feat(tooltip): accurate per-pin data source attribution
Re-adds the 'Show data source' tooltip option (General tab, default off), but accurate this time. The previous version was removed because it guessed the source from the global data-source mode (showing Learner when data was AscensionDB, etc.). This tags each pin with its real provenance at creation and reads that tag. - QuestieDB.GetPinDataSource(entityType, id, spawnData): resolves Learner (per-spawn isLearned or learner record), AscensionDB (curated ascensionOverrideKeys override), or base Questie DB. Never guesses. - Objective pins tagged per-spawn in _DetermineIconsToDraw; available/ finisher pins defaulted by quest in DrawWorldIcon; manual notes tagged Townsfolk in DrawManualIcon. - World-map pins read the per-pin tag (MapIconTooltip); unit/object/item hovers derive per-id at the render layer (TooltipHandler via QuestieTooltips:GetDataSourceLine). Comms appended via KeyExists. - No line shown when source is genuinely unknown (never misleading).
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@@ -24,6 +24,8 @@
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- **[Map - Looted Object Pins Disappear On Loot]** When you open/loot a quest object node (e.g. Fell Wood piles), that specific node's map/minimap pin now disappears immediately even if the objective is not yet fully collected, instead of all node pins staying until turn-in. On `LOOT_OPENED`, `QuestieQuest:RemoveLootedObjectivePins` finds the active object-objective spawn nearest the player's world position (within ~12 yards, since you stand on the node to loot it), records it as consumed in `Questie.db.char.lootedObjectSpawns`, and redraws just that objective so clustering recomputes with the looted node skipped. `_DetermineIconsToDraw` skips consumed object spawns, so removal persists across redraws and `/reload`. The looted history is cleared on quest accept (`QuestieQuest:ClearLootedSpawns`), so abandoning and re-doing the quest — including after an Ascension prestige — shows every node again. Scoped to `object`-type objectives; monster/kill pins are unchanged. Works in every data source mode (auto / learner / static / none): the suppression is centralized in the single shared `_DetermineIconsToDraw` draw path that all redraw routes funnel through (core `UpdateQuest`, the learner's debounced `_DoFlushActiveQuestPins`, slider redraws), and it operates on the already mode-resolved `objective.spawnList`. Matching is radius-based (1.5 zone units) rather than exact-coordinate so that in learner/auto mode a spawn the learner re-adds at the player's position for the just-looted node is also suppressed instead of re-appearing.
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- **[Tooltip - Data Source Attribution (Accurate)]** Re-added the "Show data source" tooltip option (General tab, off by default) that adds a `Source:` line to NPC, object, item and world-map-pin tooltips. Unlike the previous version (removed in an earlier build for guessing the source from the global data-source mode), this is accurate per-pin/per-entity and never guesses: each pin is tagged with its real provenance at creation via the new `QuestieDB.GetPinDataSource(entityType, id, spawnData)` helper — `Learner` (per-spawn `isLearned` flag or a learner record), `AscensionDB` (a curated `ascensionOverrideKeys` override for the id), `Townsfolk` (manual/menu notes), or the base `Questie DB` — with a `Comms` overlay appended when comms holds data for the entity. Objective pins are tagged per-spawn in `_DetermineIconsToDraw`; available/finisher pins are quest-scoped (defaulted in `DrawWorldIcon`); manual notes are tagged in `DrawManualIcon`. World-map pins read the per-pin tag (`MapIconTooltip`); unit/object/item hovers derive it per-id at the render layer (`TooltipHandler` via `QuestieTooltips:GetDataSourceLine`). When a pin's source genuinely can't be determined, no line is shown rather than a misleading one.
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### Bug Fixes
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- **[Tooltip - Stale Quest Objective Lookup On Turn-In]** Hovering an NPC right after turning in (or abandoning) one of its associated quests spammed a `debugstack` trace in DEVELOP mode: the learner objective-correlation block in `QuestieTooltips:GetTooltip` called `QuestLogCache.GetQuestObjectives` for a quest no longer in `QuestLogCache` (gracefully returns `{}`, but logs a stack). The NPC and object correlation loops now skip quests not in `QuestiePlayer.currentQuestlog`, so live objective progress is only looked up for quests the player is currently on. No functional change for active quests (a completed quest had no progress to show anyway).
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@@ -2586,6 +2586,42 @@ local function _Asc_LoadIfString(data, label)
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return data
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end
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--- Returns the data-source label for a pin/spawn, or nil if it cannot be determined.
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--- Accuracy rule: never guess from global mode. Only returns a label backed by real
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--- evidence — the per-spawn `isLearned` flag, an AscensionDB curated-override entry, or a
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--- learner record for the entity — and otherwise reports the base "Questie DB".
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---@param entityType string @"NPC" | "OBJECT" | "QUEST" | "ITEM"
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---@param id number|nil
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---@param spawnData table|nil @optional per-spawn entry from a spawnList (its .isLearned wins)
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---@return string|nil
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function QuestieDB.GetPinDataSource(entityType, id, spawnData)
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-- Per-spawn truth is the most precise signal when available.
