Some Area 52 quest records store qData[2][3] as a flat number instead of
a table-of-tables. The inner loop's entry[1] index then crashes with
'attempt to index local entry (a number value)'. Normalize with a
type check before comparing.
Mana Wyrm 15274 (quest 8325) pins rendered in the NE corner because the
learner's Sunstrider spawns leaked into the curated AscensionDB coords.
Root causes:
- In learner mode GetNPC uses rawdata = learner record, and _MergeOverride
deep-merges spawn tables, so the learner's bad zone (1445 @ 54,12)
survived since AscensionDB had no entry to displace it.
- The injection guards used IsAscensionProtected(), which returns false in
learner mode, so the learner overrode AscensionDB-owned spawns. Commit
0f20ea8 had also added a (not learnerLiveMode) bypass to the
_MergeSpawnEvidence Sunstrider guard, re-enabling the e80a008 regression.
Fixes:
- QuestieDB.GetNPC: for AscensionDB-owned NPC spawns (direct
ascensionOverrideKeys check), use ONLY the curated override spawns and
discard the merged learner zones.
- New mode-independent AscensionOwnsNpcSpawns() helper; used by the
InjectLearnedData spawn restore and the _MergeSpawnEvidence guard
(removed the (not learnerLiveMode) bypass).
Regression test asserts GetNPC returns only the curated 1241 coords and
drops the learner 1445 zone.
Follow-up to da5546f: the previous restore read the POST-migration data[7]
keys and ran them through NormalizeSpawnZoneKey. On Sunstrider that round-
tripped uiMapId 1241 -> parent areaId 3430 -> Eversong map 1941, placing
learner pins in the wrong (NE) corner of the map.
Now snapshot each NPC's [7] spawns in their NATIVE uiMapId space BEFORE the
uiMapId->areaId migration runs, and restore from that snapshot with no key
conversion. This keys the override exactly like the live _MergeSpawnEvidence
kill path (e.g. 1241 for Sunstrider), so pins render on the correct map and
HBD isSameZoneSpace handles Eversong<->Sunstrider visibility. Still gated by
IsAscensionProtected. Regression test extended to assert spawns land on 1241
and NOT 1941/3430/3431.
Document why stripping [7] in InjectLearnedData is only safe because the
guarded restore block below re-merges saved spawns (normalized to uiMapId).
Prevents re-introducing bug 7ce0cdc (learner quests losing pins on /reload
until the mob is re-killed).
InjectLearnedData stripped each learned NPC's spawn field [7] when injecting
into npcDataOverrides (CopyWithoutField(data,7) / k~=7), deferring to
_MergeSpawnEvidence. That promoter only runs on live kill evidence, so spawns
learned in a prior session never returned to the queryable DB on /reload, and
a freshly accepted quest (8325 -> Mana Wyrm 15274 on Sunstrider) had no pins
until the mob was re-killed.
Re-merge the saved [7] spawns into the override at injection time, normalized
to the canonical uiMapId via NormalizeSpawnZoneKey (so an areaId left by the
uiMapId->areaId migration, e.g. 3431/3430, maps back to 1241 for the renderer/
HBD), deep-merged with InsertIfNewBucket, and gated by IsAscensionProtected so
curated AscensionDB coords are never overwritten (always restored in learner
mode; in auto mode only non-curated NPCs). Regression from 7ce0cdc.
OnQuestAccepted now seeds objective pins directly from the SavedVariables
learner payload (objIndex) on accept in learner mode, instead of waiting
for quest-log text sync — so quests like 8325 spawn pins immediately when
the objective mapping already exists. The accept-time ID lookup is widened
from killcredit to also cover monster objectives, and falls back to
objData.Id when no IdList is present.
- QuestieLib.GetColoredQuestName now nil-guards QuestieDB.GetQuest() before reading .isComplete
- TooltipHandler.AddItemDataToTooltip re-keyed on itemId only (was firing on every ElvUI refresh)
- Removed unconditional ResizeTooltip call from item tooltip path (caused first-hover pop)
- OnQuestDetail no longer writes objectives text to data[6] or quest body to data[17] or zoneId to data[8]
- OnQuestAccepted documents why requiredLevel/requiredRaces/requiredClasses are intentionally not captured
- Reused logIdx from data build pass instead of redeclaring it for the objective scan
- Secondary learner tooltip now matches GameTooltip style with or without ElvUI (defers to ElvUI when loaded, replicates its Transparent template otherwise)
- Combined-tooltip learner stats now framed by invisible spacer lines for visual separation
Real bug fixes (no behavior additions that risk regressions):
- LearnNPC: require both spawnX/spawnY AND x/y before accepting a spawn
entry. Previously quest-giver/finisher dialog polluted spawn lists
with the player's current position.
- _MergeSpawnEvidence: respect IsAscensionProtected ownership gate
unconditionally. The 'test mode' comment-out is removed; AscensionDB
curated spawn data is now protected from learner overwrite (fixes
the Sunstrider Mana Wyrm pin regression).
- _PruneSpawnOutliers and PruneLearnedSpawnOutliers: fix broken
next() iteration. The old code used 'coord = next(spawnTable); while
coord do ... coord = next(spawnTable, coord)' which treated the
KEY as the value. For numeric spawn arrays this returned indices
(1, 2, ...) but the code did coord[1] and coord[2] on those indices,
which are nil. The outlier pruning was effectively dead code. Now
iterates with 'coordKey, coord = next(spawnTable)' correctly, sorts
toRemove keys descending for safe table.remove, and compacts numeric
arrays.
- InjectLearnedData: early-exit when learner disabled, strip [7] on
initial npcDataOverrides creation (only _MergeSpawnEvidence should
populate spawns), versioned cleanup that retroactively clears
singleton-position spawn entries (≤1 unique position) from pollution
caused by the prior LearnNPC bug.
Supporting utilities added: CopyWithoutField, CountUniqueSpawnPositions,
NormalizeCoordPair reuse (replaces inline floor(x*100+0.5)/100).