1225 lines
47 KiB
Lua
1225 lines
47 KiB
Lua
---@class TrackerUtils
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local TrackerUtils = QuestieLoader:ImportModule("TrackerUtils")
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-------------------------
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--Import QuestieTracker modules.
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-------------------------
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---@type QuestieTracker
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local QuestieTracker = QuestieLoader:ImportModule("QuestieTracker")
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---@type TrackerLinePool
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local TrackerLinePool = QuestieLoader:ImportModule("TrackerLinePool")
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---@type TrackerFadeTicker
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local TrackerFadeTicker = QuestieLoader:ImportModule("TrackerFadeTicker")
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---@type QuestieCombatQueue
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local QuestieCombatQueue = QuestieLoader:ImportModule("QuestieCombatQueue")
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-------------------------
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--Import Questie modules.
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-------------------------
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---@type QuestiePlayer
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local QuestiePlayer = QuestieLoader:ImportModule("QuestiePlayer")
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---@type QuestieDB
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local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
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---@type QuestieMap
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local QuestieMap = QuestieLoader:ImportModule("QuestieMap")
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---@type QuestieCoords
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local QuestieCoords = QuestieLoader:ImportModule("QuestieCoords")
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---@type ZoneDB
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local ZoneDB = QuestieLoader:ImportModule("ZoneDB")
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---@type QuestieArrow
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local QuestieArrow = QuestieLoader:ImportModule("QuestieArrow")
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---@type l10n
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local l10n = QuestieLoader:ImportModule("l10n")
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--- COMPATIBILITY ---
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local C_Timer = QuestieCompat.C_Timer
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local C_Map = QuestieCompat.C_Map
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local GetQuestLogTitle = QuestieCompat.GetQuestLogTitle
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local GetQuestLogIndexByID = QuestieCompat.GetQuestLogIndexByID
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local WorldMapFrame = QuestieCompat.WorldMapFrame
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local tinsert = table.insert
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local objectiveFlashTicker
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local zoneCache = {}
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local questProximityTimer
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local questZoneProximityTimer
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local bindTruthTable = {
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['left'] = function(button)
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return "LeftButton" == button
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end,
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['right'] = function(button)
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return "RightButton" == button
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end,
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['shiftleft'] = function(button)
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return "LeftButton" == button and IsShiftKeyDown()
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end,
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['shiftright'] = function(button)
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return "RightButton" == button and IsShiftKeyDown()
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end,
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['ctrlleft'] = function(button)
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return "LeftButton" == button and IsControlKeyDown()
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end,
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['ctrlright'] = function(button)
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return "RightButton" == button and IsControlKeyDown()
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end,
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['altleft'] = function(button)
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return "LeftButton" == button and IsAltKeyDown()
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end,
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['altright'] = function(button)
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return "RightButton" == button and IsAltKeyDown()
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end,
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['disabled'] = function() return false end,
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}
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local _QuestLogScrollBar = QuestLogScrollFrameScrollBar or QuestLogListScrollFrame.ScrollBar or
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QuestLogListScrollFrameScrollBar
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---@param quest table The table provided by QuestieDB.GetQuest(questId)
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function TrackerUtils:ShowQuestLog(quest)
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local questFrame = QuestLogExFrame or ClassicQuestLog or QuestLogFrame
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local questLogIndex = (GetQuestLogIndexByID and GetQuestLogIndexByID(quest.Id)) or 0
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if not questLogIndex or questLogIndex <= 0 then
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-- Quest is not in the Quest Log (completed/auto-completed and then disappeared)
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return
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end
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SelectQuestLogEntry(questLogIndex)
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-- Scroll to the quest in the quest log (only if scrolling is available)
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if _QuestLogScrollBar and _QuestLogScrollBar.GetValueStep then
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local scrollSteps = _QuestLogScrollBar:GetValueStep() or 0
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if scrollSteps > 0 then
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_QuestLogScrollBar:SetValue(questLogIndex * scrollSteps - scrollSteps * 3)
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end
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end
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if not questFrame:IsShown() then
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if not InCombatLockdown() then
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ShowUIPanel(questFrame)
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if (QuestLogEx) then
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QuestLogEx:Maximize()
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end
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else
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Questie:Print(l10n("Can't open Quest Log while in combat. Open it manually."))
