level UiMapId for these cities — Questie logged a CRITICAL error since continent maps have no AreaId mapping, even though the nil return was already handled gracefully by callers. Downgraded from DEBUG_CRITICAL to DEBUG_DEVELOP in zoneDB.lua.

v9.8.8

New Ebonhold Quests

  • Azeroth: Alterac Trophy (includes missing Alterac Mountains spawn tracking data for Narillasanz, Cranky Benj, Gravis Slipknot, Araga, Lo'Grosh, Stone Fury, Jimmy the Bleeder, Skhowl). Northern Jungle Trophy (verified Stranglethorn Vale spawn tracking data). Southern Jungle Trophy (verified Stranglethorn Vale spawn tracking data for 4 rares).
  • Kalimdor: Ashen Corruption (includes missing Ashenvale spawn tracking data for Demon NPCs), Spires of Chaos (includes missing Thousand Needles spawn tracking data for Elemental NPCs).
  • Outland: Shadowmoon Trophy (verified Shadowmoon Valley spawn tracking data for Collidus the Warp-Watcher, Ambassador Jerrikar, Kraator). Demon's at the Edge (verified Blade's Edge Mountains spawn tracking data for 37 demons).
  • Northrend: Fjord Trophy (includes missing Howling Fjord spawn tracking data for King Ping, Perobas the Bloodthirster, Vigdis the War Maiden). Frostbound Brood (verified Borean Tundra spawn tracking data for 16 dragonkin).

v9.8.7

Fixes

  • [Quest] Corrected GetQuestLogTitle return value indices across multiple modules to match the WoW 3.3.5 client API. The 3.3.5 client returns suggestedGroup at index 4, shifting isHeader to index 5 and questId to index 9. Affected modules previously used indices 4 and 8 (or select(8, ...)) and would misidentify quest headers as regular quests and incorrectly assign isDaily as questId.
  • [Quest] Removed premature break on nil title in quest log iteration loops. On this server, quest log slots can be non-contiguous, causing early loop termination to silently skip valid quests. Loops now use a if title and (not isHeader) then guard to safely skip empty slots without aborting iteration.
  • Affected modules: QuestieValidateGameCache, QuestEventHandler, QuestLogCache, TooltipHandler, TrackerUtils, QuestieTracker, QuestieLearner.

v9.8.6

New Ebonhold Quests

  • Outland: Blade's Edge Trophy (includes missing Blade's Edge Mountains spawn tracking data for Morcrush, Hemathion, Speaker Mar'grom). Fel Scars of Nagrand (includes missing Nagrand spawn tracking data for Voidwalker Minions, etc). Netherstorm Trophy (includes missing Netherstorm spawn tracking data for Nuramoc, Ever-Core the Punisher, Chief Engineer Lorthander).
  • Northrend: Borean Trophy (includes missing Borean Tundra spawn tracking data for Fumblub Gearwind, Icehorn, Old Crystalbark).
  • Kalimdor: Teldrassil Trophy (includes missing Teldrassil spawn tracking data for Threggil, Blackmoss the Fetid, Duskstalker, Uruson, Fury Shelda, Grimmaw). Darkshore Defense (complete 6 quests in Darkshore). Bloodmyst Recovery (complete 6 quests in Bloodmyst Isle).
  • Azeroth: Arathi Trophy (includes missing Arathi Highlands spawn tracking data for Darbel Montrose, Singer, Foulbelly, Ruul Onestone, Kovork, Molok the Crusher, Zalas Witherbark, Nimar the Slayer, Geomancer Flintdagger, Prince Nazjak). Elwynn Errands (complete 6 quests in Elwynn Forest). Modan Trophy (includes missing Loch Modan spawn tracking data for Grizlak, Magosh, Large Loch Crocolisk, Shanda the Spinner, Lord Condar, Emogg the Crusher, Boss Galgosh). Redridge Resolve (complete 6 quests in Redridge Mountains). Westfall Trophy (includes missing Westfall spawn tracking data for Foe Reaper 4000, Marisa du'Paige, Vultros, Brack, Brainwashed Noble, Leprithus, Master Digger, Sergeant Brashclaw, Slark). Wetlands Trophy (includes missing Wetlands spawn tracking data for Dragonmaw Battlemaster, Razormaw Matriarch, Garneg Charskull, Gnawbone, Sludginn, Ma'ruk Wyrmscale, Leech Widow, Mirelow).

