364b455b00
Quest-type filters (Available Dungeon/Raid/PvP/Repeatable/Event quests and other ShouldBeHidden rules) were honored on the world map but not the minimap. At toggle time HideQuestIcons FakeHides both map and minimap filtered icons, but the minimap icon's per-frame FadeLogic re-showed any hidden icon once in range via 'elseif self.hidden then self:FakeShow()', undoing the filter on the minimap only (the world icon has no FadeLogic). FadeLogic now re-checks ShouldBeHidden before re-showing, in both the world-icon and manual-icon minimap fade paths, so filters apply to both.