Commit Graph

29 Commits

Author SHA1 Message Date
Narcasung 3547c3a356 Flatten repo layout, drop nested HideCoAUI subfolder
The addon folder is now the repo root, so installers rename the
extracted archive to HideCoAUI instead of finding a subfolder already
named that.
2026-07-13 20:45:22 +02:00
Narcasung 894b208fb0 Simplify README wording, mention /hidecoaui and note early dev status 2026-07-08 16:43:44 +02:00
Narcasung 54c7a5e4da Point download link at repo archive instead of a versioned release 2026-07-08 16:37:28 +02:00
Narcasung cda62d1b98 Add frame display names for Prophet, Starcaller, and Suncleric 2026-07-08 16:31:33 +02:00
Narcasung 7d55c8ea9a Default all frames to shown instead of hidden 2026-07-08 16:23:11 +02:00
Narcasung 9c5282886f Capitalize Ember Gauge, add Heat Gauge for Pyromancer resource bar 2026-07-08 16:21:05 +02:00
Narcasung f3a58b846d Support per-class frame display names, rename Pyromancer segment bar to Ember gauge 2026-07-08 16:19:00 +02:00
Narcasung 6165bbfe6e Remove About tab, add subtitles to Classes and Character Override tabs 2026-07-08 16:12:57 +02:00
Narcasung fd4dbefb01 Make Classes tab settings account-wide, keep overrides per profile 2026-07-08 16:07:18 +02:00
Narcasung aaa7795287 Add /hidecoaui slash command to open the settings menu 2026-07-08 16:01:04 +02:00
Narcasung 4619c68826 Downgrade version to 0.1 pending first stable 1.0
Aligns the .toc version and README download link with the v0.1
pre-release; v1.0 will be bumped explicitly later.
2026-07-08 15:34:23 +02:00
Narcasung c3b31dfbcf Note CoASpellActivationOverlay in FRAMES as commented-out
Documents the deliberately-unchecked frame directly in code instead of
relying on external notes.
2026-07-08 15:28:32 +02:00
Narcasung e65a737a31 Rename addon from HideCoA to HideCoAUI
Moves addon files into a HideCoAUI subfolder (repo root now holds
LICENSE/README for packaging), renames HideCoA.toc and the HideCoA.lua
global table to HideCoAUI throughout, and fixes the ADDON_LOADED
arg1 check accordingly. HideCoADB (SavedVariables) is left untouched
to preserve existing user settings.
2026-07-08 15:18:16 +02:00
Narcasung 899f872577 Add MIT license and README 2026-07-08 14:06:41 +02:00
Narcasung 951bebf044 Add Delete Profile button with confirmation, hide CoAMultiCastActionBarFrame
- Add CoAMultiCastActionBarFrame to HideCoA.FRAMES so it gets a checkbox
  in both the Classes and Character Override tabs automatically.
- Add a Delete Profile button next to the override profile dropdown,
  disabled for the currently logged character's own profile (with an
  explanatory text shown below the row in that case).
- Confirm deletion via a StaticPopupDialog before removing a profile.
- Revert the Classes tab box backdrop under ElvUI back to the original
  borderless style; keep the new bordered style for the non-ElvUI case.
2026-07-08 13:42:57 +02:00
Narcasung 87d9c83bdb Auto-select logged character's class on first Classes tab view
Only applies when no class has been manually selected yet in the
session; a manual selection is remembered across subsequent tab
switches.
2026-07-08 00:44:48 +02:00
Narcasung 5bbbcc7b5d Equalize class header top/bottom spacing on Classes tab
Both margins were mismatched (4px top, 34px bottom); set to 19px each
for a balanced header.
2026-07-08 00:44:43 +02:00
Narcasung 8c8362f75e Full-width class name header, per-class Hide/Show buttons
- Class name in the Classes tab is now a centered full-width heading
  flanked by thin lines, matching the Character Override tab's
  profile heading style, instead of a plain left-aligned label.
- Add "Hide This Class" / "Show This Class" buttons below the frame
  checkboxes, scoped to whichever class tab is currently selected
  (the existing Hide All/Show All at the top still act on every
  class). Both buttons grey out alongside the checkboxes when the
  logged-in character's own class has its profile override enabled.
2026-07-08 00:35:26 +02:00
Narcasung 65dcb96c1d Remove the unconditional Default profile fallback
DeleteProfile no longer has a UI entry point, so the hardcoded
"Default" safety net it used to fall back to is no longer needed.
Unassigning a deleted profile now just clears the charProfile
mapping, and GetActiveProfileName/GetActiveClassSettings already
fall back to (and lazily recreate) the character's own auto-created
profile - the same thing that happens for a brand new character.
2026-07-08 00:30:53 +02:00
Narcasung 79f45e5c41 Add override notice on Classes tab, include class in profile names
- Show "These settings are currently overridden" and grey out the
  frame checkboxes on the Classes tab, but only while viewing the
  logged-in character's own class and its active profile has the
  override enabled - other classes stay fully editable.
- GetCharacterKey() now embeds the class token ("Name - Class -
  Realm"), so auto-created per-character profiles carry it too.
  Migrate existing "Name - Realm" profiles/assignments/overrides to
  the new key on the affected character's next login.
2026-07-08 00:26:58 +02:00
Narcasung 83a1cda15c Move frame-override storage from per-character to per-profile
The Character Override tab's enabled toggle and frame checkboxes now
live on each named profile (profiles[name].override) instead of being
keyed by character. This lets the tab's new profile-list dropdown pick
which profile's override to view/edit without touching which profile
is actually assigned/active for the character - selecting an entry
only changes what you're editing. Existing per-character override data
is migrated into the character's currently active profile on load.

