564 lines
20 KiB
Lua
564 lines
20 KiB
Lua
---@class QuestieLearner
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local QuestieLearner = QuestieLoader:CreateModule("QuestieLearner")
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---@type QuestieDB
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local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
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local _Learner = QuestieLearner.private or {}
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QuestieLearner.private = _Learner
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local floor = math.floor
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_Learner.pendingNpcs = {}
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_Learner.pendingQuests = {}
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_Learner.pendingItems = {}
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_Learner.pendingObjects = {}
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local function GetZoneId()
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local mapId = C_Map and C_Map.GetBestMapForUnit and C_Map.GetBestMapForUnit("player")
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if mapId then return mapId end
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return GetRealZoneText() and select(8, GetInstanceInfo()) or 0
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end
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local function GetPlayerCoords()
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local x, y = GetPlayerMapPosition("player")
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if x and y and x > 0 and y > 0 then
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return floor(x * 100 * 100) / 100, floor(y * 100 * 100) / 100
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end
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return nil, nil
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end
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local function EnsureLearnedData()
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if not Questie.db then return false end
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Questie.db.global.learnedData = Questie.db.global.learnedData or {
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npcs = {},
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quests = {},
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items = {},
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objects = {},
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settings = {
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enabled = true,
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learnNpcs = true,
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learnQuests = true,
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learnItems = true,
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learnObjects = true,
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},
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}
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return true
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end
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function QuestieLearner:IsEnabled()
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if not EnsureLearnedData() then return false end
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return Questie.db.global.learnedData.settings.enabled
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end
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function QuestieLearner:GetSettings()
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if not EnsureLearnedData() then return {} end
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return Questie.db.global.learnedData.settings
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end
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function QuestieLearner:LearnNPC(npcId, name, level, subName, npcFlags, factionString)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnNpcs then return end
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if not npcId or npcId <= 0 then return end
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local zoneId = GetZoneId()
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local x, y = GetPlayerCoords()
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local existing = Questie.db.global.learnedData.npcs[npcId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.npcs[npcId] = existing
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end
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if name and not existing[1] then existing[1] = name end
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if level then
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if not existing[4] or level < existing[4] then existing[4] = level end
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if not existing[5] or level > existing[5] then existing[5] = level end
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end
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if zoneId and zoneId > 0 and not existing[9] then existing[9] = zoneId end
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if factionString and not existing[13] then existing[13] = factionString end
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if subName and not existing[14] then existing[14] = subName end
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if npcFlags and npcFlags > 0 and not existing[15] then existing[15] = npcFlags end
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if x and y and zoneId then
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existing[7] = existing[7] or {}
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existing[7][zoneId] = existing[7][zoneId] or {}
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local found = false
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for _, coord in ipairs(existing[7][zoneId]) do
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if math.abs(coord[1] - x) < 1 and math.abs(coord[2] - y) < 1 then
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found = true
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break
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end
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end
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if not found then
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table.insert(existing[7][zoneId], { x, y })
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end
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end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Learned NPC:", npcId, name or "?")
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end
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function QuestieLearner:LearnQuest(questId, name, questLevel, requiredLevel, zoneOrSort, objectives)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnQuests then return end
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if not questId or questId <= 0 then return end
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local existing = Questie.db.global.learnedData.quests[questId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.quests[questId] = existing
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end
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if name and not existing[1] then existing[1] = name end
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if requiredLevel and requiredLevel > 0 and not existing[4] then existing[4] = requiredLevel end
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if questLevel and questLevel > 0 and not existing[5] then existing[5] = questLevel end
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if zoneOrSort and zoneOrSort ~= 0 and not existing[17] then existing[17] = zoneOrSort end
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if objectives and not existing[8] then
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if type(objectives) == "table" then
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existing[8] = objectives
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elseif type(objectives) == "string" then
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existing[8] = { objectives }
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end
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end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Learned Quest:", questId, name or "?")
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end
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function QuestieLearner:LearnQuestGiver(questId, npcId, isStart)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnQuests then return end
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if not questId or questId <= 0 or not npcId or npcId <= 0 then return end
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local existing = Questie.db.global.learnedData.quests[questId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.quests[questId] = existing
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end
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if isStart then
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existing[2] = existing[2] or {}
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existing[2][1] = existing[2][1] or {}
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local found = false
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for _, id in ipairs(existing[2][1]) do
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if id == npcId then
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found = true; break
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end
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end
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if not found then table.insert(existing[2][1], npcId) end
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else
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existing[3] = existing[3] or {}
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existing[3][1] = existing[3][1] or {}
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local found = false
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for _, id in ipairs(existing[3][1]) do
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if id == npcId then
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found = true; break
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end
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end
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if not found then table.insert(existing[3][1], npcId) end
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end
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end
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function QuestieLearner:LearnItem(itemId, name, itemLevel, requiredLevel, itemClass, itemSubClass)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnItems then return end
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if not itemId or itemId <= 0 then return end
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local existing = Questie.db.global.learnedData.items[itemId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.items[itemId] = existing
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end
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if name and not existing[1] then existing[1] = name end
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if itemLevel and itemLevel > 0 and not existing[9] then existing[9] = itemLevel end
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if requiredLevel and requiredLevel > 0 and not existing[10] then existing[10] = requiredLevel end
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if itemClass and not existing[12] then existing[12] = itemClass end
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if itemSubClass and not existing[13] then existing[13] = itemSubClass end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Learned Item:", itemId, name or "?")