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if spawnData and spawnData.isLearned then
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return "Learner"
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end
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if not id then return nil end
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-- AscensionDB-curated entity (has at least one curated override field for this id).
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local ascKeys = QuestieDB.ascensionOverrideKeys and QuestieDB.ascensionOverrideKeys[entityType]
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if ascKeys and ascKeys[id] and next(ascKeys[id]) then
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return "AscensionDB"
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end
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-- Learner-known entity (learned data exists for this id).
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local learner = Questie.dbLearner and Questie.dbLearner.global
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if learner then
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local bucket = (entityType == "OBJECT" and learner.objects)
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or (entityType == "QUEST" and learner.quests)
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or (entityType == "ITEM" and learner.items)
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or learner.npcs
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if bucket and bucket[id] then
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return "Learner"
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end
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end
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return "Questie DB"
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end
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local function _Asc_ProtectField(dbType, id, key)
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QuestieDB.ascensionOverrideKeys = QuestieDB.ascensionOverrideKeys or {}
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QuestieDB.ascensionOverrideKeys[dbType] = QuestieDB.ascensionOverrideKeys[dbType] or {}
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@@ -573,6 +573,12 @@ function QuestieMap:DrawManualIcon(data, areaID, x, y, typ)
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data.Id = data.id
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-- Manual notes are placed by the Townsfolk / menu system. Tag them so the source
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-- tooltip line can report it (only if a caller hasn't already set a more specific source).
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if data.DataSource == nil then
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data.DataSource = "Townsfolk"
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end
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local uiMapId = _ResolveMapUiMapId(ZoneDB:GetUiMapIdByAreaId(areaID), x, y)
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if (not uiMapId) then
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Questie:Debug(Questie.DEBUG_CRITICAL, "[QuestieMap:DrawManualIcon] No UiMapID for areaId:", areaID, tostring(data.Name))
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@@ -714,6 +720,13 @@ function QuestieMap:DrawWorldIcon(data, areaID, x, y, showFlag)
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return nil, nil
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end
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-- Tag data-source provenance for the source tooltip line. Objective pins set this
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-- explicitly (per-spawn). Available/finisher pins are quest-scoped, so derive from the
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-- quest. Leave nil for anything else so the tooltip shows no (potentially wrong) source.
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if data.DataSource == nil and (data.Type == "available" or data.Type == "complete") then
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data.DataSource = QuestieDB.GetPinDataSource("QUEST", data.Id)
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end
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local uiMapId = _ResolveMapUiMapId(ZoneDB:GetUiMapIdByAreaId(areaID), x, y)
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if (not uiMapId) then
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local parentMapId
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@@ -558,6 +558,18 @@ function QuestieOptions.tabs.general:Initialize()
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Questie.db.profile.learnerTooltipUseSecondary = value
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end
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},
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showDataSource = {
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type = "toggle",
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order = 8.605,
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name = function() return l10n('Show data source'); end,
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desc = function() return l10n('Adds a "Source:" line to NPC, object and map-pin tooltips showing where the data came from (Questie DB, AscensionDB, Learner, Townsfolk, Comms). Only shown when the source is actually known.'); end,
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width = 1.5,
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disabled = function() return not Questie.db.profile.enableTooltips; end,
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get = function() return Questie.db.profile.enableTooltipsSource == true end,
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set = function(_, value)
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Questie.db.profile.enableTooltipsSource = value
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end
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},
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partyOnlyToggle = {
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type = "toggle",
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order = 8.61,
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@@ -87,6 +87,7 @@ function QuestieOptionsDefaults:Load()
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enableTooltipsObjectID = false,
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enableTooltipsQuestID = false,
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enableTooltipsQuestLevel = true,
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enableTooltipsSource = false,
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showQuestXpAtMaxLevel = true,
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enableTooltipsNextInChain = true,
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learnerTooltips = true,
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@@ -1916,7 +1916,8 @@ _DetermineIconsToDraw = function(quest, objective, objectiveIndex, objectiveCent
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IconScale = spawnData.GetIconScale(),
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Name = spawnData.Name,
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Type = objective.Type,
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ObjectiveTargetId = spawnData.Id
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ObjectiveTargetId = spawnData.Id,
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DataSource = QuestieDB.GetPinDataSource(objective.Type == "object" and "OBJECT" or "NPC", id, spawnData)
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}
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objective.AlreadySpawned[id] = {
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@@ -102,6 +102,23 @@ local function _GetWorldMapTooltipSourceLine(pinData)
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return nil
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end
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--- Per-pin data-source attribution line for the hovered world-map icon.
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--- Reads the DataSource tag set at pin creation (objective/finisher/available/manual) so
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--- the label is accurate, plus a Comms overlay when comms holds data for this id.
