docs: move recommendations to minimap icon sliders
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@@ -41,7 +41,7 @@
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### Bug Fixes
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- **[Tooltip UI - Low/High-End Recommendations]** Added a short recommendation block in the Learner Tooltips settings so low-end users have a lighter starting point and high-end users can enable the full tooltip stack without guessing which toggles belong together.
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- **[Icons UI - Minimap Cutoff/Fade Suggestions]** Added short low-end and high-end recommendation text to the Minimap Icon Range Cutoff and Minimap Icon Fade Distance controls so the icon settings explain their intended starting points instead of leaving players to guess.
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- **[Map - Minimap Fade No Longer Hides Icons]** (#17) Distance-based minimap fading now clamps to the configured faded-icon opacity floor instead of reaching 0 alpha. The fade distance can visually de-emphasize distant icons, but only the range cutoff can remove them from the minimap.
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- **[Regression Tests - Learner Spawn And Tooltip Fallback]** Fixed the two previously failing specs: AscensionDB-owned NPC spawn overrides now keep their curated coordinates even in learner mode, preventing stale learner zones from leaking wrong-corner pins; and NPC quest-start tooltip fallback now calls `QuestieDB:GetQuest` correctly so objective summary text appears when no live objective tooltip is registered.
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- **[Performance - Minimap Filter And Learner Kill Hot Paths]** (#20) Reduced two likely stutter sources introduced after 1.6.2: minimap fade passes now cache expensive quest-filter visibility checks for already-visible icons instead of re-running them every 0.1s per icon, while still forcing a fresh check before hidden icons reappear; and the learner kill path no longer runs the spawn-evidence merge scan before the merger's three-evidence minimum can succeed.
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@@ -496,15 +496,6 @@ function QuestieOptions.tabs.general:Initialize()
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order = 8.55,
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name = function() return l10n('Learner Tooltips'); end,
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},
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learnerTooltipRecommendation = {
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type = "description",
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order = 8.555,
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name = function()
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return l10n(
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"Low-end PC: keep the learner extras minimal. Start with learner tooltips on, but leave the secondary tooltip, data source line, auto-resize, and the extra learner detail lines off unless you need them.\nHigh-end PC: turn on learner tooltips, the secondary tooltip, data source, spawn line, confidence line, total spawns, and auto-resize."
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)
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end,
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},
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learnerTooltips = {
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type = "toggle",
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order = 8.56,
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@@ -531,7 +531,12 @@ function QuestieOptions.tabs.icons:Initialize()
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type = "range",
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order = 4.35,
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name = function() return l10n('Minimap Icon Range Cutoff'); end,
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desc = function() return l10n('How far away minimap icons can remain visible.\n(Default: %s)', optionsDefaults.profile.minimapIconRangeCutoff); end,
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desc = function()
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return l10n(
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"How far away minimap icons can remain visible.\nSuggested low-end PC range: 100-250.\nSuggested high-end PC range: 466-1000.\n(Default: %s)",
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optionsDefaults.profile.minimapIconRangeCutoff
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)
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end,
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width = 3.1,
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min = 25,
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max = 1000,
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@@ -546,7 +551,12 @@ function QuestieOptions.tabs.icons:Initialize()
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type = "range",
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order = 4.4,
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name = function() return l10n('Minimap Icon Fade Distance'); end,
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desc = function() return l10n('How much objective icons should fade depending on distance.\n(Default: %s)', optionsDefaults.profile.fadeLevel); end,
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desc = function()
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return l10n(
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"How much objective icons should fade depending on distance.\nSuggested low-end PC range: 100-250.\nSuggested high-end PC range: match or exceed the cutoff if you want no distance fade.\n(Default: %s)",
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optionsDefaults.profile.fadeLevel
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)
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end,
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width = 3.1,
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min = 10,
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max = 1000,
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