Commit Graph

57 Commits

Author SHA1 Message Date
Xurkon 0c4631be6e feat(tooltip): accurate per-pin data source attribution
Re-adds the 'Show data source' tooltip option (General tab, default off),
but accurate this time. The previous version was removed because it
guessed the source from the global data-source mode (showing Learner when
data was AscensionDB, etc.). This tags each pin with its real provenance
at creation and reads that tag.

- QuestieDB.GetPinDataSource(entityType, id, spawnData): resolves
  Learner (per-spawn isLearned or learner record), AscensionDB (curated
  ascensionOverrideKeys override), or base Questie DB. Never guesses.
- Objective pins tagged per-spawn in _DetermineIconsToDraw; available/
  finisher pins defaulted by quest in DrawWorldIcon; manual notes tagged
  Townsfolk in DrawManualIcon.
- World-map pins read the per-pin tag (MapIconTooltip); unit/object/item
  hovers derive per-id at the render layer (TooltipHandler via
  QuestieTooltips:GetDataSourceLine). Comms appended via KeyExists.
- No line shown when source is genuinely unknown (never misleading).
2026-06-09 17:57:58 -05:00
Xurkon 9d5d4a947e feat(map): remove looted object node pins on loot
When a quest object node is opened/looted, that specific node's
map/minimap pin now disappears immediately even before the objective is
fully collected, instead of all node pins staying until turn-in.

On LOOT_OPENED, QuestieQuest:RemoveLootedObjectivePins finds the active
object-objective spawn nearest the player's world position (<=12 yd),
marks it consumed in Questie.db.char.lootedObjectSpawns, and repopulates
just that objective so clustering recomputes with the node skipped.
_DetermineIconsToDraw skips consumed object spawns, so removal persists
across redraws and /reload. ClearLootedSpawns runs on AcceptQuest, so
abandoning and re-doing the quest (including after an Ascension prestige)
shows every node again.

Works in every data source mode (auto/learner/static/none): suppression
is centralized in the shared _DetermineIconsToDraw that all redraw routes
funnel through, operating on the mode-resolved objective.spawnList.
Matching is radius-based (1.5 zone units) so a learner spawn re-added at
the player's position for the just-looted node is suppressed too.
Scoped to object-type objectives; monster/kill pins are unchanged.
2026-06-09 17:01:57 -05:00
Xurkon 8137d90ff6 fix(map): unload completed-objective pins deterministically
Completed objectives could leave their map/minimap pins on screen until
turn-in. Pin removal relied solely on _UnloadAlreadySpawnedIcons, which
walks objective.AlreadySpawned; that table desyncs from the live frames
after learner spawn-list invalidation or complete->abandon->reaccept
cycles, so when reset to {} the frames leaked.

Add QuestieMap:UnloadQuestFramesForObjective(questId, objectiveIndex)
which unloads frames off the map's own questIdFrames registry by matching
frame.data.ObjectiveIndex, and call it from every completion path in
PopulateObjective. Restricted to positive standard-objective indices;
SpecialObjectives (sentinel index 0) keep using AlreadySpawned.
2026-06-09 17:01:34 -05:00
Xurkon 78aefa4af8 perf: skip TestGameCache wait on clustering-only redraws
- SmoothReset now accepts { skipCacheTest = true } to short-circuit the game cache wait and draw-queue drain
- ClusterRedraw passes the flag so icon-cluster and dense-pin-clustering sliders redraw immediately
- QuestieOptionsAdvanced wires the spawn-pin-dedup-radius slider directly to ClusterRedraw instead of the delayed SmoothReset path
2026-06-07 08:42:40 -05:00
Xurkon 1d58e3fc79 fix: suppress nonfatal errors by default 2026-06-06 12:51:52 -05:00
Xurkon dd630fd1e9 fix: allow learner clustering on sunstrider 2026-06-06 12:03:29 -05:00
Xurkon bed1e31a2f fix: quiet learner debug and harden vanilla guids 2026-06-06 07:00:30 -05:00
Xurkon 6597d20b7d feat: refine learner data source and pin rendering 2026-06-06 00:04:50 -05:00
Xurkon 6f4bd69d00 fix: draw pins from immediate learner kill evidence 2026-06-05 22:27:27 -05:00
Xurkon c6e118165f fix: dedupe unavailable quest draw logs 2026-06-05 22:22:55 -05:00
Xurkon b75d624938 fix: guard unavailable quest draw thread 2026-06-05 22:19:44 -05:00
Xurkon 94707e1b93 fix: make learner db reads self-sustaining 2026-06-05 21:46:16 -05:00
Xurkon ec82d66a9e fix: make learner-only mode static-free 2026-06-05 21:26:27 -05:00
Xurkon dbcf572e55 fix: let learner draw single spawn pins 2026-06-05 21:24:38 -05:00
Xurkon 80ad1d49b0 fix: reduce quest 8325 fallback spam 2026-06-05 21:07:57 -05:00
Xurkon a0409eef8c feat: add learner/static data source mode 2026-06-05 20:15:26 -05:00
Xurkon fab924ff4c fix: handle killcredit objective tooltips 2026-06-05 18:31:12 -05:00
Xurkon 32b21de96a fix: register direct tooltip fallback for special objectives 2026-06-05 18:24:48 -05:00
Xurkon c85370de0b fix: replace select eight lookups 2026-06-04 21:58:54 -05:00
Xurkon 31ddb9a536 fix(quest): require multi-position learned spawns before overriding AscensionDB
- Add local _CountUniqueSpawnPositions helper (counts unique {x, y}
  across all zone buckets in a spawn table).
- Gate the prioritizeMyData check on ld.settings.enabled, matching the
  Database/QuestieDB.lua fix — when the learner is fully disabled,
  the override lookup is skipped entirely.
- Replace the NPC-15274-specific debug print in the monster() spawn
  selector with a universal reliability check: the learner data is
  only used when CountUniqueSpawnPositions(learnedSpawns) > 1.