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end
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function QuestieLearner:LearnItemDrop(itemId, npcId)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnItems then return end
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if not itemId or itemId <= 0 or not npcId or npcId <= 0 then return end
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local existing = Questie.db.global.learnedData.items[itemId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.items[itemId] = existing
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end
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existing[2] = existing[2] or {}
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local found = false
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for _, id in ipairs(existing[2]) do
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if id == npcId then
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found = true; break
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end
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end
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if not found then table.insert(existing[2], npcId) end
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end
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function QuestieLearner:LearnObject(objectId, name)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnObjects then return end
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if not objectId or objectId <= 0 then return end
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local zoneId = GetZoneId()
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local x, y = GetPlayerCoords()
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local existing = Questie.db.global.learnedData.objects[objectId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.objects[objectId] = existing
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end
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if name and not existing[1] then existing[1] = name end
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if zoneId and zoneId > 0 and not existing[5] then existing[5] = zoneId end
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if x and y and zoneId then
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existing[4] = existing[4] or {}
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existing[4][zoneId] = existing[4][zoneId] or {}
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local found = false
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for _, coord in ipairs(existing[4][zoneId]) do
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if math.abs(coord[1] - x) < 1 and math.abs(coord[2] - y) < 1 then
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found = true
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break
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end
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end
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if not found then
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table.insert(existing[4][zoneId], { x, y })
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end
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end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Learned Object:", objectId, name or "?")
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end
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function QuestieLearner:InjectLearnedData()
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if not EnsureLearnedData() then return end
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local learned = Questie.db.global.learnedData
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local npcCount, questCount, itemCount, objectCount = 0, 0, 0, 0
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for npcId, data in pairs(learned.npcs) do
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if not QuestieDB.npcDataOverrides[npcId] then
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QuestieDB.npcDataOverrides[npcId] = data
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npcCount = npcCount + 1
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else
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local existing = QuestieDB.npcDataOverrides[npcId]
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if data[7] then
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existing[7] = existing[7] or {}
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for zoneId, coords in pairs(data[7]) do
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existing[7][zoneId] = existing[7][zoneId] or {}
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for _, coord in ipairs(coords) do
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local found = false
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for _, existCoord in ipairs(existing[7][zoneId]) do
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if math.abs(existCoord[1] - coord[1]) < 1 and math.abs(existCoord[2] - coord[2]) < 1 then
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found = true
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break
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end
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end
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if not found then
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table.insert(existing[7][zoneId], coord)
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end
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end
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end
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end
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end
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end
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for questId, data in pairs(learned.quests) do
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if not QuestieDB.questDataOverrides[questId] then
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QuestieDB.questDataOverrides[questId] = data
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questCount = questCount + 1
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end
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end
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for itemId, data in pairs(learned.items) do
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if not QuestieDB.itemDataOverrides[itemId] then
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QuestieDB.itemDataOverrides[itemId] = data
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itemCount = itemCount + 1
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end
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end
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for objectId, data in pairs(learned.objects) do
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if not QuestieDB.objectDataOverrides[objectId] then
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QuestieDB.objectDataOverrides[objectId] = data
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objectCount = objectCount + 1
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else
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local existing = QuestieDB.objectDataOverrides[objectId]
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if data[4] then
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existing[4] = existing[4] or {}
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for zoneId, coords in pairs(data[4]) do
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existing[4][zoneId] = existing[4][zoneId] or {}
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for _, coord in ipairs(coords) do
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local found = false
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for _, existCoord in ipairs(existing[4][zoneId]) do
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if math.abs(existCoord[1] - coord[1]) < 1 and math.abs(existCoord[2] - coord[2]) < 1 then
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found = true
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break
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end
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end
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if not found then
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table.insert(existing[4][zoneId], coord)
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end
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end
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end
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end
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end
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end
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if npcCount > 0 or questCount > 0 or itemCount > 0 or objectCount > 0 then
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Questie:Debug(Questie.DEBUG_INFO, "[QuestieLearner] Injected learned data:",
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npcCount, "NPCs,", questCount, "quests,", itemCount, "items,", objectCount, "objects")
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end
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end
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function QuestieLearner:GetStats()
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if not EnsureLearnedData() then return 0, 0, 0, 0 end
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local learned = Questie.db.global.learnedData
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local npcCount, questCount, itemCount, objectCount = 0, 0, 0, 0
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for _ in pairs(learned.npcs) do npcCount = npcCount + 1 end
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for _ in pairs(learned.quests) do questCount = questCount + 1 end
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for _ in pairs(learned.items) do itemCount = itemCount + 1 end
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for _ in pairs(learned.objects) do objectCount = objectCount + 1 end
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return npcCount, questCount, itemCount, objectCount
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end
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function QuestieLearner:ClearAllData()
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if not EnsureLearnedData() then return end
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Questie.db.global.learnedData.npcs = {}
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Questie.db.global.learnedData.quests = {}
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Questie.db.global.learnedData.items = {}
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Questie.db.global.learnedData.objects = {}
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Questie:Print("Cleared all learned data.")
