Files
Questie-X/Modules/QuestieDebugOffer.lua
T
Xurkon 5d94cf8f67 feat: v1.4.0 - Code review fixes and taint resolution
- C_Timer OnUpdate uses elapsed param
- IsAchievementCompletion checks completion boolean
- C_Map.GetPlayerMapPosition fixes
- QuestieLearner GUID function forward declarations
- Taint guards on secure hooks (InCombatLockdown + pcall)

Fixes ADDON_ACTION_BLOCKED: UseAction() errors
2026-03-19 19:24:24 -05:00

752 lines
35 KiB
Lua

---@class QuestieDebugOffer
local QuestieDebugOffer = QuestieLoader:CreateModule("QuestieDebugOffer")
---@type QuestieDB
local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
---@type QuestieLib
local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
---@type QuestLogCache
local QuestLogCache = QuestieLoader:ImportModule("QuestLogCache")
---@type QuestieCorrections
local QuestieCorrections = QuestieLoader:ImportModule("QuestieCorrections")
---@type l10n
local l10n = QuestieLoader:ImportModule("l10n")
local DebugInformation = {} -- stores text of debug data dump per session
local debugIndex = 0 -- current debug index, used so we can still retrieve info from previous offers
local openDebugWindows = {} -- determines if existing debug window is already open, prevents duplicates
local GetBestMapForUnit = C_Map.GetBestMapForUnit
local GetPlayerMapPosition = C_Map.GetPlayerMapPosition
local PosX = 0
local PosY = 0
local target = "target"
local player = "player"
local questnpc = "questnpc"
local _, playerRace = UnitRace(player)
local playerClass = UnitClassBase(player)
local gameType = ""
if Questie.IsWotlk then
gameType = "Wrath"
elseif Questie.IsSoD then -- seasonal checks must be made before non-seasonal for that client, since IsEra resolves true in SoD
gameType = "SoD"
elseif Questie.IsEra then
gameType = "Era"
end
-- determines what level is required to receive debug offers
-- adjust as needed to cut down spam during major game releases
-- entries on whitelist ignore this value
local minLevelForDebugOffers = 10
local itemBlacklist = {
209027, -- Crap Treats (these are also looted from fishing, for which no real "objects" exists)
215430, -- gnomeregan fallout, drops from nearly every mob in gnomeregan
-- Waylaid Supplies level 10
211316, -- peacebloom
211933, -- rough stone
211331, -- brilliant smallfish
210771, -- copper bars
211934, -- healing potions
211315, -- light leather
211317, -- silverleaf
211327, -- brown linen pants
211328, -- brown linen robes
211332, -- heavy linen bandages
211324, -- rough boomsticks
211330, -- spiced wolf meat
211329, -- herb baked eggs
211325, -- handstitched leather belts
211321, -- lesser magic wands
211320, -- runed copper pants
211323, -- rough copper bombs
211319, -- copper shortswords
211326, -- embossed leather vests
211318, -- minor healing potions
211322, -- minor wizard oil
-- Waylaid Supplies level 25
211823, -- swiftthistle
211834, -- pearl clasped cloaks
211832, -- hillmans shoulders
211827, -- runed silver rods
211935, -- elixir of firepower
211833, -- gray woolen shirts
211821, -- medium leather
211819, -- bronze bars
211826, -- silver skeleton keys
211831, -- dark leather cloaks
211836, -- smoked bear meat
211830, -- ornate spyglasses
211820, -- silver bars
211837, -- goblin deviled clams
211822, -- bruiseweed
211825, -- rough bronze boots
211835, -- smoked sagefish
211824, -- lesser mana potions
211838, -- heavy wool bandages
211829, -- small bronze bombs
211828, -- minor mana oil
-- Waylaid Supplies level 30
215408, -- guardian gloves
215413, -- formal white shirts
215421, -- fire oil
215420, -- rockscale cod
215411, -- frost leather cloaks