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local function _GetWorldMapDataSourceLine(pinData)
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if not Questie.db.profile.enableTooltipsSource then return nil end
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local src = pinData and pinData.DataSource
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local parts = {}
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if src then tinsert(parts, src) end
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local id = pinData and pinData.Id
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if id and QuestieComms and QuestieComms.data and QuestieComms.data.KeyExists
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and QuestieComms.data:KeyExists("m_" .. tostring(id)) then
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tinsert(parts, "Comms")
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end
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if table.getn(parts) == 0 then return nil end
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return "|cFF808080Source: " .. table.concat(parts, " + ") .. "|r"
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end
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function MapIconTooltip:Show()
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local _, _, _, alpha = self.texture:GetVertexColor();
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if alpha == 0 then
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@@ -751,6 +768,10 @@ function MapIconTooltip:Show()
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end
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self:AddLine(_GetWorldMapTooltipSourceLine(self.data), 0.55, 0.55, 0.55)
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local dataSourceLine = _GetWorldMapDataSourceLine(self.data)
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if dataSourceLine then
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self:AddLine(dataSourceLine, 0.55, 0.55, 0.55)
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end
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end
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Tooltip:_Rebuild() -- we separate this so things like MODIFIER_STATE_CHANGED can redraw the tooltip
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Tooltip:SetFrameStrata("TOOLTIP");
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@@ -115,12 +115,27 @@ local function _GetQuestObjectiveSummary(questId)
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return summary
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end
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local function _BuildTooltipSourceLine(sourceFlags)
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return nil
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end
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--- Accurate data-source attribution for a unit/object/item hover tooltip.
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--- Derives provenance from the entity id (never from the global mode): AscensionDB
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--- curated override, learner record, or base "Questie DB", plus a Comms overlay when
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--- comms holds data for this key. Returns nil when the source can't be determined or the
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--- option is off, so a wrong/guessed label is never shown.
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---@param key string @"m_<npcId>" | "o_<objectId>" | "i_<itemId>"
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local function _GetTooltipSourceLine(key)
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return nil
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if not Questie.db.profile.enableTooltipsSource then return nil end
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if not key then return nil end
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local prefix = key:sub(1, 2)
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local id = tonumber(key:sub(3))
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local entityType = (prefix == "o_" and "OBJECT") or (prefix == "i_" and "ITEM") or "NPC"
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local parts = {}
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local src = id and QuestieDB.GetPinDataSource(entityType, id) or nil
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if src then tinsert(parts, src) end
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if QuestieComms and QuestieComms.data and QuestieComms.data.KeyExists and QuestieComms.data:KeyExists(key) then
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tinsert(parts, "Comms")
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end
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if table.getn(parts) == 0 then return nil end
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return "|cFF808080Source: " .. table.concat(parts, " + ") .. "|r"
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end
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---@param questId number
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@@ -632,6 +647,14 @@ elseif key:sub(1,2) == "o_" then
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return tooltipLines
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end
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--- Public accessor for the data-source attribution line. Called by the render layer
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--- (TooltipHandler) rather than appended inside GetTooltip so it never interferes with
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--- the quest-title de-duplication that consumes GetTooltip's result.
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---@param key string @"m_<npcId>" | "o_<objectId>" | "i_<itemId>"
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function QuestieTooltips:GetDataSourceLine(key)
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return _GetTooltipSourceLine(key)
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end
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_InitObjectiveTexts = function(objectivesText, objectiveIndex, playerName)
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if (not objectivesText) then
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objectivesText = {}
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@@ -329,6 +329,12 @@ function _QuestieTooltips:AddUnitDataToTooltip()
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end
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end
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-- Data-source attribution (opt-in; internally gated and nil when source unknown).
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local npcSourceLine = QuestieTooltips:GetDataSourceLine("m_" .. npcId)
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if npcSourceLine then
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GameTooltip:AddLine(npcSourceLine)
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end
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local npcNum = tonumber(npcId)
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if npcNum then
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_AddQuestStarterDropsToTooltip(npcNum)
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@@ -394,6 +400,11 @@ function _QuestieTooltips:AddItemDataToTooltip()
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self:AddLine(v)
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end
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end
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-- Data-source attribution (opt-in; internally gated and nil when source unknown).
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local itemSourceLine = QuestieTooltips:GetDataSourceLine("i_" .. (itemId or 0))
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if itemSourceLine then
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self:AddLine(itemSourceLine)
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end
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QuestieTooltips.lastGametooltipCount = _QuestieTooltips:CountTooltip()
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end
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lastItemId = itemId;
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@@ -448,6 +459,14 @@ function _QuestieTooltips:AddObjectDataToTooltip(name)
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end
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end
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end
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-- Data-source attribution for the hovered object (opt-in; nil when unknown).
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local firstObjectId = lookup[1]
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if firstObjectId then
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local objSourceLine = QuestieTooltips:GetDataSourceLine("o_" .. firstObjectId)
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if objSourceLine then
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GameTooltip:AddLine(objSourceLine)
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end
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end
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if QuestieTooltips.ResizeTooltip then
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QuestieTooltips:ResizeTooltip(GameTooltip)
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end
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