Files
ElvUI_CoA/Modules/LayerPicker.lua
T
Narcasung 97c4defa51 Add Class Resources and Debuff Highlighting modules; migrate settings to AceDB profiles
Move CoA settings from E.global/E.private into a proper AceDB-3.0 database
(CoA.db, SavedVariables ElvUI_CoADB) with a Profiles options tab, since
ElvUI doesn't ship AceDBOptions-3.0 (vendored under Libraries/).

Add ClassResources.lua: hooks the custom-class resource frames (segment
bar, orb, bar, multi-cast bar) into ElvUI's Toggle Anchors, with a
per-frame hide checkbox in a new "Class Resources" options tab.

Add DispelHighlight.lua: highlights dispellable debuffs on unitframes,
with talent-aware filtering for custom classes.

Fix mover/anchor reliability for Class Resources and the Instance
(LayerPicker) button:
- Movers were only retried until the target frame existed, not until the
  mover was actually created, so frames that start at zero size (e.g. a
  resource bar before that resource is ever active) permanently lost
  their mover.
- Class resource frames re-anchor themselves on refresh, stomping the
  mover's anchor; hook SetPoint to snap back to the mover holder whenever
  something else repositions the frame.
- Native click-drag on these frames ends with the engine calling SetPoint
  directly, severing the mover anchor entirely. Permanently block drag
  (script and RegisterForDrag) instead of clearing it once.
2026-07-16 15:24:12 +02:00

136 lines
3.6 KiB
Lua

local E, L, V, P, G = unpack(ElvUI)
local LSM = E.Libs.LSM
local CoA = E:GetModule("CoA")
local BUTTON_NAME = "LayerPickerFrame"
local MIN_WIDTH, MIN_HEIGHT = 66, 14
local PAD_X, PAD_Y = 10, 10
local function UpdateFont(button)
button = button or _G[BUTTON_NAME]
local text = button and _G[button:GetName().."Text"]
if not text then return end
text:FontTemplate(LSM:Fetch("font", CoA.db.profile.instanceButtonFont), CoA.db.profile.instanceButtonFontSize, CoA.db.profile.instanceButtonFontOutline)
button:SetSize(
math.max(MIN_WIDTH, text:GetStringWidth() + PAD_X),
math.max(MIN_HEIGHT, text:GetStringHeight() + PAD_Y)
)
end
function CoA:UpdateInstanceButtonFont()
UpdateFont()
end
do
local orig_AddButton = UIDropDownMenu_AddButton
UIDropDownMenu_AddButton = function(info, level)
if info and info.text == "Reset Position" and UIDROPDOWNMENU_INIT_MENU == LayerPickerFrameDropDown then
return
end
return orig_AddButton(info, level)
end
end
-- A single nil-out isn't enough: native dragging ends with the engine
-- calling SetPoint directly on the frame, severing the live anchor to our
-- mover holder. So we don't just clear drag once, we permanently intercept
-- any future attempt to turn it back on. The CoAClearing* guards stop our
-- own corrective calls from re-triggering these same hooks.
local function DisableDrag(button)
if button.CoADragDisabled then return end
button.CoADragDisabled = true
button:SetScript("OnDragStart", nil)
button:SetScript("OnDragStop", nil)
button:RegisterForDrag()
hooksecurefunc(button, "SetScript", function(self, script, handler)
if handler and (script == "OnDragStart" or script == "OnDragStop") and not self.CoAClearingDragScript then
self.CoAClearingDragScript = true
self:SetScript(script, nil)
self.CoAClearingDragScript = false
end
end)
hooksecurefunc(button, "RegisterForDrag", function(self, ...)
if select("#", ...) > 0 and not self.CoAClearingDrag then
self.CoAClearingDrag = true
self:RegisterForDrag()
self.CoAClearingDrag = false
end
end)
end
local function SetupMover(button)
if CoA.layerPickerMoverCreated then return true end
local width, height = button:GetSize()
if width == 0 or height == 0 then return false end
local left, bottom = button:GetLeft(), button:GetBottom()
if not left or not bottom then return false end
CoA.layerPickerMoverCreated = true
local holder = CreateFrame("Frame", "CoA_LayerPickerHolder", E.UIParent)
holder:Size(width, height)
holder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", left, bottom)
E:CreateMover(holder, "CoA_LayerPickerMover", "Instance", nil, nil, nil, nil, nil, "CoA,skin,instance")
holder:SetAllPoints(_G["CoA_LayerPickerMover"])
_G["CoA_LayerPickerMover"]:SetFrameStrata("FULLSCREEN")
local function Anchor()
button:ClearAllPoints()
button:SetPoint("CENTER", holder, "CENTER")
end
if InCombatLockdown() then
CoA:RegisterEvent("PLAYER_REGEN_ENABLED", function()
Anchor()
CoA:UnregisterEvent("PLAYER_REGEN_ENABLED")
end)
else
Anchor()
end
return true
end
local function SkinButton(button)
if button.CoASkinned then return end
button.CoASkinned = true
button:StripTextures(true)
button:CreateBackdrop("Default")
button:StyleButton()
UpdateFont(button)
end
local function TryHook()
local button = _G[BUTTON_NAME]
if button then
DisableDrag(button)
SkinButton(button)
return SetupMover(button)
end
return false
end
function CoA:InitializeLayerPicker()
if TryHook() then return end
self.layerPickerTimer = self:ScheduleRepeatingTimer(function()
if TryHook() then
self:CancelTimer(self.layerPickerTimer)
self.layerPickerTimer = nil
end
end, 0.5)
end