Add per-profile class settings with Reset/Copy/Delete and per-character profile assignment
Each profile now owns its own hide/show settings instead of sharing one global table, and profile selection is tracked per character instead of account-wide. Adds Reset Profile, Copy From, and Delete a Profile controls to the Profiles tab, each ElvUI-skinned and gated behind a confirmation popup.
This commit is contained in:
+189
-26
@@ -32,9 +32,158 @@ HideCoA.FRAMES = {
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"CoAResourceBar",
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}
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local function CreateDefaultClassSettings()
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local classSettings = {}
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for _, class in ipairs(HideCoA.CUSTOM_CLASSES) do
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classSettings[class] = {}
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for _, frameName in ipairs(HideCoA.FRAMES) do
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classSettings[class][frameName] = true
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end
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end
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return classSettings
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end
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local function EnsureClassSettingsComplete(classSettings)
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for _, class in ipairs(HideCoA.CUSTOM_CLASSES) do
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if type(classSettings[class]) ~= "table" then
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classSettings[class] = {}
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end
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for _, frameName in ipairs(HideCoA.FRAMES) do
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if classSettings[class][frameName] == nil then
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classSettings[class][frameName] = true
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end
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end
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end
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end
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local function GetCharacterKey()
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return UnitName("player") .. " - " .. GetRealmName()
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end
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HideCoA.GetCharacterKey = GetCharacterKey
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local function GetActiveProfileName()
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local charKey = GetCharacterKey()
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local assigned = HideCoADB.charProfile and HideCoADB.charProfile[charKey]
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if assigned and HideCoADB.profiles[assigned] then
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return assigned
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end
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return charKey
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end
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HideCoA.GetActiveProfileName = GetActiveProfileName
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local function SetActiveProfileName(name)
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HideCoADB.charProfile[GetCharacterKey()] = name
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end
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HideCoA.SetActiveProfileName = SetActiveProfileName
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local function GetActiveClassSettings()
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local name = GetActiveProfileName()
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local profile = HideCoADB.profiles[name]
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if not profile then
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profile = { classSettings = CreateDefaultClassSettings() }
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HideCoADB.profiles[name] = profile
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end
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if not profile.classSettings then
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profile.classSettings = CreateDefaultClassSettings()
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end
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return profile.classSettings
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end
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HideCoA.GetActiveClassSettings = GetActiveClassSettings
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local function CopyProfile(sourceName, destName)
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local source = HideCoADB.profiles[sourceName]
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if not source or not source.classSettings then
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return
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end
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local copy = {}
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for class, settings in pairs(source.classSettings) do
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copy[class] = {}
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for frameName, value in pairs(settings) do
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copy[class][frameName] = value
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end
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end
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if not HideCoADB.profiles[destName] then
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HideCoADB.profiles[destName] = {}
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end
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HideCoADB.profiles[destName].classSettings = copy
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HideCoA.ApplySetting()
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end
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HideCoA.CopyProfile = CopyProfile
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local function ResetProfile()
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local name = GetActiveProfileName()
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if not HideCoADB.profiles[name] then
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HideCoADB.profiles[name] = {}
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end
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HideCoADB.profiles[name].classSettings = CreateDefaultClassSettings()
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HideCoA.ApplySetting()
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end
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HideCoA.ResetProfile = ResetProfile
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local function DeleteProfile(name)
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if name == "Default" then
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return
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end
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local wasActive = (name == GetActiveProfileName())
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HideCoADB.profiles[name] = nil
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for charKey, assigned in pairs(HideCoADB.charProfile) do
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if assigned == name then
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HideCoADB.charProfile[charKey] = nil
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end
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end
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if wasActive then
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HideCoADB.charProfile[GetCharacterKey()] = "Default"
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end
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end
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HideCoA.DeleteProfile = DeleteProfile
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local function ShouldHideForClass(playerClass, frameName)
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local classSettings = HideCoADB.classSettings[playerClass]
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local classSettings = GetActiveClassSettings()[playerClass]
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if not classSettings or classSettings[frameName] == nil then
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return true
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@@ -107,46 +256,60 @@ f:SetScript("OnEvent", function(self, event, arg1)
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HideCoADB = {}
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end
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if not HideCoADB.classSettings then
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HideCoADB.classSettings = {}
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end
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for _, class in ipairs(HideCoA.CUSTOM_CLASSES) do
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if type(HideCoADB.classSettings[class]) ~= "table" then
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HideCoADB.classSettings[class] = {}
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end
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for _, frameName in ipairs(HideCoA.FRAMES) do
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if HideCoADB.classSettings[class][frameName] == nil then
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HideCoADB.classSettings[class][frameName] = true
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end
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end
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end
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if not HideCoADB.profiles then
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HideCoADB.profiles = {}
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end
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if not HideCoADB.charProfile then
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HideCoADB.charProfile = {}
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end
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-- Legacy pre-profile saved variables stored a single flat classSettings
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-- table shared by every character. Fold it into "Default" so nobody's
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-- existing hide/show choices vanish when profiles were introduced.
