feat: add new waypoint arrow styles
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@@ -41,6 +41,42 @@ QuestieArrowAssets.styles = {
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displayHeight = 96,
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visualBottomInset = 0,
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},
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["arcanearrow"] = {
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label = "Arcane Arrow",
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texture = "Icons\\Arrows\\ArcaneArrow.tga",
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preview = "Icons\\Arrows\\ArcaneArrow_preview.tga",
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mode = "image",
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displayWidth = 72,
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displayHeight = 96,
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visualBottomInset = 0,
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},
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["minimal1"] = {
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label = "Waypoint 1",
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texture = "Icons\\Arrows\\Minimal1.tga",
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preview = "Icons\\Arrows\\Minimal1_preview.tga",
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mode = "image",
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displayWidth = 68,
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displayHeight = 96,
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visualBottomInset = 0,
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},
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["minimal2"] = {
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label = "Waypoint 2",
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texture = "Icons\\Arrows\\Minimal2.tga",
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preview = "Icons\\Arrows\\Minimal2_preview.tga",
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mode = "image",
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displayWidth = 74,
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displayHeight = 96,
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visualBottomInset = 0,
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},
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["minimal3"] = {
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label = "Waypoint 3",
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texture = "Icons\\Arrows\\Minimal3.tga",
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preview = "Icons\\Arrows\\Minimal3_preview.tga",
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mode = "image",
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displayWidth = 83,
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displayHeight = 96,
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visualBottomInset = 0,
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},
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["arrowold"] = {
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label = "Arrow Old",
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texture = "Icons\\Arrows\\arrowold.tga",
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@@ -57,6 +93,10 @@ QuestieArrowAssets.order = {
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"arrow2",
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"arrow3",
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"arrow4",
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"arcanearrow",
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"minimal1",
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"minimal2",
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"minimal3",
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"arrowold",
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}
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@@ -197,6 +197,8 @@ Bundled arrow assets are detected automatically as either sprite sheets or regul
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### Arrow Redesign
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- `Arrow1` through `Arrow4` are the bundled image styles, while `arrowold` remains the only bundled sprite sheet.
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- `Arcane Arrow` adds a more ornate gold-and-blue option for players who want something a little fancier than the plain waypoint shapes.
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- `Waypoint 1` through `Waypoint 3` add a calmer, lower-profile look for players who want something closer to a plain game marker.
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- The dropdown now uses generated preview swatches from `Icons/Arrows`, so each bundled style shows a live thumbnail instead of a text-only entry.
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- Image arrows rotate as a single texture and keep their native art, while sprite sheets only use sheet-cell logic when the style is explicitly `arrowold` or a custom sheet is marked as such.
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- The arrow and objective text can be detached or reattached independently, locked separately, and reset with one-click actions.
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