01f1f5c7c3
The label nudge in the shared tab handler exists to clear the icon on the talent window's tabs, where the native anchor sits tight against it and grown text would collide. The wardrobe's category tabs carry no icon and centre their label, so the same nudge pushed every one of them off to the right. It's now applied only to tabs that actually have a visible icon. The settings entry covers three windows, so it's named for all three: Advancement/Vanity/Wardrobe. The keys behind it move with it -- the db table is skins.collections, after Collections, the container the three windows and the tab row all hang off, and talentScale becomes advancementScale. Nothing here has been released, so there's no stored setting to migrate.
523 lines
15 KiB
Lua
523 lines
15 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
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local EP = E.Libs.EP
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local ACH = LibStub("LibAceConfigHelper")
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local AceDB = LibStub("AceDB-3.0")
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local AceDBOptions = LibStub("AceDBOptions-3.0")
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local AddOnName = ...
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BINDING_HEADER_COA = "Conquest of Azeroth"
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-- TODO: hook up server restart frame (RestartTimerFrame)
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local CoA = E:NewModule("CoA", "AceEvent-3.0", "AceTimer-3.0")
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E.CoA = CoA
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local defaults = {
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profile = {
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skins = {
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extraActionButton = true,
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instanceSwap = true,
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collections = {
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enable = true,
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-- Multipliers on each frame's own scale, so 1 is "as the server
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-- built it" rather than a fixed size.
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advancementScale = 1,
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vanityScale = 1,
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wardrobeScale = 1,
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},
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},
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extraActionButtonSize = 52,
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instanceButtonFont = "PT Sans Narrow",
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instanceButtonFontSize = 12,
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instanceButtonFontOutline = "OUTLINE",
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dispelHighlightOnlyMine = false,
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hasBlightAntidote = false,
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hasDevourCurse = false,
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hasBurnImpurities = false,
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hideResourceSegmentBar = false,
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hideResourceOrb = false,
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hideResourceBar = false,
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hideMultiCastActionBar = false,
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},
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}
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function CoA:RefreshConfig()
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if self.UpdateExtraActionButtonSize then self:UpdateExtraActionButtonSize() end
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if self.UpdateInstanceButtonFont then self:UpdateInstanceButtonFont() end
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if self.UpdateDispelHighlight then self:UpdateDispelHighlight() end
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if self.UpdateClassResourceVisibility then self:UpdateClassResourceVisibility() end
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if self.UpdateFrameScales then self:UpdateFrameScales() end
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end
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CoA:RegisterEvent("ADDON_LOADED", function(_, addon)
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if addon ~= AddOnName then return end
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CoA:UnregisterEvent("ADDON_LOADED")
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CoA.db = AceDB:New("ElvUI_CoADB", defaults)
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-- One-time migration: earlier versions pinned every character to a single
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-- shared "Default" profile. Move each character to its own name-based
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-- profile (copying over the settings it already had) the first time it logs in.
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if not CoA.db.char.migratedSharedProfile then
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local charProfile = CoA.db.keys.char
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if CoA.db:GetCurrentProfile() == "Default" and charProfile ~= "Default" then
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CoA.db:SetProfile(charProfile)
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CoA.db:CopyProfile("Default", true)
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end
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CoA.db.char.migratedSharedProfile = true
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end
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CoA.db.RegisterCallback(CoA, "OnProfileChanged", "RefreshConfig")
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CoA.db.RegisterCallback(CoA, "OnProfileCopied", "RefreshConfig")
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CoA.db.RegisterCallback(CoA, "OnProfileReset", "RefreshConfig")
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end)
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-- One slider per window rather than a single shared one: the three don't ship
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-- at the same scale, so a shared value would only line them up by flattening
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-- the difference the server built in.
