feat: add learner tooltip controls
This commit is contained in:
@@ -5,6 +5,7 @@
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### Performance
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- **[Questie Debug - Message Throttle]** Added a live debug-message throttle so non-fatal debug output cannot spam chat faster than it can be read. The throttle is configurable in the Advanced tab and keeps fatal output separate.
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- **[Questie Learner - Tooltip Controls]** Added learner-specific tooltip controls so players can toggle the learned spawn line, learner confidence lines, and automatic tooltip resizing from the Tooltip options. The learner tooltip paths now respect those toggles before adding extra lines.
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- **[QuestieLearner - Kill/Pin Refresh Throttling]** Debounced learner-triggered map-pin refreshes so heavy kill streaks do not redraw pins on every event. Added a maximum wait cap so batched updates still flush predictably instead of being pushed out forever by constant activity.
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- **[QuestieLearner - Bystander Kill Suppression]** Changed visible nearby `UNIT_DIED` handling so kills from other players can update short-lived correlation evidence without immediately running full learner injection or pin refresh work.
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- **[QuestieLearner - PARTY_KILL Event-Order Fix]** Fixed an edge case where a `UNIT_DIED` debounce entry could suppress a later authoritative `PARTY_KILL` for the same GUID. The debounce now tracks event type and allows the player's/group's kill event through while still suppressing true duplicates.
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@@ -481,6 +481,59 @@ function QuestieOptions.tabs.general:Initialize()
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Questie.db.profile.enableTooltipsNextInChain = value
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end
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},
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learnerTooltipHeader = {
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type = "header",
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order = 8.55,
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name = function() return l10n('Learner Tooltips'); end,
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},
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learnerTooltips = {
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type = "toggle",
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order = 8.56,
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name = function() return l10n('Enable learner tooltips'); end,
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desc = function() return l10n('Show the learned spawn line and other learner-specific tooltip additions.'); end,
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width = 1.5,
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disabled = function() return not Questie.db.profile.enableTooltips; end,
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get = function() return Questie.db.profile.learnerTooltips ~= false end,
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set = function(_, value)
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Questie.db.profile.learnerTooltips = value
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end
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},
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learnerTooltipShowSpawn = {
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type = "toggle",
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order = 8.57,
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name = function() return l10n('Show learned spawn line'); end,
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desc = function() return l10n('Show the learned spawn coordinates and kill count on unit tooltips.'); end,
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width = 1.5,
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disabled = function() return not (Questie.db.profile.enableTooltips and (Questie.db.profile.learnerTooltips ~= false)); end,
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get = function() return Questie.db.profile.learnerTooltipShowSpawn ~= false end,
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set = function(_, value)
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Questie.db.profile.learnerTooltipShowSpawn = value
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end
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},
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learnerTooltipShowConfidence = {
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type = "toggle",
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order = 8.58,
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name = function() return l10n('Show learner confidence lines'); end,
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desc = function() return l10n('Show the learner confidence line attached to learned NPC and object tooltips.'); end,
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width = 1.5,
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disabled = function() return not (Questie.db.profile.enableTooltips and (Questie.db.profile.learnerTooltips ~= false)); end,
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get = function() return Questie.db.profile.learnerTooltipShowConfidence ~= false end,
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set = function(_, value)
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Questie.db.profile.learnerTooltipShowConfidence = value
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end
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},
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learnerTooltipAutoResize = {
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type = "toggle",
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order = 8.59,
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name = function() return l10n('Auto-resize learner tooltips'); end,
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desc = function() return l10n('Grow tooltip width to fit learner-added lines cleanly.'); end,
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width = 1.5,
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disabled = function() return not (Questie.db.profile.enableTooltips and (Questie.db.profile.learnerTooltips ~= false)); end,
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get = function() return Questie.db.profile.learnerTooltipAutoResize ~= false end,
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set = function(_, value)
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Questie.db.profile.learnerTooltipAutoResize = value
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end
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},
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partyOnlyToggle = {
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type = "toggle",
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order = 8.6,
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@@ -89,6 +89,10 @@ function QuestieOptionsDefaults:Load()
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enableTooltipsQuestLevel = true,
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showQuestXpAtMaxLevel = true,
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enableTooltipsNextInChain = true,
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learnerTooltips = true,
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learnerTooltipShowSpawn = true,
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learnerTooltipShowConfidence = true,