215398, -- green iron bracers
215387, -- heavy hide
215402, -- big iron bombs
215391, -- wintersbite
215389, -- fadeleaf
215403, -- deadly scopes
215400, -- solid grinding stones
-- Waylaid Supplies level 35
215415, -- rich purple silk shirts
215414, -- crimson silk pantaloons
215407, -- barbaric shoulders
215410, -- dusky belts
215418, -- spider sausages
215417, -- soothing turtle bisque
215412, -- shadowskin gloves
215419, -- heavy silk bandages
215401, -- compact harvest reaper kits
215385, -- gold bars
215399, -- heavy mithril gauntlets
215388, -- thick leather
215395, -- elixirs of agility
215386, -- mithril bars
215393, -- greater healing potions
215390, -- khadgars whisker
215392, -- purple lotus
-- Waylaid Supplies level 40
215416, -- white bandit masks
215409, -- turtle scale bracers
215397, -- massive iron axes
215394, -- lesser stoneshield potions
215404, -- mithril blunderbuss
215396, -- elixirs of greater defense
215405, -- gnomish rocket boots
215406, -- goblin mortars
-- Waylaid Supplies level 50
220918, -- undermine clam chowder
220919, -- nightfin soup
220920, -- tender wolf steaks
220921, -- heavy mageweave bandages
220922, -- sungrass
220923, -- dreamfoil
220924, -- truesilver bars
220925, -- thorium bars
220926, -- rugged leather
220927, -- thick hide
220928, -- enchanted thorium bars
220929, -- superior mana potions
220930, -- major healing potions
220931, -- hi-explosive bombs
220932, -- thorium grenades
220933, -- thorium rifles
220934, -- mithril coifs
220935, -- thorium belts
220936, -- truesilver gauntlets
220937, -- rugged armor kits
220938, -- wicked leather bracers
220939, -- runic leather bracers
220940, -- black mageweave headbands
220941, -- runecloth belts
220942, -- tuxedo shirts
203753, -- Mage encoded spell notes
203752, -- Mage encoded spell notes
208754, -- Mage encoded spell notes
208854, -- Mage encoded spell notes
203751, -- Mage encoded spell notes
209028, -- Mage encoded spell notes
210655, -- Mage encoded spell notes
213543, -- Scroll: UPDOG
213544, -- Scroll: TOPAZ YORAK
211785, -- Scroll: CWAL
213547, -- Scroll: THAW WORDS
211787, -- Scroll: LOWER PING WHOMEVER
213545, -- Scroll: PEATCHY ATTAX
213546, -- Scroll: SHOOBEEDOOP
211780, -- Scroll: KWYJIBO
211786, -- Scroll: CHAP BALK WELLES
211855, -- Scroll: STHENIC LUNATE
211784, -- Scroll: WUBBA WUBBA
211854, -- Scroll: OMIT KESA
211853, -- Scroll: VOCE WELL
-- Dalaran Relics
216945, -- Curious Dalaran Relic
216946, -- Glittering Dalaran Relic
216947, -- Whirring Dalaran Relic
216948, -- Odd Dalaran Relic
216949, -- Heavy Dalaran Relic
216950, -- Creepy Dalaran Relic
216951, -- Slippery Dalaran Relic
-- Updates Profession Recipes
217249, -- Pattern: Earthen Silk Belt
217251, -- Pattern: Crimson Silk Shoulders
217254, -- Pattern: Boots of the Enchanter
217260, -- Pattern: Big Voodoo Mask
217262, -- Pattern: Big Voodoo Robe
217264, -- Pattern: Guardian Leather Bracers
217266, -- Pattern: Guardian Belt
217271, -- Pattern: Turtle Scale Gloves
217274, -- Plans: Golden Scale Gauntlets
217276, -- Plans: Golden Scale Boots
217278, -- Plans: Golden Scale Cuirass
217280, -- Plans: Golden Scale Coif
217282, -- Plans: Moonsteel Broadsword
217284, -- Plans: Golden Scale Shoulders
217286, -- Plans: Golden Scale Leggings
-- New Darkmoon Cards
221271, -- Ace of Wilds
221273, -- Two of Wilds
221274, -- Three of Wilds
221275, -- Four of Wilds
221276, -- Five of Wilds
221277, -- Six of Wilds
221278, -- Seven of Wilds
221279, -- Eight of Wilds
221281, -- Ace of Plagues
221282, -- Two of Plagues
221283, -- Three of Plagues
221284, -- Four of Plagues