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local function scaleOption(order, name, key)
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return {
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order = order,
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type = "range",
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name = name,
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min = 0.5,
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max = 1.5,
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step = 0.01,
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get = function() return CoA.db.profile.skins.collections[key] end,
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set = function(_, value)
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CoA.db.profile.skins.collections[key] = value
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if CoA.UpdateFrameScales then
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CoA:UpdateFrameScales()
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end
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end,
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}
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end
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local function getOptions()
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local profiles = AceDBOptions:GetOptionsTable(CoA.db)
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profiles.order = 5
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local options = {
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order = 55,
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type = "group",
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childGroups = "tab",
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name = string.format("|cff1784d1%s|r", "Conquest of Azeroth"),
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args = {
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-- Frame skins live under their own tab, laid out as a vertical tree
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-- rather than more horizontal tabs: one entry per skinned frame, and
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-- there are a lot more of those coming.
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skins = {
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order = 1,
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type = "group",
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childGroups = "tree",
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name = "Skins",
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args = {
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extraActionButton = {
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order = 1,
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type = "group",
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name = "Extra Action Button",
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args = {
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header = {
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order = 1,
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type = "header",
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name = "Extra Action Button",
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},
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-- Skinning is one-way: the native art is stripped and
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-- replaced in place, so turning a skin off can only take
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-- effect on the next load. Hence the reload prompt.
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enable = {
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order = 2,
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type = "toggle",
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name = "Enable",
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desc = "Skin the Extra Action Button. Requires a UI reload.",
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get = function() return CoA.db.profile.skins.extraActionButton end,
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set = function(_, value)
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CoA.db.profile.skins.extraActionButton = value
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E:StaticPopup_Show("CONFIG_RL")
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end,
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},
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desc = {
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order = 3,
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type = "description",
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name = "You can move this element with Toggle Anchors.\n",
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},
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size = {
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order = 4,
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disabled = function() return not CoA.db.profile.skins.extraActionButton end,
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type = "range",
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name = "Size",
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desc = "Adjust the width/height of the Extra Action Button, in pixels.",
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min = 30,
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max = 100,
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step = 1,
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get = function() return CoA.db.profile.extraActionButtonSize end,
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set = function(_, value)
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CoA.db.profile.extraActionButtonSize = value
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if CoA.UpdateExtraActionButtonSize then
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CoA:UpdateExtraActionButtonSize()
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end
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end,
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},
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},
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},
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instanceSwap = {
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order = 2,
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type = "group",
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name = "Instance Swap",
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args = {
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header = {
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order = 1,
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type = "header",
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name = "Instance Swap",
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},
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enable = {
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order = 2,
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type = "toggle",
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name = "Enable",
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desc = "Skin the Instance Swap button. Requires a UI reload.",
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get = function() return CoA.db.profile.skins.instanceSwap end,
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set = function(_, value)
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CoA.db.profile.skins.instanceSwap = value
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E:StaticPopup_Show("CONFIG_RL")
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end,
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},
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desc = {
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order = 3,
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type = "description",
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name = "You can move this element with Toggle Anchors.\n",
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},
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instanceFont = {
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order = 4,
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disabled = function() return not CoA.db.profile.skins.instanceSwap end,
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type = "group",
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inline = true,
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name = "Instance Font",
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args = {
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font = ACH:SharedMediaFont("Font", nil, 1, nil,
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function() return CoA.db.profile.instanceButtonFont end,
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function(_, value)
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CoA.db.profile.instanceButtonFont = value
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if CoA.UpdateInstanceButtonFont then
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CoA:UpdateInstanceButtonFont()
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end
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end),
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fontSize = {
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order = 2,
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type = "range",
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name = "Font Size",
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min = 8,
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max = 32,
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step = 1,
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get = function() return CoA.db.profile.instanceButtonFontSize end,
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set = function(_, value)
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CoA.db.profile.instanceButtonFontSize = value
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if CoA.UpdateInstanceButtonFont then
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CoA:UpdateInstanceButtonFont()
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end
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end,
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},
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fontOutline = ACH:FontFlags("Font Outline", nil, 3, nil,
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function() return CoA.db.profile.instanceButtonFontOutline end,
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function(_, value)
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CoA.db.profile.instanceButtonFontOutline = value
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if CoA.UpdateInstanceButtonFont then
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CoA:UpdateInstanceButtonFont()
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end
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end),
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},
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},
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},
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},
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-- One entry for the whole talent window: its own frame, the
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-- tab row along its bottom, and the Vanity and Wardrobe
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-- windows those tabs open. They're separate frames but one
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-- feature to the player, and they're skinned as a set --
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-- named for Collections, the container they all hang off.
