fix(Sunstrider): correct map pins, override check, nil guards

- zoneDB: remap areaId 3431 → uiMapId 1241 (Sunstrider Isle) so quest 8335
  pins render on correct map instead of Eversong Woods (1941)
- compat/HBD: remove 1241→1941 redirect (Sunstrider pins now handled by zoneDB)
- compiler: QuerySingle override check skips empty tables (next() guard) so
  spawn data overrides don't fall through to nil base DB values
- MapIconTooltip: nil guards for minLevel/maxLevel to prevent crashes
- Map/QuestieMap: remove stale 1241→1941 redirect comment
This commit is contained in:
Xurkon
2026-05-22 19:31:47 -05:00
parent 8ab14db3a3
commit 415b924199
5 changed files with 50 additions and 34 deletions
+15 -10
View File
@@ -52,8 +52,12 @@ QuestieCompat.HBD = HBD
-- 33-38%/18-25% range, which maps to Sunstrider's location WITHIN Eversong
--
-- ZONE_REDIRECT: used by ResolveZone() for visibility logic (isSameZoneSpace).
-- NOTE: 1241 is NOT redirected to 1941. Map 1241 (Sunstrider) has its own
-- calibrated bounds that produce a different world coordinate space than
-- Eversong. Pins from zone 1241 must only appear on map 1241, and pins from
-- zone 3430/1941 must only appear on map 1941, because their world coords
-- are incompatible. The arrow handles 1241→1941 conversion internally.
local ZONE_REDIRECT = {
[1241] = 1941, -- Sunstrider Isle -> Eversong Woods (shared visibility space)
[946] = 1941, -- Ghost/transition map -> Eversong Woods (for Sunstrider loading)
}
@@ -137,9 +141,10 @@ end)
--- @param y Y position in 0-1 point coordinates
--- @param zone uiMapID of the zone
function HBD:GetWorldCoordinatesFromZone(x, y, zone)
-- Ascension: mapData[1241] and [946] have been overridden with Eversong bounds
-- at startup, so coordinate calls for these zones now use Eversong's coordinate
-- space naturally. No redirect needed here.
-- Ascension: mapData[946] has been overridden with Eversong bounds.
-- mapData[1241] has its own calibrated bounds that match the game engine's
-- Sunstrider coordinate space. Both convert through their own bounds —
-- no redirect needed here because _ResolveMapUiMapId passes 1241 through.
local data = mapData[zone]
if not data or data[1] == 0 or data[2] == 0 then
-- Attempt to lazy-load the real HBD if we haven't yet
@@ -167,9 +172,9 @@ end
--- @param zone uiMapID of the zone
--- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned
function HBD:GetZoneCoordinatesFromWorld(x, y, zone, allowOutOfBounds)
-- Ascension: mapData[1241] and [946] have been overridden with Eversong bounds
-- at startup, so coordinate calls for these zones now use Eversong's coordinate
-- space naturally. No redirect needed here.
-- Ascension: mapData[946] has been overridden with Eversong bounds.
-- mapData[1241] has its own calibrated bounds matching the engine's space.
-- No redirect needed — callers pass the correct zone directly.
local data = mapData[zone]
if not data or data[1] == 0 or data[2] == 0 then
if not RealHBD then
@@ -743,9 +748,9 @@ local function HandleWorldMapPin(icon, data)
end
-- translate coordinates
-- Ascension: mapData[1241] and [946] have been overridden with Eversong bounds,
-- so cross-zone pin positioning (e.g., Eversong 1941 pins on Sunstrider 1241 map)
-- works naturally — both zones share the same coordinate space.
-- Ascension: mapData[1241] has calibrated Sunstrider bounds matching
-- the game engine's coordinate space. Pins on zone 1241 use these
-- bounds for world coord conversion, so they align with the player.
x, y = HBD:GetZoneCoordinatesFromWorld(data.x, data.y, uiMapID)
-- [HBD-Pins] pin position debug disabled
end
+5 -4
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@@ -52,8 +52,7 @@ local UiMapIdOverrides = {
[1415] = 668, -- Eastern Kingdoms (matches Undercity on Ascension)
-- [1241] intentionally NOT overridden: areaId 3430 = Eversong Woods (the whole zone),
-- and should map to uiMapId 1941 (Eversong map) for proper coordinate rendering.
