3d048cb081
- Fix checkbox/button click sound never playing: the sound hook was installed before the real OnClick handler, which SetScript then silently overwrote. Apply the click-sound hook after each button's real handler instead, and extend it to Hide All/Show All and the class tabs. - Split the single bordered box around the Classes tab list and checkbox content into two separate boxes with a 3px gap, remove the bright edge texture, and lower the fill alpha so it reads closer to LootCollector's panel styling. - Show "Name - Realm" above the Character Override checkbox and drop its trailing period. - Add breathing room around the class name label and tab list.
341 lines
10 KiB
Lua
341 lines
10 KiB
Lua
local ElvSkins
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if ElvUI then
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local E = unpack(ElvUI)
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ElvSkins = E:GetModule("Skins")
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end
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local function AddClickSound(button)
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button:HookScript("OnClick", function()
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PlaySound("igMainMenuOptionCheckBoxOn")
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end)
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end
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local function AddCheckboxFeedback(check)
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check:HookScript("OnClick", function()
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PlaySound("igMainMenuOptionCheckBoxOn")
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end)
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local text = _G[check:GetName() .. "Text"]
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if text then
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local point, relativeTo, relativePoint, xOfs, yOfs = text:GetPoint()
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check:HookScript("OnMouseDown", function()
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text:SetPoint(point, relativeTo, relativePoint, xOfs + 1, yOfs - 2)
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end)
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check:HookScript("OnMouseUp", function()
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text:SetPoint(point, relativeTo, relativePoint, xOfs, yOfs)
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end)
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end
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end
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local panel = CreateFrame("Frame")
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panel.name = "HideCoAUI"
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local title = panel:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
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title:SetPoint("TOPLEFT", 16, -16)
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title:SetText("HideCoAUI")
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local titleFont, titleSize = title:GetFont()
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InterfaceOptions_AddCategory(panel)
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-- CLASSES SUBCATEGORY --
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local classesPanel = CreateFrame("Frame")
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classesPanel.name = "Classes"
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classesPanel.parent = panel.name
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local classesTitle = classesPanel:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
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classesTitle:SetPoint("TOPLEFT", 16, -16)
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classesTitle:SetFont(titleFont, titleSize + 4, "OUTLINE")
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classesTitle:SetText("Classes")
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local hideAllButton = CreateFrame("Button", "HideCoAHideAllButton", classesPanel, "UIPanelButtonTemplate")
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hideAllButton:SetPoint("TOPLEFT", classesTitle, "BOTTOMLEFT", 0, -12)
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hideAllButton:SetSize(100, 22)
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hideAllButton:SetText("Hide All")
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local showAllButton = CreateFrame("Button", "HideCoAShowAllButton", classesPanel, "UIPanelButtonTemplate")
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showAllButton:SetPoint("LEFT", hideAllButton, "RIGHT", 8, 0)
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showAllButton:SetSize(100, 22)
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showAllButton:SetText("Show All")
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if ElvSkins then
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ElvSkins:HandleButton(hideAllButton)
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ElvSkins:HandleButton(showAllButton)
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end
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local BOX_BACKDROP = {
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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tile = true,
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tileSize = 16,
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insets = { left = 0, right = 0, top = 0, bottom = 0 },
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}
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local sidebarBox = CreateFrame("Frame", nil, classesPanel)
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sidebarBox:SetPoint("TOPLEFT", hideAllButton, "BOTTOMLEFT", 0, -12)
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sidebarBox:SetPoint("BOTTOMLEFT", classesPanel, "BOTTOMLEFT", 0, 8)
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sidebarBox:SetWidth(158)
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sidebarBox:SetBackdrop(BOX_BACKDROP)
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sidebarBox:SetBackdropColor(0.08, 0.10, 0.14, 0.5)
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local contentBox = CreateFrame("Frame", nil, classesPanel)
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contentBox:SetPoint("TOPLEFT", sidebarBox, "TOPRIGHT", 3, 0)
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contentBox:SetPoint("BOTTOMRIGHT", classesPanel, "BOTTOMRIGHT", -8, 8)
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contentBox:SetBackdrop(BOX_BACKDROP)
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contentBox:SetBackdropColor(0.08, 0.10, 0.14, 0.5)
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local classSidebar = CreateFrame("Frame", nil, sidebarBox)
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classSidebar:SetPoint("TOPLEFT", sidebarBox, "TOPLEFT", 4, -4)
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classSidebar:SetPoint("BOTTOMRIGHT", sidebarBox, "BOTTOMRIGHT", -4, 4)
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local classContent = CreateFrame("Frame", nil, contentBox)
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classContent:SetPoint("TOPLEFT", contentBox, "TOPLEFT", 12, -4)
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classContent:SetPoint("BOTTOMRIGHT", contentBox, "BOTTOMRIGHT", -12, 4)