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if HideCoADB.classSettings and not HideCoADB.profiles["Default"] then
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HideCoADB.profiles["Default"] = { classSettings = HideCoADB.classSettings }
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end
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HideCoADB.classSettings = nil
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if not HideCoADB.profiles["Default"] then
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HideCoADB.profiles["Default"] = {}
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HideCoADB.profiles["Default"] = { classSettings = CreateDefaultClassSettings() }
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end
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local realmCharProfile = GetRealmName() .. " - " .. UnitName("player")
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local charKey = GetCharacterKey()
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if not HideCoADB.profiles[realmCharProfile] then
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HideCoADB.profiles[realmCharProfile] = {}
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-- The profile-name syntax used to be "realm - character"; rename any
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-- existing profile created under that scheme to the new ordering
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-- instead of leaving it orphaned in the list.
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local oldCharKey = GetRealmName() .. " - " .. UnitName("player")
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if HideCoADB.profiles[oldCharKey] and not HideCoADB.profiles[charKey] then
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HideCoADB.profiles[charKey] = HideCoADB.profiles[oldCharKey]
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HideCoADB.profiles[oldCharKey] = nil
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end
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if not HideCoADB.selectedProfile then
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HideCoADB.selectedProfile = "Default"
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if not HideCoADB.profiles[charKey] then
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HideCoADB.profiles[charKey] = { classSettings = CreateDefaultClassSettings() }
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end
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for _, profile in pairs(HideCoADB.profiles) do
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if not profile.classSettings then
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profile.classSettings = CreateDefaultClassSettings()
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end
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EnsureClassSettingsComplete(profile.classSettings)
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end
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if not HideCoADB.charProfile[charKey] then
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HideCoADB.charProfile[charKey] = charKey
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end
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HideCoADB.selectedProfile = nil
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elseif event == "PLAYER_LOGIN" then
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ApplySetting()
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end
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end)
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end)
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+184
-9
@@ -59,7 +59,7 @@ for _, frameName in ipairs(HideCoA.FRAMES) do
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return
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end
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HideCoADB.classSettings[selectedClass][self.frameName] = self:GetChecked() and true or false
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HideCoA.GetActiveClassSettings()[selectedClass][self.frameName] = self:GetChecked() and true or false
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HideCoA.ApplySetting()
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end)
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@@ -94,7 +94,7 @@ local function SelectClass(class)
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end
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for _, frameName in ipairs(HideCoA.FRAMES) do
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checks[frameName]:SetChecked(HideCoADB.classSettings[class][frameName])
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checks[frameName]:SetChecked(HideCoA.GetActiveClassSettings()[class][frameName])
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end
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for tabClass, button in pairs(tabButtons) do
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@@ -147,22 +147,28 @@ profileContent:Hide()
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local profileTitle = profileContent:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
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profileTitle:SetPoint("TOPLEFT", profileContent, "TOPLEFT", 0, 0)
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profileTitle:SetFont(titleFont, titleSize + 4, "OUTLINE")
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profileTitle:SetText("Profile")
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profileTitle:SetText("Profiles")
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local function GetProfileNames()
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local names = {}
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local hasDefault = false
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if HideCoADB and HideCoADB.profiles then
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for name in pairs(HideCoADB.profiles) do
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if name ~= "Default" then
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if name == "Default" then
