feat: expand learner tooltip controls
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+1
-1
@@ -5,7 +5,7 @@
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### Performance
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- **[Questie Debug - Message Throttle]** Added a live debug-message throttle so non-fatal debug output cannot spam chat faster than it can be read. The throttle is configurable in the Advanced tab and keeps fatal output separate.
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- **[Questie Learner - Tooltip Controls]** Added learner-specific tooltip controls so players can toggle the learned spawn line, learner confidence lines, and automatic tooltip resizing from the Tooltip options. The learner tooltip paths now respect those toggles before adding extra lines.
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- **[Questie Learner - Tooltip Controls]** Added learner-specific tooltip controls so players can toggle the learned spawn line, total learned spawn count, learner confidence lines, automatic tooltip resizing, and a secondary learner tooltip from the Tooltip options. The learner tooltip paths now respect those toggles before adding extra lines.
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- **[QuestieLearner - Kill/Pin Refresh Throttling]** Debounced learner-triggered map-pin refreshes so heavy kill streaks do not redraw pins on every event. Added a maximum wait cap so batched updates still flush predictably instead of being pushed out forever by constant activity.
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- **[QuestieLearner - Bystander Kill Suppression]** Changed visible nearby `UNIT_DIED` handling so kills from other players can update short-lived correlation evidence without immediately running full learner injection or pin refresh work.
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- **[QuestieLearner - PARTY_KILL Event-Order Fix]** Fixed an edge case where a `UNIT_DIED` debounce entry could suppress a later authoritative `PARTY_KILL` for the same GUID. The debounce now tracks event type and allows the player's/group's kill event through while still suppressing true duplicates.
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@@ -522,6 +522,18 @@ function QuestieOptions.tabs.general:Initialize()
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Questie.db.profile.learnerTooltipShowConfidence = value
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end
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},
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learnerTooltipShowTotalSpawns = {
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type = "toggle",
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order = 8.585,
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name = function() return l10n('Show total spawns learned'); end,
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desc = function() return l10n('Show the total number of learned spawn points for NPC tooltips.'); end,
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width = 1.5,
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disabled = function() return not (Questie.db.profile.enableTooltips and (Questie.db.profile.learnerTooltips ~= false)); end,
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get = function() return Questie.db.profile.learnerTooltipShowTotalSpawns ~= false end,
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set = function(_, value)
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Questie.db.profile.learnerTooltipShowTotalSpawns = value
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end
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},
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learnerTooltipAutoResize = {
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type = "toggle",
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order = 8.59,
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@@ -534,9 +546,21 @@ function QuestieOptions.tabs.general:Initialize()
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Questie.db.profile.learnerTooltipAutoResize = value
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end
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},
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partyOnlyToggle = {
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learnerTooltipUseSecondary = {
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type = "toggle",
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order = 8.6,
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name = function() return l10n('Use secondary learner tooltip'); end,
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desc = function() return l10n('Show learner-specific spawn details in a separate tooltip instead of adding them to the existing one.'); end,
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width = 1.5,
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disabled = function() return not (Questie.db.profile.enableTooltips and (Questie.db.profile.learnerTooltips ~= false)); end,
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get = function() return Questie.db.profile.learnerTooltipUseSecondary == true end,
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set = function(_, value)
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Questie.db.profile.learnerTooltipUseSecondary = value
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end
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},
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partyOnlyToggle = {
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type = "toggle",
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order = 8.61,
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name = function() return l10n('Only show party members'); end,
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desc = function() return l10n('When this is enabled, shared quest info will only show players in your party.'); end,
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width = 1.5,
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@@ -92,7 +92,9 @@ function QuestieOptionsDefaults:Load()
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learnerTooltips = true,
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learnerTooltipShowSpawn = true,
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learnerTooltipShowConfidence = true,
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learnerTooltipShowTotalSpawns = true,
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learnerTooltipAutoResize = true,
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learnerTooltipUseSecondary = false,
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learnerBroadcast = true,
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enableMapIcons = true,
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enableMiniMapIcons = true,
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+106
-9
@@ -4427,33 +4427,103 @@ end
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------------------------------------------------------------------------
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local _tooltipHookRegistered = false
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local _learnerTooltipFrame = nil
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local function _CountLearnedNpcSpawns(entry)
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if not entry or not entry[7] then
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return 0
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end
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local total = 0
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for _, zoneSpawns in next, entry[7] do
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if type(zoneSpawns) == "table" then
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total = total + table.getn(zoneSpawns)
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end
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end
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return total
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end
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local function _GetLearnerTooltipFrame()
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if _learnerTooltipFrame then
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return _learnerTooltipFrame
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end
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local frame = CreateFrame("GameTooltip", "QuestieLearnerTooltip", UIParent, "GameTooltipTemplate")
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frame:SetFrameStrata("TOOLTIP")
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frame:SetClampedToScreen(true)
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frame:SetOwner(UIParent, "ANCHOR_NONE")
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_learnerTooltipFrame = frame
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return _learnerTooltipFrame
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end
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local function _HideLearnerTooltipFrame()
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if _learnerTooltipFrame then
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_learnerTooltipFrame:Hide()
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end
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end
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local function _ShowLearnerTooltipFrame(sourceTooltip, lines)
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local tooltip = _GetLearnerTooltipFrame()
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tooltip:ClearLines()
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tooltip:SetOwner(sourceTooltip or GameTooltip, "ANCHOR_RIGHT")
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for _, line in next, lines do
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tooltip:AddLine(line)
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end
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local QuestieTooltips = QuestieLoader:ImportModule("QuestieTooltips")
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if QuestieTooltips and QuestieTooltips.ResizeTooltip then
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QuestieTooltips:ResizeTooltip(tooltip)
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end
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tooltip:Show()
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end
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--- Adds a "Learned spawn: (x, y) from N kills" line to the tooltip
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--- for the NPC represented by the given unit token.
