766e56183914033dee35c202f797a3893d426bf5
The talent, vanity and wardrobe frames are built from the same handful of widget templates, but each module carried its own copy of the handling: close buttons, panels, dropdown pills, tabs and the ADDON_LOADED loader were all written out three times. The copies had drifted -- tab backdrop insets of 3 against 2, tabs grown in one frame and not the other, the wardrobe clearing only three of the six tab textures -- and that drift is what reads in-game as the same control looking different depending on which tab you're on. Modules/Skinning.lua now owns each of those behaviours once, and the three modules call into it. Where the copies disagreed the values are unified; tab growth is gated on the tab actually having a label, since growing an icon-only tab just pushes its icon off the layout, and the SetChecked hook is guarded because hooksecurefunc errors outright on a missing method. Titles are pinned to Arial Narrow at 13: the vanity store titled in Friz Quadrata while the other two used Arial Narrow. Frame scale is left as the server set it, so the vanity title still renders slightly larger than the others. Two things deliberately not shared: the vanity frame still skips StripTextures, since its currency counters are regions of the frame itself, and the talent frame's bottom-bar dropdowns stay on their own path -- they are a different widget, a native dropdown plus a separate caret button.
ElvUI_CoA (WIP)
ElvUI plugin that hides and skins the custom CoA (3.3.5) frames not covered by stock ElvUI.
Implemented
- Class resource frames: hiding
- Extra action button frame: skin, anchor, size
- Instance swap frame: skin, anchor, font settings
- Only highlight unitframes if dispellable by your CoA class, with manual talent switch.
Installation
Download the repo as .zip, extract in Interface\AddOns, remove -master from the folder name.
Requirements
- ElvUI (3.3.5 backport)
Description
Languages
Lua
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