-- Sunstrider sub-zone pins are handled via ZONE_REDIRECT in HBD.lua (visibility)
-- and _ResolveMapUiMapId in QuestieMap.lua (coordinate conversion).
-- Zone 1241 pins render on map 1241 only (separate coordinate space from Eversong).
[1238] = 668, -- Northshire Valley child map (Conquest of Azeroth)
-- [946] = 668 removed: both Sunstrider Isle AND Northshire Valley use 946 as ghost/zone map,
-- so 946 cannot be overridden to a single zone. Instead, uiMapIdToAreaIdCache handles both.
@@ -78,8 +77,10 @@ areaIdToUiMapId[668] = 1238
-- Pins for zone 1241 render on map 1241 (Sunstrider) using Ascension-calibrated bounds.
ZoneDB.private.areaIdToUiMapId[3430] = 1941
areaIdToUiMapId[3430] = 1941
ZoneDB.private.areaIdToUiMapId[3431] = 1941
areaIdToUiMapId[3431] = 1941
-- Sunstrider Isle (3431) uses its own map (1241) with calibrated bounds.
-- Pins for Sunstrider NPCs (zone 1241 coords) must appear on map 1241, not 1941.
ZoneDB.private.areaIdToUiMapId[3431] = 1241
areaIdToUiMapId[3431] = 1241
-- Allow drawing pins directly on Sunstrider Isle (uiMapId 1241) via areaId 1241.
ZoneDB.private.areaIdToUiMapId[1241] = 1241
areaIdToUiMapId[1241] = 1241
+9 -3
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@@ -1439,10 +1439,16 @@ function QuestieDBCompiler:GetDBHandle(data, pointers, skipMap, keyToRootIndex,
---@param key string
---@return any
handle.QuerySingle = function(id, key)
local override = overrides[id]
if override then
-- Check override first for custom server data
if overrides and overrides[id] then
local kti = keyToRootIndex[key]
if kti and override[kti] ~= nil then return override[kti] end
if kti then
local overrideVal = overrides[id][kti]
-- Only use override if it has actual data (not nil, not empty table)
if overrideVal ~= nil and not (type(overrideVal) == "table" and next(overrideVal) == nil) then
return overrideVal
end
end
end
local ptr = pointers[id]
if not ptr then
+4 -2
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@@ -62,8 +62,10 @@ local function _ResolveMapUiMapId(uiMapId, x, y)
if uiMapId == 946 then
return 1941
end
-- Map 1241 (Sunstrider Isle) now has its own Ascension-calibrated bounds
-- and pins on 1241 render correctly on the Sunstrider sub-map. No redirect.
-- Map 1241 (Sunstrider Isle): the game engine returns player world
-- coordinates in Sunstrider space (mapData[1241] calibrated bounds).
-- Pins MUST also convert through mapData[1241] so they share the same
-- world space as the player on the minimap. Do NOT redirect to 1941.
return uiMapId
end
+17 -15
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@@ -503,23 +503,25 @@ function MapIconTooltip:Show()
local minLevel = creatureLevels[name][1]
local maxLevel = creatureLevels[name][2]
local rank = creatureLevels[name][3]
if minLevel == maxLevel then
levelString = name .. " (" .. minLevel
else
levelString = name .. " (" .. minLevel .. "-" .. maxLevel
end
if minLevel and maxLevel then
if minLevel == maxLevel then
levelString = name .. " (" .. minLevel
else
levelString = name .. " (" .. minLevel .. "-" .. maxLevel
end
if rank and rank == 1 then
levelString = levelString .. "+"
elseif rank and rank == 2 then
levelString = levelString .. " " .. l10n("Rare Elite")
elseif rank and rank == 3 then
levelString = levelString .. " Boss"
elseif rank and rank == 4 then
levelString = levelString .. " " .. l10n("Rare")
end
if rank and rank == 1 then
levelString = levelString .. "+"
elseif rank and rank == 2 then
levelString = levelString .. " " .. l10n("Rare Elite")
elseif rank and rank == 3 then
levelString = levelString .. " Boss"
elseif rank and rank == 4 then
levelString = levelString .. " " .. l10n("Rare")
end
levelString = levelString .. ")"
levelString = levelString .. ")"
end
end
return levelString
end