138 lines
4.0 KiB
Lua
138 lines
4.0 KiB
Lua
local ElvSkins
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if ElvUI then
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local E = unpack(ElvUI)
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ElvSkins = E:GetModule("Skins")
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end
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local panel = CreateFrame("Frame")
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panel.name = "HideCoAUI"
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local title = panel:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
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title:SetPoint("TOPLEFT", 16, -16)
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title:SetText("HideCoAUI")
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local subtitle = panel:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
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subtitle:SetPoint("TOPLEFT", title, "BOTTOMLEFT", 0, -8)
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subtitle:SetText("Select a class, then toggle the checkboxes to hide its class resource:")
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local sidebar = CreateFrame("Frame", nil, panel)
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sidebar:SetPoint("TOPLEFT", subtitle, "BOTTOMLEFT", 0, -12)
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sidebar:SetPoint("BOTTOMLEFT", panel, "BOTTOMLEFT", 16, 16)
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sidebar:SetWidth(150)
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local content = CreateFrame("Frame", nil, panel)
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content:SetPoint("TOPLEFT", sidebar, "TOPRIGHT", 16, 0)
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content:SetPoint("BOTTOMRIGHT", panel, "BOTTOMRIGHT", -16, 16)
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local classTitle = content:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
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classTitle:SetPoint("TOPLEFT", content, "TOPLEFT", 0, 0)
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local titleFont, titleSize = classTitle:GetFont()
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classTitle:SetFont(titleFont, titleSize + 4, "OUTLINE")
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local checks = {}
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local selectedClass = nil
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local previousAnchor = classTitle
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local previousSpacing = -12
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for _, frameName in ipairs(HideCoA.FRAMES) do
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local check = CreateFrame("CheckButton", "HideCoAClassCheck" .. frameName, content, "InterfaceOptionsCheckButtonTemplate")
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check:SetPoint("TOPLEFT", previousAnchor, "BOTTOMLEFT", 0, previousSpacing)
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_G[check:GetName() .. "Text"]:SetText("Hide " .. frameName)
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check.frameName = frameName
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if ElvSkins then
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ElvSkins:HandleCheckBox(check)
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end
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check:SetScript("OnClick", function(self)
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if not selectedClass then
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return
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end
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HideCoADB.classSettings[selectedClass][self.frameName] = self:GetChecked() and true or false
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HideCoA.ApplySetting()
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end)
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checks[frameName] = check
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previousAnchor = check
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previousSpacing = -8
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end
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local TAB_HEIGHT = 18
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local tabButtons = {}
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local function SelectClass(class)
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selectedClass = class
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local displayName = (LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE[class]) or class
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classTitle:SetText(displayName)
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local color = RAID_CLASS_COLORS and RAID_CLASS_COLORS[class]
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if color then
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classTitle:SetTextColor(color.r, color.g, color.b)
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else
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classTitle:SetTextColor(1, 1, 1)
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end
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for _, frameName in ipairs(HideCoA.FRAMES) do
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checks[frameName]:SetChecked(HideCoADB.classSettings[class][frameName])
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end
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for tabClass, button in pairs(tabButtons) do
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if tabClass == class then
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button.selectedTexture:Show()
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else
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button.selectedTexture:Hide()
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end
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end
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end
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for index, class in ipairs(HideCoA.CUSTOM_CLASSES) do
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local button = CreateFrame("Button", "HideCoAClassTab" .. class, sidebar)
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button:SetHeight(TAB_HEIGHT)
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button:SetPoint("TOPLEFT", sidebar, "TOPLEFT", 0, -(index - 1) * TAB_HEIGHT)
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button:SetPoint("RIGHT", sidebar, "RIGHT", 0, 0)
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local selectedTexture = button:CreateTexture(nil, "BACKGROUND")
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selectedTexture:SetAllPoints()
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selectedTexture:SetTexture(1, 1, 1, 0.2)
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selectedTexture:Hide()
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button.selectedTexture = selectedTexture
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button:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD")
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local displayName = (LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE[class]) or class
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local text = button:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
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text:SetPoint("LEFT", 4, 0)
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text:SetText(displayName)
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local color = RAID_CLASS_COLORS and RAID_CLASS_COLORS[class]
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if color then
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text:SetTextColor(color.r, color.g, color.b)
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end
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button:SetScript("OnClick", function()
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SelectClass(class)
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end)
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tabButtons[class] = button
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end
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panel:SetScript("OnShow", function()
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SelectClass(selectedClass or HideCoA.CUSTOM_CLASSES[1])
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end)
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InterfaceOptions_AddCategory(panel)
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