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hasDefault = true
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else
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table.insert(names, name)
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end
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end
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end
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table.sort(names)
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table.insert(names, 1, "Default")
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if hasDefault then
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table.insert(names, 1, "Default")
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end
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return names
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@@ -171,9 +177,14 @@ end
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local profileDropDown = CreateFrame("Frame", "HideCoAProfileDropDown", profileContent, "UIDropDownMenuTemplate")
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profileDropDown:SetPoint("TOPLEFT", profileTitle, "BOTTOMLEFT", -16, -12)
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if ElvSkins then
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ElvSkins:HandleDropDownBox(profileDropDown, 140)
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end
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local function ProfileDropDown_OnClick(self)
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HideCoADB.selectedProfile = self.value
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HideCoA.SetActiveProfileName(self.value)
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UIDropDownMenu_SetText(profileDropDown, self.value)
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HideCoA.ApplySetting()
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end
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UIDropDownMenu_Initialize(profileDropDown, function(self, level)
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@@ -184,7 +195,7 @@ UIDropDownMenu_Initialize(profileDropDown, function(self, level)
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info.text = name
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info.value = name
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info.func = ProfileDropDown_OnClick
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info.checked = HideCoADB and (HideCoADB.selectedProfile == name)
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info.checked = HideCoADB and HideCoADB.charProfile and (HideCoA.GetActiveProfileName() == name)
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UIDropDownMenu_AddButton(info, level)
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@@ -194,6 +205,170 @@ end)
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UIDropDownMenu_SetWidth(profileDropDown, 140)
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local resetDesc = profileContent:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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resetDesc:SetPoint("TOPLEFT", profileDropDown, "BOTTOMLEFT", 16, -20)
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resetDesc:SetWidth(260)
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resetDesc:SetJustifyH("LEFT")
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resetDesc:SetText("Reset the currently active profile's settings back to their defaults.")
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local resetButton = CreateFrame("Button", "HideCoAResetProfileButton", profileContent, "UIPanelButtonTemplate")
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resetButton:SetPoint("TOPLEFT", resetDesc, "BOTTOMLEFT", 0, -8)
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resetButton:SetSize(140, 22)
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resetButton:SetText("Reset Profile")
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if ElvSkins then
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ElvSkins:HandleButton(resetButton)
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end
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StaticPopupDialogs["HIDECOA_CONFIRM_RESET_PROFILE"] = {
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text = "Reset the active profile '%s' to its default settings? This cannot be undone.",
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button1 = YES,
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button2 = NO,
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OnAccept = function()
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HideCoA.ResetProfile()
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if selectedClass then
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SelectClass(selectedClass)
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end
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end,
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timeout = 0,
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whileDead = true,
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hideOnEscape = true,
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preferredIndex = 3,
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}
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resetButton:SetScript("OnClick", function()
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StaticPopup_Show("HIDECOA_CONFIRM_RESET_PROFILE", HideCoA.GetActiveProfileName())
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end)
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local copyDesc = profileContent:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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copyDesc:SetPoint("TOPLEFT", resetButton, "BOTTOMLEFT", 0, -20)
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copyDesc:SetWidth(260)
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copyDesc:SetJustifyH("LEFT")
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copyDesc:SetText("Copy the settings from one existing profile into the currently active profile.")
