63e179e96e2f119a5ca2a8a0374c619370343460
The scroll frame re-shows the button's own native art whenever it recalculates, and one skinning pass can't hold against it: ElvUI's HandleNextPrevButton guards on isSkinned, so a second call does nothing. The talent frame already carried the answer -- re-hide the art by file from OnUpdate and pin the three state textures -- so it moves into the shared layer as Skin:ScrollArrow and the Challenges list scrolls take it too. Routing the talent frame through it also picks up the disabled-hover fix every other button already has.
ElvUI_CoA (WIP)
ElvUI plugin that hides and skins the custom CoA (3.3.5) frames not covered by stock ElvUI.
Implemented
- Character advancement, vanity, wardrobe frames: skin, scale
- Challenges frame: skin
- Class resource frames: hiding
- Extra action button frame: skin, anchor, size
- Instance swap frame: skin, anchor, font settings
- Interface/Video/Audio options: skin the widgets ElvUI's own pass misses
- Only highlight unitframes if dispellable by your CoA class.
Installation
Download the repo as .zip, extract in Interface\AddOns, remove -master from the folder name.
Requirements
- ElvUI (3.3.5 backport)
Description
Languages
Lua
100%