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end
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end
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QuestLog_UpdateQuestDetails()
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QuestLog_Update()
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end
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---@param title string The name of the WayPoint
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---@param zone number The zone ID number
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---@param x number X coordinate
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---@param y number Y coordinate
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function TrackerUtils:SetTomTomTarget(title, zone, x, y)
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if QuestieArrow and QuestieArrow.SetTarget and title and zone and x and y then
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QuestieArrow:SetTarget(title, zone, x, y)
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end
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if TomTom and TomTom.AddWaypoint then
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if Questie.db.char._tom_waypoint and TomTom.RemoveWaypoint then -- remove old waypoint
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TomTom:RemoveWaypoint(Questie.db.char._tom_waypoint)
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end
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local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
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if QuestieCompat.Is335 then
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Questie.db.char._tom_waypoint = QuestieCompat.TomTom_AddWaypoint(title, uiMapId, x, y)
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else
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Questie.db.char._tom_waypoint = TomTom:AddWaypoint(uiMapId, x / 100, y / 100, { title = title, crazy = true })
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end
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end
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end
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---@param objective table The table provided by QuestieDB.GetQuest(questId).Objectives[objective]
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function TrackerUtils:ShowObjectiveOnMap(objective)
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local spawn, zone = QuestieMap:GetNearestSpawn(objective)
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if spawn then
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WorldMapFrame:Show()
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local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
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WorldMapFrame:SetMapID(uiMapId)
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TrackerUtils:FlashObjective(objective)
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end
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end
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---@param quest table The table provided by QuestieDB.GetQuest(questId)
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function TrackerUtils:ShowFinisherOnMap(quest)
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local spawn, zone = QuestieMap:GetNearestQuestSpawn(quest)
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if spawn then
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WorldMapFrame:Show()
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local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
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WorldMapFrame:SetMapID(uiMapId)
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TrackerUtils:FlashFinisher(quest)
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end
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end
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---@param objective table The table provided by QuestieDB.GetQuest(questId).Objectives[objective]
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function TrackerUtils:FlashObjective(objective)
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if next(objective.AlreadySpawned) then
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local toFlash = {}
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-- ugly code
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for _, framelist in pairs(QuestieMap.questIdFrames) do
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for _, frameName in pairs(framelist) do
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local icon = _G[frameName]
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if not icon.miniMapIcon then
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-- todo: move into frame.session
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if icon:IsShown() then
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icon._hidden_by_flash = true
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icon:Hide()
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if icon.data.lineFrames then
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for _, line in pairs(icon.data.lineFrames) do
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if line:IsShown() then
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line._hidden_by_flash = true
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line:Hide()
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end
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end
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end
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end
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end
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end
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end
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for _, spawn in pairs(objective.AlreadySpawned) do
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if spawn.mapRefs then
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for _, frame in pairs(spawn.mapRefs) do
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tinsert(toFlash, frame)
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if frame._hidden_by_flash then
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frame:Show()
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end
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-- todo: move into frame.session
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frame._hidden_by_flash = nil
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frame._size = frame:GetWidth()
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end
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end
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end
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local flashW = 1
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local flashB = true
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local flashDone = 0
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objectiveFlashTicker = C_Timer.NewTicker(0.1, function()
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for _, frame in pairs(toFlash) do
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frame:SetWidth(frame._size + flashW)
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frame:SetHeight(frame._size + flashW)
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end
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if flashB then
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if flashW < 10 then
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flashW = flashW + (16 - flashW) / 2 + 0.06
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if flashW >= 9.5 then
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flashB = false
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end
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end
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else
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if flashW > 0 then
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flashW = flashW - 2
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--flashW = (flashW + (-flashW) / 3) - 0.06
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if flashW < 1 then
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--flashW = 0
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flashB = true
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-- ugly code
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if flashDone > 0 then
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C_Timer.After(0.1, function()
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objectiveFlashTicker:Cancel()
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for _, frame in pairs(toFlash) do
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frame:SetWidth(frame._size)
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frame:SetHeight(frame._size)
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frame._size = nil
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end
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end)
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C_Timer.After(0.5, function()
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for _, framelist in pairs(QuestieMap.questIdFrames) do
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for _, frameName in pairs(framelist) do
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local icon = _G[frameName]
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if icon._hidden_by_flash then
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icon._hidden_by_flash = nil
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icon:Show()
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if icon.data.lineFrames then
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for _, line in pairs(icon.data.lineFrames) do
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if line._hidden_by_flash then
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line._hidden_by_flash = nil
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line:Show()
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end
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end
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end
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end
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end
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end
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end)
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end
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flashDone = flashDone + 1
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end
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end
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end
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end)
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end
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end
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---@param quest table The table provided by QuestieDB.GetQuest(questId)
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function TrackerUtils:FlashFinisher(quest)
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local toFlash = {}
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-- ugly code
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for questId, framelist in pairs(QuestieMap.questIdFrames) do
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if questId ~= quest.Id then
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for _, frameName in pairs(framelist) do
