396 lines
10 KiB
Lua
396 lines
10 KiB
Lua
HideCoAUI = {}
|
|
|
|
local f = CreateFrame("Frame")
|
|
|
|
HideCoAUI.CUSTOM_CLASSES = {
|
|
"NECROMANCER",
|
|
"PYROMANCER",
|
|
"CULTIST",
|
|
"STARCALLER",
|
|
"SUNCLERIC",
|
|
"TINKER",
|
|
"SPIRITMAGE",
|
|
"WILDWALKER",
|
|
"REAPER",
|
|
"PROPHET",
|
|
"CHRONOMANCER",
|
|
"SONOFARUGAL",
|
|
"GUARDIAN",
|
|
"STORMBRINGER",
|
|
"DEMONHUNTER",
|
|
"BARBARIAN",
|
|
"WITCHDOCTOR",
|
|
"WITCHHUNTER",
|
|
"FLESHWARDEN",
|
|
"MONK",
|
|
"RANGER",
|
|
}
|
|
|
|
HideCoAUI.FRAMES = {
|
|
"CoAResourceSegmentBar",
|
|
"CoAResourceOrb",
|
|
"CoAResourceBar",
|
|
"CoAMultiCastActionBarFrame",
|
|
-- "CoASpellActivationOverlay", -- found via full frame scan, deliberately left without a checkbox
|
|
}
|
|
|
|
local function CreateDefaultClassSettings()
|
|
|
|
local classSettings = {}
|
|
|
|
for _, class in ipairs(HideCoAUI.CUSTOM_CLASSES) do
|
|
classSettings[class] = {}
|
|
for _, frameName in ipairs(HideCoAUI.FRAMES) do
|
|
classSettings[class][frameName] = true
|
|
end
|
|
end
|
|
|
|
return classSettings
|
|
|
|
end
|
|
|
|
local function EnsureClassSettingsComplete(classSettings)
|
|
|
|
for _, class in ipairs(HideCoAUI.CUSTOM_CLASSES) do
|
|
|
|
if type(classSettings[class]) ~= "table" then
|
|
classSettings[class] = {}
|
|
end
|
|
|
|
for _, frameName in ipairs(HideCoAUI.FRAMES) do
|
|
if classSettings[class][frameName] == nil then
|
|
classSettings[class][frameName] = true
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
local function GetCharacterKey()
|
|
local _, classToken = UnitClass("player")
|
|
local className = (LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE[classToken]) or classToken
|
|
return UnitName("player") .. " - " .. className .. " - " .. GetRealmName()
|
|
end
|
|
|
|
HideCoAUI.GetCharacterKey = GetCharacterKey
|
|
|
|
local function GetActiveProfileName()
|
|
|
|
local charKey = GetCharacterKey()
|
|
local assigned = HideCoADB.charProfile and HideCoADB.charProfile[charKey]
|
|
|
|
if assigned and HideCoADB.profiles[assigned] then
|
|
return assigned
|
|
end
|
|
|
|
return charKey
|
|
|
|
end
|
|
|
|
HideCoAUI.GetActiveProfileName = GetActiveProfileName
|
|
|
|
local function SetActiveProfileName(name)
|
|
HideCoADB.charProfile[GetCharacterKey()] = name
|
|
end
|
|
|
|
HideCoAUI.SetActiveProfileName = SetActiveProfileName
|
|
|
|
local function GetClassSettings()
|
|
|
|
if not HideCoADB.classSettings then
|
|
HideCoADB.classSettings = CreateDefaultClassSettings()
|
|
end
|
|
|
|
return HideCoADB.classSettings
|
|
|
|
end
|
|
|
|
HideCoAUI.GetClassSettings = GetClassSettings
|
|
|
|
local function DeleteProfile(name)
|
|
|
|
HideCoADB.profiles[name] = nil
|
|
|
|
for charKey, assigned in pairs(HideCoADB.charProfile) do
|
|
if assigned == name then
|
|
-- Unassigning falls back to the character's own auto-created
|
|
-- profile (see GetActiveProfileName/GetProfileOverride),
|
|
-- which gets recreated on demand if it doesn't exist.
