debug(minimap): trace zone->world roundtrip for all pins including 1241
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+7
-4
@@ -427,15 +427,18 @@ local function drawMinimapPin(pin, data)
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-- Throttled debug: print once per second max
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if _G.QuestieDebugMinimapPin and (not _G._QDPinDebugTime or (GetTime() - _G._QDPinDebugTime) > 1) then
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_G._QDPinDebugTime = GetTime()
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-- Also trace zone->world for 1241 so we can see if the icon's stored zone coords are the culprit
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local zoneWorldX, zoneWorldY, zoneInst = HBD:GetWorldCoordinatesFromZone(pin.x / 100, pin.y / 100, data.uiMapID)
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local playerWX, playerWY, playerInst = HBD:GetPlayerWorldPosition()
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local finalX = (xDist / (mapRadius or 1)) * minimapWidth
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local finalY = (yDist / (mapRadius or 1)) * minimapHeight
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print(string.format(
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"[QD] PIN uiMap=%s inst=%s pinW=(%.2f,%.2f) playerW=(%.2f,%.2f) dist=(%.2f,%.2f) mapRad=%.1f scale=(%.4f,%.4f) final=(%.2f,%.2f)",
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tostring(data.uiMapID), tostring(data.instanceID),
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"[QD] PIN uiMap=%s inst=%s/%s zoneXY=(%.4f,%.4f) zoneW=(%.2f,%.2f) dataW=(%.2f,%.2f) playerW=(%.2f,%.2f) dist=(%.2f,%.2f) mapRad=%.1f final=(%.2f,%.2f) float=%s",
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tostring(data.uiMapID), tostring(data.instanceID), tostring(instanceID),
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pin.x / 100, pin.y / 100, zoneWorldX or -1, zoneWorldY or -1,
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data.x, data.y, lastXY, lastYY,
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xDist, yDist, mapRadius or -1,
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xDist / (mapRadius or 1), yDist / (mapRadius or 1),
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finalX, finalY))
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finalX, finalY, tostring(data.floatOnEdge)))
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end
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-- handle rotation
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