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local copyLabel = profileContent:CreateFontString(nil, "ARTWORK", "GameFontNormal")
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copyLabel:SetPoint("TOPLEFT", copyDesc, "BOTTOMLEFT", 0, -8)
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copyLabel:SetTextColor(1, 0.82, 0)
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copyLabel:SetText("Copy From")
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local copyDropDown = CreateFrame("Frame", "HideCoACopyProfileDropDown", profileContent, "UIDropDownMenuTemplate")
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copyDropDown:SetPoint("TOPLEFT", copyLabel, "BOTTOMLEFT", -16, -4)
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if ElvSkins then
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ElvSkins:HandleDropDownBox(copyDropDown, 140)
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end
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StaticPopupDialogs["HIDECOA_CONFIRM_COPY_PROFILE"] = {
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text = "Copy settings from '%s' into the active profile '%s'? This will overwrite the active profile's settings.",
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button1 = YES,
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button2 = NO,
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OnAccept = function(self, data)
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HideCoA.CopyProfile(data.sourceName, data.activeName)
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UIDropDownMenu_SetText(copyDropDown, "")
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if selectedClass then
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SelectClass(selectedClass)
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end
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end,
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timeout = 0,
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whileDead = true,
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hideOnEscape = true,
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preferredIndex = 3,
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}
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local function CopyProfile_OnClick(self)
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local sourceName = self.value
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local activeName = HideCoA.GetActiveProfileName()
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StaticPopup_Show("HIDECOA_CONFIRM_COPY_PROFILE", sourceName, activeName,
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{ sourceName = sourceName, activeName = activeName })
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end
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UIDropDownMenu_Initialize(copyDropDown, function(self, level)
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local activeName = HideCoADB and HideCoA.GetActiveProfileName()
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for _, name in ipairs(GetProfileNames()) do
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if name ~= activeName then
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local info = UIDropDownMenu_CreateInfo()
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info.text = name
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info.value = name
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info.func = CopyProfile_OnClick
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UIDropDownMenu_AddButton(info, level)
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end
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end
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end)
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UIDropDownMenu_SetWidth(copyDropDown, 140)
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UIDropDownMenu_SetText(copyDropDown, "")
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local deleteDesc = profileContent:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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deleteDesc:SetPoint("TOPLEFT", copyDropDown, "BOTTOMLEFT", 16, -20)
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deleteDesc:SetWidth(260)
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deleteDesc:SetJustifyH("LEFT")
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deleteDesc:SetText("Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.")
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local deleteLabel = profileContent:CreateFontString(nil, "ARTWORK", "GameFontNormal")
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deleteLabel:SetPoint("TOPLEFT", deleteDesc, "BOTTOMLEFT", 0, -8)
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deleteLabel:SetTextColor(1, 0.82, 0)
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deleteLabel:SetText("Delete a Profile")
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local deleteDropDown = CreateFrame("Frame", "HideCoADeleteProfileDropDown", profileContent, "UIDropDownMenuTemplate")
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deleteDropDown:SetPoint("TOPLEFT", deleteLabel, "BOTTOMLEFT", -16, -4)
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if ElvSkins then
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ElvSkins:HandleDropDownBox(deleteDropDown, 140)
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end
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StaticPopupDialogs["HIDECOA_CONFIRM_DELETE_PROFILE"] = {
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text = "Delete profile '%s'? This cannot be undone.",
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button1 = YES,
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button2 = NO,
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OnAccept = function(self, data)
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HideCoA.DeleteProfile(data.targetName)
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UIDropDownMenu_SetText(deleteDropDown, "")
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UIDropDownMenu_SetText(profileDropDown, HideCoA.GetActiveProfileName())
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HideCoA.ApplySetting()
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end,
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timeout = 0,
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whileDead = true,
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hideOnEscape = true,
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preferredIndex = 3,
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}
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local function DeleteProfile_OnClick(self)
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local targetName = self.value
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StaticPopup_Show("HIDECOA_CONFIRM_DELETE_PROFILE", targetName, nil, { targetName = targetName })
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end
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UIDropDownMenu_Initialize(deleteDropDown, function(self, level)
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for _, name in ipairs(GetProfileNames()) do
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if name ~= "Default" then
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local info = UIDropDownMenu_CreateInfo()
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info.text = name
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info.value = name
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info.func = DeleteProfile_OnClick
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UIDropDownMenu_AddButton(info, level)
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end
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end
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end)
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UIDropDownMenu_SetWidth(deleteDropDown, 140)
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UIDropDownMenu_SetText(deleteDropDown, "")
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local divider = sidebar:CreateTexture(nil, "ARTWORK")
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divider:SetHeight(1)
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divider:SetTexture(1, 1, 1, 0.3)
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@@ -216,7 +391,7 @@ profileTabButton:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighli
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local profileTabText = profileTabButton:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
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profileTabText:SetPoint("LEFT", 4, 0)
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profileTabText:SetText("Profile")
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profileTabText:SetText("Profiles")
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local function SelectProfileTab()
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@@ -229,7 +404,7 @@ local function SelectProfileTab()
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profileTabButton.selectedTexture:Show()
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UIDropDownMenu_SetText(profileDropDown, HideCoADB.selectedProfile or "Default")
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UIDropDownMenu_SetText(profileDropDown, HideCoA.GetActiveProfileName())
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end
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Reference in New Issue
Block a user