feat: resolve quest cache validation timeout and update gitignore

This commit is contained in:
Xurkon
2026-03-22 16:03:19 -05:00
parent 55b5c83e50
commit 284f0c3794
5 changed files with 20 additions and 14 deletions
+13 -5
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@@ -14,11 +14,6 @@ workflow/
!LICENSE
!Icons/MIT.txt
# Build/tool artifacts
__pycache__/
.agents/
# Local dev files
coords.lua
debug.lua
debug_tooltip.lua
@@ -26,5 +21,18 @@ debug_tooltip.lua
Research/
Tools/
tests/
Tests/
docs/
!docs/changelog.html
tmp_*.py
release_notes.txt
workflow/
__pycache__/
.agents/
.idea/
.vscode/
*.zip
*.log
*.tmp
*.bak
*.old
+1
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@@ -1,6 +1,7 @@
# Changelog
## v1.4.7 (2026-03-22)
- **[Quest Cache]** Resolved the "Quest cache validation timed out!" error during initialization. Increased the validation timeout from 3 to 10 seconds and relaxed the internal validation criteria to prevent false-positives on slow servers or with custom quest data.
- **[Database Plugin Architecture]** Refactored the WotLK database plugin to avoid monolithic global arrays. Database tables are now populated safely within a localized `addonTable` rather than injecting payloads directly into `_G.QuestieDB`.
- **[Taint Resolution]** By avoiding the creation of large `_G` variables during database chunk loading, the `Questie-X-WotLKDB` module is now clean of taint vectors. This definitively resolves the `ADDON_ACTION_BLOCKED` errors that occurred when utilizing secure actions, such as `UseAction()` or `CastSpellByName()`, with `Questie-X-WotLKDB` enabled.
- **[Database Initialization]** Fixed a capitalization issue in the WotLK database plugin export globals that prevented `QuestieInit` from correctly finding and absorbing the loaded database statistics and payloads.
+3 -3
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@@ -333,10 +333,10 @@ QuestieInit.Stages[2] = function()
local keepWaiting = true
-- We had users reporting that a quest did not reach a valid state in the game cache.
-- In this case we still need to continue the initialization process, even though a specific quest might be bugged
-- 3-second timeout for cache validation
C_Timer.After(3, function()
-- 10-second timeout for cache validation (increased from 3s for slow servers)
C_Timer.After(10, function()
if keepWaiting then
Questie:Error("[QuestieInit:Stage2] Quest cache validation timed out! Some data may be missing.")
Questie:Debug(Questie.DEBUG_INFO, "[QuestieInit:Stage2] Quest cache validation timed out! Some data may still be loading.")
keepWaiting = false
local ok, err = coroutine.resume(QuestieInit.Thread)
if not ok then
+3 -1
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@@ -77,7 +77,9 @@ local function OnQuestLogUpdate()
if objectiveList and objectiveList[1] then
local hasInvalidObjective = false
for _, objective in pairs(objectiveList) do
if (not objective.text) or (stringByte(objective.text, 1) == 32) then
-- Fix: Only fail if text is nil or empty.
-- Leading spaces (ASCII 32) are common on some servers/quests and shouldn't block initialization.
if (not objective.text) or (objective.text == "") then
isQuestLogGood = false
hasInvalidObjective = true
break
-5
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@@ -1,5 +0,0 @@
## Taint Resolution & WotLKDB Restructure
- **[Architecture]** Refactored Questie-X-WotLKDB database files from monolithic global definitions into smaller, manageable chunks using ddonTable to prevent memory allocation failures during LoadAddOn() and eliminate global namespace pollution.
- **[Taint Fix]** Loader.lua now explicitly exports WotLKDB data to _G.QuestieX_WotLKDB_* with proper capitalization (
pc, object, item, quest) to match QuestieInit's expectations, fully resolving database loading failures and taint vectors.
- **[Version]** Bumped version to 1.4.7 across the codebase.