feat: resolve quest cache validation timeout and update gitignore
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@@ -14,11 +14,6 @@ workflow/
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!LICENSE
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!Icons/MIT.txt
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# Build/tool artifacts
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__pycache__/
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.agents/
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# Local dev files
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coords.lua
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debug.lua
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debug_tooltip.lua
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@@ -26,5 +21,18 @@ debug_tooltip.lua
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Research/
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Tools/
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tests/
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Tests/
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docs/
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!docs/changelog.html
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tmp_*.py
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release_notes.txt
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workflow/
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__pycache__/
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.agents/
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.idea/
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.vscode/
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*.zip
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*.log
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*.tmp
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*.bak
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*.old
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@@ -1,6 +1,7 @@
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# Changelog
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## v1.4.7 (2026-03-22)
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- **[Quest Cache]** Resolved the "Quest cache validation timed out!" error during initialization. Increased the validation timeout from 3 to 10 seconds and relaxed the internal validation criteria to prevent false-positives on slow servers or with custom quest data.
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- **[Database Plugin Architecture]** Refactored the WotLK database plugin to avoid monolithic global arrays. Database tables are now populated safely within a localized `addonTable` rather than injecting payloads directly into `_G.QuestieDB`.
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- **[Taint Resolution]** By avoiding the creation of large `_G` variables during database chunk loading, the `Questie-X-WotLKDB` module is now clean of taint vectors. This definitively resolves the `ADDON_ACTION_BLOCKED` errors that occurred when utilizing secure actions, such as `UseAction()` or `CastSpellByName()`, with `Questie-X-WotLKDB` enabled.
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- **[Database Initialization]** Fixed a capitalization issue in the WotLK database plugin export globals that prevented `QuestieInit` from correctly finding and absorbing the loaded database statistics and payloads.
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@@ -333,10 +333,10 @@ QuestieInit.Stages[2] = function()
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local keepWaiting = true
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-- We had users reporting that a quest did not reach a valid state in the game cache.
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-- In this case we still need to continue the initialization process, even though a specific quest might be bugged
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-- 3-second timeout for cache validation
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C_Timer.After(3, function()
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-- 10-second timeout for cache validation (increased from 3s for slow servers)
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C_Timer.After(10, function()
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if keepWaiting then
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Questie:Error("[QuestieInit:Stage2] Quest cache validation timed out! Some data may be missing.")
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Questie:Debug(Questie.DEBUG_INFO, "[QuestieInit:Stage2] Quest cache validation timed out! Some data may still be loading.")
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keepWaiting = false
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local ok, err = coroutine.resume(QuestieInit.Thread)
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if not ok then
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@@ -77,7 +77,9 @@ local function OnQuestLogUpdate()
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if objectiveList and objectiveList[1] then
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local hasInvalidObjective = false
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for _, objective in pairs(objectiveList) do
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if (not objective.text) or (stringByte(objective.text, 1) == 32) then
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-- Fix: Only fail if text is nil or empty.
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-- Leading spaces (ASCII 32) are common on some servers/quests and shouldn't block initialization.
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if (not objective.text) or (objective.text == "") then
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isQuestLogGood = false
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hasInvalidObjective = true
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break
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@@ -1,5 +0,0 @@
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## Taint Resolution & WotLKDB Restructure
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- **[Architecture]** Refactored Questie-X-WotLKDB database files from monolithic global definitions into smaller, manageable chunks using ddonTable to prevent memory allocation failures during LoadAddOn() and eliminate global namespace pollution.
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- **[Taint Fix]** Loader.lua now explicitly exports WotLKDB data to _G.QuestieX_WotLKDB_* with proper capitalization (
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pc, object, item, quest) to match QuestieInit's expectations, fully resolving database loading failures and taint vectors.
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- **[Version]** Bumped version to 1.4.7 across the codebase.
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