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local icon = _G[frameName]
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if not icon.miniMapIcon then
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-- todo: move into frame.session
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if icon:IsShown() then
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icon._hidden_by_flash = true
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icon:Hide()
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if icon.data.lineFrames then
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for _, line in pairs(icon.data.lineFrames) do
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if line:IsShown() then
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line._hidden_by_flash = true
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line:Hide()
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end
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end
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end
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end
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end
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end
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else
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for _, frameName in pairs(framelist) do
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local icon = _G[frameName]
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if not icon.miniMapIcon then
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icon._size = icon:GetWidth()
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tinsert(toFlash, icon)
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end
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end
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end
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end
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local flashW = 1
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local flashB = true
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local flashDone = 0
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objectiveFlashTicker = C_Timer.NewTicker(0.1, function()
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for _, frame in pairs(toFlash) do
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frame:SetWidth(frame._size + flashW)
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frame:SetHeight(frame._size + flashW)
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end
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if flashB then
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if flashW < 10 then
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flashW = flashW + (16 - flashW) / 2 + 0.06
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if flashW >= 9.5 then
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flashB = false
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end
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end
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else
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if flashW > 0 then
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flashW = flashW - 2
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--flashW = (flashW + (-flashW) / 3) - 0.06
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if flashW < 1 then
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--flashW = 0
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flashB = true
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-- ugly code
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if flashDone > 0 then
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C_Timer.After(0.1, function()
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objectiveFlashTicker:Cancel()
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for _, frame in pairs(toFlash) do
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frame:SetWidth(frame._size)
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frame:SetHeight(frame._size)
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frame._size = nil
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end
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end)
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C_Timer.After(0.5, function()
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for _, framelist in pairs(QuestieMap.questIdFrames) do
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for _, frameName in pairs(framelist) do
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local icon = _G[frameName]
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if icon._hidden_by_flash then
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icon._hidden_by_flash = nil
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icon:Show()
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if icon.data.lineFrames then
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for _, line in pairs(icon.data.lineFrames) do
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if line._hidden_by_flash then
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line._hidden_by_flash = nil
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line:Show()
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end
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end
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end
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end
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end
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end
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end)
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end
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flashDone = flashDone + 1
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end
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end
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end
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end)
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end
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---@param bind string
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---@param button string
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---@return string bind The input keybind string
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---@return string button The input button string
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---@return string bindTruthTable.bind Returns matched bind string
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---@return function|boolean bindTruthTable.bind.button Returns button function or false if there is no keybind set
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function TrackerUtils:IsBindTrue(bind, button)
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return bind and button and bindTruthTable[bind] and bindTruthTable[bind](button)
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end
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---@param itemId number
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---@return boolean
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function TrackerUtils:IsQuestItemUsable(itemId)
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if itemId and (GetItemSpell(itemId) or IsEquippableItem(itemId)) then
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return true
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end
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return false
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end
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---@param quest table Quest Table
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---@return string|nil completionText Quest Completion text string or nil
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function TrackerUtils:GetCompletionText(quest)
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local completionText
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if GetQuestLogCompletionText then
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local questIndex = GetQuestLogIndexByID(quest.Id)
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completionText = GetQuestLogCompletionText(questIndex)
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end
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if completionText then
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return completionText
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else
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return quest.Description[1]:gsub("%.", "")
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end
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end
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---@param zoneId number Zone ID number
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---@return string @Zone Name (Localized) or "Unknown Zone"
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local function GetZoneNameByIDFallback(zoneId)
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if zoneCache[zoneId] then
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return zoneCache[zoneId]
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end
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if zoneId <= 0 or type(zoneId) ~= "number" then
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return "Unknown Zone"
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end
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for _, zone in pairs(l10n.zoneLookup) do
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if zone[zoneId] then
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zoneCache[zoneId] = zone[zoneId]
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return zoneCache[zoneId]
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end
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end
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-- Ascension can use custom UiMapIds for zones/sub-zones (e.g. 1238 Northshire Valley).
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-- Those won't exist in l10n.zoneLookup (which is AreaId-based), so fallback to UiMapData / mapInfo.
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local uiMapData = QuestieCompat and QuestieCompat.UiMapData and QuestieCompat.UiMapData[zoneId]
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if uiMapData and uiMapData.name then
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zoneCache[zoneId] = uiMapData.name
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return zoneCache[zoneId]
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end
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if C_Map and C_Map.GetMapInfo then
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local mapInfo = C_Map.GetMapInfo(zoneId)
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if mapInfo and mapInfo.name then
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zoneCache[zoneId] = mapInfo.name
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return zoneCache[zoneId]
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end
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end
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Questie:Debug(Questie.DEBUG_CRITICAL, "[GetZoneNameByIDFallback]: Unable to find a zone name for zoneId", zoneId)
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return "Unknown Zone"
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end
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---@param zoneId number Zone ID number
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---@return string @Zone Name (Localized)
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function TrackerUtils:GetZoneNameByID(zoneId)
