Commit Graph

31 Commits

Author SHA1 Message Date
Xurkon 31bd1e7d9b fix: dedupe missing quest lookup logs 2026-06-06 13:33:11 -05:00
Xurkon 00567c833f fix: guard quest source items without objectives 2026-06-06 13:23:47 -05:00
Xurkon c76650b70c fix: merge learner overrides in learner mode 2026-06-06 11:56:46 -05:00
Xurkon 6597d20b7d feat: refine learner data source and pin rendering 2026-06-06 00:04:50 -05:00
Xurkon 6f4bd69d00 fix: draw pins from immediate learner kill evidence 2026-06-05 22:27:27 -05:00
Xurkon 94707e1b93 fix: make learner db reads self-sustaining 2026-06-05 21:46:16 -05:00
Xurkon 3eda8d01ed fix: force learner on when base db is missing 2026-06-05 20:23:29 -05:00
Xurkon a0409eef8c feat: add learner/static data source mode 2026-06-05 20:15:26 -05:00
Xurkon aa973188ce fix: guard item name lookup against invalid ids 2026-06-05 17:55:52 -05:00
Xurkon 31864a467e fix: harden learner spawn suppression 2026-06-03 06:41:23 -05:00
Xurkon c59b4dc9de fix(db): deep-merge spawn tables on override; respect learner enabled flag
- Add CopySpawnTable and MergeSpawnTables helpers to deep-merge spawn
  coordinate lists (zoneId -> {{x,y}, ...}) instead of replacing them
  wholesale. Previously an override containing spawns would clobber the
  base list, reducing visible pins for any NPC with partial overrides
  (Sunstrider Isle calibration, Ascension area-specific fixes, etc.).
- _MergeOverride now special-cases the 'spawns' key to call the merger
  with the base spawn table as a fallback when override is empty.
- GetSuppressedNPCs/Objects now check ld.settings.enabled alongside
  prioritizeMyData. When the learner is fully disabled, the suppression
  pass is skipped entirely (additive and AND-only).
2026-06-01 18:35:39 -05:00
Xurkon 164584ca87 fix: Sunstrider pin regression, ghost pins, and learner zone normalization
- Fix: isSunstrider block in _MergeSpawnEvidence now checks IsAscensionProtected
  before writing learner data to npcDataOverrides. Without this guard, each Mana
  Wyrm kill overwrote AscensionDB's z1241=5 data with learner z3431 coords.

- Fix: Clustering disabled for zone 1241 (Sunstrider Isle) in _DrawObjectiveIcons
  so all 5 AscensionDB spawn pins display individually instead of collapsing to 2.

- Fix: Ghost pin loop in AvailableQuests.lua -- 'while frames[i]' was iterating a
  string-keyed table with a numeric index (never iterated). Changed to pairs().

- Fix: NormalizeSpawnZoneKey now uses ZoneDB.areaIdToUiMapId for all zones so
  learner evidence is stored under map IDs (e.g. 1241) not area IDs (e.g. 3431),
  matching AscensionDB's key space. Applied in LearnNPC and _StoreGuidSpawnEvidence.

- Fix: isSunstrider detection in _MergeSpawnEvidence updated from hardcoded
  zoneId==3431 check to IsSunstriderNativeZone() since zone IDs are now normalized
  to map IDs at storage time.
2026-05-25 19:02:56 -05:00
Xurkon 24ed0f48b3 fix(arrow): Sunstrider zoneId 3431, rotation CW, collection distance, native map pins
- zoneId detection: accept 3430 OR 3431 OR uiMapId 1241 (4 locations)
- SetRotation is CW-positive: rotAngle=relative (was -relative)
- Collection functions: override target->1241 when player on Sunstrider
- NPC 15281: spawn zone 1241 (not 3430) for correct coord space
- _ResolveMapUiMapId: removed 1241->1941 redirect
- zoneDB: added areaIdToUiMapId[1241]=1241
- Updated CHANGELOG, README, docs
2026-05-21 19:22:40 -05:00
Xurkon d3bcb6da49 fix: empty override tables no longer wipe base DB spawns; real-time pin refresh on NPC learn
Two fixes for QuestieLearner real-time pin rendering:

1. _MergeOverride now skips empty tables (IsEmptyTable guard).
   QuestieLearner stores spawns={} before any coords are captured.
   Previously _MergeOverride treated {} as valid data and replaced the
   base DB's real spawn coordinates with an empty table, breaking pins
   for all NPCs that had been seen but not killed (mouseovers, etc.).

2. _InvalidateSpawnListsForNPC triggers after LearnNPC adds new spawn data.
   The quest objective system caches spawnList once per objective.
   When a kill adds new coordinates, the cached list is stale.
   The new helper:
   - Scans all active quest objectives for references to the NPC
   - Clears objective.spawnList and objective.AlreadySpawned
   - Calls QuestieQuest:UpdateQuest to rebuild pins with fresh data
   This makes learned pins appear in real-time without /reload.
2026-05-16 08:36:47 -05:00
Xurkon bf6ecaedbe v1.6.3-unreleased: Sunstrider zone fixes, QuestieLearner icon preservation, migration, and Busted test suite
Code changes (13 files, +916/-171):
- ZoneDB integration: GetZoneId() converts uiMapId→areaId via ZoneDB reverse lookup
- MIN_CONFIDENCE_PINS reduced to 1 for Ascension (incomplete NPC DBs)
- QuestieLearner icon preservation: objective Icon passed to RegisterObjectiveTooltip
- InjectLearnedData zone migration: converts old uiMapId spawn keys to areaId
- areaId passed through all LearnNPC call sites (OnMouseoverUnit, OnQuestDetail,
  OnQuestComplete, OnQuestAccepted, OnQuestTurnedIn, OnGossipShow)
- Compat/Compat.lua: C_Map.GetPlayerMapPosition UiMapData support
- Compat/HBD.lua: Sunstrider mapData aliases and fallback loading
- Sunstrider arrow fix (QuestieArrow.lua), resolved pin rendering (QuestieMap.lua)
- _MergeOverride helper for string/numeric key compatibility
- Northshire Valley UiMapData registration

