bf6ecaedbe
Code changes (13 files, +916/-171): - ZoneDB integration: GetZoneId() converts uiMapId→areaId via ZoneDB reverse lookup - MIN_CONFIDENCE_PINS reduced to 1 for Ascension (incomplete NPC DBs) - QuestieLearner icon preservation: objective Icon passed to RegisterObjectiveTooltip - InjectLearnedData zone migration: converts old uiMapId spawn keys to areaId - areaId passed through all LearnNPC call sites (OnMouseoverUnit, OnQuestDetail, OnQuestComplete, OnQuestAccepted, OnQuestTurnedIn, OnGossipShow) - Compat/Compat.lua: C_Map.GetPlayerMapPosition UiMapData support - Compat/HBD.lua: Sunstrider mapData aliases and fallback loading - Sunstrider arrow fix (QuestieArrow.lua), resolved pin rendering (QuestieMap.lua) - _MergeOverride helper for string/numeric key compatibility - Northshire Valley UiMapData registration Testing infrastructure: - .busted config pointing to tests/ directory - Tests/wow_api_mock.lua: WoW API mocks (ZoneDB, C_Map, QuestLogCache, etc.) - Tests/QuestieLearner_spec.lua: 12 tests covering coordinate scaling, spell cast learning, zone migration (NPC/objects), icon preservation, settings defaults, and LearnNPC spawn zone tracking - selene.toml + wow_classic.yml: linter configuration Documentation: - Makefile with test/lint/ci targets - sunstrider-coordinate-collection.md: coordinate data reference - sunstrider-pin-fix.md: root cause analysis and fix documentation
162 lines
4.4 KiB
Lua
162 lines
4.4 KiB
Lua
-- Tests/wow_api_mock.lua
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-- Minimal mock of World of Warcraft API for Busted unit tests
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_G = _G or {}
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-- Mock Globals
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_G.Questie = {
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DEBUG_LEARNER = "LEARNER",
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DEBUG_DEVELOP = "DEVELOP",
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db = {
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global = {
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learnedData = {
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npcs = {},
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quests = {},
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items = {},
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objects = {},
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settings = {
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learnQuests = true,
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learnNPCs = true,
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learnItems = true,
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learnObjects = true,
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}
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}
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},
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profile = {
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learnedData = {
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settings = {
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learnQuests = true,
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learnNPCs = true,
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}
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}
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}
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},
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dbLearner = {
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global = {
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npcs = {},
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quests = {},
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items = {},
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objects = {},
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}
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},
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Debug = function(self, level, ...)
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-- print("[" .. tostring(level) .. "]", ...)
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end,
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Print = function(self, ...)
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-- print(...)
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end,
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Error = function(self, ...)
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-- print("[ERROR]", ...)
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end
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}
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_G.QuestieLoader = {
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ImportModule = function(self, name)
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if name == "QuestieDB" then return _G.QuestieDB end
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if name == "QuestieQuest" then return _G.QuestieQuest end
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if name == "QuestiePlayer" then return _G.QuestiePlayer end
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if name == "QuestLogCache" then return _G.QuestLogCache end
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if name == "QuestieLib" then return {} end
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if name == "QuestieCompat" then return _G.QuestieCompat end
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if name == "ZoneDB" then return _G.ZoneDB end
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if name == "l10n" then return _G.l10n end
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if name == "QuestieTooltips" then return _G.QuestieTooltips end
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return {}
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end,
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CreateModule = function(self, name)
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_G[name] = {}
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return _G[name]
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end
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}
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_G.QuestieDB = {
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npcDataOverrides = {},
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objectDataOverrides = {},
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questDataOverrides = {},
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itemDataOverrides = {},
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QueryNPCSingle = function() return nil end,
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GetQuest = function() return nil end,
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}
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_G.QuestieQuest = {}
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_G.QuestieCompat = {
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GetCurrentPlayerPosition = function() return 1, 0.5, 0.5 end,
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GetQuestLogTitle = function(index)
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return "Test Quest", 1, nil, false, nil, nil, nil, 123
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end,
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C_Timer = {
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After = function(delay, fn) fn() end,
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NewTicker = function(delay, fn) return { Cancel = function() end } end,
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},
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}
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_G.QuestiePlayer = {
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GetPlayerLevel = function() return 70 end,
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}
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_G.QuestLogCache = {
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GetQuestID = function() return 123 end,
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GetQuest = function(_, questId)
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return nil
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end,
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GetQuestObjectives = function(self, questId)
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return _G._mock_questObjectives or {
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{ text = "Slay 10 felboars", Icon = 136006, objectiveType = "slay" },
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{ text = "Collect 5 herbs", Icon = 134217, objectiveType = "loot" },
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}
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end,
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}
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_G.ZoneDB = {
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GetAreaIdByUiMapId = function(self, uiMapId)
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-- Sunstrider Isle (1241) → Eversong Woods (3430)
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if uiMapId == 1241 then return 3430 end
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return nil
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end,
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}
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_G.l10n = {
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GetAreaId = function(self)
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return 3430
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end,
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}
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_G.QuestieTooltips = {
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RegisterObjectiveTooltip = function(self, questId, identifier, data)
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_G._lastRegisteredTooltip = { questId = questId, identifier = identifier, data = data }
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end,
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}
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_G.C_Map = {
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GetBestMapForUnit = function(unit)
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return _G._mock_uiMapId or 530
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end,
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GetPlayerMapPosition = function(uiMapId, unit)
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return 0.5, 0.5
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end,
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}
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-- string.trim is a WoW API extension
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_G.string.trim = function(s)
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if s then return s:match("^%s*(.-)%s*$") or "" end
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return ""
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end
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_G.GetNumQuestLogEntries = function() return 1 end
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_G.GetTime = function() return os.time() end
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_G.time = os.time
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_G.floor = math.floor
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_G.UnitName = function(unit) return "TestUnit" end
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_G.UnitLevel = function(unit) return 70 end
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_G.UnitGUID = function(unit) return "Creature-0-1234-567-89-1000-0000000000" end
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_G.GetRealZoneText = function() return "Shadowmoon Valley" end
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_G.GetInstanceInfo = function() return "Shadowmoon Valley", nil, nil, nil, nil, nil, nil, 530 end
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_G.CreateFrame = function() return { RegisterEvent = function() end, SetScript = function() end } end
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_G.GetPlayerMapPosition = function(unit)
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return 0.5, 0.5
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end
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return _G
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