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if zoneCache[zoneId] then
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return zoneCache[zoneId]
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end
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if C_Map and C_Map.GetAreaInfo(zoneId) then
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zoneCache[zoneId] = C_Map.GetAreaInfo(zoneId)
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else
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zoneCache[zoneId] = GetZoneNameByIDFallback(zoneId)
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end
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return zoneCache[zoneId]
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end
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---@param catId number Catagory ID number
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---@return string CatagoryName Catagory Name (Localized) or "Unknown Category"
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function TrackerUtils:GetCategoryNameByID(catId)
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if zoneCache[catId] then
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return zoneCache[catId]
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end
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if type(catId) == "number" and catId < 0 and type(l10n.questCategoryLookup[catId]) == "string" then
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zoneCache[catId] = l10n.questCategoryLookup[catId]
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return zoneCache[catId]
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end
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return "Unknown Category"
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end
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function TrackerUtils:UnFocus()
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-- reset HideIcons to match savedvariable state
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if (not Questie.db.char.TrackerFocus) then
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return
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end
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for questId in pairs(QuestiePlayer.currentQuestlog) do
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local quest = QuestieDB.GetQuest(questId)
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if quest then
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quest.FadeIcons = nil
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if next(quest.Objectives) then
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if Questie.db.char.TrackerHiddenQuests[quest.Id] then
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quest.HideIcons = true
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quest.FadeIcons = nil
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else
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quest.HideIcons = nil
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quest.FadeIcons = nil
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end
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for _, objective in pairs(quest.Objectives) do
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if Questie.db.char.TrackerHiddenObjectives[tostring(questId) .. " " .. tostring(objective.Index)] then
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objective.HideIcons = true
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objective.FadeIcons = nil
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else
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objective.HideIcons = nil
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objective.FadeIcons = nil
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end
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end
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for _, objective in pairs(quest.SpecialObjectives) do
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if Questie.db.char.TrackerHiddenObjectives[tostring(questId) .. " " .. tostring(objective.Index)] then
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objective.HideIcons = true
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objective.FadeIcons = nil
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else
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objective.HideIcons = nil
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objective.FadeIcons = nil
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end
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end
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end
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end
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end
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Questie.db.char.TrackerFocus = nil
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end
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---@param questId number Quest ID number
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---@param objectiveIndex number Objective Index number
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function TrackerUtils:FocusObjective(questId, objectiveIndex)
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if Questie.db.char.TrackerFocus and (type(Questie.db.char.TrackerFocus) ~= "string" or Questie.db.char.TrackerFocus ~= tostring(questId) .. " " .. tostring(objectiveIndex)) then
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TrackerUtils:UnFocus()
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end
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Questie.db.char.TrackerFocus = tostring(questId) .. " " .. tostring(objectiveIndex)
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for questLogQuestId in pairs(QuestiePlayer.currentQuestlog) do
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local quest = QuestieDB.GetQuest(questLogQuestId)
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if quest and next(quest.Objectives) then
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if questLogQuestId == questId then
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quest.HideIcons = nil
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quest.FadeIcons = nil
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for _, objective in pairs(quest.Objectives) do
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if objective.Index == objectiveIndex then
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objective.HideIcons = nil
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objective.FadeIcons = nil
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else
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objective.FadeIcons = true
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end
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end
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for _, objective in pairs(quest.SpecialObjectives) do
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if objective.Index == objectiveIndex then
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objective.HideIcons = nil
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objective.FadeIcons = nil
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else
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objective.FadeIcons = true
|
|
end
|
|
end
|
|
else
|
|
quest.FadeIcons = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---@param questId number Quest ID number
|
|
function TrackerUtils:FocusQuest(questId)
|
|
if Questie.db.char.TrackerFocus and (type(Questie.db.char.TrackerFocus) ~= "number" or Questie.db.char.TrackerFocus ~= questId) then
|
|
TrackerUtils:UnFocus()
|
|
end
|
|
|
|
Questie.db.char.TrackerFocus = questId
|
|
for questLogQuestId in pairs(QuestiePlayer.currentQuestlog) do
|
|
local quest = QuestieDB.GetQuest(questLogQuestId)
|
|
if quest then
|
|
if questLogQuestId == questId then
|
|
quest.HideIcons = nil
|
|
quest.FadeIcons = nil
|
|
else
|
|
quest.FadeIcons = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---@return table|nil position Returns Players current X/Y coordinates or nil if a Players postion can't be determined
|
|
local function _GetWorldPlayerPosition()
|
|
-- Turns coords into 'world' coords so it can be compared with any coords in another zone
|
|
local mapPosition, mapID = QuestieCoords.GetPlayerMapPosition()
|
|
if (not mapPosition) or (not mapPosition.x) then
|
|
return nil
|
|
end
|
|
|
|
local worldPosition = select(2, C_Map.GetWorldPosFromMapPos(mapID, mapPosition))
|
|
local position = {
|
|
x = worldPosition.x,
|
|
y = worldPosition.y
|
|
}
|
|
|
|
return position
|
|
end
|
|
|
|
---@param x1 number Current Position X
|
|
---@param y1 number Current Position Y
|
|
---@param x2 number Previous Position X
|
|
---@param y2 number Previous Position Y
|
|
---@return number Distance @Distance between Current and Previous X/Y coordinates
|
|
local function _GetDistance(x1, y1, x2, y2)
|
|
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
|
|
end
|
|
|
|
---@param questId number Quest ID number
|
|
---@return number|nil closestDistance Returns X/Y coordinates to closest Objective or nil if nothing is found
|
|
local function _GetDistanceToClosestObjective(questId)
|
|
-- main function for proximity sorting
|
|
local player = _GetWorldPlayerPosition()
|
|
|
|
if (not player) then
|
|
return nil
|
|
end
|
|
|
|
local coordinates = {}
|
|
local quest = QuestieDB.GetQuest(questId)
|
|
|
|
if (not quest) then
|
|
return nil
|
|
end
|
|
|
|
local spawn, zone, name = QuestieMap:GetNearestQuestSpawn(quest)
|
|
|
|
if (not spawn) or (not zone) or (not name) then
|
|
return nil
|
|
end
|
|
|
|
local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
|
|
if not uiMapId then
|
|
return nil
|
|
end
|
|
local _, worldPosition = C_Map.GetWorldPosFromMapPos(uiMapId, {
|
|
x = spawn[1] / 100,
|
|
y = spawn[2] / 100
|
|
})
|
|
|
|
tinsert(coordinates, {
|
|
x = worldPosition.x,
|
|
y = worldPosition.y
|
|
})
|
|
|
|
if (not coordinates) then
|
|
return nil
|
|
end
|
|
|
|
local closestDistance
|
|
for _, _ in pairs(coordinates) do
|
|
local distance = _GetDistance(player.x, player.y, worldPosition.x, worldPosition.y)
|
|
if (not closestDistance) or (distance < closestDistance) then
|
|
closestDistance = distance
|
|
end
|
|
end
|
|
|
|
return closestDistance
|
|
end
|
|
|
|
---@param uiMapId number Continent ID number
|
|
---@return string Continent Returns Continent Name or "UNKNOW"
|
|
local function _GetContinent(uiMapId)
|
|
if (not uiMapId) then
|
|
return
|
|
end
|
|
|
|
local useUiMapId = uiMapId
|
|
local mapInfo = C_Map.GetMapInfo(useUiMapId)
|
|
while mapInfo and mapInfo.mapType ~= 2 and mapInfo.parentMapID ~= useUiMapId do
|
|
useUiMapId = mapInfo.parentMapID
|
|
mapInfo = C_Map.GetMapInfo(useUiMapId)
|
|
end
|
|
|
|
if mapInfo ~= nil then
|
|
return mapInfo.name
|
|
else
|
|
return "UNKNOWN"
|
|
end
|
|
end
|
|
|
|
local function _GetZoneName(zoneOrSort, questId)
|
|
if not zoneOrSort then return "Unknown Zone" end
|
|
local zoneName
|
|
local sortObj = Questie.db.profile.trackerSortObjectives
|
|
if sortObj == "byZone" or sortObj == "byZonePlayerProximity" or sortObj == "byZonePlayerProximityReversed" then
|
|
if (zoneOrSort) > 0 then
|
|
-- Valid ZoneID
|
|
zoneName = TrackerUtils:GetZoneNameByID(zoneOrSort)
|
|
elseif (zoneOrSort) < 0 then
|
|
-- Valid CategoryID
|
|
zoneName = TrackerUtils:GetCategoryNameByID(zoneOrSort)
|
|
else
|
|
-- The quest has no explicit zone or category. Fallback to "Unknown Zone"
|
|
zoneName = "Unknown Zone"
|
|
Questie:Debug(Questie.DEBUG_CRITICAL, "[TrackerUtils:_GetZoneName] zoneOrSort", zoneOrSort, "of quest",
|
|
questId, "is not in the Database!")