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learnerTooltipAutoResize = true,
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learnerBroadcast = true,
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enableMapIcons = true,
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enableMiniMapIcons = true,
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@@ -4434,6 +4434,9 @@ local _tooltipHookRegistered = false
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---@param unitToken string WoW unit token (e.g. "mouseover")
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local function _AddLearnedSpawnTooltipLine(unitToken)
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if not Questie or not Questie.dbLearner then return end
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if not Questie.db.profile or Questie.db.profile.learnerTooltips == false or Questie.db.profile.learnerTooltipShowSpawn == false then
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return
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end
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local guid = UnitGUID(unitToken)
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if not guid then return end
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@@ -4459,8 +4462,15 @@ local function _AddLearnedSpawnTooltipLine(unitToken)
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local formattedX = ("%.1f"):format(x)
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local formattedY = ("%.1f"):format(y)
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GameTooltip:AddDoubleLine("Learned spawn", ("(%s, %s) from %d kill%s"):format(
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formattedX, formattedY, kills, kills == 1 and "" or "s"))
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local text = ("(%s, %s)"):format(formattedX, formattedY)
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if Questie.db.profile.learnerTooltipShowConfidence ~= false then
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text = text .. (" from %d kill%s"):format(kills, kills == 1 and "" or "s")
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end
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GameTooltip:AddDoubleLine("Learned spawn", text)
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local QuestieTooltips = QuestieLoader:ImportModule("QuestieTooltips")
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if QuestieTooltips and QuestieTooltips.ResizeTooltip then
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QuestieTooltips:ResizeTooltip(GameTooltip)
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end
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end
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--- Registers the GameTooltip OnTooltipSetUnit hook once.
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@@ -43,6 +43,53 @@ local _tooltipLastText = ""
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local _InitObjectiveTexts
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local function _LearnerTooltipsEnabled()
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return not (Questie.db and Questie.db.profile) or Questie.db.profile.learnerTooltips ~= false
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end
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local function _ResizeTooltipToFit(tooltip)
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if not tooltip or not tooltip.GetName then
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return
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end
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local tooltipName = tooltip:GetName()
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if not tooltipName then
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return
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end
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local maxWidth = 0
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for i = 1, tooltip:NumLines() do
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local left = _G[tooltipName .. "TextLeft" .. i]
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local right = _G[tooltipName .. "TextRight" .. i]
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if left and left:GetText() then
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maxWidth = math.max(maxWidth, left:GetStringWidth() or 0)
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end
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if right and right:GetText() then
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maxWidth = math.max(maxWidth, right:GetStringWidth() or 0)
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end
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end
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if maxWidth <= 0 then
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return
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end
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maxWidth = maxWidth + 24
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local currentWidth = tooltip.GetWidth and tooltip:GetWidth() or 0
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if currentWidth < maxWidth then
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if tooltip.SetMinimumWidth then
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tooltip:SetMinimumWidth(maxWidth)
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end
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tooltip:SetWidth(maxWidth)
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end
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end
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function QuestieTooltips:ResizeTooltip(tooltip)
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if Questie.db.profile.learnerTooltipAutoResize == false then
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return
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end
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_ResizeTooltipToFit(tooltip)
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end
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local function _GetQuestObjectiveSummary(questId)
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if not QuestieDB or not QuestieDB.GetQuest then
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return nil
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@@ -307,7 +354,7 @@ if key:sub(1,2) == "m_" then
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end
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end
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end
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if learnedNpc.mc then
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if learnedNpc.mc and _LearnerTooltipsEnabled() and Questie.db.profile.learnerTooltipShowConfidence ~= false then
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tinsert(tooltipLines, "|cFF5EBAF3(Learned - Confidence: " .. tostring(learnedNpc.mc) .. ")|r")
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end
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end
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@@ -360,7 +407,7 @@ elseif key:sub(1,2) == "o_" then
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end
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end
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end
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if learnedObj.mc then
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if learnedObj.mc and _LearnerTooltipsEnabled() and Questie.db.profile.learnerTooltipShowConfidence ~= false then
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tinsert(tooltipLines, "|cFF5EBAF3(Learned - Confidence: " .. tostring(learnedObj.mc) .. ")|r")