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local classLabel = classContent:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
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classLabel:SetPoint("TOPLEFT", classContent, "TOPLEFT", 16, -12)
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local checks = {}
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local selectedClass = nil
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local previousAnchor = classLabel
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local previousSpacing = -20
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for _, frameName in ipairs(HideCoA.FRAMES) do
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local check = CreateFrame("CheckButton", "HideCoAClassCheck" .. frameName, classContent, "InterfaceOptionsCheckButtonTemplate")
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check:SetPoint("TOPLEFT", previousAnchor, "BOTTOMLEFT", 0, previousSpacing)
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_G[check:GetName() .. "Text"]:SetText("Hide " .. frameName)
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check.frameName = frameName
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if ElvSkins then
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ElvSkins:HandleCheckBox(check)
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end
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check:SetScript("OnClick", function(self)
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if not selectedClass then
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return
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end
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HideCoA.GetActiveClassSettings()[selectedClass][self.frameName] = self:GetChecked() and true or false
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HideCoA.ApplySetting()
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end)
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AddCheckboxFeedback(check)
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checks[frameName] = check
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previousAnchor = check
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previousSpacing = -8
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end
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local tabButtons = {}
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local TAB_HEIGHT = 18
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local function SelectClass(class)
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selectedClass = class
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local displayName = (LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE[class]) or class
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classLabel:SetText(displayName)
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local color = RAID_CLASS_COLORS and RAID_CLASS_COLORS[class]
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if color then
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classLabel:SetTextColor(color.r, color.g, color.b)
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else
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classLabel:SetTextColor(1, 1, 1)
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end
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for _, frameName in ipairs(HideCoA.FRAMES) do
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checks[frameName]:SetChecked(HideCoA.GetActiveClassSettings()[class][frameName])
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end
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for tabClass, button in pairs(tabButtons) do
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if tabClass == class then
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button.selectedTexture:Show()
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else
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button.selectedTexture:Hide()
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end
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end
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end
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for index, class in ipairs(HideCoA.CUSTOM_CLASSES) do
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local button = CreateFrame("Button", "HideCoAClassTab" .. class, classSidebar)
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button:SetHeight(TAB_HEIGHT)
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button:SetPoint("TOPLEFT", classSidebar, "TOPLEFT", 4, -4 - (index - 1) * TAB_HEIGHT)
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button:SetPoint("RIGHT", classSidebar, "RIGHT", -4, 0)
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local selectedTexture = button:CreateTexture(nil, "BACKGROUND")
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selectedTexture:SetAllPoints()
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selectedTexture:SetTexture(1, 1, 1, 0.2)
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selectedTexture:Hide()
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button.selectedTexture = selectedTexture
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button:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD")
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local displayName = (LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE[class]) or class
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local text = button:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
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text:SetPoint("LEFT", 4, 0)
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text:SetText(displayName)
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local color = RAID_CLASS_COLORS and RAID_CLASS_COLORS[class]
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if color then
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text:SetTextColor(color.r, color.g, color.b)
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end
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button:SetScript("OnClick", function()
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SelectClass(class)
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end)
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AddClickSound(button)
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tabButtons[class] = button
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end
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hideAllButton:SetScript("OnClick", function()
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HideCoA.HideAllFrames()
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if selectedClass then
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SelectClass(selectedClass)
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end
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end)
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AddClickSound(hideAllButton)
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showAllButton:SetScript("OnClick", function()
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HideCoA.ShowAllFrames()
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if selectedClass then
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SelectClass(selectedClass)
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end
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end)
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AddClickSound(showAllButton)
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classesPanel:SetScript("OnShow", function()
