27c1bd6889
Previously DrawWorldIcon and DrawManualIcon both set floatOnEdge=false for uiMapId 1241, forcing icons to always show regardless of distance. This caused pins to render at minimap center when near a spawn, making them appear to orbit/follow the player as they rotated. The zone->world coordinate pipeline was verified correct: zoneW matches dataW exactly for 1241 icons, and playerW is in the same coordinate space. The problem was purely the floatOnEdge=false behavior combined with the icon being essentially at the minimap center (1% of radius). Enabling floatOnEdge=true lets the standard edge-floating path handle 1241 pins like every other zone: icons clamp to the edge when far, slide along the rim when approaching, and occupy their correct angular bearing from the player rather than sitting at dead center.