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end
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function QuestieLearner:ExportData()
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if not EnsureLearnedData() then return "" end
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local learned = Questie.db.global.learnedData
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local lines = {}
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table.insert(lines, "-- QuestieLearner Export")
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table.insert(lines, "-- NPCs: " .. select(1, self:GetStats()))
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table.insert(lines, "-- Quests: " .. select(2, self:GetStats()))
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table.insert(lines, "-- Items: " .. select(3, self:GetStats()))
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table.insert(lines, "-- Objects: " .. select(4, self:GetStats()))
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table.insert(lines, "")
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table.insert(lines, "QuestieLearnerExport = {")
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table.insert(lines, " npcs = " .. self:SerializeTable(learned.npcs) .. ",")
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table.insert(lines, " quests = " .. self:SerializeTable(learned.quests) .. ",")
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table.insert(lines, " items = " .. self:SerializeTable(learned.items) .. ",")
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table.insert(lines, " objects = " .. self:SerializeTable(learned.objects) .. ",")
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table.insert(lines, "}")
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return table.concat(lines, "\n")
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end
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function QuestieLearner:SerializeTable(t, indent)
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indent = indent or ""
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if type(t) ~= "table" then
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if type(t) == "string" then
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return string.format("%q", t)
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end
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return tostring(t)
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end
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local parts = {}
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local isArray = #t > 0
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for k, v in pairs(t) do
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local key = isArray and "" or ("[" .. (type(k) == "string" and string.format("%q", k) or tostring(k)) .. "]=")
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table.insert(parts, key .. self:SerializeTable(v, indent .. " "))
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end
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return "{" .. table.concat(parts, ",") .. "}"
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end
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function QuestieLearner:RegisterEvents()
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local frame = CreateFrame("Frame", "QuestieLearnerFrame")
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frame:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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frame:RegisterEvent("PLAYER_TARGET_CHANGED")
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frame:RegisterEvent("QUEST_DETAIL")
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frame:RegisterEvent("QUEST_COMPLETE")
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frame:RegisterEvent("QUEST_ACCEPTED")
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frame:RegisterEvent("LOOT_OPENED")
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frame:RegisterEvent("GOSSIP_SHOW")
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frame:SetScript("OnEvent", function(_, event, ...)
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if event == "UPDATE_MOUSEOVER_UNIT" then
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self:OnMouseoverUnit()
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elseif event == "PLAYER_TARGET_CHANGED" then
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self:OnTargetChanged()
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elseif event == "QUEST_DETAIL" then
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self:OnQuestDetail()
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elseif event == "QUEST_COMPLETE" then
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self:OnQuestComplete()
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elseif event == "QUEST_ACCEPTED" then
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self:OnQuestAccepted(...)