221285, -- Five of Plagues
221286, -- Six of Plagues
221287, -- Seven of Plagues
221288, -- Eight of Plagues
221290, -- Ace of Dunes
221291, -- Two of Dunes
221292, -- Three of Dunes
221293, -- Four of Dunes
221294, -- Five of Dunes
221295, -- Six of Dunes
221296, -- Seven of Dunes
221297, -- Eight of Dunes
221298, -- Ace of Nightmares
221300, -- Two of Nightmares
221301, -- Three of Nightmares
221302, -- Four of Nightmares
221303, -- Five of Nightmares
221304, -- Six of Nightmares
221305, -- Seven of Nightmares
221306, -- Eight of Nightmares
}
local itemWhitelist = {
-- TODO: Add distance check for these
--208609, -- glade flower for druid living seed
--206469, -- prairie flower for druid living seed
}
local itemTripCodes = {
['ItemWhitelisted'] = 0, -- itemID is whitelisted; we want all its data anyway
['ItemMissingFromDB'] = 1, -- error when itemID is missing from DB entirely
['StartQuestIDMismatch'] = 2, -- error when item quest start ID does not match Questie ItemDB
['MissingDropFromNPC'] = 3, -- error when item dropped from npc (corpses) not matching ItemDB
['MissingDropFromObject'] = 4, -- error when item dropped from object (chests in world) not matching ItemDB
['MissingDropFromItem'] = 5, -- error when item dropped from item (lockboxes in inventory) not matching ItemDB
['ContainerMissingFromNPCDB'] = 6, -- error when item's container is missing from NpcDB
['ContainerMissingFromObjectDB'] = 7, -- error when item's container is missing from ObjectDB
['ContainerMissingFromItemDB'] = 8, -- error when item's container is missing from ItemDB
}
-- determines whether to offer a debug offer for a looted item
-- if we should create an offer, return an enumerated value from itemTripCodes
-- if we should not create an offer, return nil
---@param itemID integer -- ID of looted item
---@param itemInfo table -- subset from GetLootInfo()
local function filterItem(itemID, itemInfo, containerGUID)
-- return true if we should create debug offer, false if not
if itemID <= 0 or itemID == nil or containerGUID == nil then -- if itemID or containerGUID is invalid don't bother going further
return nil
elseif itemID < 190000 then
-- temporary catch-all for any item added before SoD so we only get SoD reports;
-- OG chronoboon displacer was 184937 so safe to say any SoD items are higher than 190000
return nil
else
if tContains(itemWhitelist, itemID) then -- if item is in our whitelist, we want it no matter what
return itemTripCodes.ItemWhitelisted
elseif tContains(itemBlacklist, itemID) then -- if item is in our blacklist, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - Item " .. itemID .. " is in debug offer item blacklist, ignoring")
return nil
elseif UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - Player does not meet level threshold for debug offers, ignoring")
return nil
elseif QuestieCorrections.questItemBlacklist[itemID] then
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - Item " ..
itemID .. " is in QuestieCorrections item blacklist, ignoring")
return nil
end
-- Proceeding with checks, so gather required info
local questID = 0
if itemInfo.questId then
questID = itemInfo.questId
end
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
expacID, setID, isCraftingReagent = GetItemInfo(itemID)
local containerID = tonumber(containerGUID:match("-(%d+)-%x+$"), 10)
local containerType = strsplit("-", containerGUID)
-- Begin data checks.
-- We do basic comparisons at the top level so a laggy DB can't drag down our final determination;
-- Slow determinations can compound quickly the more items a container holds.
