The button shared the quest gutter with the collapse button, the quest
item buttons and the zone header text, so anything past the default size
was clipped by the tracker edge or drawn on top of its neighbours.
Give it a gutter of its own instead. GetSuperTrackMarginReserve feeds
questMarginLeft, which every layout and width calculation already builds
on, and the quest item buttons and zone labels are shifted by the same
amount. The button then anchors flush left of the line and the tracker
widens to match, so nothing overlaps at any size. Raise the size cap to
70 now that it fits, and drop the hover tooltip.
Also stop relying on the SetSuperTrackedQuestID hook as the only source
of truth. It never fires while the player is a ghost -- the corpse arrow
takes over the marker -- and it has not fired yet on a login or reload,
which left the tracker with no idea what was tracked in both cases. The
client is now asked directly: the watch frame POI buttons flag their own
selection, the map pins say it through their art (the selected variant
sits half a texture above the normal one), and the quest log selection
answers for the login window when no pin is styled yet. Selection calls
are hooked for the same reason, so clicks repaint while dead, and the
requests are coalesced because callers select a quest log entry and
restore the previous one a line later.
Ascension's client backports retail's floating objective marker. This adds
a button to each tracker quest line that points the marker at that quest,
mirroring the quest pin the world map draws for it.
Supertracking is a slave of the map's quest selection: both the map and the
Blizzard watch frame funnel through SelectQuestLogEntry, and calling
C_SuperTrack.SetSuperTrackedQuestID directly only moves the marker until the
next map interaction stomps it. So the button clicks the same POI frame the
client clicks -- the watch frame button when one exists, otherwise the map's
quest frame.
The client dropped GetSuperTrackedQuestID, so the current quest is read by
hooking SetSuperTrackedQuestID instead. Every path ends up there, including
the automatic re-pick on zone change, so the highlight cannot fall out of
sync with tracking changed outside the addon. Caching what we last set would
have gone stale the moment the player used the map.
The button mirrors the pin's own textures rather than picking atlas cells, so
the digit, the "?" completed quests use and the selected variant all follow
whatever the client draws. Quests with no pin get no button, and the map's
POI frames are built on demand so buttons appear without opening the map.
Adds trackerShowSuperTrackButton and trackerSuperTrackButtonSize.