9d5d4a947e
When a quest object node is opened/looted, that specific node's map/minimap pin now disappears immediately even before the objective is fully collected, instead of all node pins staying until turn-in. On LOOT_OPENED, QuestieQuest:RemoveLootedObjectivePins finds the active object-objective spawn nearest the player's world position (<=12 yd), marks it consumed in Questie.db.char.lootedObjectSpawns, and repopulates just that objective so clustering recomputes with the node skipped. _DetermineIconsToDraw skips consumed object spawns, so removal persists across redraws and /reload. ClearLootedSpawns runs on AcceptQuest, so abandoning and re-doing the quest (including after an Ascension prestige) shows every node again. Works in every data source mode (auto/learner/static/none): suppression is centralized in the shared _DetermineIconsToDraw that all redraw routes funnel through, operating on the mode-resolved objective.spawnList. Matching is radius-based (1.5 zone units) so a learner spawn re-added at the player's position for the just-looted node is suppressed too. Scoped to object-type objectives; monster/kill pins are unchanged.