docs: move recommendations to minimap icon sliders

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Xurkon
2026-06-12 18:15:21 -05:00
parent f6b8662884
commit 76d4e6e4c8
3 changed files with 13 additions and 12 deletions
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@@ -41,7 +41,7 @@
### Bug Fixes
- **[Tooltip UI - Low/High-End Recommendations]** Added a short recommendation block in the Learner Tooltips settings so low-end users have a lighter starting point and high-end users can enable the full tooltip stack without guessing which toggles belong together.
- **[Icons UI - Minimap Cutoff/Fade Suggestions]** Added short low-end and high-end recommendation text to the Minimap Icon Range Cutoff and Minimap Icon Fade Distance controls so the icon settings explain their intended starting points instead of leaving players to guess.
- **[Map - Minimap Fade No Longer Hides Icons]** (#17) Distance-based minimap fading now clamps to the configured faded-icon opacity floor instead of reaching 0 alpha. The fade distance can visually de-emphasize distant icons, but only the range cutoff can remove them from the minimap.
- **[Regression Tests - Learner Spawn And Tooltip Fallback]** Fixed the two previously failing specs: AscensionDB-owned NPC spawn overrides now keep their curated coordinates even in learner mode, preventing stale learner zones from leaking wrong-corner pins; and NPC quest-start tooltip fallback now calls `QuestieDB:GetQuest` correctly so objective summary text appears when no live objective tooltip is registered.
- **[Performance - Minimap Filter And Learner Kill Hot Paths]** (#20) Reduced two likely stutter sources introduced after 1.6.2: minimap fade passes now cache expensive quest-filter visibility checks for already-visible icons instead of re-running them every 0.1s per icon, while still forcing a fresh check before hidden icons reappear; and the learner kill path no longer runs the spawn-evidence merge scan before the merger's three-evidence minimum can succeed.