|
|
HideCoADB.charProfile[charKey] = nil
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
HideCoAUI.DeleteProfile = DeleteProfile
|
|
|
|
local function EnsureProfileOverride(name)
|
|
|
|
local profile = HideCoADB.profiles[name]
|
|
|
|
if not profile then
|
|
profile = {}
|
|
HideCoADB.profiles[name] = profile
|
|
end
|
|
|
|
if not profile.override then
|
|
profile.override = { enabled = false, frameSettings = {} }
|
|
end
|
|
|
|
for _, frameName in ipairs(HideCoAUI.FRAMES) do
|
|
if profile.override.frameSettings[frameName] == nil then
|
|
profile.override.frameSettings[frameName] = true
|
|
end
|
|
end
|
|
|
|
return profile.override
|
|
|
|
end
|
|
|
|
local function GetProfileOverride(name)
|
|
return EnsureProfileOverride(name)
|
|
end
|
|
|
|
HideCoAUI.GetProfileOverride = GetProfileOverride
|
|
|
|
local function SetProfileOverrideEnabled(name, enabled)
|
|
GetProfileOverride(name).enabled = enabled
|
|
HideCoAUI.ApplySetting()
|
|
end
|
|
|
|
HideCoAUI.SetProfileOverrideEnabled = SetProfileOverrideEnabled
|
|
|
|
local function SetProfileOverrideFrameHidden(name, frameName, hide)
|
|
GetProfileOverride(name).frameSettings[frameName] = hide
|
|
HideCoAUI.ApplySetting()
|
|
end
|
|
|
|
HideCoAUI.SetProfileOverrideFrameHidden = SetProfileOverrideFrameHidden
|
|
|
|
local function GetProfileNames()
|
|
|
|
local names = {}
|
|
|
|
for name in pairs(HideCoADB.profiles) do
|
|
table.insert(names, name)
|
|
end
|
|
|
|
table.sort(names)
|
|
|
|
return names
|
|
|
|
end
|
|
|
|
HideCoAUI.GetProfileNames = GetProfileNames
|
|
|
|
local function SetAllClassesHidden(hide)
|
|
|
|
local classSettings = GetClassSettings()
|
|
|
|
for _, class in ipairs(HideCoAUI.CUSTOM_CLASSES) do
|
|
for _, frameName in ipairs(HideCoAUI.FRAMES) do
|
|
classSettings[class][frameName] = hide
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local function HideAllFrames()
|
|
SetAllClassesHidden(true)
|
|
HideCoAUI.ApplySetting()
|
|
end
|
|
|
|
HideCoAUI.HideAllFrames = HideAllFrames
|
|
|
|
local function ShowAllFrames()
|
|
SetAllClassesHidden(false)
|
|
HideCoAUI.ApplySetting()
|
|
end
|
|
|
|
HideCoAUI.ShowAllFrames = ShowAllFrames
|
|
|
|
local function ShouldHideForClass(playerClass, frameName)
|
|
|
|
local classSettings = GetClassSettings()[playerClass]
|
|
|
|
if not classSettings or classSettings[frameName] == nil then
|
|
return true
|
|
end
|
|
|
|
return classSettings[frameName]
|
|
|
|
end
|
|
|
|
local function ShouldHideFrame(frameName)
|
|
|
|
local override = GetProfileOverride(GetActiveProfileName())
|
|
|
|
if override.enabled then
|
|
return override.frameSettings[frameName]
|
|
end
|
|
|
|
local _, playerClass = UnitClass("player")
|
|
return ShouldHideForClass(playerClass, frameName)
|
|
|
|
end
|
|
|
|
local hookedFrames = {}
|
|
local seenNaturalShow = {}
|
|
|
|
local function ApplySetting()
|
|
|
|
for _, frameName in ipairs(HideCoAUI.FRAMES) do
|
|
|
|
local frame = _G[frameName]
|
|
|
|
if frame then
|
|
|
|
if not hookedFrames[frameName] then
|
|
|
|
frame:HookScript("OnShow", function(self)
|
|
seenNaturalShow[frameName] = true
|
|
if ShouldHideFrame(frameName) then
|
|
self:Hide()
|
|
end
|
|
end)
|
|
|
|
hookedFrames[frameName] = true
|
|
|
|
end
|
|
|
|
local hide = ShouldHideFrame(frameName)
|
|
|
|
if hide then
|
|
frame:Hide()
|
|
elseif seenNaturalShow[frameName] then
|
|
-- The server never Show()s a frame the current class doesn't use,
|
|
-- so its data (powerType, maxValue, ...) is never populated. Forcing
|
|
-- Show() on it exposes that uninitialized state and crashes the
|
|
-- server's own OnUpdate handler. Only force-show a frame we've
|
|
-- already seen the game display naturally at least once.
