136 lines
7.1 KiB
Lua
136 lines
7.1 KiB
Lua
---@class QuestieDB
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local QuestieDB = QuestieLoader:ImportModule("QuestieDB");
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QuestieDB.questKeys = {
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['name'] = 1, -- string
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['startedBy'] = 2, -- table
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--['creatureStart'] = 1, -- table {creature(int),...}
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--['objectStart'] = 2, -- table {object(int),...}
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--['itemStart'] = 3, -- table {item(int),...}
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['finishedBy'] = 3, -- table
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--['creatureEnd'] = 1, -- table {creature(int),...}
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--['objectEnd'] = 2, -- table {object(int),...}
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['requiredLevel'] = 4, -- int
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['questLevel'] = 5, -- int
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['requiredRaces'] = 6, -- bitmask
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['requiredClasses'] = 7, -- bitmask
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['objectivesText'] = 8, -- table: {string,...}, Description of the quest. Auto-complete if nil.
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['triggerEnd'] = 9, -- table: {text, {[zoneID] = {coordPair,...},...}}
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['objectives'] = 10, -- table
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--['creatureObjective'] = 1, -- table {{creature(int), text(string)},...}, If text is nil the default "<Name> slain x/y" is used
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--['objectObjective'] = 2, -- table {{object(int), text(string)},...}
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--['itemObjective'] = 3, -- table {{item(int), text(string)},...}
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--['reputationObjective'] = 4, -- table: {faction(int), value(int)}
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--['killCreditObjective'] = 5, -- table: {{creature(int), ...}, baseCreatureID, baseCreatureText}
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--['spellObjective'] = 6, -- table: {{spell(int), text(string)},...}
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['sourceItemId'] = 11, -- int, item provided by quest starter
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['preQuestGroup'] = 12, -- table: {quest(int)}
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['preQuestSingle'] = 13, -- table: {quest(int)}
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['childQuests'] = 14, -- table: {quest(int)}
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['inGroupWith'] = 15, -- table: {quest(int)}
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['exclusiveTo'] = 16, -- table: {quest(int)}
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['zoneOrSort'] = 17, -- int, >0: AreaTable.dbc ID; <0: QuestSort.dbc ID
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['requiredSkill'] = 18, -- table: {skill(int), value(int)}
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['requiredMinRep'] = 19, -- table: {faction(int), value(int)}
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['requiredMaxRep'] = 20, -- table: {faction(int), value(int)}
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['requiredSourceItems'] = 21, -- table: {item(int), ...} Items that are not an objective but still needed for the quest.
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['nextQuestInChain'] = 22, -- int: if this quest is active/finished, the current quest is not available anymore
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['questFlags'] = 23, -- bitmask: see https://github.com/cmangos/issues/wiki/Quest_template#questflags
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['specialFlags'] = 24, -- bitmask: 1 = Repeatable, 2 = Needs event, 4 = Monthly reset (req. 1). See https://github.com/cmangos/issues/wiki/Quest_template#specialflags
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['parentQuest'] = 25, -- int, the ID of the parent quest that needs to be active for the current one to be available. See also 'childQuests' (field 14)
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['reputationReward'] = 26, -- table: {{FACTION,VALUE}, ...}, A list of reputation reward for factions
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['extraObjectives'] = 27, -- table: {{spawnlist, iconFile, text, objectiveIndex (optional), {{dbReferenceType, id}, ...} (optional)},...}, a list of hidden special objectives for a quest. Similar to requiredSourceItems
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['requiredSpell'] = 28, -- int: quest is only available if character has this spellID
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['requiredSpecialization'] = 29, -- int: quest is only available if character meets the spec requirements. Use QuestieProfessions.specializationKeys for having a spec, or QuestieProfessions.professionKeys to indicate having the profession with no spec. See QuestieProfessions.lua for more info.
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['requiredMaxLevel'] = 30, -- int: quest is only available up to a certain level
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}
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QuestieDB.questKeysReversed = {}
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local key, id = next(QuestieDB.questKeys)
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while key do
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QuestieDB.questKeysReversed[id] = key
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key, id = next(QuestieDB.questKeys, key)
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end
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QuestieDB.questCompilerTypes = {
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['name'] = "u8string", -- string
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['startedBy'] = "questgivers", -- table
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['finishedBy'] = "questgivers", -- table
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['requiredLevel'] = "u8", -- int
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['questLevel'] = "s16", -- int
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['requiredRaces'] = "u16", -- bitmask
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['requiredClasses'] = "u16", -- bitmask
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['objectivesText'] = "u8u16stringarray", -- table: {string,...}, Description of the quest. Auto-complete if nil.
