Commit Graph

8 Commits

Author SHA1 Message Date
Xurkon 568cd44af8 fix: port Phase 1 perf/correctness audit fixes onto main
Brings the still-needed changes from questie-phase1perf that main lacked.
Main already had the Lua 5.0 shims (QuestieLoader bit/strsplit, QuestieStream
and QuestieSerializer math.mod sweep), so those are omitted.

- QuestieNameplate: skip missing entries instead of return-aborting the whole
  activeGUIDs loop (one bad unit no longer stalls every nameplate update)
- QuestieQuest.ClearAllNotes: skip DB-missing quests instead of aborting, so
  remaining quests' notes still get cleared
- QuestieOptionsTracker: fix fadeTickerValue:Cancel -> fadeTicker:Cancel (3x);
  fadeTickerValue is a number, the ticker handle is fadeTicker
- QuestieCommsData: nil-guard GetNPC/GetObject before reading .name
- QuestieAnnounce: bound the alreadySentBandaid dedup cache (reset at 1000)
- QuestieDB.IsComplete: hoist GetQuest into expectedQuest (one call, not two)
- QuestieFramePool/QuestieFrame: drop the dead BaseOnUpdate ticker branch
  (BaseOnUpdate was never defined; behavior was always OnUpdate=nil)
- QuestieLib: document unused questId arg on Ascension_IsScalingEnabled
- Database/Corrections x3: strip stray UTF-8 BOM
- Questie-X.toc: remove duplicate QuestieSlash.lua load line
2026-06-12 06:48:53 -05:00
Xurkon dc155b6583 fix(map): completed quest pins stuck on world map until reload (#9)
Draw-queue race: ProcessQueue processes the world-map and minimap queues
independently. When a frame was unloaded while still queued, its
minimap-queue entry could trigger the deferred Unload first (removing
both icons and clearing _needsUnload), then a later map-queue entry
re-added the world-map icon -- orphaned, since Unload had nil'd the
questIdFrames/_G reference, so it lingered until /reload while the
minimap cleared. Unload now drops the frame's pending draw-queue entries
(new QuestieMap:DequeueFrameDrawCalls) so an unloaded frame can never be
re-added to a map.
2026-06-11 07:13:01 -05:00
Xurkon 6ad4308940 fix(map): robustly hide Callboard/Contract Board quests below 60 (#10)
Ascension board bounties (e.g. NPC 24 'Outlaw's Contract Board') aren't
reliably flagged repeatable, so IsRepeatable missed them and their ! kept
showing below 60. Add QuestieDB.IsBoardQuest (detects starter NPC/object
names containing 'board', cached per quest); the hide-below-60 option now
hides repeatable OR board quests in both the draw path and ShouldBeHidden.
2026-06-10 20:31:22 -05:00
Xurkon ab560d5711 fix(map): completed/accepted/repeatable available-quest pins (#7 #9 #10)
#7: Completed quests kept showing as available '!'. The server completed-
quest list arrives async via QUEST_QUERY_COMPLETE, often after available
quests were first drawn. Recalculate available quests once char.complete is
populated by that event so completed quests are removed (also clears the
already-completed subset of #8).

#9: An accepted quest's available '!' could linger on the minimap until
/reload. UnloadQuestFramesByDataType unloaded the frame but left its name in
questIdFrames and _G; it now removes those references so the icon is torn
down immediately on both map and minimap.

#10: Added 'Hide repeatable quests below level 60' (Icons tab, off by
default) to hide repeatable available quests (e.g. the Ascension Callboard)
from map/minimap until level 60. Enforced in _DrawQuestIfAvailable and
ShouldBeHidden so existing minimap pins are removed too; reappear at 60.

Lint: selene 0 errors. Tests: 145 successes / same 7 pre-existing failures.
2026-06-09 23:18:38 -05:00
Xurkon b7b6280e9d debug(framepool): add gated [QD] trace for FakeHide/FakeShow
Adds a print() block in _Qframe:FakeHide and _Qframe:FakeShow, gated by
_G.QuestieDebugPins. Dumps frame name, shown/hidden state, parent, and
anchor point. Used to diagnose why minimap pins reappear or fail to hide
after zone transitions or anchor re-registration.

Default state: GATE IS OFF. The block is a no-op unless the user
explicitly sets _G.QuestieDebugPins = true. Zero runtime cost in
production. All API calls defensive with tostring() and parent.GetName
fallbacks.
2026-06-01 18:35:39 -05:00
Xurkon c4d003e58f feat: Questie-X v1.1.4 - plugin architecture, monorepo, rebranding
- Repoint remote to Xurkon/Questie-X
- Add QuestiePluginAPI, QuestieServer, QuestieLearnerComms modules
- Add Questie-X.toc, Questie-X-Classic.toc, Questie-X-TBC.toc, Questie-X-Turtle.toc
- Remove embedded Database/Ascension and Database/Ebonhold (migrated to plugins)
- Add Plugins/ directory with NTFS junctions for Questie-X-AscensionDB and Questie-X-EbonholdDB
- Add LibDeflate, XXH_Lua_Lib, LibDBIcon-1.0, LibDataBroker-1.1
- Update README: Questie-X branding, logo, plugin install guide, plugin API docs
- Update CHANGELOG: v1.1.4 entry documenting all architectural changes
- Update .gitignore: exclude plugin junctions, __pycache__, .agents, debug files
- Various module updates: corrections, map, tracker, tooltips, quest, options
2026-03-14 06:10:17 -05:00
Xurkon 5bee40b953 chore: release v9.7.12
- Fixed missing Finisher frame pool reset
- Fixed tracker force-complete race condition on custom quests
2026-02-22 00:09:21 -06:00
Xurkon 6ef85d4e2d v9.7.2: Ebonhold Database integration and core logic refinements 2026-02-14 21:13:44 -06:00