v9.8.4

Fixes

  • [Quest] Fixed a Lua crash ("attempt to index global 'QuestiePlayer'") occurring during chat message processing for auto-completing quests, by explicitly requiring the QuestiePlayer module in QuestEventHandler.

v9.8.3

Fixes

  • [Quest] Extended HideCondition support to regular monster, object, and item objectives in the database.
  • [Quest] Added hideIfQuestActive conditions to quest 13010 objectives to resolve icon overlap at King Jokkum.
  • [Database] Corrected the finisher for "You Can't Miss Him" (12966) to NPC 30127, properly moving the arrow to Fjorn's Anvil.
  • [Arrow] Implemented immediate arrow refreshing upon quest acceptance to provide seamless transitions between objective phases.

v9.8.2

Fixes

  • [Quest] Updated the objective tooltip for "Forging an Alliance" (12924) at King Jokkum to explicitly instruct players to pick up the breadcrumb quest "You Can't Miss Him" (12966).

v9.8.1

Fixes

  • [Quest] Fixed QuestieArrow direction for "Forging an Alliance" (12924). Added an extra objective to speak with King Jokkum, ensuring the arrow points toward the breadcrumb quest start at the beginning of the quest.

v9.8.0

Fixes

  • [Quest] Modified BAG_UPDATE_DELAYED to trigger a quest log update and instantly refresh the tracker when items are deposited directly into bags by autoloot bots that bypass standard item events.
  • [Map] Fixed an issue where "Special Objectives" (e.g., source item drops) failed to check player bag contents upon completion, causing their map icons to linger indefinitely until the main quest was turned in.

v9.7.12

Fixes

  • [Quest] Fixed an issue where tracking icons for dynamically updated custom quests like Peak Predators would prematurely disappear due to sync delays on WotLK servers.

  • [Map] Resolved a frame pool leak that prevented the yellow Finisher icon from appearing immediately on the map after turning in or completing a quest.

  • [Database] Corrected an error that improperly identified Item Finishers as GameObject Finishers on custom servers, causing map pinpointing errors (e.g. [QuestieDB:GetObject] rawdata is nil for objectID:).

  • [Database] Appended correct fallback spawn data for the "Thorim" listen bunny (NPC 30514) so Sibling Rivalry's turn in/listen point functions correctly on WotLK clients.

v9.7.11

Fixes

  • [Quest] Fixed an issue where quest objective icons and waypoints failed to clear from the map after a quest was completed or abandoned.
  • [Tracker] Prevented quests from falsely flagging as complete and wiping tracking data when the World of Warcraft server drops its objective arrays. Fixes "Peak Predators" icons disappearing randomly.
  • [Database] Corrected an error that improperly identified Item Finishers as GameObject Finishers on custom servers, causing map pinpointing errors (e.g. [QuestieDB:GetObject] rawdata is nil for objectID:).
  • [Database] Appended correct fallback spawn data for the "Thorim" listen bunny (NPC 30514) so Sibling Rivalry's turn in/listen point functions correctly on WotLK clients.