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['triggerEnd'] = "trigger", -- table: {text, {[zoneID] = {coordPair,...},...}}
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['objectives'] = "objectives", -- table
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['sourceItemId'] = "u24", -- int, item provided by quest starter
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['preQuestGroup'] = "u8u24array", -- table: {quest(int)}
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['preQuestSingle'] = "u8u24array", -- table: {quest(int)}
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['childQuests'] = "u8u24array", -- table: {quest(int)}
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['inGroupWith'] = "u8u24array", -- table: {quest(int)}
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['exclusiveTo'] = "u8u24array", -- table: {quest(int)}
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['zoneOrSort'] = "s16", -- int, >0: AreaTable.dbc ID; <0: QuestSort.dbc ID
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['requiredSkill'] = "u12pair", -- table: {skill(int), value(int)}
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['requiredMinRep'] = "s24pair", -- table: {faction(int), value(int)}
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['requiredMaxRep'] = "s24pair", -- table: {faction(int), value(int)}
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['requiredSourceItems'] = "u8u24array", -- table: {item(int), ...} Items that are not an objective but still needed for the quest.
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['nextQuestInChain'] = "u24", -- int: if this quest is active/finished, the current quest is not available anymore
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['questFlags'] = "u24", -- bitmask: see https://github.com/cmangos/issues/wiki/Quest_template#questflags
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['specialFlags'] = "u16", -- bitmask: 1 = Repeatable, 2 = Needs event, 4 = Monthly reset (req. 1). See https://github.com/cmangos/issues/wiki/Quest_template#specialflags
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['parentQuest'] = "u24", -- int, the ID of the parent quest that needs to be active for the current one to be available. See also 'childQuests' (field 14)
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['reputationReward'] = "u8s24pairs",
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['extraObjectives'] = "extraobjectives",
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['requiredSpell'] = "s24",
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['requiredSpecialization'] = "u24",
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['requiredMaxLevel'] = "u8",
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}
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QuestieDB.questCompilerOrder = { -- order easily skipable data first for efficiency
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--static size
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'requiredLevel', 'questLevel', 'requiredRaces', 'requiredClasses', 'sourceItemId', 'zoneOrSort', 'requiredSkill',
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'requiredMinRep', 'requiredMaxRep', 'nextQuestInChain', 'questFlags', 'specialFlags', 'parentQuest', 'requiredSpell',
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'requiredSpecialization', 'requiredMaxLevel',
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-- variable size
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'name', 'preQuestGroup', 'preQuestSingle', 'childQuests', 'inGroupWith', 'exclusiveTo', 'requiredSourceItems',
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'objectivesText', 'triggerEnd', 'startedBy', 'finishedBy', 'objectives', 'reputationReward', 'extraObjectives'
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}
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QuestieDB.questFlags = {
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NONE = 0,
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STAY_ALIVE = 1,
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PARTY_ACCEPT = 2,
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EXPLORATION = 4,
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SHARABLE = 8,
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UNUSED1 = 16,
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EPIC = 32,
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RAID = 64,
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UNUSED2 = 128,
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UNKNOWN = 256,
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HIDDEN_REWARDS = 512,
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AUTO_REWARDED = 1024,
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DAILY = 4096,
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WEEKLY = 32768,
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}
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QuestieDB.factionIDs = {
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UNDERCITY = 68,
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DARNASSUS = 69,
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DARKMOON_FAIRE = 909,
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EXODAR = 930,
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THE_KALUAK = 1073,
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KIRIN_TOR = 1090,
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}
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-- temporary, until we remove the old db funcitons
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QuestieDB._questAdapterQueryOrder = {}
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local key, id = next(QuestieDB.questKeys)
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while key do
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QuestieDB._questAdapterQueryOrder[id] = key
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key, id = next(QuestieDB.questKeys, key)
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end
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-- questData is nil until a DB plugin sets it (e.g. Questie-X-WotLKDB)
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-- LoadDatabase checks truthiness before calling loadstring; {} would be truthy and crash it
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