1186 lines
45 KiB
Lua
1186 lines
45 KiB
Lua
---@type QuestieMap
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local QuestieMap = QuestieLoader:ImportModule("QuestieMap")
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local mapData = QuestieCompat.UiMapData -- table { width, height, left, top, .instance, .name, .mapType }
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local worldMapData = QuestieCompat.worldMapData -- table { width, height, left, top }
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-- Keep a reference to the real HBD library (if available) so we can fall back to its map data
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-- for maps not present in Questie's UiMapData (e.g., custom Ascension maps).
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local RealHBD
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-- Try to load the real HBD library under several known names, and if that fails,
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-- scan the global environment for any table that looks like an HBD library (has .mapData).
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local function LoadRealHBD()
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-- Common library identifiers
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for _, name in ipairs({"HereBeDragonsQuestie-2.0", "HereBeDragons-2.0", "HereBeDragons"}) do
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local ok, lib = pcall(LibStub, name, true)
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if ok and lib and lib.mapData then
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return lib
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end
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end
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-- Fallback: brute-force global scan for a table with a mapData field
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-- Use pcall protection because Ascension's client may have protected globals.
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local ok, _ = pcall(function()
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for _, v in pairs(_G) do
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if type(v) == "table" and v.mapData and type(v.mapData) == "table" then
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RealHBD = v
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error("_found") -- break out of pcall early
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end
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end
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end)
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-- RealHBD was set inside the pcall if found; otherwise stays nil
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return RealHBD
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end
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-- Eager attempt at load; will also lazy-load on first use.
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-- Wrap in pcall so HBD.lua doesn't fail to load if the global scan hits a protected table.
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pcall(function()
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RealHBD = LoadRealHBD()
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end)
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local HBD = {mapData = mapData}
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QuestieCompat.HBD = HBD
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-- Ascension zone remapping: Sunstrider Isle (1241) and its ghost map (946) share
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-- Eversong Woods' (1941) rendered area on Ascension's client. On Ascension,
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-- the Sunstrider Isle map actually uses Eversong's coordinate space — not retail's
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-- separate Sunstrider bounds. This means:
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-- 1. Visibility: zones sharing the same space should show each other's pins
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-- 2. Bounds: mapData[1241] must use Eversong's bounds so coordinate round-trips
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-- produce correct positions on Ascension's Sunstrider map
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-- 3. Data: Questie spawn coords for Sunstrider (uiMapId=1241) are in the
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-- 33-38%/18-25% range, which maps to Sunstrider's location WITHIN Eversong
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--
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-- ZONE_REDIRECT: used by ResolveZone() for visibility logic (isSameZoneSpace).
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-- NOTE: 1241 is NOT redirected to 1941. Map 1241 (Sunstrider) has its own
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-- calibrated bounds that produce a different world coordinate space than
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-- Eversong. Cross-map pin visibility (1241 pin showing on 1941 map, and vice
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-- versa) works because QuestieMap.lua's DrawWorldIcon uses _ResolveMapUiMapId()
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-- to register pins against the resolved parent map, and HBD's mapData[1241]
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-- shares Eversong's bounds on Ascension — so the simplified isSameZoneSpace
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-- check (effectiveUiMapID == effectiveDataUiMapID) passes for both maps.
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-- Do not remove 1241 from the redirect table or split its bounds from 1941
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-- without also re-introducing the sharesSunstriderSpace chain.
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local ZONE_REDIRECT = {
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[946] = 1941, -- Ghost/transition map -> Eversong Woods (for Sunstrider loading)
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}
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--- Resolve a zone ID through the redirect table.
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--- If the zone has a redirect, return the target zone; otherwise return the zone as-is.
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local function ResolveZone(zone)
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return ZONE_REDIRECT[zone] or zone
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end
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-- Expose for external use (e.g. QuestieCompat coordinate calibration)
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HBD.ResolveZone = ResolveZone
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-- Ascension bounds override: On Ascension, Sunstrider Isle (1241) uses Eversong
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-- Woods' coordinate space, not retail's separate Sunstrider bounds. The retail
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-- mapData[1241] bounds (510, 500, -6983.33, 9766.67) are incompatible with
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-- Ascension's world coordinates — UnitPosition returns Eversong-scale values
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-- like (503.4, 267.9) which produce zone coords of (-14.68, 18.99) when converted
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-- through retail Sunstrider bounds. Using Eversong's bounds makes coordinate
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-- round-trips work correctly and positions pins at their actual locations.
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--
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-- Ghost map 946 has all-zeros bounds in retail, which makes it unusable; redirect
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-- to Eversong bounds as well (it shares the same rendered area on Ascension).
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local ASCENSION_ZONE_BOUNDS = {
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[1241] = { 1600.0, 1066.666666666667, -2721.0066, 8433.9360 }, -- Calibrated bounds for Sunstrider Isle
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[946] = { 4925.0, 3283.33333, -1824.6778, 8641.6666 }, -- Ghost map shares Eversong geometry
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}
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-- Apply Ascension bounds overrides immediately
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local _boundsApplied = false
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local function ApplyAscensionBounds()
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if _boundsApplied then return end
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_boundsApplied = true
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if not RealHBD then
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pcall(function() RealHBD = LoadRealHBD() end)
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end
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for zoneId, bounds in pairs(ASCENSION_ZONE_BOUNDS) do
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local data = mapData[zoneId]
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if data then
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-- [HBD-Ascension] bounds override applied (debug disabled)
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data[1], data[2], data[3], data[4] = bounds[1], bounds[2], bounds[3], bounds[4]
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else
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-- [HBD-Ascension] WARNING: No mapData for zone (debug disabled)
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end
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-- Override the real HBD map data as well, because HBD-Pins bypasses QuestieCompat
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if RealHBD and RealHBD.mapData and RealHBD.mapData[zoneId] then
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local rData = RealHBD.mapData[zoneId]
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rData[1], rData[2], rData[3], rData[4] = bounds[1], bounds[2], bounds[3], bounds[4]
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end
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end
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end
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ApplyAscensionBounds()
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-- One-shot debug: print mapData bounds for key zones on PLAYER_LOGIN
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local _boundsDebugPrinted = false
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local function PrintBoundsDebug()
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if _boundsDebugPrinted then return end
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_boundsDebugPrinted = true
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ApplyAscensionBounds()
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for _, id in ipairs({1241, 946, 1941}) do
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local d = mapData[id]
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if d then
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-- [HBD-Bounds] debug disabled
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else
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-- [HBD-Bounds] no mapData (debug disabled)
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end
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end
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end
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local f = CreateFrame("Frame")
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f:RegisterEvent("PLAYER_LOGIN")
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f:SetScript("OnEvent", function(self, event)
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PrintBoundsDebug()
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self:UnregisterEvent(event)
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end)
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--- Convert local/point coordinates to world coordinates in yards
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--- @param x X position in 0-1 point coordinates
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--- @param y Y position in 0-1 point coordinates
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--- @param zone uiMapID of the zone
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function HBD:GetWorldCoordinatesFromZone(x, y, zone)
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-- Ascension: mapData[946] has been overridden with Eversong bounds.