v9.7.10

Fixes

  • [Arrow] Refactored Arrow logic to drastically improve target distance calculations and prioritize targets correctly based on the player's current zone.
  • [Arrow] Fixed a bug where the Arrow would mistakenly point to previously completed objective locations instead of the Quest Finisher's exact location.
  • [Tracker] Fixed QuestieDB.IsComplete edge case returning incomplete incorrectly; now verifies numFulfilled == numRequired to immediately acknowledge completed quests while awaiting the server flag.
  • [Tracker] Resolved false-positive "broken quest log" errors spamming chat on WotLK servers by correctly handling API responses for trackable objectives.
  • [Tracker] Demoted harmless WotLK objective cache count mismatches from Error to Debug visibility level to eliminate chat spam on login.
  • [Quest] Fixed quest arrow pointing to the key-drop NPC after using all consumable quest keys (e.g. Cold Iron Key for "They Took Our Men!" quest 12843). When a quest uses a key item that is consumed on interaction, it leaves the bag and CheckQuestSourceItem returns false, incorrectly triggering a quest reset that re-drew the key source NPC on the map. Now checks if all tracked objectives are already Completed=true before applying the reset, preventing the spurious icon.

v9.7.9

Fixes

  • [Quest] Fixed tracker objective count staying stale (e.g. stuck at 14/16 when quest is complete) when an autoloot bot bypasses the standard loot frame. Registered BAG_UPDATE_DELAYED event to force a full quest log scan on bag changes, catching progress updates that QUEST_WATCH_UPDATE would normally fire for manual looting.

v9.7.8

Fixes

  • [Quest] Fixed "There was an error populating objectives" error in chat for triggerEnd quests with no map coordinates (e.g., "complete N quests in zone"). _RegisterObjectiveTooltips now silently returns for event-type objectives with no spawnList — these have nothing to register a tooltip for.

v9.7.7

Fixes

  • [Quest] Fixed "Missing event data for Objective" error appearing in chat for all triggerEnd quests with no map coordinates (e.g., "complete N quests in zone" types). Nil coordinates are valid for server-tracked objectives with no pin — the handler now returns silently instead of logging a visible error.

v9.7.6

Fixes

  • [Database] Fixed "Missing objective data" error for all "complete N quests in zone" quest types (IDs 50151, 50145, 50098, 50100, 50149, 50099, 50108, 50111, 50150). Added triggerEnd ([9]) field so Questie correctly registers the server-tracked objective without drawing map pins.

v9.7.5

Fixes

  • [Quest] Fixed objective pins/icons persisting on the map after a quest is completed or abandoned. Added CleanupRemovedQuestsFallback which diffs Questie's quest log against the game's actual quest log on every QUEST_LOG_UPDATE and correctly calls CompleteQuest or AbandonedQuest for any quest that silently disappeared, ensuring map icons are removed.
  • [Quest] Fixed re-accepted repeatable custom quests (e.g., Stormforged Scales) not showing objective icons on the map after being accepted a second time.

New Quests

  • [Database] Added Storm Peak Orders (ID 50150) - The Storm Peaks
    • Objective: Complete any 6 quests in The Storm Peaks.
  • [Database] Added Wild Basin (ID 50094) - Sholazar Basin
    • Objective: Kill 75 Beasts. Includes 29 Beast NPC types with full spawn coordinates.
    • NPCs: King Krush, Shardhorn Rhino, Aotona, Pitch, Serfex the Reaver, Dreadsaber, Hardknuckle Matriarch, Shango, Venomtip, Bushwhacker, Hardknuckle Charger, Ravenous Mangal Crocolisk, Farunn, Zeptek the Destroyer, Goretalon Matriarch, Sapphire Hive Wasp, Emperor Cobra, Sapphire Hive Drone, Shattertusk Bull, Siltslither Eel, Spirit of Atha, Stranded Thresher, Mangal Crocolisk, Spirit of Koosu, Longneck Grazer, Goretalon Roc, Sapphire Hive Queen, Spirit of Ha-Khalan, Bittertide Hydra

v9.7.4

Fixes

  • [Tooltips] Fixed "attempt to concatenate local 'name' (a nil value)" error when quest starters/finishers have missing names in the database.
  • [Database] Added missing spawn coordinates for Quest 50031 "Stormbound" elementals in Storm Peaks (zone 67).
  • [Database] Fixed "Unknown Zone" issue for custom quests by correcting Zone ID index usage (swapped [6] RequiredRaces for [17] ZoneID).
  • [Database] Corrected Dragonblight Zone ID in custom quest definitions.

