Mana Wyrm 15274 (quest 8325) pins rendered in the NE corner because the
learner's Sunstrider spawns leaked into the curated AscensionDB coords.
Root causes:
- In learner mode GetNPC uses rawdata = learner record, and _MergeOverride
deep-merges spawn tables, so the learner's bad zone (1445 @ 54,12)
survived since AscensionDB had no entry to displace it.
- The injection guards used IsAscensionProtected(), which returns false in
learner mode, so the learner overrode AscensionDB-owned spawns. Commit
0f20ea8 had also added a (not learnerLiveMode) bypass to the
_MergeSpawnEvidence Sunstrider guard, re-enabling the e80a008 regression.
Fixes:
- QuestieDB.GetNPC: for AscensionDB-owned NPC spawns (direct
ascensionOverrideKeys check), use ONLY the curated override spawns and
discard the merged learner zones.
- New mode-independent AscensionOwnsNpcSpawns() helper; used by the
InjectLearnedData spawn restore and the _MergeSpawnEvidence guard
(removed the (not learnerLiveMode) bypass).
Regression test asserts GetNPC returns only the curated 1241 coords and
drops the learner 1445 zone.
In 'auto' data-source mode, QuestieDB.GetQuest now overlays the
SavedVariables learner record on top of the static DB quest, filling only
nil fields and deep-merging objectives/objIndex. Fixes quests like 8325
where the shipped DB has only a stub record but QuestieLearner holds the
real objective mapping that the stub was blocking. Learner data never
overwrites a present static value, so it strictly enriches.
- Add CopySpawnTable and MergeSpawnTables helpers to deep-merge spawn
coordinate lists (zoneId -> {{x,y}, ...}) instead of replacing them
wholesale. Previously an override containing spawns would clobber the
base list, reducing visible pins for any NPC with partial overrides
(Sunstrider Isle calibration, Ascension area-specific fixes, etc.).
- _MergeOverride now special-cases the 'spawns' key to call the merger
with the base spawn table as a fallback when override is empty.
- GetSuppressedNPCs/Objects now check ld.settings.enabled alongside
prioritizeMyData. When the learner is fully disabled, the suppression
pass is skipped entirely (additive and AND-only).
- Fix: isSunstrider block in _MergeSpawnEvidence now checks IsAscensionProtected
before writing learner data to npcDataOverrides. Without this guard, each Mana
Wyrm kill overwrote AscensionDB's z1241=5 data with learner z3431 coords.
- Fix: Clustering disabled for zone 1241 (Sunstrider Isle) in _DrawObjectiveIcons
so all 5 AscensionDB spawn pins display individually instead of collapsing to 2.
- Fix: Ghost pin loop in AvailableQuests.lua -- 'while frames[i]' was iterating a
string-keyed table with a numeric index (never iterated). Changed to pairs().
- Fix: NormalizeSpawnZoneKey now uses ZoneDB.areaIdToUiMapId for all zones so
learner evidence is stored under map IDs (e.g. 1241) not area IDs (e.g. 3431),
matching AscensionDB's key space. Applied in LearnNPC and _StoreGuidSpawnEvidence.
- Fix: isSunstrider detection in _MergeSpawnEvidence updated from hardcoded
zoneId==3431 check to IsSunstriderNativeZone() since zone IDs are now normalized
to map IDs at storage time.
Two fixes for QuestieLearner real-time pin rendering:
1. _MergeOverride now skips empty tables (IsEmptyTable guard).
QuestieLearner stores spawns={} before any coords are captured.
Previously _MergeOverride treated {} as valid data and replaced the
base DB's real spawn coordinates with an empty table, breaking pins
for all NPCs that had been seen but not killed (mouseovers, etc.).
2. _InvalidateSpawnListsForNPC triggers after LearnNPC adds new spawn data.
The quest objective system caches spawnList once per objective.
When a kill adds new coordinates, the cached list is stale.
The new helper:
- Scans all active quest objectives for references to the NPC
- Clears objective.spawnList and objective.AlreadySpawned
- Calls QuestieQuest:UpdateQuest to rebuild pins with fresh data
This makes learned pins appear in real-time without /reload.
In Lua, 0 evaluates as truthy. The check
'if questLogEntry.isComplete then return questLogEntry.isComplete end'
was completely bypassing our fallback completion logic because
GetQuestLogTitle sets isComplete = 0 when a quest is incomplete.
This caused the arrow to still point to requiredSourceItems (like
the Cold Iron Key drops) because the quest was never being flagged
as 'isComplete=true' internally.
Fixed by explicitly checking for isComplete == 1 or isComplete == -1
before returning.
The finished flag in QuestLogCache is only set to true when the server
sends isComplete=1 via GetQuestLogTitle. For quest 12843 ('They Took
Our Men!'), after using all Cold Iron Keys the objectives numerically
complete (5/5) but isComplete=1 may not fire until the player visits
the turn-in NPC.
Use numFulfilled == numRequired as the completion check instead, which
updates from GetQuestLogLeaderBoard immediately when each objective
fills. Added numRequired > 0 guard to avoid trivially matching
zero-required objectives.
The inline ternary short-circuited to 0 as soon as objectives[1]
existed, regardless of whether all objectives were done. This caused
quests using consumable key items (e.g. Cold Iron Key for quest 12843)
to incorrectly return IsComplete=0 after using the key, since the key
is no longer in the bag (CheckQuestSourceItem=false) and
questLogEntry.isComplete is not set by the server until after
explicit turn-in.
Now iterates questLogEntry.objectives and returns 1 if all are
finished, so PopulateObjectiveNotes routes to AddFinisher correctly.