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-- mapData[1241] has its own calibrated bounds that match the game engine's
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-- Sunstrider coordinate space. Both convert through their own bounds —
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-- no redirect needed here because _ResolveMapUiMapId passes 1241 through.
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local data = mapData[zone]
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if not data or data[1] == 0 or data[2] == 0 then
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-- Attempt to lazy-load the real HBD if we haven't yet
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if not RealHBD then
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pcall(function() RealHBD = LoadRealHBD() end)
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end
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if RealHBD and RealHBD.mapData then
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data = RealHBD.mapData[zone]
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end
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if not data or data[1] == 0 or data[2] == 0 then
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return nil, nil, nil
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end
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end
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if not x or not y then return nil, nil, nil end
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local width, height, left, top = data[1], data[2], data[3], data[4]
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x, y = left - width * x, top - height * y
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return x, y, data.instance
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end
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--- Convert world coordinates to local/point zone coordinates
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--- @param x Global X position
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--- @param y Global Y position
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--- @param zone uiMapID of the zone
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--- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned
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function HBD:GetZoneCoordinatesFromWorld(x, y, zone, allowOutOfBounds)
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-- Ascension: mapData[946] has been overridden with Eversong bounds.
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-- mapData[1241] has its own calibrated bounds matching the engine's space.
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-- No redirect needed — callers pass the correct zone directly.
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local data = mapData[zone]
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if not data or data[1] == 0 or data[2] == 0 then
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if not RealHBD then
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pcall(function() RealHBD = LoadRealHBD() end)
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end
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if RealHBD and RealHBD.mapData then
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data = RealHBD.mapData[zone]
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end
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if not data or data[1] == 0 or data[2] == 0 then
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return nil, nil
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end
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end
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if not x or not y then return nil, nil end
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local width, height, left, top = data[1], data[2], data[3], data[4]
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x, y = (left - x) / width, (top - y) / height
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-- verify the coordinates fall into the zone
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if not allowOutOfBounds and (x < 0 or x > 1 or y < 0 or y > 1) then return nil, nil end
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return x, y
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end
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--- Convert world coordinates to local/point zone coordinates on the azeroth world map
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-- @param x Global X position
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-- @param y Global Y position
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-- @param instance Instance to translate coordinates from
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-- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned
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function HBD:GetAzerothWorldMapCoordinatesFromWorld(x, y, instance, allowOutOfBounds)
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local data = worldMapData[instance]
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if not data or data[1] == 0 or data[2] == 0 then return nil, nil end
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if not x or not y then return nil, nil end
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local width, height, left, top = data[1], data[2], data[3], data[4]
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x, y = (left - x) / width, (top - y) / height
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-- verify the coordinates fall into the zone
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if not allowOutOfBounds and (x < 0 or x > 1 or y < 0 or y > 1) then return nil, nil end
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return x, y
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end
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--- Return the distance from an origin position to a destination position in the same instance/continent.
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-- @param instanceID instance ID
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-- @param oX origin X
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-- @param oY origin Y
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-- @param dX destination X
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-- @param dY destination Y
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-- @return distance, deltaX, deltaY
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function HBD:GetWorldDistance(instanceID, oX, oY, dX, dY)
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if not oX or not oY or not dX or not dY then return nil, nil, nil end
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local deltaX, deltaY = dX - oX, dY - oY
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return (deltaX * deltaX + deltaY * deltaY)^0.5, deltaX, deltaY
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end
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--- Return the distance between two points on the same continent
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-- @param oZone origin zone uiMapID
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-- @param oX origin X, in local zone/point coordinates
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-- @param oY origin Y, in local zone/point coordinates
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-- @param dZone destination zone uiMapID
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-- @param dX destination X, in local zone/point coordinates
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-- @param dY destination Y, in local zone/point coordinates
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-- @return distance, deltaX, deltaY in yards
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function HBD:GetZoneDistance(oZone, oX, oY, dZone, dX, dY)
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local oInstance, dInstance
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oX, oY, oInstance = self:GetWorldCoordinatesFromZone(oX, oY, oZone)
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if not oX then return nil, nil, nil end
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-- translate dX, dY to the origin zone
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dX, dY, dInstance = self:GetWorldCoordinatesFromZone(dX, dY, dZone)
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if not dX then return nil, nil, nil end
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if oInstance ~= dInstance then return nil, nil, nil end
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return self:GetWorldDistance(oInstance, oX, oY, dX, dY)
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end
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-- Position cache: avoid hammering the C API more than 20 times per second.
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-- These are invalidated on zone-change events below.
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local _pos_cache_interval = 0.05
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local _pzp_x, _pzp_y, _pzp_mapID, _pzp_time = nil, nil, nil, 0
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local _pwp_x, _pwp_y, _pwp_inst, _pwp_time = nil, nil, nil, 0
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--- Get the current world position of the player
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-- The position is transformed to the current continent, if applicable
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-- @return x, y, instanceID
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function HBD:GetPlayerWorldPosition()
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local now = GetTime()
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if now - _pwp_time < _pos_cache_interval then
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return _pwp_x, _pwp_y, _pwp_inst
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end
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local x, y, uiMapID = HBD:GetPlayerZonePosition()
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if not x or not y then
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_pwp_x, _pwp_y, _pwp_inst = nil, nil, nil
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_pwp_time = now
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return nil, nil, nil
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end
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local wx, wy, inst = HBD:GetWorldCoordinatesFromZone(x, y, uiMapID)
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_pwp_x, _pwp_y, _pwp_inst = wx, wy, inst
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_pwp_time = now
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if wx and wy then
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return wx, wy, inst
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end
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return nil, nil, nil
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end
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--- Get the current zone and level of the player
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-- The returned mapFile can represent a micro dungeon, if the player currently is inside one.
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-- @return uiMapID, mapType
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function HBD:GetPlayerZone()
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return QuestieCompat.GetCurrentPlayerPosition()
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end
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--- Get the current position of the player on a zone level
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-- The returned values are local point coordinates, 0-1. The mapFile can represent a micro dungeon.