-- check if item is even in our DB
if itemID <= 0 or not QuestieDB.QueryItemSingle(itemID, "name") then
return itemTripCodes.ItemMissingFromDB
end
-- check matching questID for quest start items
if questID > 0 then
if questID ~= QuestieDB.QueryItemSingle(itemID, "startQuest") then
return itemTripCodes.StartQuestIDMismatch
else
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - QuestID for " .. itemID .. " present but matches DB, ignoring")
end
else
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - QuestID value not present, ignoring")
end
-- check loot source data
if containerType == "Creature" then -- if container is an NPC (corpse)
-- first check if creature is even in our DB
if not QuestieDB.QueryNPCSingle(containerID, "name") then
return itemTripCodes.ContainerMissingFromNPCDB
end
-- check if item can drop from this creature
local lootTable = QuestieDB.QueryItemSingle(itemID, "npcDrops")
if not lootTable or tContains(lootTable, containerID) == false then
return itemTripCodes.MissingDropFromNPC
else
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - NPC drop data for item " .. itemID .. " OK, ignoring")
end
elseif containerType == "GameObject" then -- if container is an object
-- first check if object is even in our DB
if not QuestieDB.QueryObjectSingle(containerID, "name") then
return itemTripCodes.ContainerMissingFromObjectDB
end
-- check if item can drop from this object
local lootTable = QuestieDB.QueryItemSingle(itemID, "objectDrops")
if lootTable then
if tContains(lootTable, containerID) == false then
return itemTripCodes.MissingDropFromObject
else
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - Object drop data for item " .. itemID .. " OK, ignoring")
end
end
elseif containerType == "Item" and containerID > 0 then -- if container is an item and there is an containerID for it
-- TODO: I am quite sure this case can never happen, because the containerID is always 0 for items. Is there a different way?
-- first check if container item is even in our DB.
if (not QuestieDB.QueryItemSingle(containerID, "name")) then
return itemTripCodes.ContainerMissingFromItemDB
end
-- check if item can drop from this container
local lootTable = QuestieDB.QueryItemSingle(itemID, "itemDrops")
if lootTable then
if tContains(lootTable, containerID) == false then
return itemTripCodes.MissingDropFromItem
else
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - ItemSource drop data for item " .. itemID .. " OK, ignoring")
end
end
end
end
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - No data mismatches found for " .. itemID .. ", ignoring")
return nil -- if no exceptions raised, we don't need to create a debug offer
end
local npcBlacklist = {
202093, -- Polymorphed Apprentice, for mage polymorph rune quest
}
-- Appends character info, player coordinates, quest log, client version, questie version, and locale to the end of Debug Offers
---@param input string --@String containing debug information input
local function _AppendUniversalText(input)
local text = tostring(input)
text = text ..
"\n|cFFAAAAAACharacter:|r Lvl " .. UnitLevel(player) .. " " .. string.upper(playerRace) .. " " .. playerClass
local mapID = GetBestMapForUnit(player)
local pos = GetPlayerMapPosition(mapID, player);
PosX = pos and (pos.x * 100) or 0
PosY = pos and (pos.y * 100) or 0
text = text .. "\n|cFFAAAAAAPlayer Coords:|r [" .. tostring(mapID) .. "] " .. format("(%.3f, %.3f)", PosX, PosY)
local questLog = ""
for k in pairs(QuestLogCache.questLog_DO_NOT_MODIFY) do questLog = k .. ", " .. questLog end
text = text .. "\n|cFFAAAAAAQuestLog:|r " .. questLog
text = text .. "\n|cFFAAAAAAClient:|r " .. GetBuildInfo() .. " " .. gameType
text = text .. "\n|cFFAAAAAAQuestie:|r " .. QuestieLib:GetAddonVersionString()
text = text .. "\n|cFFAAAAAALocale:|r " .. GetLocale()
return text
end
-- Missing itemID when looting
function QuestieDebugOffer.LootWindow()
local lootInfo = GetLootInfo()
local debugContainer, _ = GetLootSourceInfo(1) -- happens early in case the rest of the code is so slow that the container closes before we're ready
local inInstance, _ = IsInInstance()
if inInstance == true then
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemLoot - Player looting item is in instance, ignoring")
return -- temporary for SoD to reduce new raid loot triggering debug spam
end
for i = 1, #lootInfo do
local itemInfo = lootInfo[i]
local itemLink = GetLootSlotLink(i)
local itemID = 0
if itemLink then
local itemIdFromLink = GetItemInfoFromHyperlink(itemLink)
if itemIdFromLink then
itemID = itemIdFromLink
end
end
local tripCode = filterItem(itemID, itemInfo, debugContainer)
if tripCode then
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemLoot - Creating debug offer for item " .. itemID .. " reason " .. tripCode)
debugIndex = debugIndex + 1
if tripCode == itemTripCodes.ItemWhitelisted then
DebugInformation[debugIndex] = "ItemDB is missing some data about this item!"
elseif tripCode == itemTripCodes.ItemMissingFromDB then
DebugInformation[debugIndex] = "Item not present in ItemDB!"
