Add per-profile class settings with Reset/Copy/Delete and per-character profile assignment

Each profile now owns its own hide/show settings instead of sharing one
global table, and profile selection is tracked per character instead of
account-wide. Adds Reset Profile, Copy From, and Delete a Profile controls
to the Profiles tab, each ElvUI-skinned and gated behind a confirmation
popup.
This commit is contained in:
2026-07-07 22:17:47 +02:00
parent 5818fc66bc
commit 920b1b234b
2 changed files with 373 additions and 35 deletions
+189 -26
View File
@@ -32,9 +32,158 @@ HideCoA.FRAMES = {
"CoAResourceBar",
}
local function CreateDefaultClassSettings()
local classSettings = {}
for _, class in ipairs(HideCoA.CUSTOM_CLASSES) do
classSettings[class] = {}
for _, frameName in ipairs(HideCoA.FRAMES) do
classSettings[class][frameName] = true
end
end
return classSettings
end
local function EnsureClassSettingsComplete(classSettings)
for _, class in ipairs(HideCoA.CUSTOM_CLASSES) do
if type(classSettings[class]) ~= "table" then
classSettings[class] = {}
end
for _, frameName in ipairs(HideCoA.FRAMES) do
if classSettings[class][frameName] == nil then
classSettings[class][frameName] = true
end
end
end
end
local function GetCharacterKey()
return UnitName("player") .. " - " .. GetRealmName()
end
HideCoA.GetCharacterKey = GetCharacterKey
local function GetActiveProfileName()
local charKey = GetCharacterKey()
local assigned = HideCoADB.charProfile and HideCoADB.charProfile[charKey]
if assigned and HideCoADB.profiles[assigned] then
return assigned
end
return charKey
end
HideCoA.GetActiveProfileName = GetActiveProfileName
local function SetActiveProfileName(name)
HideCoADB.charProfile[GetCharacterKey()] = name
end
HideCoA.SetActiveProfileName = SetActiveProfileName
local function GetActiveClassSettings()
local name = GetActiveProfileName()
local profile = HideCoADB.profiles[name]
if not profile then
profile = { classSettings = CreateDefaultClassSettings() }
HideCoADB.profiles[name] = profile
end
if not profile.classSettings then
profile.classSettings = CreateDefaultClassSettings()
end
return profile.classSettings
end
HideCoA.GetActiveClassSettings = GetActiveClassSettings
local function CopyProfile(sourceName, destName)
local source = HideCoADB.profiles[sourceName]
if not source or not source.classSettings then
return
end
local copy = {}
for class, settings in pairs(source.classSettings) do
copy[class] = {}
for frameName, value in pairs(settings) do
copy[class][frameName] = value
end
end
if not HideCoADB.profiles[destName] then
HideCoADB.profiles[destName] = {}
end
HideCoADB.profiles[destName].classSettings = copy
HideCoA.ApplySetting()
end
HideCoA.CopyProfile = CopyProfile
local function ResetProfile()
local name = GetActiveProfileName()
if not HideCoADB.profiles[name] then
HideCoADB.profiles[name] = {}
end
HideCoADB.profiles[name].classSettings = CreateDefaultClassSettings()
HideCoA.ApplySetting()
end
HideCoA.ResetProfile = ResetProfile
local function DeleteProfile(name)
if name == "Default" then
return
end
local wasActive = (name == GetActiveProfileName())
HideCoADB.profiles[name] = nil
for charKey, assigned in pairs(HideCoADB.charProfile) do
if assigned == name then
HideCoADB.charProfile[charKey] = nil
end
end
if wasActive then
HideCoADB.charProfile[GetCharacterKey()] = "Default"
end
end
HideCoA.DeleteProfile = DeleteProfile
local function ShouldHideForClass(playerClass, frameName)
local classSettings = HideCoADB.classSettings[playerClass]
local classSettings = GetActiveClassSettings()[playerClass]
if not classSettings or classSettings[frameName] == nil then
return true
@@ -107,46 +256,60 @@ f:SetScript("OnEvent", function(self, event, arg1)
HideCoADB = {}
end
if not HideCoADB.classSettings then
HideCoADB.classSettings = {}
end
for _, class in ipairs(HideCoA.CUSTOM_CLASSES) do
if type(HideCoADB.classSettings[class]) ~= "table" then
HideCoADB.classSettings[class] = {}
end
for _, frameName in ipairs(HideCoA.FRAMES) do
if HideCoADB.classSettings[class][frameName] == nil then
HideCoADB.classSettings[class][frameName] = true
end
end
end
if not HideCoADB.profiles then
HideCoADB.profiles = {}
end
if not HideCoADB.charProfile then
HideCoADB.charProfile = {}
end
-- Legacy pre-profile saved variables stored a single flat classSettings
-- table shared by every character. Fold it into "Default" so nobody's
-- existing hide/show choices vanish when profiles were introduced.
if HideCoADB.classSettings and not HideCoADB.profiles["Default"] then
HideCoADB.profiles["Default"] = { classSettings = HideCoADB.classSettings }
end
HideCoADB.classSettings = nil
if not HideCoADB.profiles["Default"] then
HideCoADB.profiles["Default"] = {}
HideCoADB.profiles["Default"] = { classSettings = CreateDefaultClassSettings() }
end
local realmCharProfile = GetRealmName() .. " - " .. UnitName("player")
local charKey = GetCharacterKey()
if not HideCoADB.profiles[realmCharProfile] then
HideCoADB.profiles[realmCharProfile] = {}
-- The profile-name syntax used to be "realm - character"; rename any
-- existing profile created under that scheme to the new ordering
-- instead of leaving it orphaned in the list.
local oldCharKey = GetRealmName() .. " - " .. UnitName("player")
if HideCoADB.profiles[oldCharKey] and not HideCoADB.profiles[charKey] then
HideCoADB.profiles[charKey] = HideCoADB.profiles[oldCharKey]
HideCoADB.profiles[oldCharKey] = nil
end
if not HideCoADB.selectedProfile then
HideCoADB.selectedProfile = "Default"
if not HideCoADB.profiles[charKey] then
HideCoADB.profiles[charKey] = { classSettings = CreateDefaultClassSettings() }
end
for _, profile in pairs(HideCoADB.profiles) do
if not profile.classSettings then
profile.classSettings = CreateDefaultClassSettings()
end
EnsureClassSettingsComplete(profile.classSettings)
end
if not HideCoADB.charProfile[charKey] then
HideCoADB.charProfile[charKey] = charKey
end
HideCoADB.selectedProfile = nil
elseif event == "PLAYER_LOGIN" then
ApplySetting()
end
end)
end)