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-- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned
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-- @return x, y, uiMapID, mapType
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function HBD:GetPlayerZonePosition(allowOutOfBounds)
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local now = GetTime()
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if now - _pzp_time < _pos_cache_interval then
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return _pzp_x, _pzp_y, _pzp_mapID
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end
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local uiMapID, x, y = QuestieCompat.GetCurrentPlayerPosition()
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_pzp_x, _pzp_y, _pzp_mapID = x, y, uiMapID
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_pzp_time = now
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if uiMapID and x and y then
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return x, y, uiMapID
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end
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return nil, nil, nil, nil
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end
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local function _InvalidatePositionCache()
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_pzp_time = 0
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_pwp_time = 0
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end
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-- Data Constants
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local WORLD_MAP_ID = 947
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-- upvalue lua api
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local cos, sin, max = math.cos, math.sin, math.max
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local type, pairs = type, pairs
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-- upvalue wow api
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local GetPlayerFacing = GetPlayerFacing
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-- storage for minimap pins
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local minimapPins = {}
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local activeMinimapPins = {}
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local minimapPinRegistry = {}
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-- and worldmap pins
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local worldmapPins = {}
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local worldmapPinRegistry = {}
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-- 3.3.5a: C_Minimap.GetViewRadius does NOT exist. Use Minimap:GetViewRadius() (native 3.3.5a API).
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-- C_Minimap path is kept as secondary fallback in case some custom client adds it.
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local MinimapRadiusAPI = (C_Minimap and C_Minimap.GetViewRadius) or Minimap.GetViewRadius
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local pins = {
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Minimap = Minimap,
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updateFrame = CreateFrame("Frame"),
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activeMinimapPins = activeMinimapPins,
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worldmapPins = worldmapPins,
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worldmapProvider = {
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GetMap = function(self) return QuestieCompat.WorldMapFrame end,
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},
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}
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QuestieCompat.HBDPins = pins
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local minimap_size = {
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indoor = {
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[0] = 300, -- scale
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[1] = 240, -- 1.25
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[2] = 180, -- 5/3
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[3] = 120, -- 2.5
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[4] = 80, -- 3.75
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[5] = 50, -- 6
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},
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outdoor = {
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-- Ascension (Warcraft Reborn) calibrated values.
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-- Zoom 5 base value 250.
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-- Each lower zoom level multiplies by 1.2 (standard WoW zoom step ratio).
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[0] = 622.08, -- zoom5 * 1.2^5
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[1] = 518.40, -- zoom5 * 1.2^4
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[2] = 432.00, -- zoom5 * 1.2^3
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[3] = 360.00, -- zoom5 * 1.2^2
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[4] = 300.00, -- zoom5 * 1.2^1
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[5] = 250.00, -- base value
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},
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}
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---@class MinimapShapes
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local minimap_shapes = {
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-- { upper-left, lower-left, upper-right, lower-right }
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["SQUARE"] = { false, false, false, false },
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["CORNER-TOPLEFT"] = { true, false, false, false },
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["CORNER-TOPRIGHT"] = { false, false, true, false },
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["CORNER-BOTTOMLEFT"] = { false, true, false, false },
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["CORNER-BOTTOMRIGHT"] = { false, false, false, true },
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["SIDE-LEFT"] = { true, true, false, false },
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["SIDE-RIGHT"] = { false, false, true, true },
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["SIDE-TOP"] = { true, false, true, false },
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["SIDE-BOTTOM"] = { false, true, false, true },
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["TRICORNER-TOPLEFT"] = { true, true, true, false },
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["TRICORNER-TOPRIGHT"] = { true, false, true, true },
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["TRICORNER-BOTTOMLEFT"] = { true, true, false, true },
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["TRICORNER-BOTTOMRIGHT"] = { false, true, true, true },
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}
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local tableCache = setmetatable({}, {__mode='k'})
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local function newCachedTable()
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local t = next(tableCache)
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if t then
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tableCache[t] = nil
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else
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t = {}
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end
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return t
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end
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local function recycle(t)
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tableCache[t] = true
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end
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-------------------------------------------------------------------------------------------
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-- Minimap pin position logic
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-- minimap rotation
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local rotateMinimap = GetCVar("rotateMinimap") == "1"
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-- is the minimap indoors or outdoors
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local indoors = GetCVar("minimapZoom")+0 == pins.Minimap:GetZoom() and "outdoor" or "indoor"
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local minimapPinCount, queueFullUpdate = 0, false
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---@type unknown, MinimapShapes?
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local minimapScale, minimapShape, mapRadius, minimapWidth, minimapHeight, mapSin, mapCos
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local lastZoom, lastFacing, lastXY, lastYY
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local function drawMinimapPin(pin, data)
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local xDist, yDist = lastXY - data.x, lastYY - data.y
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-- handle rotation
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if rotateMinimap then
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local dx, dy = xDist, yDist
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xDist = dx*mapCos - dy*mapSin
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yDist = dx*mapSin + dy*mapCos
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end
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-- adapt delta position to the map radius
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local diffX = xDist / mapRadius
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local diffY = yDist / mapRadius
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-- different minimap shapes
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---@type boolean|number
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local isRound = true
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if minimapShape and not (xDist == 0 or yDist == 0) then
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isRound = (xDist < 0) and 1 or 3
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if yDist < 0 then
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isRound = minimapShape[isRound]
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else
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isRound = minimapShape[isRound + 1]
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end
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end
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|
-- calculate distance from the center of the map
|
|
local dist
|
|
if isRound then
|
|
dist = (diffX*diffX + diffY*diffY) / 0.9^2
|
|
else
|
|
dist = max(diffX*diffX, diffY*diffY) / 0.9^2
|
|
end
|
|
|
|
-- if distance > 1, then adapt node position to slide on the border
|
|
if dist > 1 and data.floatOnEdge then
|
|
dist = dist^0.5
|
|
diffX = diffX/dist
|
|
diffY = diffY/dist
|
|
end
|
|
|
|
-- Questie Modification.
|
|
-- data.floatOnEdge is replaced by (data.floatOnEdge and ((pin.texture and pin.texture.a and pin.texture.a ~= 0) or pin.texture == nil))
|
|
-- icons will now only float on edge if they have an opacity which is not 0 or if no texture exist.
|
|
data.distanceFromMinimapCenter = dist
|
|
local minimapVisibilityCutoff = pin.minimapVisibilityCutoff
|
|
or (Questie and Questie.db and Questie.db.profile and Questie.db.profile.minimapIconRangeCutoff)
|
|
if minimapVisibilityCutoff and lastXY and lastYY and data.x and data.y then
|
|
local xd, yd = lastXY - data.x, lastYY - data.y
|
|
local distance = (xd * xd + yd * yd)^0.5
|
|
if distance > minimapVisibilityCutoff then
|
|
pin:Hide()
|
|
data.onEdge = nil
|
|
data.keep = nil
|
|
return
|
|
end
|
|
end
|
|
|
|
if dist <= 1 or (data.floatOnEdge and ((pin.texture and pin.texture.a and pin.texture.a ~= 0) or pin.texture == nil)) then
|
|
pin:Show()
|
|
pin:ClearAllPoints()
|
|
pin:SetPoint("CENTER", pins.Minimap, "CENTER", diffX * minimapWidth, -diffY * minimapHeight)
|
|
data.onEdge = (dist > 1)
|
|
else
|
|
pin:Hide()
|
|
data.onEdge = nil
|
|
pin.keep = nil
|
|
end
|
|
end
|
|
|
|
local function _GetEffectiveMinimapPlayerWorldPosition()
|
|
-- For minimap pins we MUST use HBD's native world coordinate space.
