5e4ac2d64c
FadeLogic only re-checked ShouldBeHidden when deciding whether to re-show an already-hidden icon, so a filtered quest (e.g. a dungeon quest) that was already visible -- or that HBD's pin renderer showed on coming into range -- was never hidden on the minimap while the world map hid it. FadeLogic now proactively FakeHides any in-range icon whose ShouldBeHidden is true, in both minimap fade paths; the second path also gains the #17 minimap-radius cutoff gating it was missing.