6bf38648911a49c8a8719e0f3c040a0f89310a79
Switching to another saved specialization never confirms a build, so CHARACTER_ADVANCEMENT_UPDATE_ENTRIES_RESULT doesn't fire for it and the cached talent state stayed stale for the rest of the session. That path only fires PENDING_BUILD_UPDATED and SUGGESTIONS_UPDATED, so listen to both. PENDING_BUILD_UPDATED also fires on every click inside the talent UI, so the handler recomputes the cached rank and rebuilds the unitframes only when the answer actually changed. Also fall back to matching the talent by name among the learned entries when the entry ID reports nothing, so an ID gone stale after a server rebalance doesn't silently switch the feature off.
ElvUI_CoA (WIP)
ElvUI plugin that hides and skins the custom CoA (3.3.5) frames not covered by stock ElvUI.
Implemented
- Character advancement, vanity, wardrobe frames: skin, scale
- Class resource frames: hiding
- Extra action button frame: skin, anchor, size
- Instance swap frame: skin, anchor, font settings
- Only highlight unitframes if dispellable by your CoA class.
Installation
Download the repo as .zip, extract in Interface\AddOns, remove -master from the folder name.
Requirements
- ElvUI (3.3.5 backport)
Description
Languages
Lua
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