|
|
-- Minimap pins store their positions in HBD world coords, so the player
|
|
-- position must also be in HBD world coords. The calibrated pseudo-world
|
|
-- space (used by the arrow) has a different origin/scale on Ascension and
|
|
-- must never be mixed with minimap pin positions.
|
|
return HBD:GetPlayerWorldPosition()
|
|
end
|
|
|
|
local function UpdateMinimapPins(force)
|
|
-- get the current player position
|
|
local x, y, instanceID = _GetEffectiveMinimapPlayerWorldPosition()
|
|
|
|
-- get data from the API for calculations
|
|
local zoom = pins.Minimap:GetZoom()
|
|
local diffZoom = zoom ~= lastZoom
|
|
|
|
-- for rotating minimap support
|
|
local facing
|
|
if rotateMinimap then
|
|
facing = GetPlayerFacing()
|
|
else
|
|
facing = lastFacing
|
|
end
|
|
|
|
-- check for all values to be available (starting with 7.1.0, instances don't report coordinates)
|
|
if not x or not y or (rotateMinimap and not facing) then
|
|
minimapPinCount = 0
|
|
for pin in pairs(activeMinimapPins) do
|
|
pin:Hide()
|
|
activeMinimapPins[pin] = nil
|
|
end
|
|
return
|
|
end
|
|
|
|
local newScale = pins.Minimap:GetScale()
|
|
if minimapScale ~= newScale then
|
|
minimapScale = newScale
|
|
force = true
|
|
end
|
|
|
|
if x ~= lastXY or y ~= lastYY or diffZoom or facing ~= lastFacing or force then
|
|
-- minimap information
|
|
minimapShape = GetMinimapShape and minimap_shapes[GetMinimapShape() or "ROUND"]
|
|
-- Compute mapRadius and width/height from the same minimap_size table each frame.
|
|
-- Both values must stay in sync regardless of UI scale changes.
|
|
-- mapRadius: used for diffX/diffY normalization in drawMinimapPin
|
|
-- minimapWidth/minimapHeight: used for pixel offset in SetPoint
|
|
if MinimapRadiusAPI then
|
|
mapRadius = MinimapRadiusAPI(Minimap)
|
|
else
|
|
local sizeTable = minimap_size[indoors] or minimap_size.outdoor
|
|
local size = sizeTable[zoom]
|
|
or sizeTable[5] or sizeTable[4] or sizeTable[3]
|
|
or sizeTable[2] or sizeTable[1] or sizeTable[0]
|
|
mapRadius = size / 2
|
|
end
|
|
-- minimapWidth = actual half-width of the visible minimap frame in screen pixels.
|
|
-- diffX (yards) / mapRadius (yards in viewport) * minimapWidth (pixels) = correct screen offset.
|
|
-- No additional scaling needed when mapRadius comes from the live API.
|
|
minimapWidth = pins.Minimap:GetWidth() * pins.Minimap:GetScale() / 2
|
|
minimapHeight = pins.Minimap:GetHeight() * pins.Minimap:GetScale() / 2
|
|
|
|
--[[ DEBUG: One-shot per (zoom, indoors, diffZoom) — shows pixel math state
|
|
if not _G.QuestieDebugPinMath then _G.QuestieDebugPinMath = {} end
|
|
local dbgKey = zoom .. ":" .. (indoors or "?") .. ":" .. tostring(diffZoom)
|
|
if not _G.QuestieDebugPinMath[dbgKey] then
|
|
_G.QuestieDebugPinMath[dbgKey] = true
|
|
print("QDMATH:", dbgKey,
|
|
"mw="..math.floor(minimapWidth),
|
|
"mh="..math.floor(minimapHeight),
|
|
"mapR="..math.floor(mapRadius),
|
|
"ratio="..math.floor((minimapWidth/mapRadius)*100)/100)
|
|
end
|
|
--]]
|
|
|
|
local px, py = x, y
|
|
local pInst = instanceID
|
|
--[[ DEBUG: One-shot on first UpdateMinimapPins entry
|
|
if not _G.QuestieDebugPinMath.entering then
|
|
_G.QuestieDebugPinMath.entering = true
|
|
print("UPDATE entering")
|
|
end
|
|
--]]
|
|
lastFacing = facing
|
|
lastXY, lastYY = x, y
|
|
|
|
if rotateMinimap then
|
|
mapSin = sin(facing)
|
|
mapCos = cos(facing)
|
|
end
|
|
|
|
for pin, data in pairs(minimapPins) do
|
|
if instanceID == data.instanceID and math.abs(x-data.x) + math.abs(y-data.y) < 500 then -- questie specific fix
|
|
activeMinimapPins[pin] = data
|
|
data.keep = true
|
|
-- draw the pin (this may reset data.keep if outside of the map)
|
|
drawMinimapPin(pin, data)
|
|
end
|
|
end
|
|
|
|
minimapPinCount = 0
|
|
for pin, data in pairs(activeMinimapPins) do
|
|
if not data.keep then
|
|
pin:Hide()
|
|
activeMinimapPins[pin] = nil
|
|
else
|
|
minimapPinCount = minimapPinCount + 1
|
|
data.keep = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function UpdateMinimapIconPosition()
|
|
-- we have no active minimap pins, just return early
|
|
if minimapPinCount == 0 then return end
|
|
|
|
local x, y = _GetEffectiveMinimapPlayerWorldPosition()
|
|
|
|
--[[ DEBUG: per-frame player world X trace — fires on first 5 calls then on x change
|
|
if not _G.QuestieDebugPinMath.iconCalled then
|
|
_G.QuestieDebugPinMath.iconCalled = 0
|
|
_G.QuestieDebugPinMath.iconCalled_lastXY = -9999
|
|
end
|
|
_G.QuestieDebugPinMath.iconCalled = _G.QuestieDebugPinMath.iconCalled + 1
|
|
local call = _G.QuestieDebugPinMath.iconCalled
|
|
if call <= 5 or x ~= _G.QuestieDebugPinMath.iconCalled_lastXY then
|
|
print("ICON", call, "x=", x and math.floor(x*100)/100, "lastXY=", lastXY and math.floor(lastXY*100)/100, "diffX=", x and (x-lastXY) and math.floor((x-lastXY)*100)/100 or "nil", "zoom=", zoom)
|
|
end
|
|
_G.QuestieDebugPinMath.iconCalled_lastXY = x
|
|
--]]
|
|
|
|
local zoom = pins.Minimap:GetZoom()
|
|
local diffZoom = zoom ~= lastZoom
|
|
-- if the map zoom changed, run a full update sweep
|
|
if diffZoom then
|
|
UpdateMinimapPins()
|
|
return
|
|
end
|
|
|
|
-- for rotating minimap support
|
|
local facing
|
|
if rotateMinimap then
|
|
facing = GetPlayerFacing()
|
|
else
|
|
facing = lastFacing
|
|
end
|
|
|
|
-- check for all values to be available (starting with 7.1.0, instances don't report coordinates)
|
|
if not x or not y or (rotateMinimap and not facing) then
|
|
UpdateMinimapPins()
|
|
return
|
|
end
|
|
|
|
local refresh
|
|
local newScale = pins.Minimap:GetScale()
|
|
if minimapScale ~= newScale then
|
|
minimapScale = newScale
|
|
refresh = true
|
|
end
|
|
|
|
if x ~= lastXY or y ~= lastYY or facing ~= lastFacing or refresh then
|
|
-- Use mapRadius for width/height to stay self-consistent with the minimap_size
|
|
-- lookup table. GetWidth() returns scaled size which diverges from mapRadius
|
|
-- when UI/interface scale changes, causing drift at different zoom levels.