Testing infrastructure:
- .busted config pointing to tests/ directory
- Tests/wow_api_mock.lua: WoW API mocks (ZoneDB, C_Map, QuestLogCache, etc.)
- Tests/QuestieLearner_spec.lua: 12 tests covering coordinate scaling, spell cast
  learning, zone migration (NPC/objects), icon preservation, settings defaults,
  and LearnNPC spawn zone tracking
- selene.toml + wow_classic.yml: linter configuration

Documentation:
- Makefile with test/lint/ci targets
- sunstrider-coordinate-collection.md: coordinate data reference
- sunstrider-pin-fix.md: root cause analysis and fix documentation
2026-05-16 07:32:47 -05:00
Xurkon 49477da2d0 v1.6.0: Stable Map Search & Blood of Heroes Data Fix 2026-04-08 17:34:15 -05:00
Xurkon 5edb8ddcf8 Fix: Remove debugstack print spam from QuestieDB.GetQuest 2026-03-29 05:58:23 -05:00
Xurkon 59c33e9f9c feat: standardize v1.5.0 and consolidate stability fixes 2026-03-28 11:08:32 -05:00
Xurkon 1fc9727fee v1.4.9: Validation fixes, Profiler fix, Quest link duplicate fix, Ascension fixes 2026-03-26 06:47:54 -05:00
Xurkon 6e34cebead feat: release v1.4.6 - Fix SavedVariables persistence and red textures for MafWow/3.3.5a 2026-03-22 08:30:20 -05:00
Xurkon b0f8ba22e7 feat: release v1.3.0 - QuestieLearner Confidence & Tiered Pruning Engine 2026-03-17 22:33:01 -05:00
Xurkon 4db9737a35 chore: stage all pending changes (DB cleanup, corrections, compiler, init, plugin API) 2026-03-16 19:41:52 -05:00
Xurkon c4d003e58f feat: Questie-X v1.1.4 - plugin architecture, monorepo, rebranding
- Repoint remote to Xurkon/Questie-X
- Add QuestiePluginAPI, QuestieServer, QuestieLearnerComms modules
- Add Questie-X.toc, Questie-X-Classic.toc, Questie-X-TBC.toc, Questie-X-Turtle.toc
- Remove embedded Database/Ascension and Database/Ebonhold (migrated to plugins)
- Add Plugins/ directory with NTFS junctions for Questie-X-AscensionDB and Questie-X-EbonholdDB
- Add LibDeflate, XXH_Lua_Lib, LibDBIcon-1.0, LibDataBroker-1.1
- Update README: Questie-X branding, logo, plugin install guide, plugin API docs
- Update CHANGELOG: v1.1.4 entry documenting all architectural changes
- Update .gitignore: exclude plugin junctions, __pycache__, .agents, debug files
- Various module updates: corrections, map, tracker, tooltips, quest, options
2026-03-14 06:10:17 -05:00
Xurkon 8616765eed Update custom DB quests and bump version to 9.8.5 2026-02-24 20:52:12 -06:00
Xurkon 94ed16d7f0 Release v9.7.11 2026-02-21 23:42:42 -06:00
Xurkon c42945a1f8 Release v9.7.10 2026-02-21 22:52:51 -06:00
Xurkon 7328771932 Add debug print to IsComplete for tricky quest 2026-02-21 12:43:21 -06:00
Xurkon 922fa8e0ff Fix Lua truthiness bug in QuestieDB.IsComplete
In Lua, 0 evaluates as truthy. The check
'if questLogEntry.isComplete then return questLogEntry.isComplete end'
was completely bypassing our fallback completion logic because
GetQuestLogTitle sets isComplete = 0 when a quest is incomplete.

This caused the arrow to still point to requiredSourceItems (like
the Cold Iron Key drops) because the quest was never being flagged
as 'isComplete=true' internally.

Fixed by explicitly checking for isComplete == 1 or isComplete == -1
before returning.
2026-02-21 12:18:45 -06:00
Xurkon 25f2ece139 Fix IsComplete: check numFulfilled==numRequired instead of finished flag
The finished flag in QuestLogCache is only set to true when the server
sends isComplete=1 via GetQuestLogTitle. For quest 12843 ('They Took
Our Men!'), after using all Cold Iron Keys the objectives numerically
complete (5/5) but isComplete=1 may not fire until the player visits
the turn-in NPC.

Use numFulfilled == numRequired as the completion check instead, which
updates from GetQuestLogLeaderBoard immediately when each objective
fills. Added numRequired > 0 guard to avoid trivially matching
zero-required objectives.
2026-02-21 11:44:32 -06:00
Xurkon 9890343616 Fix IsComplete returning 0 when all objectives are finished
The inline ternary short-circuited to 0 as soon as objectives[1]
existed, regardless of whether all objectives were done. This caused
quests using consumable key items (e.g. Cold Iron Key for quest 12843)
to incorrectly return IsComplete=0 after using the key, since the key
is no longer in the bag (CheckQuestSourceItem=false) and
questLogEntry.isComplete is not set by the server until after
explicit turn-in.

Now iterates questLogEntry.objectives and returns 1 if all are
finished, so PopulateObjectiveNotes routes to AddFinisher correctly.
2026-02-21 11:28:14 -06:00
Xurkon 6ef85d4e2d v9.7.2: Ebonhold Database integration and core logic refinements 2026-02-14 21:13:44 -06:00