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end
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end
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@@ -329,6 +329,9 @@ function _QuestieTooltips:AddUnitDataToTooltip()
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_AddQuestStarterDropsToTooltip(npcNum)
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end
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if QuestieTooltips.ResizeTooltip then
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QuestieTooltips:ResizeTooltip(GameTooltip)
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end
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QuestieTooltips.lastGametooltipCount = _QuestieTooltips:CountTooltip()
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end
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lastGuid = guid;
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@@ -371,6 +374,9 @@ function _QuestieTooltips:AddItemDataToTooltip()
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for _, v in next, tooltipData do
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self:AddLine(v)
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end
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if QuestieTooltips.ResizeTooltip then
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QuestieTooltips:ResizeTooltip(self)
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end
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end
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QuestieTooltips.lastGametooltipCount = _QuestieTooltips:CountTooltip()
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end
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@@ -426,6 +432,9 @@ function _QuestieTooltips:AddObjectDataToTooltip(name)
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end
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end
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end
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if QuestieTooltips.ResizeTooltip then
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QuestieTooltips:ResizeTooltip(GameTooltip)
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end
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GameTooltip:Show()
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end
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QuestieTooltips.lastGametooltipType = "object";
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@@ -44,6 +44,24 @@ describe("QuestieLearner data source mode", function()
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assert.is_true(has(tip, "mode ~= \"static\" and mode ~= \"none\""))
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end)
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it("exposes learner tooltip controls and tooltip resize support", function()
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local general = read("Modules/Options/GeneralTab/QuestieOptionsGeneral.lua")
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local defaults = read("Modules/Options/QuestieOptionsDefaults.lua")
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local tip = read("Modules/Tooltips/Tooltip.lua")
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local handler = read("Modules/Tooltips/TooltipHandler.lua")
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local learner = read("Modules/QuestieLearner.lua")
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assert.is_true(has(defaults, "learnerTooltips = true"))
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assert.is_true(has(defaults, "learnerTooltipShowSpawn = true"))
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assert.is_true(has(defaults, "learnerTooltipShowConfidence = true"))
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assert.is_true(has(defaults, "learnerTooltipAutoResize = true"))
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assert.is_true(has(general, "Learner Tooltips"))
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assert.is_true(has(general, "Enable learner tooltips"))
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assert.is_true(has(tip, "function QuestieTooltips:ResizeTooltip(tooltip)"))
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assert.is_true(has(handler, "QuestieTooltips:ResizeTooltip(GameTooltip)"))
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assert.is_true(has(handler, "QuestieTooltips:ResizeTooltip(self)"))
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assert.is_true(has(learner, "learnerTooltipShowSpawn"))
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end)
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it("allows learner mode to draw pins from a single learned spawn when needed", function()
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local priv = read("Modules/Quest/QuestieQuestPrivates.lua")
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assert.is_true(has(priv, "local staticHasSpawns = spawns and next(spawns) ~= nil"))
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@@ -180,6 +180,7 @@
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<ul>
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<li><strong>[QuestieDB — Required Source Item Guard]</strong> Fixed a fresh-load crash in <code>QuestieDB.GetQuest()</code> where quests that had <code>requiredSourceItems</code> but no <code>objectives</code> table would dereference <code>objectives[3]</code> while building <code>SpecialObjectives</code>. This was a code-side nil guard bug on our end, not a saved-variable problem, and it is now covered by a regression test.</li>
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<li><strong>[Questie Debug — Message Throttle]</strong> Added a live debug-message throttle so non-fatal debug output cannot spam chat faster than it can be read. The throttle is configurable in the Advanced tab and keeps fatal output separate.</li>
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<li><strong>[Questie Learner — Tooltip Controls]</strong> Added learner-specific tooltip controls so players can toggle the learned spawn line, learner confidence lines, and automatic tooltip resizing from the Tooltip options. The learner tooltip paths now respect those toggles before adding extra lines.</li>
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<li><strong>[QuestieLearner — Learner Sunstrider Clustering]</strong> Relaxed the Sunstrider Isle clustering override in learner mode so the clustering/deduplication knobs can still consolidate newly learned pins there. Static/auto keeps the original Sunstrider visibility behavior, but learner mode now preserves clustering so nearby learner spawns do not render as an unbounded fan-out of separate icons.</li>
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<li><strong>[QuestieLearner — Turn-In Arrow Spawn Promotion]</strong> Allowed quest-related NPC and object spawns to keep their live learner coordinates even when the static database marks those spawn fields as protected. Learner mode now merges the learner's live override tables back into the getter path too, so quest giver and turn-in locations can point from learner-discovered hand-in targets without relaxing protection for unrelated world spawns.</li>
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<li><strong>[QuestieLearner — Quest-Only Item Learning]</strong> Hardened item learning so plain junk loot no longer gets recorded as learner state. Only quest-relevant items are accepted now, including items that already have quest references in learned quest data. Quest-item drops still learn and still build source pins, but non-quest loot like generic trade goods and junk no longer pollutes the item learner or source cache.</li>
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