Files

192 lines
8.3 KiB
Lua

---@class QuestgiverFrame
local QuestgiverFrame = QuestieLoader:CreateModule("QuestgiverFrame")
---@type QuestieDB
local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
---@type QuestieLib
local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
--- COMPATIBILITY ---
local UnitGUID = QuestieCompat.UnitGUID
local _G = _G
local tinsert = tinsert
local MAX_NUM_QUESTS = MAX_NUM_QUESTS
-- This is the logic used for determining which icon we should show for a quest
-- This just determines the "type" of icon shown, not the exact icon file - see Questie.icons
---@param questID number
---@param isActive boolean
---@return string
local function determineAppropriateQuestIcon(questID, isActive)
if questID == 0 then -- if we were fed a questID of 0, the ID bruteforce failed, abort
if isActive == true then
return Questie.icons["complete"]
else
return Questie.icons["available"]
end
end
local icon = Questie.icons["available"] -- fallback icon in case any of the logic below fails
if isActive == true then
icon = Questie.icons["incomplete"] -- fallback icon in case any of the logic below fails
if QuestieDB.IsComplete(questID) == 1 then
if QuestieDB.IsPvPQuest(questID) then
icon = Questie.icons["pvpquest_complete"]
elseif QuestieDB.IsActiveEventQuest(questID) then
icon = Questie.icons["eventquest_complete"]
elseif QuestieDB.IsRepeatable(questID) then
icon = Questie.icons["repeatable_complete"]
else
icon = Questie.icons["complete"]
end
end
else
if QuestieDB.IsPvPQuest(questID) then
icon = Questie.icons["pvpquest"]
elseif QuestieDB.IsActiveEventQuest(questID) then
icon = Questie.icons["eventquest"]
elseif QuestieDB.IsRepeatable(questID) then
icon = Questie.icons["repeatable"]
end
end
return icon
end
-- 9.0.0 API GOSSIP
local function updateGossipFrame()
local numAvailable = GetNumGossipAvailableQuests()
local numActive = GetNumGossipActiveQuests()
local availQuests = {QuestieCompat.GetAvailableQuests()}
local activeQuests = {QuestieCompat.GetActiveQuests()}
local index = 0 -- this variable tracks the GossipTitleButton we should be targeting for icon changes
local questgiver = UnitGUID("npc")
if numAvailable > 0 then
for i=1, numAvailable do
index = index + 1
-- GetGossipAvailableQuests() returns 7 individual values per quest entry...
-- so we have to filter out to every 7th value, starting with 1, 8, 15, etc
local questIndex = (1 + ((i - 1) * 7))
local questname = availQuests[questIndex]
local questid = QuestieDB.GetQuestIDFromName(questname, questgiver, true)
local gossipIcon = _G["GossipTitleButton" .. index .. "GossipIcon"]
gossipIcon:SetTexture(determineAppropriateQuestIcon(questid, false))
end
-- each new section in a gossip frame has an offset of 1, so for instance, with 2 quests shown,
-- 1 active 1 available, the available will be GossipTitleButton1 and the active will be GossipTitleButton3
if numActive > 0 then index = index + 1 end
end
if numActive > 0 then
for i=1, numActive do
index = index + 1
-- GetGossipActiveQuests() returns 6 individual values per quest entry...
-- so we have to filter out to every 6th value, starting with 1, 7, 13, etc
local questIndex = (1 + ((i - 1) * 6))
local questname = activeQuests[questIndex]
local questid = QuestieDB.GetQuestIDFromName(questname, questgiver, false)
local gossipIcon = _G["GossipTitleButton" .. index .. "GossipIcon"]
gossipIcon:SetTexture(determineAppropriateQuestIcon(questid, true))
end
end
end
-- GREETING FRAMES (API independent)
local function updateGreetingFrame()
local titleLines = {}
local questIconTextures = {}
local questgiver = UnitGUID("npc")
for i = 1, MAX_NUM_QUESTS do
local titleLine = _G["QuestTitleButton" .. i]
if titleLine then
tinsert(titleLines, titleLine)
tinsert(questIconTextures, _G[titleLine:GetName() .. "QuestIcon"])
else
Questie:Error("Frame error! Could not obtain Greeting's QuestTitleButton object. Please report this on Github or Discord!")