New Quests

  • [Database] Added Morogh Missions (ID 50098) - Dun Morogh
    • Objective: Complete any 6 quests in Dun Morogh. Auto-completes upon reaching the objective.
  • [Database] Added Azuremyst Aid (ID 50100) - Azuremyst Isle
    • Objective: Complete any 6 quests in Azuremyst Isle. Auto-completes upon reaching the objective.
  • [Database] Added Stormforged Scales (ID 50066) - The Storm Peaks
    • Objective: Kill 30 Dragonkin. Includes 8 Dragonkin NPC types with full spawn coordinates.
  • [Database] Added Peak Predators (ID 50095) - The Storm Peaks
    • Objective: Kill 75 Beasts. Includes 24 Beast NPC types with full spawn coordinates.
  • [Database] Added Peak Predators (ID 50096) - Icecrown
    • Objective: Kill 75 Beasts. Includes 12 Beast NPC types with full spawn coordinates.
  • [Database] Added Icecrown Advance (ID 50151) - Icecrown
    • Objective: Complete any 6 quests in Icecrown. Auto-completes upon reaching the objective.
  • [Database] Added Storm Peaks Trophy (ID 50205) - The Storm Peaks
    • Objective: Kill 1 Rare in The Storm Peaks. Includes 4 Rare NPC types (Skoll, Time-Lost Proto-Drake, Vyragosa, Dirkee) with full spawn coordinates.

v9.7.3

New Features

  • [Database] Implemented Ebonhold Database Module.
    • Created dedicated Database/Ebonhold/ structure for custom server data.
    • Added EbonholdLoader to inject custom Quests, NPCs, Objects, and Items as overrides.
    • Note: This structure preserves custom data during upstream Questie updates.
  • [Objectives] Implemented Automated Text Retrieval.
    • Questie now attempts to fetch quest text from the server at runtime for custom quests that are missing from the database.
    • Added "Objectives Board" (ID 600600) as a global quest starter.

Quests (Custom Content)

  • [New] Added Heart of the Dragonflights (ID 50064) - Dragonblight
    • Objective: Kill 30 Dragonkin. Includes 49 Dragonkin NPC types.
  • [New] Added Skies of Blade's Edge (ID 50060) - Blade's Edge Mountains
    • Objective: Kill 75 Dragonkin. Includes 17 Dragonkin NPC types.
  • [New] Added Shadowed Beasts (ID 50087) - Shadowmoon Valley
    • Objective: Kill 75 Beasts. Includes 25 Beast NPC types.
  • [New] Added Forest Stalkers (ID 50083) - Terokkar Forest
    • Objective: Kill 75 Beasts. Includes 53 Beast NPC types.
  • [New] Added Savage Heights (ID 50085) - Blade's Edge Mountains
    • Objective: Kill 75 Beasts. Includes 47 Beast NPC types.
  • [New] Added Unstable Fauna (ID 50086) - Netherstorm
    • Objective: Kill 75 Beasts. Includes 18 Beast NPC types.
  • [New] Added Elemental Balance (ID 50026) - Nagrand
    • Objective: Kill 30 Elementals. Includes 12 Elemental NPC types.
  • [New] Added Redridge Trophy (ID 50160) and Zangarmarsh Trophy (ID 50192).