|
|
end
|
|
else
|
|
-- Let's create custom Zones based on Sorting type.
|
|
if sortObj == "byComplete" then
|
|
zoneName = "Quests (By %% Complete)"
|
|
elseif sortObj == "byCompleteReversed" then
|
|
zoneName = "Quests (By %% Complete Reversed)"
|
|
elseif sortObj == "byLevel" then
|
|
zoneName = "Quests (By Level)"
|
|
elseif sortObj == "byLevelReversed" then
|
|
zoneName = "Quests (By Level Reversed)"
|
|
elseif sortObj == "byProximity" then
|
|
zoneName = "Quests (By Proximity)"
|
|
elseif sortObj == "byProximityReversed" then
|
|
zoneName = "Quests (By Proximity Reversed)"
|
|
end
|
|
end
|
|
return zoneName
|
|
end
|
|
|
|
---@return table sortedQuestIds Table with sorted Quest ID's by Sort Type
|
|
---@return table questDetails Table with raw quest table from QuestiePlayer.currentQuestLog, percentage completed value per quest, and a "translated" zoneName
|
|
-- Private cache of fallback quest objects for quests not in QuestieDB.
|
|
-- Intentionally NOT stored in QuestiePlayer.currentQuestlog so arrow/map/other modules
|
|
-- don't try to call DB-only methods on them.
|
|
TrackerUtils._fallbackQuests = TrackerUtils._fallbackQuests or {}
|
|
-- Returns nil if the quest is not currently in the quest log.
|
|
function TrackerUtils:BuildFallbackQuest(questId)
|
|
for i = 1, GetNumQuestLogEntries() do
|
|
local title, level, _, isHeader, _, isComplete, _, logQuestId = GetQuestLogTitle(i)
|
|
if not isHeader and logQuestId == questId then
|
|
-- Parse objectives from the leaderboard
|
|
local objectives = {}
|
|
local numObj = GetNumQuestLeaderBoards and GetNumQuestLeaderBoards(i) or 0
|
|
for j = 1, numObj do
|
|
local text, _, finished = GetQuestLogLeaderBoard(j, i)
|
|
if text then
|
|
-- Parse "Description: X/Y" or just "Description"
|
|
local collected, needed = string.match(text, ":.-(%d+)/(%d+)%s*$")
|
|
collected = tonumber(collected) or (finished and 1 or 0)
|
|
needed = tonumber(needed) or 1
|
|
objectives[j] = {
|
|
text = text,
|
|
Needed = needed,
|
|
Collected = collected,
|
|
Finished = finished or (collected >= needed),
|
|
Type = "fallback",
|
|
}
|
|
end
|
|
end
|
|
|
|
local zoneId = GetCurrentMapAreaID and GetCurrentMapAreaID() or 0
|
|
|
|
local quest = {
|
|
Id = questId,
|
|
name = title or ("Quest " .. questId),
|
|
level = level or 0,
|
|
zoneOrSort = zoneId,
|
|
Objectives = objectives,
|
|
SpecialObjectives = {},
|
|
isFallback = true,
|
|
}
|
|
-- IsComplete must be a method (called as quest:IsComplete())
|
|
quest.IsComplete = function(self)
|
|
return (isComplete == 1 or (IsQuestFlaggedCompleted and IsQuestFlaggedCompleted(questId))) and 1 or 0
|
|
end
|
|
|
|
return quest
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function TrackerUtils:GetSortedQuestIds()
|
|
local sortedQuestIds = {}
|
|
local questDetails = {}
|
|
local sortObj = Questie.db.profile.trackerSortObjectives
|
|
-- Update quest objectives
|
|
|
|
for questId, quest in pairs(QuestiePlayer.currentQuestlog) do
|
|
local qid = tonumber(questId) or questId
|
|
|
|
-- Defensive: sometimes other code (or saved vars) leaves the questId as the value instead of a quest table.
|
|
if type(quest) ~= "table" then
|
|
quest = QuestieDB.GetQuest(qid)
|
|
if quest then
|
|
QuestiePlayer.currentQuestlog[qid] = quest
|
|
end
|
|
end
|
|
|
|
-- Fallback for quests not in QuestieDB (e.g. custom server quests).
|
|
-- Two cases: QuestLogCache already put a partial object in currentQuestlog
|
|
-- (has _isLogFallback=true, isComplete=bool, but NO IsComplete method),
|
|
-- or the slot is missing entirely. Both need a working IsComplete method.
|
|
if type(quest) ~= "table" or type(quest.IsComplete) ~= "function" then
|
|
if type(quest) == "table" and quest._isLogFallback then
|
|
-- Patch IsComplete method onto the existing QuestLogCache object so
|
|
-- QuestieMap and other modules that read currentQuestlog also get it.