|
|
frame:Show()
|
|
end
|
|
|
|
if frame.EnableMouse then
|
|
frame:EnableMouse(not hide)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
HideCoAUI.ApplySetting = ApplySetting
|
|
|
|
f:RegisterEvent("ADDON_LOADED")
|
|
f:RegisterEvent("PLAYER_LOGIN")
|
|
|
|
f:SetScript("OnEvent", function(self, event, arg1)
|
|
|
|
if event == "ADDON_LOADED" and arg1 == "HideCoAUI" then
|
|
|
|
if not HideCoADB then
|
|
HideCoADB = {}
|
|
end
|
|
|
|
if not HideCoADB.profiles then
|
|
HideCoADB.profiles = {}
|
|
end
|
|
|
|
if not HideCoADB.charProfile then
|
|
HideCoADB.charProfile = {}
|
|
end
|
|
|
|
-- An older saved-variable format duplicated classSettings per profile
|
|
-- instead of sharing one account-wide table. Pull whichever profile
|
|
-- still has one as the seed so existing hide/show choices survive
|
|
-- the upgrade to a single global classSettings.
|
|
if not HideCoADB.classSettings then
|
|
for _, profile in pairs(HideCoADB.profiles) do
|
|
if profile.classSettings then
|
|
HideCoADB.classSettings = profile.classSettings
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if not HideCoADB.classSettings then
|
|
HideCoADB.classSettings = CreateDefaultClassSettings()
|
|
end
|
|
|
|
EnsureClassSettingsComplete(HideCoADB.classSettings)
|
|
|
|
local charKey = GetCharacterKey()
|
|
|
|
-- The profile-name syntax used to be "realm - character"; rename any
|
|
-- existing profile created under that scheme to the new ordering
|
|
-- instead of leaving it orphaned in the list.
|
|
local ancientCharKey = GetRealmName() .. " - " .. UnitName("player")
|
|
|
|
if HideCoADB.profiles[ancientCharKey] and not HideCoADB.profiles[charKey] then
|
|
HideCoADB.profiles[charKey] = HideCoADB.profiles[ancientCharKey]
|
|
HideCoADB.profiles[ancientCharKey] = nil
|
|
end
|
|
|
|
-- The syntax was later "character - realm", without the class; rename
|
|
-- any existing profile/assignment created under that scheme too.
|
|
local legacyCharKey = UnitName("player") .. " - " .. GetRealmName()
|
|
|
|
if HideCoADB.profiles[legacyCharKey] and not HideCoADB.profiles[charKey] then
|
|
HideCoADB.profiles[charKey] = HideCoADB.profiles[legacyCharKey]
|
|
HideCoADB.profiles[legacyCharKey] = nil
|
|
end
|
|
|
|
if HideCoADB.charProfile[legacyCharKey] then
|
|
local assigned = HideCoADB.charProfile[legacyCharKey]
|
|
HideCoADB.charProfile[charKey] = (assigned == legacyCharKey) and charKey or assigned
|
|
HideCoADB.charProfile[legacyCharKey] = nil
|
|
end
|
|
|
|
if HideCoADB.characterOverrides and HideCoADB.characterOverrides[legacyCharKey] and not HideCoADB.characterOverrides[charKey] then
|
|
HideCoADB.characterOverrides[charKey] = HideCoADB.characterOverrides[legacyCharKey]
|
|
HideCoADB.characterOverrides[legacyCharKey] = nil
|
|
end
|
|
|
|
if not HideCoADB.profiles[charKey] then
|
|
HideCoADB.profiles[charKey] = {}
|
|
end
|
|
|
|
for name, profile in pairs(HideCoADB.profiles) do
|
|
profile.classSettings = nil
|
|
EnsureProfileOverride(name)
|
|
end
|
|
|
|
if not HideCoADB.charProfile[charKey] then
|
|
HideCoADB.charProfile[charKey] = charKey
|
|
end
|
|
|
|
-- The override toggle used to live per-character; fold any existing
|
|
-- per-character override into whichever profile is currently active
|
|
-- for this character so nobody's existing choice silently vanishes.
|
|
if HideCoADB.characterOverrides and HideCoADB.characterOverrides[charKey] then
|
|
|
|
local activeName = GetActiveProfileName()
|
|
local activeProfile = HideCoADB.profiles[activeName]
|
|
|
|
if activeProfile and not activeProfile.override then
|
|
activeProfile.override = HideCoADB.characterOverrides[charKey]
|
|
EnsureProfileOverride(activeName)
|
|
end
|
|
|
|
HideCoADB.characterOverrides[charKey] = nil
|
|
|
|
end
|
|
|
|
HideCoADB.selectedProfile = nil
|
|
|
|
elseif event == "PLAYER_LOGIN" then
|
|
|
|
ApplySetting()
|
|
|
|
end
|
|
|
|
end)
|