The Source: line cannot accurately reflect per-pin provenance without
changing every spawn registration site. Until that infrastructure
exists, the label is misleading — showing Questie DB even when data
came from the learner, or Learner when it came from AscensionDB.
Remove from both MapIconTooltip (world-map pins) and Tooltip
(unit/object hover).
Objective tooltips (Tooltip.lua) and world-map icon tooltips
(MapIconTooltip.lua) now append a greyed-out 'Source:' line listing the
data origin: Static DB or Learner per the active data-source mode, plus
Comms when remote player data exists for the key. Also corrects an
internal QuestieDB:GetQuest colon call to the dot form QuestieDB.GetQuest.
AddItemDataToTooltip no longer gates the Item ID line on the item having
a registered quest-objective tooltip, so the ID shows for every item hover
when enabled (matching NPC/Object behavior). Switched to self:AddDoubleLine
so the line lands on the frame that fired OnTooltipSetItem (e.g. ItemRefTooltip
for chat links). Also surfaces a 'Drops a quest !' line with the colored quest
title when the item has a non-zero startQuest and the player lacks the quest,
read from QueryItemSingle at hover time.
- QuestieLib.GetColoredQuestName now nil-guards QuestieDB.GetQuest() before reading .isComplete
- TooltipHandler.AddItemDataToTooltip re-keyed on itemId only (was firing on every ElvUI refresh)
- Removed unconditional ResizeTooltip call from item tooltip path (caused first-hover pop)
- OnQuestDetail no longer writes objectives text to data[6] or quest body to data[17] or zoneId to data[8]
- OnQuestAccepted documents why requiredLevel/requiredRaces/requiredClasses are intentionally not captured
- Reused logIdx from data build pass instead of redeclaring it for the objective scan
- Secondary learner tooltip now matches GameTooltip style with or without ElvUI (defers to ElvUI when loaded, replicates its Transparent template otherwise)
- Combined-tooltip learner stats now framed by invisible spacer lines for visual separation
- zoneDB: remap areaId 3431 → uiMapId 1241 (Sunstrider Isle) so quest 8335
pins render on correct map instead of Eversong Woods (1941)
- compat/HBD: remove 1241→1941 redirect (Sunstrider pins now handled by zoneDB)
- compiler: QuerySingle override check skips empty tables (next() guard) so
spawn data overrides don't fall through to nil base DB values
- MapIconTooltip: nil guards for minLevel/maxLevel to prevent crashes
- Map/QuestieMap: remove stale 1241→1941 redirect comment
Root cause: creatureLevels entry for 'Uneasy Citizen' was {} (empty table)
instead of {minLevel, maxLevel, rank}, so creatureLevels[name][1] was nil.
Added early-return guard in _GetLevelString: if creatureLevels[name] is
falsy or has no numeric level at index [1], return name unchanged.
Also updated CHANGELOG.md [Unreleased] section with this fix.
- zoneDB.lua: Add [946] = 3430 to UiMapIdOverrides so GetCurrentZoneId()
returns 3430 (Sunstrider Isle areaId) even when the game returns uiMapId 946
(ghost/loading map). Previously 946 had no override, causing zone lookups to
fall through and return 946 instead of the real zone, breaking arrow distance
calculation and target filtering.
- QuestieArrow.lua: UpdateNearestTargets uses QuestiePlayer:GetCurrentUiMapId()
(backed by C_Map.GetBestMapForUnit) for player position. When that returns an
invalid/ghost map (946/947/0), fall back to ZoneDB lookup via the actual
zoneId. This ensures the arrow gets real world coordinates regardless of
whether the world map is open or closed.
Also includes per-frame debug output when debugArrow profile is enabled.
- Tooltip.lua: Add type guard 'if type(objList) ~= table then break end'
before iterating learnedNpc[10] and learnedObj[10] in both m_/NPC and o_/object
paths. Prevents 'attempt to index field questData (a string value)' error
when the questData field is unexpectedly a string instead of a table.
The original loop used 'for questId, objList in next, learnedNpc[10]' which
iterates key-value pairs in insertion order. The _AddToArray helper stores
values as sequential array elements (tbl[key]=value via table.insert), but
the iteration was treating it as a questId->objList map. Fixed to use
ipairs-style iteration with a type check for robustness.
- HBD.lua: Cache GetPlayerWorldPosition/GetPlayerZonePosition at 50ms
intervals instead of hammering GetPlayerMapPosition() every frame.
Invalidate cache on PLAYER_ENTERING_WORLD and ZONE_CHANGED_* events.
Expected ~97% reduction in C API position calls (45,570 -> ~1,200 / 10min).
- zoneDB.lua: Replace O(n) linear scan in GetAreaIdByUiMapId with an
O(1) reverse lookup cache (uiMapIdToAreaIdCache) built at Initialize().
Cache is kept in sync by ApplyCustomZones and name-match fallback now
caches its result so subsequent calls are also O(1).
- Tooltip.lua: Throttle GameTooltip OnUpdate hook to 100ms intervals
(was firing every frame at 60-144 Hz). Added _tooltipLastText cache
to avoid redundant GetText() + CountTooltip() calls when nothing changed.
- QuestieArrow.lua: Hoist _HasMissingCompletedFlag, _GetCompleteIconType,
_CollectFinisherSpawns, and _CollectObjective out of _CollectQuestTargets
to module-level functions. These were re-created as closures on every
UpdateNearestTargets call (1 Hz). Shared per-cycle context is published
via _arrow_* module upvalues to avoid closure capture overhead.
- QuestieLearnerComms.lua: Four micro-optimizations:
(1) Reduce ProcessQueues ticker 0.2s -> 0.5s (still 7x faster than
minChatInterval of 3.5s).
(2) Cache hidden channel ID at init; lazy refresh on disconnect.
(3) Drop LibDeflate compress level 9 -> 1 (fraction of CPU cost).
(4) O(1) messageCacheCount counter replaces O(n) pairs() size scan.