|
|
local capturedId = qid
|
|
quest.IsComplete = function(self)
|
|
for i = 1, GetNumQuestLogEntries() do
|
|
local _, _, _, _, isHeader, _, isCompleteFlag, _, logId = GetQuestLogTitle(i)
|
|
if not isHeader and logId == capturedId then
|
|
return (isCompleteFlag == 1 or isCompleteFlag == true) and 1 or 0
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
QuestiePlayer.currentQuestlog[qid] = quest
|
|
else
|
|
-- No object at all — build one from the log
|
|
local fallback = TrackerUtils._fallbackQuests[qid]
|
|
if not fallback then
|
|
fallback = TrackerUtils:BuildFallbackQuest(qid)
|
|
if fallback then
|
|
TrackerUtils._fallbackQuests[qid] = fallback
|
|
end
|
|
end
|
|
if fallback then
|
|
quest = fallback
|
|
end
|
|
end
|
|
end
|
|
|
|
if type(quest) == "table" and quest.IsComplete and quest.Objectives then
|
|
-- Insert Quest Ids into sortedQuestIds table
|
|
tinsert(sortedQuestIds, qid)
|
|
|
|
-- Create questDetails table keys and insert values
|
|
questDetails[qid] = {}
|
|
questDetails[qid].quest = quest
|
|
questDetails[qid].zoneName = _GetZoneName(quest.zoneOrSort, qid)
|
|
|
|
if quest:IsComplete() == 1 or (not next(quest.Objectives)) then
|
|
questDetails[qid].questCompletePercent = 1
|
|
else
|
|
local percent = 0
|
|
local count = 0
|
|
for _, Objective in pairs(quest.Objectives) do
|
|
local needed = Objective and Objective.Needed
|
|
local collected = Objective and Objective.Collected
|
|
if type(needed) == "number" and needed > 0 and type(collected) == "number" then
|
|
percent = percent + (collected / needed)
|
|
count = count + 1
|
|
end
|
|
end
|
|
|
|
if count > 0 then
|
|
percent = percent / count
|
|
else
|
|
percent = 0
|
|
end
|
|
|
|
questDetails[qid].questCompletePercent = percent
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Quests and objectives sort
|
|
if sortObj == "byComplete" or sortObj == "byCompleteReversed" then
|
|
table.sort(sortedQuestIds, function(a, b)
|
|
local vA, vB = questDetails[a].questCompletePercent, questDetails[b].questCompletePercent
|
|
if vA == vB then
|
|
local qA = questDetails[a].quest
|
|
local qB = questDetails[b].quest
|
|
return qA and qB and qA.level < qB.level
|
|
end
|
|
|
|
if sortObj == "byComplete" then
|
|
return vB < vA
|
|
else
|
|
return vB > vA
|
|
end
|
|
end)
|
|
elseif sortObj == "byLevel" or sortObj == "byLevelReversed" then
|
|
table.sort(sortedQuestIds, function(a, b)
|
|
local qA = questDetails[a].quest
|
|
local qB = questDetails[b].quest
|
|
if sortObj == "byLevel" then
|
|
return qA and qB and qA.level < qB.level
|
|
else
|
|
return qA and qB and qA.level > qB.level
|
|
end
|
|
end)
|
|
elseif sortObj == "byZone" then
|
|
table.sort(sortedQuestIds, function(a, b)
|
|
local qA = questDetails[a].quest
|
|
local qB = questDetails[b].quest
|
|
local qAZone = questDetails[a].zoneName
|
|
local qBZone = questDetails[b].zoneName
|
|
|
|
-- Sort by Zone then by Level to mimic QuestLog sorting
|
|
if qAZone == qBZone then
|
|
return qA.level < qB.level
|
|
else
|
|
if qAZone ~= nil and qBZone ~= nil then
|
|
return qAZone < qBZone
|
|
else
|
|
return qAZone and qBZone
|
|
end
|
|
end
|
|
end)
|
|
elseif sortObj == "byZonePlayerProximity" or sortObj == "byZonePlayerProximityReversed" then
|
|
local toSort = {}
|
|
local continent = _GetContinent(C_Map.GetBestMapForUnit("player"))
|
|
|
|
for _, questId in pairs(sortedQuestIds) do
|
|
local sortData = {}
|
|
sortData.questId = questId
|
|
sortData.distance = _GetDistanceToClosestObjective(questId)
|
|
sortData.q = questDetails[questId].quest
|
|
|
|
local _, zone, _ = QuestieMap:GetNearestQuestSpawn(sortData.q)
|
|
sortData.zone = zone
|
|
sortData.continent = _GetContinent(ZoneDB:GetUiMapIdByAreaId(zone))
|
|
toSort[questId] = sortData
|
|
end
|
|
|
|
local sorter = function(a, b)
|
|
local qAZone = questDetails[a].zoneName
|
|
local qBZone = questDetails[b].zoneName
|
|
|
|
-- If same Zone as Player then sort by Proximity
|
|
if qAZone == qBZone then
|
|
a = toSort[a]
|
|
b = toSort[b]
|
|
if ((continent == a.continent) and (continent == b.continent)) or ((continent ~= a.continent) and (continent ~= b.continent)) then
|
|
if a.distance == b.distance then
|
|
-- Same distance then sort by Level
|
|
return a.q and b.q and a.q.level < b.q.level
|
|
end
|
|
|
|
if not a.distance and b.distance then
|
|
return false
|
|
elseif a.distance and not b.distance then
|
|
return true
|
|
end
|
|
|
|
return a.distance < b.distance
|
|
elseif (continent == a.continent) and (continent ~= b.continent) then
|
|
return true
|
|
elseif (continent ~= a.continent) and (continent == b.continent) then
|
|
return false
|
|
end
|
|
else
|
|
-- Sort by Zone
|
|
if qAZone ~= nil and qBZone ~= nil then
|
|
return qAZone < qBZone
|
|
else
|
|
return qAZone and qBZone
|
|
end
|
|
end
|
|
end
|
|
|
|
local sorterReversed = function(a, b)
|
|
local qAZone = questDetails[a].zoneName
|
|
local qBZone = questDetails[b].zoneName
|
|
|
|
-- If same Zone as Player then sort by Proximity
|
|
if qAZone == qBZone then
|
|
a = toSort[a]
|
|
b = toSort[b]
|
|
if ((continent == a.continent) and (continent == b.continent)) or ((continent ~= a.continent) and (continent ~= b.continent)) then
|
|
if a.distance == b.distance then
|
|
-- Same distance then sort by Level
|
|
return a.q and b.q and a.q.level > b.q.level
|
|
end
|
|
|
|
if not a.distance and b.distance then
|
|
return true
|
|
elseif a.distance and not b.distance then
|
|
return false
|
|
end
|
|
|
|
return a.distance > b.distance
|
|
elseif (continent == a.continent) and (continent ~= b.continent) then
|
|
return false
|
|
elseif (continent ~= a.continent) and (continent == b.continent) then
|
|
return true
|
|
end
|
|
else
|
|
-- Sort by Zone
|
|
if qAZone ~= nil and qBZone ~= nil then
|
|
return qAZone < qBZone
|
|
else
|
|
return qAZone and qBZone
|
|
end
|
|
end
|
|
end
|
|
|
|
if sortObj == "byZonePlayerProximity" then
|
|
table.sort(sortedQuestIds, sorter)
|
|
else
|
|
table.sort(sortedQuestIds, sorterReversed)
|
|
end
|
|
|
|
if not questZoneProximityTimer and not IsInInstance() then
|
|
-- Check location often and update if you've moved
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Zone Proximity Timer Started!")
