Mana Wyrm 15274 (quest 8325) pins rendered in the NE corner because the
learner's Sunstrider spawns leaked into the curated AscensionDB coords.
Root causes:
- In learner mode GetNPC uses rawdata = learner record, and _MergeOverride
deep-merges spawn tables, so the learner's bad zone (1445 @ 54,12)
survived since AscensionDB had no entry to displace it.
- The injection guards used IsAscensionProtected(), which returns false in
learner mode, so the learner overrode AscensionDB-owned spawns. Commit
0f20ea8 had also added a (not learnerLiveMode) bypass to the
_MergeSpawnEvidence Sunstrider guard, re-enabling the e80a008 regression.
Fixes:
- QuestieDB.GetNPC: for AscensionDB-owned NPC spawns (direct
ascensionOverrideKeys check), use ONLY the curated override spawns and
discard the merged learner zones.
- New mode-independent AscensionOwnsNpcSpawns() helper; used by the
InjectLearnedData spawn restore and the _MergeSpawnEvidence guard
(removed the (not learnerLiveMode) bypass).
Regression test asserts GetNPC returns only the curated 1241 coords and
drops the learner 1445 zone.
Follow-up to da5546f: the previous restore read the POST-migration data[7]
keys and ran them through NormalizeSpawnZoneKey. On Sunstrider that round-
tripped uiMapId 1241 -> parent areaId 3430 -> Eversong map 1941, placing
learner pins in the wrong (NE) corner of the map.
Now snapshot each NPC's [7] spawns in their NATIVE uiMapId space BEFORE the
uiMapId->areaId migration runs, and restore from that snapshot with no key
conversion. This keys the override exactly like the live _MergeSpawnEvidence
kill path (e.g. 1241 for Sunstrider), so pins render on the correct map and
HBD isSameZoneSpace handles Eversong<->Sunstrider visibility. Still gated by
IsAscensionProtected. Regression test extended to assert spawns land on 1241
and NOT 1941/3430/3431.
Document why stripping [7] in InjectLearnedData is only safe because the
guarded restore block below re-merges saved spawns (normalized to uiMapId).
Prevents re-introducing bug 7ce0cdc (learner quests losing pins on /reload
until the mob is re-killed).
InjectLearnedData stripped each learned NPC's spawn field [7] when injecting
into npcDataOverrides (CopyWithoutField(data,7) / k~=7), deferring to
_MergeSpawnEvidence. That promoter only runs on live kill evidence, so spawns
learned in a prior session never returned to the queryable DB on /reload, and
a freshly accepted quest (8325 -> Mana Wyrm 15274 on Sunstrider) had no pins
until the mob was re-killed.
Re-merge the saved [7] spawns into the override at injection time, normalized
to the canonical uiMapId via NormalizeSpawnZoneKey (so an areaId left by the
uiMapId->areaId migration, e.g. 3431/3430, maps back to 1241 for the renderer/
HBD), deep-merged with InsertIfNewBucket, and gated by IsAscensionProtected so
curated AscensionDB coords are never overwritten (always restored in learner
mode; in auto mode only non-curated NPCs). Regression from 7ce0cdc.
Five Options files seeded their tab tables with { ... } instead of {}.
At chunk scope WoW passes ... = (addonName, addonTable), so each table
got two stray junk entries instead of being empty; { ... } is also a
strict Lua 5.0 parse error. Fixed QuestieOptions.tabs and the Arrow,
General, Keybinds, and Tracker tab tables. Cherry-picked from
phase2-lua50-sweep (the only version-independent fix in that branch).
OnQuestAccepted now seeds objective pins directly from the SavedVariables
learner payload (objIndex) on accept in learner mode, instead of waiting
for quest-log text sync — so quests like 8325 spawn pins immediately when
the objective mapping already exists. The accept-time ID lookup is widened
from killcredit to also cover monster objectives, and falls back to
objData.Id when no IdList is present.
Objective tooltips (Tooltip.lua) and world-map icon tooltips
(MapIconTooltip.lua) now append a greyed-out 'Source:' line listing the
data origin: Static DB or Learner per the active data-source mode, plus
Comms when remote player data exists for the key. Also corrects an
internal QuestieDB:GetQuest colon call to the dot form QuestieDB.GetQuest.
AddItemDataToTooltip no longer gates the Item ID line on the item having
a registered quest-objective tooltip, so the ID shows for every item hover
when enabled (matching NPC/Object behavior). Switched to self:AddDoubleLine
so the line lands on the frame that fired OnTooltipSetItem (e.g. ItemRefTooltip
for chat links). Also surfaces a 'Drops a quest !' line with the colored quest
title when the item has a non-zero startQuest and the player lacks the quest,
read from QueryItemSingle at hover time.
Tests are for local dev only. .gitignore already excludes Tests/ and
Modules/*_spec.lua from new adds, but the files were still tracked from
prior commits. Untrack them with --cached so the working copies stay
on disk for development but no longer ship in the live repo.
- SmoothReset now accepts { skipCacheTest = true } to short-circuit the game cache wait and draw-queue drain
- ClusterRedraw passes the flag so icon-cluster and dense-pin-clustering sliders redraw immediately
- QuestieOptionsAdvanced wires the spawn-pin-dedup-radius slider directly to ClusterRedraw instead of the delayed SmoothReset path
- QuestieLib.GetColoredQuestName now nil-guards QuestieDB.GetQuest() before reading .isComplete
- TooltipHandler.AddItemDataToTooltip re-keyed on itemId only (was firing on every ElvUI refresh)
- Removed unconditional ResizeTooltip call from item tooltip path (caused first-hover pop)
- OnQuestDetail no longer writes objectives text to data[6] or quest body to data[17] or zoneId to data[8]
- OnQuestAccepted documents why requiredLevel/requiredRaces/requiredClasses are intentionally not captured
- Reused logIdx from data build pass instead of redeclaring it for the objective scan
- Secondary learner tooltip now matches GameTooltip style with or without ElvUI (defers to ElvUI when loaded, replicates its Transparent template otherwise)
- Combined-tooltip learner stats now framed by invisible spacer lines for visual separation