elseif tripCode == itemTripCodes.StartQuestIDMismatch then
DebugInformation[debugIndex] = "Item's QuestID does not match ItemDB!"
elseif tripCode == itemTripCodes.MissingDropFromNPC then
DebugInformation[debugIndex] = "Item does not match ItemDB npcDrops!"
elseif tripCode == itemTripCodes.MissingDropFromObject then
DebugInformation[debugIndex] = "Item does not match ItemDB objectDrops!"
elseif tripCode == itemTripCodes.MissingDropFromItem then
DebugInformation[debugIndex] = "Item does not match ItemDB itemDrops!"
elseif tripCode == itemTripCodes.ContainerMissingFromNPCDB then
DebugInformation[debugIndex] = "Item's container is missing from NpcDB!"
elseif tripCode == itemTripCodes.ContainerMissingFromObjectDB then
DebugInformation[debugIndex] = "Item's container is missing from ObjectDB!"
elseif tripCode == itemTripCodes.ContainerMissingFromItemDB then
DebugInformation[debugIndex] = "Item's container is missing from ItemDB!"
else
DebugInformation[debugIndex] = "General data mismatch for item!"
end
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n\n|cFFAAAAAAItem ID:|r " .. tostring(itemID)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAItem Name:|r " .. itemLink
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Item:|r " .. tostring(itemInfo.isQuestItem)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest ID:|r " .. tostring(itemInfo.questId)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAContainer:|r " .. tostring(debugContainer)
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
Questie:Print(l10n("An item you just encountered has data missing from the Questie database.") ..
" " ..
l10n("Would you like to help us fix it?") ..
" |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
return -- we only want to show one debug offer per interaction, so break on the first one
end
end
end
-- Missing questID when conversing
function QuestieDebugOffer.QuestDialog()
local questID = GetQuestID() -- obtain quest ID from dialog
if questID <= 0 or questID == nil then
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - QuestDialog - Invalid quest ID from API, ignoring")
return -- invalid data from API, abandon offer attempt
end
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - QuestDialog - Player does not meet level threshold for debug offers, ignoring")
return
end
if QuestieDB.QueryQuestSingle(questID, "name") == nil then -- if ID not in our DB
debugIndex = debugIndex + 1
local questTitle = GetTitleText()
local questText = GetQuestText()
local objectiveText = GetObjectiveText()
local rewardText = GetRewardText()
local rewardXP = GetRewardXP()
if questText then questText = questText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from quest text
if objectiveText then objectiveText = objectiveText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from objective text
if rewardText then rewardText = rewardText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from reward text
DebugInformation[debugIndex] = "Quest in dialog not present in QuestDB!"
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAAQuest ID:|r " .. tostring(questID)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Name:|r " .. tostring(questTitle)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Text:|r " .. tostring(questText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAObjective Text:|r " .. tostring(objectiveText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAReward Text:|r " .. tostring(rewardText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAReward XP:|r " .. tostring(rewardXP)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuestgiver:|r " .. tostring(UnitGUID(questnpc))
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
Questie:Print(l10n("A quest you just encountered is missing from the Questie database.") ..
" " ..
l10n("Would you like to help us fix it?") ..
" |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
end
end
-- Missing questID when tracking
---@param questID number
function QuestieDebugOffer.QuestTracking(questID) -- ID supplied by tracker during update
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - QuestTracking - Player does not meet level threshold for debug offers, ignoring")
return
end
if QuestieDB.QueryQuestSingle(questID, "name") == nil then -- if ID not in our DB
for i = 1, GetNumQuestLogEntries() do
local questTitle, questLevel, questTag, suggestedGroup, isHeader, isCollapsed, isComplete, isDaily, questLogId =
GetQuestLogTitle(i)
local questText, objectiveText = GetQuestLogQuestText(i)
if questText then questText = questText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from quest text
if objectiveText then objectiveText = objectiveText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from objective text
if questID == questLogId then
debugIndex = debugIndex + 1
DebugInformation[debugIndex] = "Quest in tracker not present in QuestDB!"
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n\n|cFFAAAAAAQuest ID:|r " .. tostring(questLogId)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Name:|r " .. tostring(questTitle)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Text:|r " .. tostring(questText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAObjective Text:|r " .. tostring(objectiveText)
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
Questie:Print(l10n(
"A quest in your quest log is missing from the Questie database and can't be tracked.") ..