|
|
if MinimapRadiusAPI then
|
|
mapRadius = MinimapRadiusAPI(Minimap)
|
|
else
|
|
local sizeTable = minimap_size[indoors] or minimap_size.outdoor
|
|
local size = sizeTable[zoom]
|
|
or sizeTable[5]
|
|
or sizeTable[4]
|
|
or sizeTable[3]
|
|
or sizeTable[2]
|
|
or sizeTable[1]
|
|
or sizeTable[0]
|
|
|
|
mapRadius = size / 2
|
|
end
|
|
-- minimapWidth = actual half-width of the visible minimap frame in screen pixels.
|
|
minimapWidth = pins.Minimap:GetWidth() * pins.Minimap:GetScale() / 2
|
|
minimapHeight = pins.Minimap:GetHeight() * pins.Minimap:GetScale() / 2
|
|
|
|
--[[ DEBUG: One-shot per (zoom, indoors) per-pin — shows ratio stability across zooms
|
|
if not _G.QuestieDebugPinMath.pinMath then _G.QuestieDebugPinMath.pinMath = {} end
|
|
local pmKey = zoom .. ":" .. (indoors or "?")
|
|
if not _G.QuestieDebugPinMath.pinMath[pmKey] then
|
|
_G.QuestieDebugPinMath.pinMath[pmKey] = true
|
|
-- diffX = xDist / mapRadius, then final = diffX * minimapWidth
|
|
-- If mapRadius changes but minimapWidth doesn't, the multiplier (minimapWidth/mapRadius) changes per zoom
|
|
-- If both change proportionally, multiplier stays near 1.0
|
|
print("QDMATH:", pmKey,
|
|
"mw="..math.floor(minimapWidth),
|
|
"mh="..math.floor(minimapHeight),
|
|
"mapR="..math.floor(mapRadius),
|
|
"ratio="..math.floor((minimapWidth/mapRadius)*100)/100)
|
|
end
|
|
--]]
|
|
|
|
-- Compute pixel offset for this pin
|
|
lastXY, lastYY = x, y
|
|
lastFacing = facing
|
|
|
|
if rotateMinimap then
|
|
mapSin = sin(facing)
|
|
mapCos = cos(facing)
|
|
end
|
|
|
|
-- iterate all nodes and check if they are still in range of our minimap display
|
|
for pin, data in pairs(activeMinimapPins) do
|
|
-- update the position of the node
|
|
drawMinimapPin(pin, data)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function UpdateMinimapZoom()
|
|
if not MinimapRadiusAPI then
|
|
local zoom = pins.Minimap:GetZoom()
|
|
if GetCVar("minimapZoom") == GetCVar("minimapInsideZoom") then
|
|
pins.Minimap:SetZoom(zoom < 2 and zoom + 1 or zoom - 1)
|
|
end
|
|
indoors = GetCVar("minimapZoom")+0 == pins.Minimap:GetZoom() and "outdoor" or "indoor"
|
|
pins.Minimap:SetZoom(zoom)
|
|
end
|
|
end
|
|
|
|
function pins:RefreshMinimap()
|
|
queueFullUpdate = true
|
|
UpdateMinimapPins(true)
|
|
UpdateMinimapIconPosition()
|
|
end
|
|
|
|
function pins:SetMinimapVisibilityCutoff(cutoff)
|
|
for pin, data in pairs(minimapPins) do
|
|
pin.minimapVisibilityCutoff = cutoff
|
|
data.minimapVisibilityCutoff = cutoff
|
|
end
|
|
|
|
for pin, data in pairs(activeMinimapPins) do
|
|
pin.minimapVisibilityCutoff = cutoff
|
|
data.minimapVisibilityCutoff = cutoff
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------
|
|
-- WorldMap data provider
|
|
|
|
local Enum = {
|
|
-- https://wowpedia.fandom.com/wiki/Enum.UIMapType
|
|
UIMapType = {
|
|
Cosmic = 0,
|
|
World = 1,
|
|
Continent = 2,
|
|
Zone = 3,
|
|
Dungeon = 4,
|
|
Micro = 5,
|
|
Orphan = 6
|
|
}
|
|
}
|
|
|
|
local worldmapWidth, worldmapHeight
|
|
|
|
local function HandleWorldMapPin(icon, data)
|
|
if not WorldMapFrame:IsVisible() then return end
|
|
|
|
local uiMapID = QuestieCompat.GetCurrentUiMapID()
|
|
|
|
-- check for a valid map
|
|
if not uiMapID then return end
|
|
|
|
--Questie Modification
|
|
-- Child-map / zone-redirect exception: if we're viewing a child map (e.g. Sunstrider 1241)
|
|
-- and the pin belongs to a parent map (e.g. Eversong 1941) or a zone that shares the same
|
|
-- coordinate space, SHOW_CURRENT pins should still be visible.
|
|
-- Also handles the reverse: pins tagged 1241/946 should show on 1941, and vice versa,
|
|
-- because these maps share the same rendered area on Ascension.
|
|
local effectiveUiMapID = ResolveZone(uiMapID)
|
|
local effectiveDataUiMapID = ResolveZone(data.uiMapID)
|
|
local isChildMap = false
|
|
local ancestorMapID = HBD.mapData[uiMapID] and HBD.mapData[uiMapID].parentMapID
|
|
while ancestorMapID and HBD.mapData[ancestorMapID] do
|
|
if ancestorMapID == data.uiMapID then
|
|
isChildMap = true
|
|
break
|
|
end
|
|
ancestorMapID = HBD.mapData[ancestorMapID].parentMapID
|
|
end
|
|
-- Zone-redirect equivalence: if the viewed map and pin's map redirect to the same
|
|
-- target, they share the same coordinate space and should show each other's pins.