New Ascension Quests

  • Westfall: Agria's Medicine, Seven Years of Bad Luck, Worm-Eaten Apple, Goldshire's Generosity, Bookworm, Knowledge Corrupts, The Ruins of Northshire, Accursed Sisterhood, Words That Shepherd Madness, Oracular Idol, A Betrayal Within, The Maid I Left Behind, The Saddest Among Us, The Threat Swept Downstream, Stay a While, Defias Disruption.
  • Dun Morogh: A Small Mistake, We Found Her!, The Scout's Favor, Old Mirsinth, Smoke on the Wind, A Promising Path, A Fitting Disguise, His Radiant Majesty, Deciphering Radiation, Soaking the Masses, Sever the Right Hand, A Growing Business, Thunderbrew's Hop, Stay a While, Live-Fire Demo, Bots on Strike, A Brother's Betrayal, The True Story, Timber for the Coldhewn, Icehide the Unbroken.
  • Teldrassil: The Carrion Road, The Sister Who Never Returned, Finding the Good Meat, Transsubstantiating the Flesh, Communion Banquet, A Trail of Petals, Restless entrails, A Dark Warning, The Aid of Theren-Dion, No Place for Scavengers, Termites in Teldrassil, Stay a While, Elydna's Heirloom.
  • Durotar: To Find a Cure, A Dangerous Sample, Knowledge of the Centaurs, Those Who Fell, The Way is Shut, The Sinister Triad, So That He May Hear Again, A Sinister Ritual, Innocents for Sinners, Unease Makes Tongues Wag, A Door Left Ajar, Esgramor's Master, Shinies!, Echoes of Hirsutta, Auction the Past, Stay a While, Durotar's Dire Drought, The Queen's Decree, Avianna's Rose, The Last Piece, Reversion.
  • Tirisfal Glades: Rude Awakening, Marla's Last Wish, Monsters With Noble Intentions, Restless Family Members, An Unspeakable Secret, A Noble Heritage, The True Heir of the Cains, The Friends We Make Along the Way, I'm Home, Apothecary Flemer, The Nature of Freedom, Spotless Standing, Stay a While, More Than the Sum of its Parts, Scarlet Correspondence, A Humble Duty, The Balnirs' Rest, Brewing Disarray, This Is Justice.
  • Mulgore: Death and Tribute, Death and Exile, Death and Dishonor, Death and Justice, Death by Laughter, To Whom I Devote, Fighting Over Carrion, Smoke on the Horizon, Amphora of Sacred Water, Stay a While, Exile of Embers, The Smoke that Remembers, The Circles Rite.

New Ebonhold Quests

  • Outland: Elemental Balance, Savage Heights, Unstable Fauna, Forest Stalkers, Marsh Predators, Skies of Blade's Edge, Shadowed Beasts, Zangarmarsh Trophy.
  • Northrend: Tundra Turbulence, Stormbound, Dragonblight Trophy, Heart of the Dragonflights, Peak Predators, Icecrown Advance, Storm Peaks Trophy, Stormforged Scales, Fjord Front, Wild Basin, Grizzly Trophy, Zul'Drak Trophy, Basin Expeditions.
  • Azeroth: Redridge Trophy, Morogh Missions, Azuremyst Aid, Shadow of Teldrassil, Trials of Durotar, Song of the Woods, Morogh Trophy, Tirisfal Trophy.

Fixes

  • [Tracker] Combat Update Fix: Tracker now updates objectives immediately during combat without causing Lua errors or taint.
  • [Tracker] Bag Update Fix: Quest progress now updates immediately when looting items (fixes delay with loot bots).
  • [Arrow] Refined Visibility Logic:
    • Auto Nearby: Arrow correctly defaults to showing the nearest quest when no quests are tracked.
    • Zone Filter: In "Auto Mode", the arrow hides if the nearest quest is in a different zone.
    • Instance Filter: Arrow explicitly hides if the target is in a different instance.
  • [Map] Fixed an issue where completed quest icons would persist on the map (RequestMapUpdate logic).
  • [Database] Updated wotlkNpcDB.lua with scraped spawn data for 12 key beast NPCs in Terokkar Forest to ensure accuracy.
  • [Arrow] Fixed a nil function error for _CollectObjective when processing incomplete quests.
  • [Arrow] Fixed syntax issues that prevented QuestieArrow module from initializing correctly.
  • [Database] Fixed a runtime crash in ZoneDB when encountering maps with no AreaId mapping (e.g., Kalimdor).