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SelectClass(selectedClass or HideCoA.CUSTOM_CLASSES[1])
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end)
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InterfaceOptions_AddCategory(classesPanel)
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-- CHARACTER OVERRIDE SUBCATEGORY --
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local characterOverridePanel = CreateFrame("Frame")
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characterOverridePanel.name = "Character Override"
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characterOverridePanel.parent = panel.name
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local characterOverrideTitle = characterOverridePanel:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
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characterOverrideTitle:SetPoint("TOPLEFT", 16, -16)
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characterOverrideTitle:SetFont(titleFont, titleSize + 4, "OUTLINE")
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characterOverrideTitle:SetText("Character Override")
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local characterNameText = characterOverridePanel:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
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characterNameText:SetPoint("TOPLEFT", characterOverrideTitle, "BOTTOMLEFT", 0, -12)
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characterNameText:SetText(HideCoA.GetCharacterKey())
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local overrideEnabledCheck = CreateFrame("CheckButton", "HideCoAOverrideEnabledCheck", characterOverridePanel, "InterfaceOptionsCheckButtonTemplate")
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overrideEnabledCheck:SetPoint("TOPLEFT", characterNameText, "BOTTOMLEFT", 0, -12)
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_G[overrideEnabledCheck:GetName() .. "Text"]:SetText("Override class options for this character")
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if ElvSkins then
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ElvSkins:HandleCheckBox(overrideEnabledCheck)
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end
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local overrideChecks = {}
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local overridePreviousAnchor = overrideEnabledCheck
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local overridePreviousSpacing = -16
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for _, frameName in ipairs(HideCoA.FRAMES) do
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local check = CreateFrame("CheckButton", "HideCoAOverrideCheck" .. frameName, characterOverridePanel, "InterfaceOptionsCheckButtonTemplate")
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check:SetPoint("TOPLEFT", overridePreviousAnchor, "BOTTOMLEFT", 0, overridePreviousSpacing)
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_G[check:GetName() .. "Text"]:SetText("Hide " .. frameName)
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check.frameName = frameName
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if ElvSkins then
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ElvSkins:HandleCheckBox(check)
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end
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check:SetScript("OnClick", function(self)
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HideCoA.SetCharacterOverrideFrameHidden(self.frameName, self:GetChecked() and true or false)
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end)
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AddCheckboxFeedback(check)
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overrideChecks[frameName] = check
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overridePreviousAnchor = check
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overridePreviousSpacing = -8
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end
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local function SetOverrideCheckEnabled(check, enabled)
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if enabled then
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check:Enable()
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_G[check:GetName() .. "Text"]:SetTextColor(1, 1, 1)
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else
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check:Disable()
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_G[check:GetName() .. "Text"]:SetTextColor(0.5, 0.5, 0.5)
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end
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end
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local function RefreshCharacterOverrideTab()
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local override = HideCoA.GetCharacterOverride()
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overrideEnabledCheck:SetChecked(override.enabled)
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for _, frameName in ipairs(HideCoA.FRAMES) do
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overrideChecks[frameName]:SetChecked(override.frameSettings[frameName])
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SetOverrideCheckEnabled(overrideChecks[frameName], override.enabled)
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end
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end
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overrideEnabledCheck:SetScript("OnClick", function(self)
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HideCoA.SetCharacterOverrideEnabled(self:GetChecked() and true or false)
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RefreshCharacterOverrideTab()
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end)
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AddCheckboxFeedback(overrideEnabledCheck)
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characterOverridePanel:SetScript("OnShow", RefreshCharacterOverrideTab)
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InterfaceOptions_AddCategory(characterOverridePanel)
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-- ABOUT SUBCATEGORY --
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local aboutPanel = CreateFrame("Frame")
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aboutPanel.name = "About"
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aboutPanel.parent = panel.name
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local aboutTitle = aboutPanel:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
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aboutTitle:SetPoint("TOPLEFT", 16, -16)
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aboutTitle:SetFont(titleFont, titleSize + 4, "OUTLINE")
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aboutTitle:SetText("About")
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InterfaceOptions_AddCategory(aboutPanel)
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-- Jump straight to the Classes subcategory when the HideCoAUI parent node itself is opened.
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panel:SetScript("OnShow", function(self)
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InterfaceOptionsFrame_OpenToCategory(classesPanel)
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self:Hide()
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end)
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