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collections = {
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order = 3,
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type = "group",
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name = "Advancement/Vanity/Wardrobe",
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args = {
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header = {
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order = 1,
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type = "header",
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name = "Advancement/Vanity/Wardrobe",
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},
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enable = {
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order = 2,
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type = "toggle",
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name = "Enable",
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desc = "Skin the talent window, its tabs, and the Vanity and Wardrobe windows. Requires a UI reload.",
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get = function() return CoA.db.profile.skins.collections.enable end,
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set = function(_, value)
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CoA.db.profile.skins.collections.enable = value
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E:StaticPopup_Show("CONFIG_RL")
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end,
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},
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scale = {
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order = 3,
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type = "group",
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inline = true,
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name = "Scale",
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disabled = function() return not CoA.db.profile.skins.collections.enable end,
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args = {
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advancementScale = scaleOption(1, "Advancement", "advancementScale"),
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vanityScale = scaleOption(2, "Vanity", "vanityScale"),
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wardrobeScale = scaleOption(3, "Wardrobe", "wardrobeScale"),
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},
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},
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},
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},
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},
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},
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classResources = {
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order = 2,
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type = "group",
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name = "Class Resources",
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args = {
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header = {
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order = 1,
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type = "header",
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name = "Class Resources",
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},
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desc = {
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order = 2,
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type = "description",
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name = "You can move these elements with Toggle Anchors.\n",
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},
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hideResourceSegmentBar = {
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order = 3,
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type = "toggle",
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name = "Hide CoAResourceSegmentBar",
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width = "full",
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get = function() return CoA.db.profile.hideResourceSegmentBar end,
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set = function(_, value)
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CoA.db.profile.hideResourceSegmentBar = value
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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end,
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},
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hideResourceOrb = {
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order = 4,
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type = "toggle",
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name = "Hide CoAResourceOrb",
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width = "full",
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get = function() return CoA.db.profile.hideResourceOrb end,
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set = function(_, value)
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CoA.db.profile.hideResourceOrb = value
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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end,
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},
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hideResourceBar = {
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order = 5,
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type = "toggle",
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name = "Hide CoAResourceBar",
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width = "full",
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get = function() return CoA.db.profile.hideResourceBar end,
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set = function(_, value)
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CoA.db.profile.hideResourceBar = value
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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end,
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},
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hideMultiCastActionBar = {
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order = 6,
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type = "toggle",
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name = "Hide CoAMultiCastActionBarFrame",
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width = "full",
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get = function() return CoA.db.profile.hideMultiCastActionBar end,
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set = function(_, value)
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CoA.db.profile.hideMultiCastActionBar = value
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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end,
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},
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hideAll = {
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order = 7,
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type = "execute",
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name = "Hide All",
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func = function()
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CoA.db.profile.hideResourceSegmentBar = true
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CoA.db.profile.hideResourceOrb = true
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CoA.db.profile.hideResourceBar = true
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CoA.db.profile.hideMultiCastActionBar = true
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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end,
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},
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showAll = {
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order = 8,
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type = "execute",
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name = "Show All",
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func = function()
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CoA.db.profile.hideResourceSegmentBar = false
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CoA.db.profile.hideResourceOrb = false
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CoA.db.profile.hideResourceBar = false
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CoA.db.profile.hideMultiCastActionBar = false
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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end,
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},
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},
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},
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dispelHighlight = {
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order = 3,
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type = "group",
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name = "Debuff Highlighting",