This is the consumer-side enforcement of the QuestieLearner cleanup
(commit e71e072). Singleton-position spawn entries are typically the
player's current position captured during quest dialog (accept/turn-in)
rather than real kill evidence. By requiring at least 2 unique
positions, we avoid letting that pollution clobber AscensionDB curated
spawn data.

The NPC-15274-specific debug print was removed — the universal check
replaces it, and the diagnostic it provided is now expressed through
the Questie DEBUG_DEVELOP log line (which still emits when the new
condition is met).
2026-06-01 18:35:39 -05:00
Xurkon 515b1b2b33 fix(available): clean up pin and tooltip when quest enters quest log
In _CalculateAvailableQuests, when a quest is found in the quest log
(IsComplete ~= -1), explicitly unload any available-quest pin frame
for that questId, remove its tooltip, and clear the cached entry
before returning.

Previously the early-return left stale state behind: the pin frame
and tooltip would persist until the next sweep, causing a brief window
where the same quest was visible as both 'available' (yellow !) on
the map and 'in log' (yellow ?) in the quest log.

The cleanup order is correct: unload frame, then remove tooltip,
then clear cache. narrow scope (only 'available' data type) — does
not affect other pin categories.
2026-06-01 18:35:39 -05:00
Xurkon c6436c486d fix(quest): guard against malformed waypoint data in _DrawObjectiveWaypoints
Error: attempt to index field '?' (a number value) at line 1932.
waypoints[1] was a bare number instead of a coordinate pair {x,y}.
Added type(waypoints[1]) ~= 'table' guard alongside existing type(waypoints)
check. Also simplified firstWaypoint access since the guard ensures it's a table.

The underlying data issue (flat numbers vs coordinate pairs) is in the DB
and should be tracked separately — this fix prevents the crash only.
2026-06-01 18:35:04 -05:00
Xurkon 164584ca87 fix: Sunstrider pin regression, ghost pins, and learner zone normalization
- Fix: isSunstrider block in _MergeSpawnEvidence now checks IsAscensionProtected
  before writing learner data to npcDataOverrides. Without this guard, each Mana
  Wyrm kill overwrote AscensionDB's z1241=5 data with learner z3431 coords.

- Fix: Clustering disabled for zone 1241 (Sunstrider Isle) in _DrawObjectiveIcons
  so all 5 AscensionDB spawn pins display individually instead of collapsing to 2.

- Fix: Ghost pin loop in AvailableQuests.lua -- 'while frames[i]' was iterating a
  string-keyed table with a numeric index (never iterated). Changed to pairs().

- Fix: NormalizeSpawnZoneKey now uses ZoneDB.areaIdToUiMapId for all zones so
  learner evidence is stored under map IDs (e.g. 1241) not area IDs (e.g. 3431),
  matching AscensionDB's key space. Applied in LearnNPC and _StoreGuidSpawnEvidence.