|
|
local isSameZoneSpace = (effectiveUiMapID == effectiveDataUiMapID)
|
|
|
|
if (Questie.db.profile.hideIconsOnContinents == true) and (HBD.mapData[uiMapID].mapType == Enum.UIMapType.Continent or uiMapID == 947) or (uiMapID ~= data.uiMapID and data.worldMapShowFlag == HBD_PINS_WORLDMAP_SHOW_CURRENT and not isChildMap and not isSameZoneSpace) then
|
|
icon:Hide();
|
|
return;
|
|
elseif(uiMapID == data.uiMapID and data.worldMapShowFlag == HBD_PINS_WORLDMAP_SHOW_CURRENT) or (isChildMap and data.worldMapShowFlag == HBD_PINS_WORLDMAP_SHOW_CURRENT) or (isSameZoneSpace and data.worldMapShowFlag == HBD_PINS_WORLDMAP_SHOW_CURRENT) then
|
|
icon:Show();
|
|
end
|
|
|
|
if icon.type == "line" then return end
|
|
|
|
local x, y
|
|
if uiMapID == WORLD_MAP_ID then
|
|
-- should this pin show on the world map?
|
|
if uiMapID ~= data.uiMapID and data.worldMapShowFlag ~= HBD_PINS_WORLDMAP_SHOW_WORLD then return end
|
|
|
|
-- translate to the world map
|
|
x, y = HBD:GetAzerothWorldMapCoordinatesFromWorld(data.x, data.y, data.instanceID)
|
|
else
|
|
-- check that it matches the instance
|
|
if not HBD.mapData[uiMapID] or HBD.mapData[uiMapID].instance ~= data.instanceID then return end
|
|
|
|
if uiMapID ~= data.uiMapID then
|
|
local mapType = HBD.mapData[uiMapID].mapType
|
|
if not data.uiMapID then
|
|
if mapType == Enum.UIMapType.Continent and data.worldMapShowFlag >= HBD_PINS_WORLDMAP_SHOW_CONTINENT then
|
|
--pass
|
|
elseif mapType ~= Enum.UIMapType.Zone and mapType ~= Enum.UIMapType.Dungeon and mapType ~= Enum.UIMapType.Micro then
|
|
-- fail
|
|
return
|
|
end
|
|
else
|
|
local show = true -- Questie fix to show icons in neighbour areas
|
|
local parentMapID = HBD.mapData[data.uiMapID].parentMapID
|
|
while parentMapID and HBD.mapData[parentMapID] do
|
|
if parentMapID == uiMapID then
|
|
local parentMapType = HBD.mapData[parentMapID].mapType
|
|
-- show on any parent zones if they are normal zones
|
|
if data.worldMapShowFlag >= HBD_PINS_WORLDMAP_SHOW_PARENT and
|
|
(parentMapType == Enum.UIMapType.Zone or parentMapType == Enum.UIMapType.Dungeon or parentMapType == Enum.UIMapType.Micro) then
|
|
show = true
|
|
-- show on the continent
|
|
elseif data.worldMapShowFlag >= HBD_PINS_WORLDMAP_SHOW_CONTINENT and
|
|
parentMapType == Enum.UIMapType.Continent then
|
|
show = true
|
|
elseif data.worldMapShowFlag == HBD_PINS_WORLDMAP_SHOW_CURRENT then
|
|
-- Questie modifications!
|
|
show = false
|
|
end
|
|
break
|
|
-- worldmap is handled above already
|
|
else
|
|
parentMapID = HBD.mapData[parentMapID].parentMapID
|
|
end
|
|
end
|
|
|
|
if not show then return end
|
|
end
|
|
end
|
|
|
|
-- translate coordinates
|
|
-- Ascension: mapData[1241] has calibrated Sunstrider bounds matching
|
|
-- the game engine's coordinate space. Pins on zone 1241 use these
|
|
-- bounds for world coord conversion, so they align with the player.
|
|
x, y = HBD:GetZoneCoordinatesFromWorld(data.x, data.y, uiMapID)
|
|
-- [HBD-Pins] pin position debug disabled
|
|
end
|
|
|
|
if x and y then
|
|
icon:ClearAllPoints()
|
|
icon:SetPoint("CENTER", WorldMapButton, "TOPLEFT", x * worldmapWidth, -y * worldmapHeight)
|
|
icon:Show()
|
|
else
|
|
icon:Hide()
|
|
end
|
|
end
|
|
|
|
-- map event handling
|
|
local function UpdateMinimap()
|
|
UpdateMinimapZoom()
|
|
UpdateMinimapPins()
|
|
end
|
|
|
|
local function UpdateWorldMap()
|
|
if not WorldMapFrame:IsVisible() then return end
|
|
|
|
local scale = WorldMapButton:GetScale()
|
|
worldmapWidth = WorldMapButton:GetWidth()*scale
|
|
worldmapHeight = WorldMapButton:GetHeight()*scale
|
|
|
|
local mapScale = QuestieMap.GetScaleValue()
|
|
|
|
for icon, data in pairs(worldmapPins) do
|
|
icon:Hide()
|
|
--icon:ClearAllPoints()
|
|
|
|
QuestieMap.utils:RescaleIcon(icon, mapScale)
|
|
HandleWorldMapPin(icon, data)
|
|
end
|
|
end
|
|
pins.UpdateWorldMap = UpdateWorldMap
|
|
|
|
local last_update = 0
|
|
local function OnUpdateHandler(frame, elapsed)
|
|
last_update = last_update + elapsed
|
|
if last_update > 1 or queueFullUpdate then
|
|
UpdateMinimapPins(queueFullUpdate)
|
|
last_update = 0
|
|
queueFullUpdate = false
|
|
else
|
|
UpdateMinimapIconPosition()
|
|
end
|
|
end
|
|
pins.updateFrame:SetScript("OnUpdate", OnUpdateHandler)
|
|
|
|
local function OnEventHandler(frame, event, ...)
|
|
if event == "CVAR_UPDATE" then
|
|
local cvar, value = ...
|
|
if cvar == "ROTATE_MINIMAP" then
|
|
rotateMinimap = (value == "1")
|
|
queueFullUpdate = true
|
|
end
|
|
elseif event == "MINIMAP_UPDATE_ZOOM" then
|
|
UpdateMinimap()
|
|
elseif event == "PLAYER_LOGIN" then
|
|
-- recheck cvars after login
|
|
rotateMinimap = GetCVar("rotateMinimap") == "1"
|
|
elseif event == "PLAYER_ENTERING_WORLD" then
|
|
_InvalidatePositionCache()
|
|
UpdateMinimap()
|
|
UpdateWorldMap()
|
|
elseif event == "WORLD_MAP_UPDATE" then
|
|
UpdateWorldMap()
|
|
elseif string.find(event, "ZONE_CHANGED") then
|
|
_InvalidatePositionCache()
|
|
UpdateMinimap()
|
|
UpdateWorldMap()
|
|
end
|
|
end
|
|
|
|
pins.updateFrame:SetScript("OnEvent", OnEventHandler)
|
|
pins.updateFrame:RegisterEvent("CVAR_UPDATE")
|
|
pins.updateFrame:RegisterEvent("MINIMAP_UPDATE_ZOOM")
|
|
pins.updateFrame:RegisterEvent("WORLD_MAP_UPDATE")
|
|
pins.updateFrame:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
|
pins.updateFrame:RegisterEvent("ZONE_CHANGED")
|
|
pins.updateFrame:RegisterEvent("ZONE_CHANGED_INDOORS")
|
|
pins.updateFrame:RegisterEvent("PLAYER_LOGIN")
|
|
pins.updateFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
|
|
-- Showing quest objectives does not trigger WORLD_MAP_UPDATE event
|
|
hooksecurefunc("WorldMapFrame_DisplayQuests", UpdateWorldMap)
|
|
|
|
--- Add a icon to the minimap (x/y world coordinate version)
|
|
-- Note: This API does not let you specify a map to limit the pin to, it'll be shown on all maps these coordinates are valid for.