Questie:Error("Questgiver is: " .. questgiver)
Questie:Error("Client info is: " .. GetBuildInfo() .. "; " .. QuestieLib:GetAddonVersionString())
return
end
end
for i, titleLine in ipairs(titleLines) do
if (titleLine:IsVisible()) then
local lineIcon = questIconTextures[i]
-- determining if the current line is a "Current" quest or "Available" quest is important
-- because we have to use different API calls to obtain their quest titles
if (titleLine.isActive == 1) then
lineIcon:SetTexture(Questie.icons["incomplete"]) -- fallback icon in case any of the logic below fails
local title = GetActiveTitle(titleLine:GetID()) -- obtain plaintext name of quest
local questID = QuestieDB.GetQuestIDFromName(title, questgiver, false)
local icon = determineAppropriateQuestIcon(questID, true)
lineIcon:SetTexture(icon)
else
lineIcon:SetTexture(Questie.icons["available"]) -- fallback icon in case any of the logic below fails
local title = GetAvailableTitle(titleLine:GetID())
local questID = QuestieDB.GetQuestIDFromName(title, questgiver, true)
local icon = determineAppropriateQuestIcon(questID, false)
lineIcon:SetTexture(icon)
end
end
end
end
function QuestgiverFrame.GossipMark()
if Questie.db.profile.enableQuestFrameIcons == true then
if GossipAvailableQuestButtonMixin then -- This call is added with Dragonflight (10.0.0) API, use if available
return -- This call is automatically hooked, no need to run a function
else -- If DF API not available, use Shadowlands (9.0.0) method
updateGossipFrame()
end
end
end
function QuestgiverFrame.GreetingMark()
if Questie.db.profile.enableQuestFrameIcons == true then
updateGreetingFrame()
end
end
-- 10.0.0 API GOSSIP
-- Boy, this code is clean... these DF Gossip APIs sure are great!
-- What a shame that the greeting API hasn't been touched in two decades.
if GossipAvailableQuestButtonMixin then
local oldAvailableSetup = GossipAvailableQuestButtonMixin.Setup
function GossipAvailableQuestButtonMixin:Setup(...)
oldAvailableSetup(self, ...)
if (not Questie.started) then
return
end
if self.GetElementData ~= nil and Questie.db.profile.enableQuestFrameIcons == true then
local id = self.GetElementData().info.questID
if id then
self.Icon:SetTexture(determineAppropriateQuestIcon(id, false))
else
Questie:Error("Frame error! Missing Gossip line item quest ID. Please report this on Github or Discord!")
Questie:Error("Questgiver for available quest is: " .. UnitGUID("npc"))
Questie:Error("Client info is: " .. GetBuildInfo() .. "; " .. QuestieLib:GetAddonVersionString())
return
end
end
end
local oldActiveSetup = GossipActiveQuestButtonMixin.Setup
function GossipActiveQuestButtonMixin:Setup(...)
oldActiveSetup(self, ...)
if (not Questie.started) then
return
end
if self.GetElementData ~= nil and Questie.db.profile.enableQuestFrameIcons == true then
local id = self.GetElementData().info.questID
if id then
self.Icon:SetTexture(determineAppropriateQuestIcon(id, true))
else
Questie:Error("Frame error! Missing Gossip line item quest ID. Please report this on Github or Discord!")
Questie:Error("Questgiver for active quest is: " .. UnitGUID("npc"))
Questie:Error("Client info is: " .. GetBuildInfo() .. "; " .. QuestieLib:GetAddonVersionString())
return
end
end
end
end