Default all frames to shown instead of hidden

This commit is contained in:
2026-07-08 16:23:11 +02:00
parent 9c5282886f
commit 7d55c8ea9a
+4 -4
View File
@@ -55,7 +55,7 @@ local function CreateDefaultClassSettings()
for _, class in ipairs(HideCoAUI.CUSTOM_CLASSES) do for _, class in ipairs(HideCoAUI.CUSTOM_CLASSES) do
classSettings[class] = {} classSettings[class] = {}
for _, frameName in ipairs(HideCoAUI.FRAMES) do for _, frameName in ipairs(HideCoAUI.FRAMES) do
classSettings[class][frameName] = true classSettings[class][frameName] = false
end end
end end
@@ -73,7 +73,7 @@ local function EnsureClassSettingsComplete(classSettings)
for _, frameName in ipairs(HideCoAUI.FRAMES) do for _, frameName in ipairs(HideCoAUI.FRAMES) do
if classSettings[class][frameName] == nil then if classSettings[class][frameName] == nil then
classSettings[class][frameName] = true classSettings[class][frameName] = false
end end
end end
@@ -154,7 +154,7 @@ local function EnsureProfileOverride(name)
for _, frameName in ipairs(HideCoAUI.FRAMES) do for _, frameName in ipairs(HideCoAUI.FRAMES) do
if profile.override.frameSettings[frameName] == nil then if profile.override.frameSettings[frameName] == nil then
profile.override.frameSettings[frameName] = true profile.override.frameSettings[frameName] = false
end end
end end
@@ -229,7 +229,7 @@ local function ShouldHideForClass(playerClass, frameName)
local classSettings = GetClassSettings()[playerClass] local classSettings = GetClassSettings()[playerClass]
if not classSettings or classSettings[frameName] == nil then if not classSettings or classSettings[frameName] == nil then
return true return false
end end
return classSettings[frameName] return classSettings[frameName]