|
|
|
|
local playerPosition
|
|
questZoneProximityTimer = C_Timer.NewTicker(5.0, function()
|
|
if IsInInstance() and questZoneProximityTimer then
|
|
Questie:Debug(Questie.DEBUG_DEVELOP,
|
|
"[TrackerUtils:GetSortedQuestIds] - Zone Proximity Timer Stoped!")
|
|
questZoneProximityTimer:Cancel()
|
|
questZoneProximityTimer = nil
|
|
else
|
|
local position = _GetWorldPlayerPosition()
|
|
if position then
|
|
local distance = playerPosition and
|
|
_GetDistance(position.x, position.y, playerPosition.x, playerPosition.y)
|
|
if not distance or distance > 0.01 then -- Position has changed
|
|
Questie:Debug(Questie.DEBUG_SPAM,
|
|
"[TrackerUtils:GetSortedQuestIds] - Zone Proximity Timer Updated!")
|
|
playerPosition = position
|
|
local orderCopy = {}
|
|
|
|
for index, val in pairs(sortedQuestIds) do
|
|
orderCopy[index] = val
|
|
end
|
|
|
|
if sortObj == "byZonePlayerProximity" then
|
|
table.sort(sortedQuestIds, sorter)
|
|
else
|
|
table.sort(sortedQuestIds, sorterReversed)
|
|
end
|
|
|
|
for index, val in pairs(sortedQuestIds) do
|
|
if orderCopy[index] ~= val then -- The order has changed
|
|
break
|
|
end
|
|
end
|
|
|
|
QuestieCombatQueue:Queue(function()
|
|
TrackerUtils.FilterProximityTimer = true
|
|
QuestieTracker:Update()
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
elseif sortObj == "byProximity" or sortObj == "byProximityReversed" then
|
|
local toSort = {}
|
|
local continent = _GetContinent(C_Map.GetBestMapForUnit("player"))
|
|
|
|
for _, questId in pairs(sortedQuestIds) do
|
|
local sortData = {}
|
|
sortData.questId = questId
|
|
sortData.distance = _GetDistanceToClosestObjective(questId)
|
|
sortData.q = questDetails[questId].quest
|
|
|
|
local _, zone, _ = QuestieMap:GetNearestQuestSpawn(sortData.q)
|
|
sortData.zone = zone
|
|
sortData.continent = _GetContinent(ZoneDB:GetUiMapIdByAreaId(zone))
|
|
toSort[questId] = sortData
|
|
end
|
|
|
|
local sorter = function(a, b)
|
|
a = toSort[a]
|
|
b = toSort[b]
|
|
if ((continent == a.continent) and (continent == b.continent)) or ((continent ~= a.continent) and (continent ~= b.continent)) then
|
|
if a.distance == b.distance then
|
|
return a.q and b.q and a.q.level < b.q.level
|
|
end
|
|
|
|
if not a.distance and b.distance then
|
|
return false
|
|
elseif a.distance and not b.distance then
|
|
return true
|
|
end
|
|
|
|
return a.distance < b.distance
|
|
elseif (continent == a.continent) and (continent ~= b.continent) then
|
|
return true
|
|
elseif (continent ~= a.continent) and (continent == b.continent) then
|
|
return false
|
|
end
|
|
end
|
|
|
|
local sorterReversed = function(a, b)
|
|
a = toSort[a]
|
|
b = toSort[b]
|
|
if ((continent == a.continent) and (continent == b.continent)) or ((continent ~= a.continent) and (continent ~= b.continent)) then
|
|
if a.distance == b.distance then
|
|
return a.q and b.q and a.q.level > b.q.level
|
|
end
|
|
|
|
if not a.distance and b.distance then
|
|
return true
|
|
elseif a.distance and not b.distance then
|
|
return false
|
|
end
|
|
|
|
return a.distance > b.distance
|
|
elseif (continent == a.continent) and (continent ~= b.continent) then
|
|
return false
|
|
elseif (continent ~= a.continent) and (continent == b.continent) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
if sortObj == "byProximity" then
|
|
table.sort(sortedQuestIds, sorter)
|
|
else
|
|
table.sort(sortedQuestIds, sorterReversed)
|
|
end
|
|
|
|
if not questProximityTimer and not IsInInstance() then
|
|
-- Check location often and update if you've moved
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Proximity Timer Started!")
