Adds learned spawn position (most-visited GUID), total distinct spawns
learned, and total kills recorded to both unit hover tooltips and
world-map pin tooltips. Replaces the removed Source: attribution line
with factual learner data that was actually recorded.
On PARTY_KILL and unengaged kills, the learner was recording the local
player's position (GetCurrentPlayerPosition) as the spawn location.
This polluted the learner's spawn map with the wrong coords. Now only
records position for credited kills (your own kills or mobs you damaged
within the last 60 seconds).
Three-mode spawn-merge semantics:
- Learner: discard npcDataOverrides (which AscensionDB's _Asc_MergeInto
populates with curated coords). GetNPC returns learnerRecord only.
_ApplyNpcLiveUpdate and object-spawn injection use IsAscensionProtected
(mode-dependent) so learner coords pass through in learner mode.
- Auto: static DB primary, learner fills gaps. Curated spawns protected.
- Static: base DB only.
Also removes the allowSpawnMerge bypass that was the original hole
letting learner coords leak into curated spawns in auto mode.
The Source: line cannot accurately reflect per-pin provenance without
changing every spawn registration site. Until that infrastructure
exists, the label is misleading — showing Questie DB even when data
came from the learner, or Learner when it came from AscensionDB.
Remove from both MapIconTooltip (world-map pins) and Tooltip
(unit/object hover).
Some Area 52 quest records store qData[2][3] as a flat number instead of
a table-of-tables. The inner loop's entry[1] index then crashes with
'attempt to index local entry (a number value)'. Normalize with a
type check before comparing.
Mana Wyrm 15274 (quest 8325) pins rendered in the NE corner because the
learner's Sunstrider spawns leaked into the curated AscensionDB coords.
Root causes:
- In learner mode GetNPC uses rawdata = learner record, and _MergeOverride
deep-merges spawn tables, so the learner's bad zone (1445 @ 54,12)
survived since AscensionDB had no entry to displace it.
- The injection guards used IsAscensionProtected(), which returns false in
learner mode, so the learner overrode AscensionDB-owned spawns. Commit
0f20ea8 had also added a (not learnerLiveMode) bypass to the
_MergeSpawnEvidence Sunstrider guard, re-enabling the e80a008 regression.
Fixes:
- QuestieDB.GetNPC: for AscensionDB-owned NPC spawns (direct
ascensionOverrideKeys check), use ONLY the curated override spawns and
discard the merged learner zones.
- New mode-independent AscensionOwnsNpcSpawns() helper; used by the
InjectLearnedData spawn restore and the _MergeSpawnEvidence guard
(removed the (not learnerLiveMode) bypass).
Regression test asserts GetNPC returns only the curated 1241 coords and
drops the learner 1445 zone.
Follow-up to da5546f: the previous restore read the POST-migration data[7]
keys and ran them through NormalizeSpawnZoneKey. On Sunstrider that round-
tripped uiMapId 1241 -> parent areaId 3430 -> Eversong map 1941, placing
learner pins in the wrong (NE) corner of the map.
Now snapshot each NPC's [7] spawns in their NATIVE uiMapId space BEFORE the
uiMapId->areaId migration runs, and restore from that snapshot with no key
conversion. This keys the override exactly like the live _MergeSpawnEvidence
kill path (e.g. 1241 for Sunstrider), so pins render on the correct map and
HBD isSameZoneSpace handles Eversong<->Sunstrider visibility. Still gated by
IsAscensionProtected. Regression test extended to assert spawns land on 1241
and NOT 1941/3430/3431.
Document why stripping [7] in InjectLearnedData is only safe because the
guarded restore block below re-merges saved spawns (normalized to uiMapId).
Prevents re-introducing bug 7ce0cdc (learner quests losing pins on /reload
until the mob is re-killed).
InjectLearnedData stripped each learned NPC's spawn field [7] when injecting
into npcDataOverrides (CopyWithoutField(data,7) / k~=7), deferring to
_MergeSpawnEvidence. That promoter only runs on live kill evidence, so spawns
learned in a prior session never returned to the queryable DB on /reload, and
a freshly accepted quest (8325 -> Mana Wyrm 15274 on Sunstrider) had no pins
until the mob was re-killed.
Re-merge the saved [7] spawns into the override at injection time, normalized
to the canonical uiMapId via NormalizeSpawnZoneKey (so an areaId left by the
uiMapId->areaId migration, e.g. 3431/3430, maps back to 1241 for the renderer/
HBD), deep-merged with InsertIfNewBucket, and gated by IsAscensionProtected so
curated AscensionDB coords are never overwritten (always restored in learner
mode; in auto mode only non-curated NPCs). Regression from 7ce0cdc.
Five Options files seeded their tab tables with { ... } instead of {}.
At chunk scope WoW passes ... = (addonName, addonTable), so each table
got two stray junk entries instead of being empty; { ... } is also a
strict Lua 5.0 parse error. Fixed QuestieOptions.tabs and the Arrow,
General, Keybinds, and Tracker tab tables. Cherry-picked from
phase2-lua50-sweep (the only version-independent fix in that branch).
OnQuestAccepted now seeds objective pins directly from the SavedVariables
learner payload (objIndex) on accept in learner mode, instead of waiting
for quest-log text sync — so quests like 8325 spawn pins immediately when
the objective mapping already exists. The accept-time ID lookup is widened
from killcredit to also cover monster objectives, and falls back to
objData.Id when no IdList is present.
Objective tooltips (Tooltip.lua) and world-map icon tooltips
(MapIconTooltip.lua) now append a greyed-out 'Source:' line listing the
data origin: Static DB or Learner per the active data-source mode, plus
Comms when remote player data exists for the key. Also corrects an
internal QuestieDB:GetQuest colon call to the dot form QuestieDB.GetQuest.
AddItemDataToTooltip no longer gates the Item ID line on the item having
a registered quest-objective tooltip, so the ID shows for every item hover
when enabled (matching NPC/Object behavior). Switched to self:AddDoubleLine
so the line lands on the frame that fired OnTooltipSetItem (e.g. ItemRefTooltip
for chat links). Also surfaces a 'Drops a quest !' line with the colored quest
title when the item has a non-zero startQuest and the player lacks the quest,
read from QueryItemSingle at hover time.
Tests are for local dev only. .gitignore already excludes Tests/ and
Modules/*_spec.lua from new adds, but the files were still tracked from
prior commits. Untrack them with --cached so the working copies stay
on disk for development but no longer ship in the live repo.
- SmoothReset now accepts { skipCacheTest = true } to short-circuit the game cache wait and draw-queue drain
- ClusterRedraw passes the flag so icon-cluster and dense-pin-clustering sliders redraw immediately
- QuestieOptionsAdvanced wires the spawn-pin-dedup-radius slider directly to ClusterRedraw instead of the delayed SmoothReset path
- QuestieLib.GetColoredQuestName now nil-guards QuestieDB.GetQuest() before reading .isComplete
- TooltipHandler.AddItemDataToTooltip re-keyed on itemId only (was firing on every ElvUI refresh)
- Removed unconditional ResizeTooltip call from item tooltip path (caused first-hover pop)
- OnQuestDetail no longer writes objectives text to data[6] or quest body to data[17] or zoneId to data[8]
- OnQuestAccepted documents why requiredLevel/requiredRaces/requiredClasses are intentionally not captured
- Reused logIdx from data build pass instead of redeclaring it for the objective scan
- Secondary learner tooltip now matches GameTooltip style with or without ElvUI (defers to ElvUI when loaded, replicates its Transparent template otherwise)
- Combined-tooltip learner stats now framed by invisible spacer lines for visual separation