- Fix: isSunstrider detection in _MergeSpawnEvidence updated from hardcoded
  zoneId==3431 check to IsSunstriderNativeZone() since zone IDs are now normalized
  to map IDs at storage time.
2026-05-25 19:02:56 -05:00
Xurkon 7ea4061959 fix(quest): Phase 1 compat — guard quest-log-aware frame unload
Prevent premature frame unloading for completed-but-logged quests:
- AvailableQuests: UnloadUndoable() guard on currentQuestlog
- DailyQuests: HandleDailyQuests() guard on currentQuestlog
- QuestieQuest: IsSafeToUnloadQuestFrames() helper + HideQuest() guard
- TooltipHandler: IsQuestFlaggedCompleted gated by currentQuestlog
- TrackerUtils: fallback IsComplete gated by currentQuestlog

Revert: git revert HEAD --no-edit
2026-05-24 00:43:41 -05:00
Xurkon 8ab14db3a3 fix(quest): map pins disappear after first kill
AlreadySpawned kept stale entries after UnloadQuestFrames ran.
The draw path for incomplete objectives never cleared it — only
completed objectives called _UnloadAlreadySpawnedIcons. Added
clear at the start of the spawnList draw path so _DetermineIconsToDraw
sees an empty AlreadySpawned and recreates icons each update cycle.
2026-05-21 19:46:17 -05:00
Xurkon afb58e1c2f fix(quest): learned spawns suppressed after quest re-accept
The monster handler replaced spawns with learned data when
prioritizeMyData was enabled but didn't set isLearned=true on
monsterData. The prioritizeMyData filter in PopulateObjective
checked 'if not spawnData.isLearned' and suppressed the spawn,
causing pins to not render after quest abandon+re-accept cycle.
2026-05-21 19:41:03 -05:00
Xurkon 24ed0f48b3 fix(arrow): Sunstrider zoneId 3431, rotation CW, collection distance, native map pins
- zoneId detection: accept 3430 OR 3431 OR uiMapId 1241 (4 locations)
- SetRotation is CW-positive: rotAngle=relative (was -relative)
- Collection functions: override target->1241 when player on Sunstrider
- NPC 15281: spawn zone 1241 (not 3430) for correct coord space
- _ResolveMapUiMapId: removed 1241->1941 redirect
- zoneDB: added areaIdToUiMapId[1241]=1241
- Updated CHANGELOG, README, docs
2026-05-21 19:22:40 -05:00
Xurkon 98b4010352 fix: silence QuestLogCache error spam in normal chat
Demote GetQuest/GetQuestObjectives 'quest doesn't exist in QuestLogCache'
messages from Questie:Error to Questie:Debug(DEBUG_DEVELOP). These were
firing repeatedly in chat for quest IDs like 595, 959, 254048 during normal
play. Messages are now only visible when developer debug mode is active.
2026-05-04 21:14:22 -05:00
Xurkon a0f3a1e020 v1.6.1: Fix map icon completion persistence after objective fulfillment
- SetObjectivesDirty: Add missing loop to reset isUpdated on SpecialObjectives
- PopulateObjective: Add completion guard for objectives without Update fn
- Bump version to 1.6.1 across TOC and changelogs
2026-05-04 19:57:43 -05:00
Xurkon 08eace3115 fix: Blood of Heroes object rendering and QuestieQuest runtime crash fixes 2026-04-12 00:45:50 -05:00
Xurkon 4ef2b9f661 hotfix: Resolved critical QuestieQuest runtime crash and hardened error handler 2026-04-08 03:48:46 -05:00
Xurkon 1e5da24529 fix: Guard against nil IdList in killcredit objective 2026-04-02 20:59:50 -05:00
Xurkon 4d48925145 docs: append performance patches to v1.5.5 changelogs 2026-03-29 17:54:19 -05:00
Xurkon 75426c2bb1 Fix tracker crash and killcredit NPC linking 2026-03-28 17:36:04 -05:00
Xurkon 1fc9727fee v1.4.9: Validation fixes, Profiler fix, Quest link duplicate fix, Ascension fixes 2026-03-26 06:47:54 -05:00
Xurkon 6e34cebead feat: release v1.4.6 - Fix SavedVariables persistence and red textures for MafWow/3.3.5a 2026-03-22 08:30:20 -05:00
Xurkon 5d94cf8f67 feat: v1.4.0 - Code review fixes and taint resolution
- C_Timer OnUpdate uses elapsed param
- IsAchievementCompletion checks completion boolean
- C_Map.GetPlayerMapPosition fixes
- QuestieLearner GUID function forward declarations
- Taint guards on secure hooks (InCombatLockdown + pcall)

