The ElvUI tooltip style shipped on by default, so Questie restyled every
default WoW tooltip (stripping the border) for users who never asked for
it and don't run ElvUI. Default is now false, plus migration [8] resets
it off once for existing profiles.
#7: Completed quests kept showing as available '!'. The server completed-
quest list arrives async via QUEST_QUERY_COMPLETE, often after available
quests were first drawn. Recalculate available quests once char.complete is
populated by that event so completed quests are removed (also clears the
already-completed subset of #8).
#9: An accepted quest's available '!' could linger on the minimap until
/reload. UnloadQuestFramesByDataType unloaded the frame but left its name in
questIdFrames and _G; it now removes those references so the icon is torn
down immediately on both map and minimap.
#10: Added 'Hide repeatable quests below level 60' (Icons tab, off by
default) to hide repeatable available quests (e.g. the Ascension Callboard)
from map/minimap until level 60. Enforced in _DrawQuestIfAvailable and
ShouldBeHidden so existing minimap pins are removed too; reappear at 60.
Lint: selene 0 errors. Tests: 145 successes / same 7 pre-existing failures.
- ElvUI tooltip style: new 'ElvUI tooltip style' option (General tab, on by
default) skins GameTooltip/WorldMapTooltip/ItemRefTooltip/shopping tooltips
and the secondary learner frame with ElvUI's transparent flat look (dark bg
+ thin 1px border) when ElvUI is not installed. Corrected the secondary
frame fallback that used the chunky WoW border. No-op when ElvUI is loaded.
- Source attribution now shows ONLY inside the secondary learner tooltip when
'Use secondary learner tooltip' is enabled; removed from the main NPC/object/
item tooltip and gated off entirely when the secondary tooltip is disabled
(map-pin source gated the same way).
- Fixed learner-learned pins mislabelled 'AscensionDB': GetPinDataSource is now
mode-aware and returns 'Learner' in learner mode when the entity has a learner
record, even if AscensionDB also curates it (curated coords are discarded by
GetNPC/GetObject in learner mode anyway).
Test-neutral (145 successes / same 7 pre-existing failures + 1 error).
Re-adds the 'Show data source' tooltip option (General tab, default off),
but accurate this time. The previous version was removed because it
guessed the source from the global data-source mode (showing Learner when
data was AscensionDB, etc.). This tags each pin with its real provenance
at creation and reads that tag.
- QuestieDB.GetPinDataSource(entityType, id, spawnData): resolves
Learner (per-spawn isLearned or learner record), AscensionDB (curated
ascensionOverrideKeys override), or base Questie DB. Never guesses.
- Objective pins tagged per-spawn in _DetermineIconsToDraw; available/
finisher pins defaulted by quest in DrawWorldIcon; manual notes tagged
Townsfolk in DrawManualIcon.
- World-map pins read the per-pin tag (MapIconTooltip); unit/object/item
hovers derive per-id at the render layer (TooltipHandler via
QuestieTooltips:GetDataSourceLine). Comms appended via KeyExists.
- No line shown when source is genuinely unknown (never misleading).