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args = {
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header = {
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order = 1,
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type = "header",
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name = "Debuff Highlighting",
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},
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onlyMine = {
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order = 2,
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type = "toggle",
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name = "Only Highlight If Dispellable By Me",
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desc = "Suppress the debuff highlight on unitframes for debuff types your class cannot dispel.",
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get = function() return CoA.db.profile.dispelHighlightOnlyMine end,
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set = function(_, value)
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CoA.db.profile.dispelHighlightOnlyMine = value
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if CoA.UpdateDispelHighlight then
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CoA:UpdateDispelHighlight()
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end
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end,
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},
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talents = {
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order = 3,
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type = "group",
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inline = true,
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name = "Talents",
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args = {
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hasBlightAntidote = {
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order = 1,
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type = "toggle",
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name = string.format("Blight Antidote (%s)", LOCALIZED_CLASS_NAMES_MALE.PROPHET),
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desc = "Grants Curse dispel.",
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get = function() return CoA.db.profile.hasBlightAntidote end,
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set = function(_, value)
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CoA.db.profile.hasBlightAntidote = value
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if CoA.UpdateDispelHighlight then
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CoA:UpdateDispelHighlight()
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end
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end,
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},
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hasDevourCurse = {
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order = 2,
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type = "toggle",
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name = string.format("Devour Curse (%s)", LOCALIZED_CLASS_NAMES_MALE.CULTIST),
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desc = "Grants Curse dispel.",
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get = function() return CoA.db.profile.hasDevourCurse end,
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set = function(_, value)
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CoA.db.profile.hasDevourCurse = value
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if CoA.UpdateDispelHighlight then
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CoA:UpdateDispelHighlight()
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end
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end,
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},
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hasBurnImpurities = {
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order = 3,
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type = "toggle",
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name = string.format("Burn Impurities (%s)", LOCALIZED_CLASS_NAMES_MALE.PYROMANCER),
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desc = "Grants Magic, Disease, and Bleed dispel.",
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get = function() return CoA.db.profile.hasBurnImpurities end,
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set = function(_, value)
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CoA.db.profile.hasBurnImpurities = value
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if CoA.UpdateDispelHighlight then
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CoA:UpdateDispelHighlight()
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end
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end,
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},
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},
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},
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},
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},
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profiles = profiles,
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},
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}
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E.Options.args.CoA = options
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end
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local function RegisterMoverCategory()
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for _, layout in ipairs(E.ConfigModeLayouts) do
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if layout == "COA" then return end
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end
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tinsert(E.ConfigModeLayouts, "COA")
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E.ConfigModeLocalizedStrings.COA = "CoA"
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end
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function CoA:Initialize()
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RegisterMoverCategory()
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EP:RegisterPlugin(AddOnName, getOptions)
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-- ADDON_LOADED normally beats module init, but fall back to the defaults
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-- rather than error out if a skin gets initialized before the DB exists.
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local skins = self.db and self.db.profile.skins or defaults.profile.skins
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if self.InitializeExtraActionBar and skins.extraActionButton then
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self:InitializeExtraActionBar()
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end
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if self.InitializeLayerPicker and skins.instanceSwap then
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self:InitializeLayerPicker()
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end
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if self.InitializeDispelHighlight then
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self:InitializeDispelHighlight()
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end
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if self.InitializeClassResources then
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self:InitializeClassResources()
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end
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-- One switch for all three: the vanity and wardrobe windows are the talent
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-- frame's own tabs, so skinning one without the others reads as a bug.
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if skins.collections.enable then
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if self.InitializeTalentFrame then
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self:InitializeTalentFrame()
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end
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if self.InitializeVanityFrame then
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self:InitializeVanityFrame()
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end
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if self.InitializeWardrobeFrame then
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self:InitializeWardrobeFrame()
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end
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end
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end
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local function InitializeCallback()
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CoA:Initialize()
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end
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E:RegisterModule(CoA:GetName(), InitializeCallback)
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