- ElvUI tooltip style: new 'ElvUI tooltip style' option (General tab, on by
default) skins GameTooltip/WorldMapTooltip/ItemRefTooltip/shopping tooltips
and the secondary learner frame with ElvUI's transparent flat look (dark bg
+ thin 1px border) when ElvUI is not installed. Corrected the secondary
frame fallback that used the chunky WoW border. No-op when ElvUI is loaded.
- Source attribution now shows ONLY inside the secondary learner tooltip when
'Use secondary learner tooltip' is enabled; removed from the main NPC/object/
item tooltip and gated off entirely when the secondary tooltip is disabled
(map-pin source gated the same way).
- Fixed learner-learned pins mislabelled 'AscensionDB': GetPinDataSource is now
mode-aware and returns 'Learner' in learner mode when the entity has a learner
record, even if AscensionDB also curates it (curated coords are discarded by
GetNPC/GetObject in learner mode anyway).
Test-neutral (145 successes / same 7 pre-existing failures + 1 error).
Re-adds the 'Show data source' tooltip option (General tab, default off),
but accurate this time. The previous version was removed because it
guessed the source from the global data-source mode (showing Learner when
data was AscensionDB, etc.). This tags each pin with its real provenance
at creation and reads that tag.
- QuestieDB.GetPinDataSource(entityType, id, spawnData): resolves
Learner (per-spawn isLearned or learner record), AscensionDB (curated
ascensionOverrideKeys override), or base Questie DB. Never guesses.
- Objective pins tagged per-spawn in _DetermineIconsToDraw; available/
finisher pins defaulted by quest in DrawWorldIcon; manual notes tagged
Townsfolk in DrawManualIcon.
- World-map pins read the per-pin tag (MapIconTooltip); unit/object/item
hovers derive per-id at the render layer (TooltipHandler via
QuestieTooltips:GetDataSourceLine). Comms appended via KeyExists.
- No line shown when source is genuinely unknown (never misleading).