Also style the profile dropdown with ElvUI when available, matching
the rest of the options panel.
2026-07-08 00:18:44 +02:00
Narcasung 3d048cb081 Rework Classes/Character Override options UI
- Fix checkbox/button click sound never playing: the sound hook was
  installed before the real OnClick handler, which SetScript then
  silently overwrote. Apply the click-sound hook after each button's
  real handler instead, and extend it to Hide All/Show All and the
  class tabs.
- Split the single bordered box around the Classes tab list and
  checkbox content into two separate boxes with a 3px gap, remove the
  bright edge texture, and lower the fill alpha so it reads closer to
  LootCollector's panel styling.
- Show "Name - Realm" above the Character Override checkbox and drop
  its trailing period.
- Add breathing room around the class name label and tab list.
2026-07-08 00:06:14 +02:00
Narcasung ea4849fc10 Revamp options UI: dropdown-based class picker and per-character override tab
Replaces the 21-tab class sidebar with a single Classes tab driven by a
dropdown plus Hide All/Show All bulk actions. Reworks the old Profiles tab
into "Character Override": a single toggle that lets a character's frame
hide/show choices bypass its class settings, backed by a new
characterOverrides table alongside the existing profile data. Adds an
empty About tab, restyles sidebar tabs gold/white, and drops the unused
subtitle line.
2026-07-07 23:23:25 +02:00
Narcasung 920b1b234b Add per-profile class settings with Reset/Copy/Delete and per-character profile assignment
Each profile now owns its own hide/show settings instead of sharing one
global table, and profile selection is tracked per character instead of
account-wide. Adds Reset Profile, Copy From, and Delete a Profile controls
to the Profiles tab, each ElvUI-skinned and gated behind a confirmation
popup.
2026-07-07 22:17:47 +02:00
Narcasung 5818fc66bc Guard profile dropdown against HideCoADB not being ready yet at load time 2026-07-07 20:40:56 +02:00
Narcasung ecaf3a7cb9 Add profile tab with Default/realm-character dropdown foundation 2026-07-07 20:39:17 +02:00
Narcasung d716f209cf Skin checkboxes with ElvUI when it's loaded 2026-07-07 20:28:24 +02:00
Narcasung 56d53d8f49 Guard forced Show() to frames already shown naturally by the game 2026-07-07 20:19:06 +02:00
Narcasung 55e82cf100 Initial commit: HideCoA addon 2026-07-07 19:03:58 +02:00