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--- Called by the GameTooltip OnTooltipSetUnit hook.
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---@param unitToken string WoW unit token (e.g. "mouseover")
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local function _AddLearnedSpawnTooltipLine(unitToken)
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if not Questie or not Questie.dbLearner then return end
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if not Questie.db.profile or Questie.db.profile.learnerTooltips == false or Questie.db.profile.learnerTooltipShowSpawn == false then
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if not Questie or not Questie.dbLearner then
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_HideLearnerTooltipFrame()
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return
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end
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if not Questie.db.profile or Questie.db.profile.learnerTooltips == false then
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_HideLearnerTooltipFrame()
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return
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end
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local guid = UnitGUID(unitToken)
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if not guid then return end
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if not guid then
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_HideLearnerTooltipFrame()
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return
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end
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local npcId, guidType = GetIdAndTypeFromGUID(guid)
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if guidType ~= "Creature" and guidType ~= "Vehicle" then return end
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if not npcId then return end
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if guidType ~= "Creature" and guidType ~= "Vehicle" then
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_HideLearnerTooltipFrame()
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return
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end
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if not npcId then
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_HideLearnerTooltipFrame()
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return
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end
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local entry = Questie.dbLearner.global.npcs[npcId]
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if not entry or not entry[7] then return end
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if not entry or not entry[7] then
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_HideLearnerTooltipFrame()
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return
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end
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-- Find the first zone with spawn data
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local spawnsByZone = entry[7]
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local zoneId = next(spawnsByZone)
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if not zoneId then return end
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if not zoneId then
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_HideLearnerTooltipFrame()
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return
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end
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local zoneSpawns = spawnsByZone[zoneId]
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if not zoneSpawns or #zoneSpawns == 0 then return end
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if not zoneSpawns or #zoneSpawns == 0 then
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_HideLearnerTooltipFrame()
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return
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end
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-- Use the first recorded coordinate
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local x = zoneSpawns[1][1]
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@@ -4462,16 +4532,40 @@ local function _AddLearnedSpawnTooltipLine(unitToken)
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local formattedX = ("%.1f"):format(x)
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local formattedY = ("%.1f"):format(y)
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local lines = {}
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if Questie.db.profile.learnerTooltipShowSpawn ~= false then
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local text = ("(%s, %s)"):format(formattedX, formattedY)
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if Questie.db.profile.learnerTooltipShowConfidence ~= false then
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text = text .. (" from %d kill%s"):format(kills, kills == 1 and "" or "s")
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end
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GameTooltip:AddDoubleLine("Learned spawn", text)
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lines[#lines + 1] = {"Learned spawn", text}
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end
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if Questie.db.profile.learnerTooltipShowTotalSpawns ~= false then
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lines[#lines + 1] = {"Total spawns learned", tostring(_CountLearnedNpcSpawns(entry))}
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end
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if #lines == 0 then
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_HideLearnerTooltipFrame()
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return
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end
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if Questie.db.profile.learnerTooltipUseSecondary == true then
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local rendered = {}
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for _, pair in ipairs(lines) do
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rendered[#rendered + 1] = pair[1] .. ": " .. pair[2]
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end
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_ShowLearnerTooltipFrame(GameTooltip, rendered)
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else
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for _, pair in ipairs(lines) do
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GameTooltip:AddDoubleLine(pair[1], pair[2])
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end
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local QuestieTooltips = QuestieLoader:ImportModule("QuestieTooltips")
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if QuestieTooltips and QuestieTooltips.ResizeTooltip then
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QuestieTooltips:ResizeTooltip(GameTooltip)
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end
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end
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end
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--- Registers the GameTooltip OnTooltipSetUnit hook once.