" " ..
l10n("Would you like to help us fix it?") ..
" |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
--print(tostring(QuestieDB.IsSoDRuneQuest(questlogid)))
end
end
end
end
local targetTimeout = {} -- store timeouts per-ID so we don't cause lag or spam chat if a player clicks on an unknown NPC often
local timeoutDurationOverworld = 120 -- how many seconds to ignore re-passes outside of instances
local timeoutDurationInstance = 600 -- how many seconds to ignore re-passes outside of instances
-- Missing NPC ID when targeting
function QuestieDebugOffer.NPCTarget()
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - NPCTarget - Player does not meet level threshold for debug offers, ignoring")
return
end
local inInstance, _ = IsInInstance()
if inInstance == true then -- temporary override for SoD launch to not prompt NPC debug offers inside instances at all, to prevent BFD spam
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - NPCTarget - Player targeting NPC is in instance, ignoring")
return
end
local targetGUID = UnitGUID(target)
local unit_type = strsplit("-", tostring(targetGUID)) -- determine target type
if unit_type == "Creature" then -- if target is an NPC
local npcID = tonumber(targetGUID:match("-(%d+)-%x+$"), 10) -- obtain NPC ID
if not npcID then return end
if targetTimeout[npcID] == true then -- if target was already targeted recently
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - NPCTarget - Targeted NPC was targeted recently, ignoring")
return
else -- if target was NOT targeted recently
if tContains(npcBlacklist, npcID) then -- if NPC is in our blacklist, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - NPCTarget - Targeted NPC is in NPC blacklist, ignoring")
return
end
targetTimeout[npcID] = true
if QuestieDB.QueryNPCSingle(npcID, "name") == nil then -- if ID not in our DB
debugIndex = debugIndex + 1
DebugInformation[debugIndex] = "Targeted NPC not present in NPC DB!"
local npcName = UnitFullName(target)
local npcLevel = UnitLevel(target)
local npcHealth = UnitHealth(target)
local npcHealthMax = UnitHealthMax(target)
local npcHostile = UnitIsEnemy(target, player)
local npcFriendly = UnitIsFriend(target, player)
local npcStatus = "Unknown"
if npcHostile == true then
npcStatus = "Hostile"
elseif npcFriendly == true then
npcStatus = "Friendly"
elseif npcFriendly == false then
npcStatus = "Neutral"
end
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n\n|cFFAAAAAANPC ID:|r " .. tostring(npcID)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAANPC Name:|r " .. tostring(npcName)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAANPC Level:|r " .. tostring(npcLevel)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAANPC Health, Max:|r " .. tostring(npcHealth) .. ", " .. tostring(npcHealthMax)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAANPC Allegiance:|r " .. tostring(npcStatus)
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
Questie:Print(l10n("The NPC you just targeted is missing from the Questie database.") ..
" " ..
l10n("Would you like to help us fix it?") ..
" |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
end
if inInstance == false then
C_Timer.NewTimer(timeoutDurationOverworld, function() targetTimeout[npcID] = false end)
else
C_Timer.NewTimer(timeoutDurationInstance, function() targetTimeout[npcID] = false end)
end
end
else
return -- If the target is not an NPC, bail!
end
end
---- Link handling code
local LINK_CODE = "addon:questie:offer";
local LINK_COLOR = CreateColorFromHexString("cff71d5ff");
local LINK_LENGTHS = LINK_CODE:len();
-- handles clicking on link
-- FIX: Added InCombatLockdown guard and pcall to prevent tainting secure execution paths.
-- SetItemRef can be called during action button clicks (e.g., quest item tooltips) which
-- run in a protected execution context. If the hook runs insecure code, it can taint
-- the call chain and cause "ADDON_ACTION_BLOCKED: tried to call UseAction()" errors.
