Docs: add loot bot tracking fix to v9.9.0 changelog

This commit is contained in:
Xurkon
2026-03-04 16:36:58 -06:00
parent a97c1daa2f
commit 4ccce374d7
2 changed files with 9 additions and 2 deletions
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@@ -22,6 +22,7 @@
- **[Quest]** Fixed `QuestieDB` initialization error caused by missing table depth for custom creature objectives in `EbonholdQuestDB`.
- **[System]** Adjusted `Questie:Error` output logic so that critical addon-breaking errors always print regardless of the `Enable Debug-PRINT` setting.
- **[Map]** Fixed missing map pins for "Sandstone Giants" quest — changed objective type from `creatureObjective` to `killCreditObjective` so Questie correctly resolves spawn locations from the NPC database.
- **[Tracking]** Fixed collection quest counters showing stale counts when the Ebonhold scav bot loots items — implemented a 3-stage `BAG_UPDATE_DELAYED` strategy: immediate scan, 0.3s debounce scan, and a 2s follow-up scan to allow the server's quest-objective cache to flush batch loot counts.
## v9.8.9
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always print regardless of the Enable Debug-PRINT setting.</li>
<li><strong>[Map]</strong> Fixed missing map pins for the "Sandstone Giants" quest by switching from
<code>creatureObjective</code> to <code>killCreditObjective</code>, allowing Questie to correctly
resolve Dune Smasher spawn locations from the NPC database.</li>
resolve Dune Smasher spawn locations from the NPC database.
</li>
<li><strong>[Tracking]</strong> Fixed collection quest counters showing stale counts when the Ebonhold scav
bot loots items — implemented a 3-stage <code>BAG_UPDATE_DELAYED</code> strategy: immediate scan, 0.3s
debounce scan, and a 2s follow-up scan to allow the server's quest-objective cache to flush batch loot
counts.</li>
</ul>
<h2 id="v975">v9.7.5</h2>
<h3>Fixes</h3>
@@ -291,7 +296,8 @@
<h3>Quests (Custom Content)</h3>
<ul>
<li><strong>[New]</strong> Added <strong>Heart of the Dragonflights</strong> (ID 50064) -
<em>Dragonblight</em></li>
<em>Dragonblight</em>
</li>
<ul>
<li>Objective: Kill 30 Dragonkin. Includes 49 Dragonkin NPC types.</li>
</ul>