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--- Safe to call multiple times; guard prevents double-hook.
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@@ -4485,6 +4579,9 @@ local function _RegisterLearnedSpawnTooltipHook()
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_AddLearnedSpawnTooltipLine(unitToken)
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end
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end)
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GameTooltip:HookScript("OnHide", function()
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_HideLearnerTooltipFrame()
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end)
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end
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------------------------------------------------------------------------
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@@ -84,7 +84,7 @@ local function _ResizeTooltipToFit(tooltip)
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end
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function QuestieTooltips:ResizeTooltip(tooltip)
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if Questie.db.profile.learnerTooltipAutoResize == false then
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if not (Questie.db and Questie.db.profile) or Questie.db.profile.learnerTooltipAutoResize == false then
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return
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end
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_ResizeTooltipToFit(tooltip)
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@@ -53,13 +53,19 @@ describe("QuestieLearner data source mode", function()
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assert.is_true(has(defaults, "learnerTooltips = true"))
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assert.is_true(has(defaults, "learnerTooltipShowSpawn = true"))
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assert.is_true(has(defaults, "learnerTooltipShowConfidence = true"))
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assert.is_true(has(defaults, "learnerTooltipShowTotalSpawns = true"))
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assert.is_true(has(defaults, "learnerTooltipAutoResize = true"))
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assert.is_true(has(defaults, "learnerTooltipUseSecondary = false"))
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assert.is_true(has(general, "Learner Tooltips"))
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assert.is_true(has(general, "Enable learner tooltips"))
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assert.is_true(has(general, "Show total spawns learned"))
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assert.is_true(has(general, "Use secondary learner tooltip"))
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assert.is_true(has(tip, "function QuestieTooltips:ResizeTooltip(tooltip)"))
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assert.is_true(has(handler, "QuestieTooltips:ResizeTooltip(GameTooltip)"))
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assert.is_true(has(handler, "QuestieTooltips:ResizeTooltip(self)"))
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assert.is_true(has(learner, "learnerTooltipShowSpawn"))
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assert.is_true(has(learner, "_CountLearnedNpcSpawns(entry)"))
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assert.is_true(has(learner, "_ShowLearnerTooltipFrame(GameTooltip, rendered)"))
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end)
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it("allows learner mode to draw pins from a single learned spawn when needed", function()
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+1
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@@ -180,7 +180,7 @@
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<ul>
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<li><strong>[QuestieDB — Required Source Item Guard]</strong> Fixed a fresh-load crash in <code>QuestieDB.GetQuest()</code> where quests that had <code>requiredSourceItems</code> but no <code>objectives</code> table would dereference <code>objectives[3]</code> while building <code>SpecialObjectives</code>. This was a code-side nil guard bug on our end, not a saved-variable problem, and it is now covered by a regression test.</li>
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<li><strong>[Questie Debug — Message Throttle]</strong> Added a live debug-message throttle so non-fatal debug output cannot spam chat faster than it can be read. The throttle is configurable in the Advanced tab and keeps fatal output separate.</li>
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<li><strong>[Questie Learner — Tooltip Controls]</strong> Added learner-specific tooltip controls so players can toggle the learned spawn line, learner confidence lines, and automatic tooltip resizing from the Tooltip options. The learner tooltip paths now respect those toggles before adding extra lines.</li>
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<li><strong>[Questie Learner — Tooltip Controls]</strong> Added learner-specific tooltip controls so players can toggle the learned spawn line, total learned spawn count, learner confidence lines, automatic tooltip resizing, and a secondary learner tooltip from the Tooltip options. The learner tooltip paths now respect those toggles before adding extra lines.</li>
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<li><strong>[QuestieLearner — Learner Sunstrider Clustering]</strong> Relaxed the Sunstrider Isle clustering override in learner mode so the clustering/deduplication knobs can still consolidate newly learned pins there. Static/auto keeps the original Sunstrider visibility behavior, but learner mode now preserves clustering so nearby learner spawns do not render as an unbounded fan-out of separate icons.</li>
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<li><strong>[QuestieLearner — Turn-In Arrow Spawn Promotion]</strong> Allowed quest-related NPC and object spawns to keep their live learner coordinates even when the static database marks those spawn fields as protected. Learner mode now merges the learner's live override tables back into the getter path too, so quest giver and turn-in locations can point from learner-discovered hand-in targets without relaxing protection for unrelated world spawns.</li>
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<li><strong>[QuestieLearner — Quest-Only Item Learning]</strong> Hardened item learning so plain junk loot no longer gets recorded as learner state. Only quest-relevant items are accepted now, including items that already have quest references in learned quest data. Quest-item drops still learn and still build source pins, but non-quest loot like generic trade goods and junk no longer pollutes the item learner or source cache.</li>
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