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elseif event == "LOOT_OPENED" then
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self:OnLootOpened()
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elseif event == "GOSSIP_SHOW" then
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self:OnGossipShow()
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end
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end)
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Questie:Debug(Questie.DEBUG_INFO, "[QuestieLearner] Events registered")
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end
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function QuestieLearner:OnMouseoverUnit()
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if not UnitExists("mouseover") or not UnitIsVisible("mouseover") then return end
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if UnitIsPlayer("mouseover") then return end
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local guid = UnitGUID("mouseover")
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if not guid then return end
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local unitType, _, _, _, _, npcId = strsplit("-", guid)
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if unitType ~= "Creature" and unitType ~= "Vehicle" then return end
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npcId = tonumber(npcId)
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if not npcId or npcId <= 0 then return end
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local name = UnitName("mouseover")
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local level = UnitLevel("mouseover")
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local reaction = UnitReaction("mouseover", "player")
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local factionString = nil
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if reaction then
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if reaction >= 5 then
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factionString = UnitFactionGroup("player") == "Alliance" and "A" or "H"
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elseif reaction >= 4 then
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factionString = "AH"
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end
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end
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self:LearnNPC(npcId, name, level, nil, nil, factionString)
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end
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function QuestieLearner:OnTargetChanged()
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if not UnitExists("target") or not UnitIsVisible("target") then return end
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if UnitIsPlayer("target") then return end
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local guid = UnitGUID("target")
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if not guid then return end
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local unitType, _, _, _, _, npcId = strsplit("-", guid)
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if unitType ~= "Creature" and unitType ~= "Vehicle" then return end
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npcId = tonumber(npcId)
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if not npcId or npcId <= 0 then return end
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local name = UnitName("target")
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local level = UnitLevel("target")
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self:LearnNPC(npcId, name, level, nil, nil, nil)
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end
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function QuestieLearner:OnQuestDetail()
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local questId = GetQuestID and GetQuestID()
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if not questId or questId <= 0 then return end
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local title = GetTitleText()
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local questLevel = 0
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local objectives = GetObjectiveText and GetObjectiveText()
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self:LearnQuest(questId, title, questLevel, 0, nil, objectives)
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local npcGuid = UnitGUID("npc")
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if npcGuid then
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local unitType, _, _, _, _, npcId = strsplit("-", npcGuid)
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if unitType == "Creature" or unitType == "Vehicle" then
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npcId = tonumber(npcId)
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if npcId and npcId > 0 then
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self:LearnQuestGiver(questId, npcId, true)
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local npcName = UnitName("npc")
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self:LearnNPC(npcId, npcName, nil, nil, 2, nil)
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end
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end
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end
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end
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function QuestieLearner:OnQuestComplete()
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local questId = GetQuestID and GetQuestID()
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if not questId or questId <= 0 then return end
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local npcGuid = UnitGUID("npc")
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if npcGuid then
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local unitType, _, _, _, _, npcId = strsplit("-", npcGuid)
|
|
if unitType == "Creature" or unitType == "Vehicle" then
|
|
npcId = tonumber(npcId)
|
|
if npcId and npcId > 0 then
|
|
self:LearnQuestGiver(questId, npcId, false)
|
|
local npcName = UnitName("npc")
|
|
self:LearnNPC(npcId, npcName, nil, nil, 2, nil)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function QuestieLearner:OnQuestAccepted(questLogIndex, questId)
|
|
if not questId or questId <= 0 then
|
|
if questLogIndex then
|
|
questId = select(8, GetQuestLogTitle(questLogIndex))
|
|
end
|
|
end
|
|
if not questId or questId <= 0 then return end
|
|
|
|
local title = GetQuestLogTitle(questLogIndex) or GetTitleText()
|
|
self:LearnQuest(questId, title, nil, nil, nil, nil)
|
|
end
|
|
|
|
function QuestieLearner:OnLootOpened()
|
|
local targetGuid = UnitGUID("target")
|
|
local npcId = nil
|
|
|
|
if targetGuid then
|
|
local unitType, _, _, _, _, id = strsplit("-", targetGuid)
|
|
if unitType == "Creature" then
|
|
npcId = tonumber(id)
|
|
end
|
|
end
|
|
|
|
local numItems = GetNumLootItems()
|
|
for i = 1, numItems do
|
|
local lootIcon, lootName, lootQuantity, currencyID, lootQuality, locked, isQuestItem, questId, isActive =
|
|
GetLootSlotInfo(i)
|
|
if lootName then
|
|
local link = GetLootSlotLink(i)
|
|
if link then
|
|
local itemId = tonumber(string.match(link, "item:(%d+)"))
|
|
if itemId then
|
|
local _, _, _, itemLevel, requiredLevel, itemType, itemSubType, _, _, _, _, itemClassId, itemSubClassId =
|
|
GetItemInfo(link)
|
|
self:LearnItem(itemId, lootName, itemLevel, requiredLevel, itemClassId, itemSubClassId)
|
|
|
|
if npcId then
|
|
self:LearnItemDrop(itemId, npcId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function QuestieLearner:OnGossipShow()
|
|
local npcGuid = UnitGUID("npc")
|
|
if not npcGuid then return end
|
|
|
|
local unitType, _, _, _, _, npcId = strsplit("-", npcGuid)
|
|
if unitType ~= "Creature" and unitType ~= "Vehicle" then return end
|
|
|
|
npcId = tonumber(npcId)
|
|
if not npcId or npcId <= 0 then return end
|
|
|
|
local npcName = UnitName("npc")
|
|
self:LearnNPC(npcId, npcName, nil, nil, 1, nil)
|
|
end
|
|
|
|
function QuestieLearner:Initialize()
|
|
EnsureLearnedData()
|
|
self:RegisterEvents()
|
|
self:InjectLearnedData()
|
|
Questie:Debug(Questie.DEBUG_INFO, "[QuestieLearner] Initialized")
|
|
end
|
|
|
|
return QuestieLearner
|