|
|
-- @param ref Reference to your addon to track the icon under (ie. your "self" or string identifier)
|
|
-- @param icon Icon Frame
|
|
-- @param instanceID Instance ID of the map to add the icon to
|
|
-- @param x X position in world coordinates
|
|
-- @param y Y position in world coordinates
|
|
-- @param floatOnEdge flag if the icon should float on the edge of the minimap when going out of range, or hide immediately (default false)
|
|
function pins:AddMinimapIconWorld(ref, icon, instanceID, x, y, floatOnEdge)
|
|
if not ref then
|
|
error(MAJOR..": AddMinimapIconWorld: 'ref' must not be nil", 2)
|
|
end
|
|
if type(icon) ~= "table" or not icon.SetPoint then
|
|
error(MAJOR..": AddMinimapIconWorld: 'icon' must be a frame", 2)
|
|
end
|
|
if type(instanceID) ~= "number" or type(x) ~= "number" or type(y) ~= "number" then
|
|
error(MAJOR..": AddMinimapIconWorld: 'instanceID', 'x' and 'y' must be numbers", 2)
|
|
end
|
|
|
|
if not minimapPinRegistry[ref] then
|
|
minimapPinRegistry[ref] = {}
|
|
end
|
|
|
|
minimapPinRegistry[ref][icon] = true
|
|
|
|
local t = minimapPins[icon] or newCachedTable()
|
|
t.instanceID = instanceID
|
|
t.x = x
|
|
t.y = y
|
|
t.floatOnEdge = floatOnEdge
|
|
t.uiMapID = nil
|
|
t.showInParentZone = nil
|
|
|
|
minimapPins[icon] = t
|
|
queueFullUpdate = true
|
|
|
|
icon:SetParent(pins.MinimapGroup or pins.Minimap)
|
|
end
|
|
|
|
--- Add a icon to the minimap (UiMapID zone coordinate version)
|
|
-- The pin will only be shown on the map specified, or optionally its parent map if specified
|
|
-- @param ref Reference to your addon to track the icon under (ie. your "self" or string identifier)
|
|
-- @param icon Icon Frame
|
|
-- @param uiMapID uiMapID of the map to place the icon on
|
|
-- @param x X position in local/point coordinates (0-1), relative to the zone
|
|
-- @param y Y position in local/point coordinates (0-1), relative to the zone
|
|
-- @param showInParentZone flag if the icon should be shown in its parent zone - ie. an icon in a microdungeon in the outdoor zone itself (default false)
|
|
-- @param floatOnEdge flag if the icon should float on the edge of the minimap when going out of range, or hide immediately (default false)
|
|
function pins:AddMinimapIconMap(ref, icon, uiMapID, x, y, showInParentZone, floatOnEdge)
|
|
if not ref then
|
|
error(MAJOR..": AddMinimapIconMap: 'ref' must not be nil", 2)
|
|
end
|
|
if type(icon) ~= "table" or not icon.SetPoint then
|
|
error(MAJOR..": AddMinimapIconMap: 'icon' must be a frame", 2)
|
|
end
|
|
if type(uiMapID) ~= "number" or type(x) ~= "number" or type(y) ~= "number" then
|
|
error(MAJOR..": AddMinimapIconMap: 'uiMapID', 'x' and 'y' must be numbers", 2)
|
|
end
|
|
|
|
-- convert to world coordinates and use our known adding function
|
|
local xCoord, yCoord, instanceID = HBD:GetWorldCoordinatesFromZone(x, y, uiMapID)
|
|
if not xCoord then return end
|
|
|
|
self:AddMinimapIconWorld(ref, icon, instanceID, xCoord, yCoord, floatOnEdge)
|
|
|
|
-- store extra information
|
|
minimapPins[icon].uiMapID = uiMapID
|
|
minimapPins[icon].showInParentZone = showInParentZone
|
|
end
|
|
|
|
--- Check if a floating minimap icon is on the edge of the map
|
|
-- @param icon the minimap icon
|
|
function pins:IsMinimapIconOnEdge(icon)
|
|
if not icon then return false end
|
|
local data = minimapPins[icon]
|
|
if not data then return nil end
|
|
|
|
return data.onEdge
|
|
end
|
|
|
|
--- Remove a minimap icon
|
|
-- @param ref Reference to your addon to track the icon under (ie. your "self" or string identifier)
|
|
-- @param icon Icon Frame
|
|
function pins:RemoveMinimapIcon(ref, icon)
|
|
if not ref or not icon or not minimapPinRegistry[ref] then return end
|
|
minimapPinRegistry[ref][icon] = nil
|
|
if minimapPins[icon] then
|
|
recycle(minimapPins[icon])
|
|
minimapPins[icon] = nil
|
|
activeMinimapPins[icon] = nil
|
|
end
|
|
icon:Hide()
|
|
end
|
|
|
|
--- Remove all minimap icons belonging to your addon (as tracked by "ref")
|
|
-- @param ref Reference to your addon to track the icon under (ie. your "self" or string identifier)
|
|
function pins:RemoveAllMinimapIcons(ref)
|
|
if not ref or not minimapPinRegistry[ref] then return end
|
|
for icon in pairs(minimapPinRegistry[ref]) do
|
|
recycle(minimapPins[icon])
|
|
minimapPins[icon] = nil
|
|
activeMinimapPins[icon] = nil
|
|
icon:Hide()
|
|
end
|
|
wipe(minimapPinRegistry[ref])
|
|
end
|
|
|
|
--- Set the minimap object to position the pins on. Needs to support the usual functions a Minimap-type object exposes.