hooksecurefunc("SetItemRef", function(link)
if InCombatLockdown() then return end
local linkType = link:sub(1, LINK_LENGTHS);
if linkType == LINK_CODE then
pcall(QuestieDebugOffer.ShowOffer, link)
end
end);
---@param popupText string --@A string containing the lines of text to be displayed in the popup
---@param discordURL string --@A string containing the URL to the Questie Discord
---@param index number --@Integer containing the index of the DebugOffer in question
local function _CreateOfferFrame(popupText, discordURL, index)
if openDebugWindows[index] == true then
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - An offer is already open, not creating new frame")
return
end
local debugFrame = CreateFrame("Frame", "QuestieDebugOfferFrame", UIParent,
BackdropTemplateMixin and "BackdropTemplate")
debugFrame:SetPoint("CENTER")
debugFrame:SetMovable(true)
debugFrame:EnableMouse(true)
debugFrame:RegisterForDrag("LeftButton")
debugFrame:SetScript("OnDragStart", debugFrame.StartMoving)
debugFrame:SetScript("OnDragStop", debugFrame.StopMovingOrSizing)
-- Dynamically set the height of the frame based on the number of lines of text
local numLines = 0
for _ in popupText:gmatch("\n") do
numLines = numLines + 1
end
debugFrame:SetSize(300, numLines * 30 + 20)
debugFrame.title = debugFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
debugFrame.title:SetPoint("TOP", 0, -15)
debugFrame.title:SetText("|TInterface\\Addons\\Questie\\Icons\\startendstart.tga:16|t |cFFFED218" ..
l10n("Questie Debug Info") .. "|r |TInterface\\Addons\\Questie\\Icons\\startendstart.tga:16|t")
-- Create a single large edit box with no background
debugFrame.dataEditBox = CreateFrame("EditBox", nil, debugFrame)
debugFrame.dataEditBox:SetText(popupText)
debugFrame.dataEditBox:SetFontObject(ChatFontNormal)
debugFrame.dataEditBox:SetMultiLine(true)
debugFrame.dataEditBox:SetPoint("TOP", debugFrame.title, "BOTTOM", 0, -10)
debugFrame.dataEditBox:SetJustifyH("CENTER")
debugFrame.dataEditBox:SetJustifyV("CENTER")
debugFrame.dataEditBox:SetSize(270, 1) -- Height of a multiline EditBox is automatically adjusted
debugFrame.dataEditBox:SetFocus()
debugFrame.dataEditBox:SetScript("OnCursorChanged", function(self)
self:SetText(popupText)
self:HighlightText()
end)
debugFrame.dataEditBox:SetScript("OnEscapePressed", function()
debugFrame:Hide();
openDebugWindows[index] = false;
end)
debugFrame.discordText = debugFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
debugFrame.discordText:SetPoint("TOP", debugFrame.dataEditBox, "BOTTOM", 0, -15)
debugFrame.discordText:SetText("|cFFAAAAAA" ..
l10n("Please share this info with us on") ..
" |TInterface\\Addons\\Questie\\Icons\\discord.blp:16|t |cFF5765ECDiscord|r\n" ..
"(" .. l10n("You can copy the data above") .. ")")
debugFrame.discordLinkEditBox = CreateFrame("EditBox", nil, debugFrame, "InputBoxTemplate")
debugFrame.discordLinkEditBox:SetSize(200, 20)
debugFrame.discordLinkEditBox:SetPoint("TOP", debugFrame.discordText, "BOTTOM", 0, -10)
debugFrame.discordLinkEditBox:SetAutoFocus(false)
debugFrame.discordLinkEditBox:SetText(discordURL)
debugFrame.dismissButton = CreateFrame("Button", nil, debugFrame, "UIPanelButtonTemplate")
debugFrame.dismissButton:SetSize(80, 22)
debugFrame.dismissButton:SetPoint("TOP", debugFrame.discordLinkEditBox, "BOTTOM", 0, -10)
debugFrame.dismissButton:SetText(l10n("Dismiss"))
debugFrame.dismissButton:SetScript("OnClick", function()
debugFrame:Hide();
openDebugWindows[index] = false;
end)
debugFrame:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true,
tileSize = 32,
edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
})
openDebugWindows[index] = true
debugFrame:Show()
end
-- generates dialog based on link clicked
---@param link string
function QuestieDebugOffer.ShowOffer(link)
-- We also have access to the questie.dev domain (purchased by Logon)
local discordURL = "https://discord.gg/Q6j4qByndw" -- redirect to #bug-redirect
local i = tonumber(string.sub(link, 21))
if not i then return end
local popupText = DebugInformation[i]
_CreateOfferFrame(popupText, discordURL, i)
end