Flattens the custom talent window into the ElvUI look: frame chrome, close
buttons, tabs, bottom bar, dropdowns and their popups, the list scrollbars,
and the spec choice cards' action buttons. The talent tree itself is left
alone -- its node borders encode rank and availability.
Most of the work is in keeping the skin applied. The frames restore their
native art on refresh in three different ways, and none of them fire an
event to hook:
- The scroll arrows re-show a region StripTextures had hidden, so the arrow
buttons re-hide it from their own update, matching by file so ElvUI's
panel pieces (which are regions of the same button on this client) survive.
- The pooled menu rows put their hover and selection art back when a scroll
refills them, without firing OnShow, so the strip runs from the row update
behind a cheap texture compare.
- The talent frame's close button keeps its absolute frame level while
TreeView rides along when the frame is raised, so the level bump re-applies
on every show.
Row fills and the selection edge are textures on the row rather than an ElvUI
backdrop: the backdrop is a child frame and covered the row's icon and text at
every frame level available to it.
Move CoA settings from E.global/E.private into a proper AceDB-3.0 database
(CoA.db, SavedVariables ElvUI_CoADB) with a Profiles options tab, since
ElvUI doesn't ship AceDBOptions-3.0 (vendored under Libraries/).
Add ClassResources.lua: hooks the custom-class resource frames (segment
bar, orb, bar, multi-cast bar) into ElvUI's Toggle Anchors, with a
per-frame hide checkbox in a new "Class Resources" options tab.
Add DispelHighlight.lua: highlights dispellable debuffs on unitframes,
with talent-aware filtering for custom classes.
Fix mover/anchor reliability for Class Resources and the Instance
(LayerPicker) button:
- Movers were only retried until the target frame existed, not until the
mover was actually created, so frames that start at zero size (e.g. a
resource bar before that resource is ever active) permanently lost
their mover.
- Class resource frames re-anchor themselves on refresh, stomping the
mover's anchor; hook SetPoint to snap back to the mover holder whenever
something else repositions the frame.
- Native click-drag on these frames ends with the engine calling SetPoint
directly, severing the mover anchor entirely. Permanently block drag
(script and RegisterForDrag) instead of clearing it once.
Strips the native tooltip-style backdrop pieces off the LayerPickerFrame button and applies the ElvUI backdrop/button style, gated by a new Instance checkbox in the Skins tab.