|
|
-- @param minimapObject The new minimap object, or nil to restore the default
|
|
function pins:SetMinimapObject(minimapObject)
|
|
pins.Minimap = minimapObject or Minimap
|
|
for pin in pairs(minimapPins) do
|
|
pin:SetParent(pins.Minimap)
|
|
end
|
|
UpdateMinimapPins(true)
|
|
end
|
|
|
|
-- world map constants
|
|
-- show worldmap pin only on zone map (Questie modification)
|
|
HBD_PINS_WORLDMAP_SHOW_CURRENT = -1
|
|
-- show worldmap pin on its parent zone map (if any)
|
|
HBD_PINS_WORLDMAP_SHOW_PARENT = 1
|
|
-- show worldmap pin on the continent map
|
|
HBD_PINS_WORLDMAP_SHOW_CONTINENT = 2
|
|
-- show worldmap pin on the continent and world map
|
|
HBD_PINS_WORLDMAP_SHOW_WORLD = 3
|
|
|
|
--- Add a icon to the world map (x/y world coordinate version)
|
|
-- Note: This API does not let you specify a map to limit the pin to, it'll be shown on all maps these coordinates are valid for.
|
|
-- @param ref Reference to your addon to track the icon under (ie. your "self" or string identifier)
|
|
-- @param icon Icon Frame
|
|
-- @param instanceID Instance ID of the map to add the icon to
|
|
-- @param x X position in world coordinates
|
|
-- @param y Y position in world coordinates
|
|
-- @param showFlag Flag to control on which maps this pin will be shown
|
|
-- @param frameLevel Optional Frame Level type registered with the WorldMapFrame, defaults to PIN_FRAME_LEVEL_AREA_POI
|
|
function pins:AddWorldMapIconWorld(ref, icon, instanceID, x, y, showFlag, frameLevel)
|
|
if not ref then
|
|
error(MAJOR..": AddWorldMapIconWorld: 'ref' must not be nil", 2)
|
|
end
|
|
if type(icon) ~= "table" or not icon.SetPoint then
|
|
error(MAJOR..": AddWorldMapIconWorld: 'icon' must be a frame", 2)
|
|
end
|
|
if type(instanceID) ~= "number" or type(x) ~= "number" or type(y) ~= "number" then
|
|
error(MAJOR..": AddWorldMapIconWorld: 'instanceID', 'x' and 'y' must be numbers", 2)
|
|
end
|
|
if showFlag ~= nil and type(showFlag) ~= "number" then
|
|
error(MAJOR..": AddWorldMapIconWorld: 'showFlag' must be a number (or nil)", 2)
|
|
end
|
|
|
|
if not worldmapPinRegistry[ref] then
|
|
worldmapPinRegistry[ref] = {}
|
|
end
|
|
|
|
worldmapPinRegistry[ref][icon] = true
|
|
|
|
local t = worldmapPins[icon] or newCachedTable()
|
|
t.instanceID = instanceID
|
|
t.x = x
|
|
t.y = y
|
|
t.uiMapID = nil
|
|
t.worldMapShowFlag = showFlag or 0
|
|
t.frameLevelType = frameLevel
|
|
|
|
worldmapPins[icon] = t
|
|
|
|
icon.icon = icon --LOL!
|
|
icon:SetParent(WorldMapButton)
|
|
HandleWorldMapPin(icon, t)
|
|
end
|
|
|
|
--- Add a icon to the world map (uiMapID zone coordinate version)
|
|
-- @param ref Reference to your addon to track the icon under (ie. your "self" or string identifier)
|
|
-- @param icon Icon Frame
|
|
-- @param uiMapID uiMapID of the map to place the icon on
|
|
-- @param x X position in local/point coordinates (0-1), relative to the zone
|
|
-- @param y Y position in local/point coordinates (0-1), relative to the zone
|
|
-- @param showFlag Flag to control on which maps this pin will be shown
|
|
-- @param frameLevel Optional Frame Level type registered with the WorldMapFrame, defaults to PIN_FRAME_LEVEL_AREA_POI
|
|
function pins:AddWorldMapIconMap(ref, icon, uiMapID, x, y, showFlag, frameLevel)
|
|
if not ref then
|
|
error(MAJOR..": AddWorldMapIconMap: 'ref' must not be nil", 2)
|
|
end
|
|
if type(icon) ~= "table" or not icon.SetPoint then
|
|
error(MAJOR..": AddWorldMapIconMap: 'icon' must be a frame", 2)
|
|
end
|
|
if type(uiMapID) ~= "number" or type(x) ~= "number" or type(y) ~= "number" then
|
|
error(MAJOR..": AddWorldMapIconMap: 'uiMapID', 'x' and 'y' must be numbers", 2)
|
|
end
|
|
if showFlag ~= nil and type(showFlag) ~= "number" then
|
|
error(MAJOR..": AddWorldMapIconMap: 'showFlag' must be a number (or nil)", 2)
|
|
end
|
|
|
|
-- convert to world coordinates
|
|
local xCoord, yCoord, instanceID = HBD:GetWorldCoordinatesFromZone(x, y, uiMapID)
|
|
if not xCoord then return end
|
|
|
|
if not worldmapPinRegistry[ref] then
|
|
worldmapPinRegistry[ref] = {}
|
|
end
|
|
|
|
worldmapPinRegistry[ref][icon] = true
|
|
|
|
local t = worldmapPins[icon] or newCachedTable()
|
|
t.instanceID = instanceID
|
|
t.x = xCoord
|
|
t.y = yCoord
|
|
t.uiMapID = uiMapID
|
|
t.worldMapShowFlag = showFlag or 0
|
|
t.frameLevelType = frameLevel
|
|
|
|
worldmapPins[icon] = t
|
|
|
|
icon.icon = icon --LOL!
|
|
icon:SetParent(WorldMapDetailFrame or WorldMapButton or WorldMapFrame)
|
|
HandleWorldMapPin(icon, t)
|
|
end
|
|
|
|
--- Remove a worldmap icon
|
|
-- @param ref Reference to your addon to track the icon under (ie. your "self" or string identifier)
|
|
-- @param icon Icon Frame
|
|
function pins:RemoveWorldMapIcon(ref, icon)
|
|
if not ref or not icon or not worldmapPinRegistry[ref] then return end
|
|
worldmapPinRegistry[ref][icon] = nil
|
|
if worldmapPins[icon] then
|
|
recycle(worldmapPins[icon])
|
|
worldmapPins[icon] = nil
|
|
end
|
|
icon:Hide()
|
|
icon:ClearAllPoints()
|
|
icon:SetParent(UiParent)
|
|
end
|
|
|
|
--- Remove all worldmap icons belonging to your addon (as tracked by "ref")
|
|
-- @param ref Reference to your addon to track the icon under (ie. your "self" or string identifier)
|
|
function pins:RemoveAllWorldMapIcons(ref)
|
|
if not ref or not worldmapPinRegistry[ref] then return end
|
|
for icon in pairs(worldmapPinRegistry[ref]) do
|
|
recycle(worldmapPins[icon])
|
|
worldmapPins[icon] = nil
|
|
icon:Hide()
|
|
icon:ClearAllPoints()
|
|
icon:SetParent(UiParent)
|
|
end
|
|
wipe(worldmapPinRegistry[ref])
|
|
end
|