Default all frames to shown instead of hidden
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@@ -55,7 +55,7 @@ local function CreateDefaultClassSettings()
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for _, class in ipairs(HideCoAUI.CUSTOM_CLASSES) do
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for _, class in ipairs(HideCoAUI.CUSTOM_CLASSES) do
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classSettings[class] = {}
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classSettings[class] = {}
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for _, frameName in ipairs(HideCoAUI.FRAMES) do
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for _, frameName in ipairs(HideCoAUI.FRAMES) do
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classSettings[class][frameName] = true
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classSettings[class][frameName] = false
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end
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end
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end
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end
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@@ -73,7 +73,7 @@ local function EnsureClassSettingsComplete(classSettings)
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for _, frameName in ipairs(HideCoAUI.FRAMES) do
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for _, frameName in ipairs(HideCoAUI.FRAMES) do
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if classSettings[class][frameName] == nil then
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if classSettings[class][frameName] == nil then
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classSettings[class][frameName] = true
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classSettings[class][frameName] = false
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end
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end
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end
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end
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@@ -154,7 +154,7 @@ local function EnsureProfileOverride(name)
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for _, frameName in ipairs(HideCoAUI.FRAMES) do
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for _, frameName in ipairs(HideCoAUI.FRAMES) do
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if profile.override.frameSettings[frameName] == nil then
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if profile.override.frameSettings[frameName] == nil then
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profile.override.frameSettings[frameName] = true
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profile.override.frameSettings[frameName] = false
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end
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end
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end
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end
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@@ -229,7 +229,7 @@ local function ShouldHideForClass(playerClass, frameName)
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local classSettings = GetClassSettings()[playerClass]
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local classSettings = GetClassSettings()[playerClass]
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if not classSettings or classSettings[frameName] == nil then
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if not classSettings or classSettings[frameName] == nil then
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return true
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return false
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end
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end
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return classSettings[frameName]
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return classSettings[frameName]
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