Fixes ADDON_ACTION_BLOCKED: UseAction() errors
2026-03-19 19:24:24 -05:00
Xurkon b0f8ba22e7 feat: release v1.3.0 - QuestieLearner Confidence & Tiered Pruning Engine 2026-03-17 22:33:01 -05:00
Xurkon 4db9737a35 chore: stage all pending changes (DB cleanup, corrections, compiler, init, plugin API) 2026-03-16 19:41:52 -05:00
Xurkon c4d003e58f feat: Questie-X v1.1.4 - plugin architecture, monorepo, rebranding
- Repoint remote to Xurkon/Questie-X
- Add QuestiePluginAPI, QuestieServer, QuestieLearnerComms modules
- Add Questie-X.toc, Questie-X-Classic.toc, Questie-X-TBC.toc, Questie-X-Turtle.toc
- Remove embedded Database/Ascension and Database/Ebonhold (migrated to plugins)
- Add Plugins/ directory with NTFS junctions for Questie-X-AscensionDB and Questie-X-EbonholdDB
- Add LibDeflate, XXH_Lua_Lib, LibDBIcon-1.0, LibDataBroker-1.1
- Update README: Questie-X branding, logo, plugin install guide, plugin API docs
- Update CHANGELOG: v1.1.4 entry documenting all architectural changes
- Update .gitignore: exclude plugin junctions, __pycache__, .agents, debug files
- Various module updates: corrections, map, tracker, tooltips, quest, options
2026-03-14 06:10:17 -05:00
Xurkon a97c1daa2f Fix: loot bot item tracking - debounce BAG_UPDATE_DELAYED with follow-up scan 2026-03-04 16:31:33 -06:00
Xurkon b13833935a v9.8.9: Badlands Trophy quest, 7:XT NPC data, fix AreaId CRITICAL spam 2026-03-02 21:11:30 -06:00
Xurkon 8616765eed Update custom DB quests and bump version to 9.8.5 2026-02-24 20:52:12 -06:00
Xurkon 26bdefb46e Fix: Add missing QuestiePlayer import in QuestEventHandler, update docs, version 9.8.4 2026-02-22 13:08:41 -06:00
Xurkon ee3e06da90 Release v9.8.0: Lootbot Tracker & Map Pins Fixes 2026-02-22 01:07:31 -06:00
Xurkon 5bee40b953 chore: release v9.7.12
- Fixed missing Finisher frame pool reset
- Fixed tracker force-complete race condition on custom quests
2026-02-22 00:09:21 -06:00
Xurkon 94ed16d7f0 Release v9.7.11 2026-02-21 23:42:42 -06:00
Xurkon c42945a1f8 Release v9.7.10 2026-02-21 22:52:51 -06:00
Xurkon 6d86a784e7 Set quest.isComplete when IsComplete==1 in GetAllQuestIds
QuestieArrow._CollectQuestTargets checks quest.isComplete (the quest
object field) to decide whether to collect finisher spawns or objective
spawns. Without setting this field, the arrow fell through to objective
collection and picked up the stale Cold Iron Key fake objective
(CheckQuestSourceItem) which resolves to NPC 29323 at 39.8, 72.7.

Now when QuestieDB.IsComplete returns 1, set quest.isComplete = true
and quest.WasComplete = true before PopulateObjectiveNotes, so the
arrow correctly routes to the finisher (Gretchen Fizzlespark) instead.
2026-02-21 11:59:34 -06:00
Xurkon e6c9d241fb Fix tooltip error for zone-complete trigger objectives (quest 50150)
_RegisterObjectiveTooltips was only silently skipping objectives
with Type == 'event'. Quest 50150 'Storm Peak Orders' uses a
server-tracked zone-completion trigger objective which has no spawnList
and no Id -- the server sends it with a type like 'monster' not 'event'.

Broaden the guard: any objective with no spawnList AND no Id has nothing
for Questie to draw. Mark hasRegisteredTooltips = true and return
silently. Objectives with no spawnList but a valid Id still error
so missing data is reported.
2026-02-21 11:42:26 -06:00