|
|
|
|
local playerPosition
|
|
questProximityTimer = C_Timer.NewTicker(5.0, function()
|
|
if IsInInstance() and questProximityTimer then
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Proximity Timer Stoped!")
|
|
questProximityTimer:Cancel()
|
|
questProximityTimer = nil
|
|
else
|
|
local position = _GetWorldPlayerPosition()
|
|
if position then
|
|
local distance = playerPosition and
|
|
_GetDistance(position.x, position.y, playerPosition.x, playerPosition.y)
|
|
if not distance or distance > 0.01 then -- Position has changed
|
|
Questie:Debug(Questie.DEBUG_SPAM,
|
|
"[TrackerUtils:GetSortedQuestIds] - Proximity Timer Updated!")
|
|
playerPosition = position
|
|
local orderCopy = {}
|
|
|
|
for index, val in pairs(sortedQuestIds) do
|
|
orderCopy[index] = val
|
|
end
|
|
|
|
if sortObj == "byProximity" then
|
|
table.sort(sortedQuestIds, sorter)
|
|
else
|
|
table.sort(sortedQuestIds, sorterReversed)
|
|
end
|
|
|
|
for index, val in pairs(sortedQuestIds) do
|
|
if orderCopy[index] ~= val then -- The order has changed
|
|
break
|
|
end
|
|
end
|
|
|
|
QuestieCombatQueue:Queue(function()
|
|
TrackerUtils.FilterProximityTimer = true
|
|
QuestieTracker:Update()
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
|
|
if (sortObj ~= strmatch(sortObj, "byProximity.*")) and questProximityTimer and questProximityTimer ~= nil then
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Proximity Timer Stoped!")
|
|
questProximityTimer:Cancel()
|
|
TrackerUtils.FilterProximityTimer = nil
|
|
questProximityTimer = nil
|
|
end
|
|
|
|
if (sortObj ~= strmatch(sortObj, "byZonePlayerProximity.*")) and questZoneProximityTimer and questZoneProximityTimer ~= nil then
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Zone Proximity Timer Stoped!")
|
|
questZoneProximityTimer:Cancel()
|
|
TrackerUtils.FilterProximityTimer = nil
|
|
questZoneProximityTimer = nil
|
|
end
|
|
|
|
return sortedQuestIds, questDetails
|
|
end
|
|
|
|
function TrackerUtils:IsVoiceOverLoaded()
|
|
if (IsAddOnLoaded("AI_VoiceOver") and IsAddOnLoaded("AI_VoiceOverData_Vanilla")) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function TrackerUtils:ShowVoiceOverPlayButtons()
|
|
if self:IsVoiceOverLoaded() then
|
|
if Questie.db.char.isTrackerExpanded then
|
|
if IsShiftKeyDown() and MouseIsOver(Questie_BaseFrame) then
|
|
if Questie_BaseFrame.isSizing == true or Questie_BaseFrame.isMoving == true then
|
|
Questie:Debug(Questie.DEBUG_SPAM, "[TrackerUtils:ShowVoiceOverPlayButtons]")
|
|
else
|
|
Questie:Debug(Questie.DEBUG_INFO, "[TrackerUtils:ShowVoiceOverPlayButtons]")
|
|
end
|
|
end
|
|
|
|
if IsShiftKeyDown() then
|
|
if MouseIsOver(Questie_BaseFrame) then
|
|
TrackerLinePool.SetAllPlayButtonAlpha(1)
|
|
TrackerFadeTicker.Fade()
|
|
|
|
if not Questie.db.profile.trackerFadeMinMaxButtons then
|
|
TrackerLinePool.SetAllExpandQuestAlpha(0)
|
|
end
|
|
|
|
if not Questie.db.profile.trackerFadeQuestItemButtons then
|
|
TrackerLinePool.SetAllItemButtonAlpha(0)
|
|
end
|
|
end
|
|
else
|
|
if MouseIsOver(Questie_BaseFrame) then
|
|
TrackerLinePool.SetAllPlayButtonAlpha(0)
|
|
TrackerFadeTicker.Unfade()
|
|
else
|
|
TrackerLinePool.SetAllPlayButtonAlpha(0)
|
|
TrackerFadeTicker.Fade()
|
|
end
|
|
|
|
if not Questie.db.profile.trackerFadeMinMaxButtons then
|
|
TrackerLinePool.SetAllExpandQuestAlpha(1)
|
|
end
|
|
|
|
if not Questie.db.profile.trackerFadeQuestItemButtons then
|
|
TrackerLinePool.SetAllItemButtonAlpha(1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function TrackerUtils:UpdateVoiceOverPlayButtons()
|
|
if self:IsVoiceOverLoaded() then
|
|
if Questie_BaseFrame.isSizing == true or Questie_BaseFrame.isMoving == true then
|
|
Questie:Debug(Questie.DEBUG_SPAM, "[TrackerUtils:UpdateVoiceOverPlayButtons]")
|
|
else
|
|
Questie:Debug(Questie.DEBUG_INFO, "[TrackerUtils:UpdateVoiceOverPlayButtons]")
|
|
end
|
|
|
|
for i = 1, 75 do
|
|
local title, level, questTag, isHeader, isCollapsed, isComplete, isDaily, questId = GetQuestLogTitle(i)
|
|
|
|
if title and questId and (not isHeader) then
|
|
if not VoiceOver.QuestOverlayUI.questPlayButtons[questId] then
|
|
VoiceOver.QuestOverlayUI:CreatePlayButton(questId)
|
|
table.insert(VoiceOver.QuestOverlayUI.displayedButtons,
|
|
VoiceOver.QuestOverlayUI.questPlayButtons[questId])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|