The previous ElvUI-style border was too thick and uneven (thicker at the
top): it used Interface\ChatFrame\ChatFrameBackground with edgeSize = 1 UI
*unit*, which renders several physical pixels thick at the user's UI scale,
and a 1x1 texture that samples unevenly along edges.
Now copies ElvUI/Core/Toolkit.lua SetTemplate exactly: the blank texture
E.media.blankTex (Interface\Buttons\WHITE8X8) for bg + edge, and edgeSize =
E.mult (one physical pixel = (768 / screenHeight) / uiScale) so the border
is a true even 1px. Colors unchanged (ElvUI defaults the user runs):
backdropfadecolor {0.06,0.06,0.06} @ colorAlpha 0.8, bordercolor black.
Factored into QuestieTooltips:ApplyElvUISkin so the secondary learner frame
and the default tooltips share one implementation.
- ElvUI tooltip style: new 'ElvUI tooltip style' option (General tab, on by
default) skins GameTooltip/WorldMapTooltip/ItemRefTooltip/shopping tooltips
and the secondary learner frame with ElvUI's transparent flat look (dark bg
+ thin 1px border) when ElvUI is not installed. Corrected the secondary
frame fallback that used the chunky WoW border. No-op when ElvUI is loaded.
- Source attribution now shows ONLY inside the secondary learner tooltip when
'Use secondary learner tooltip' is enabled; removed from the main NPC/object/
item tooltip and gated off entirely when the secondary tooltip is disabled
(map-pin source gated the same way).
- Fixed learner-learned pins mislabelled 'AscensionDB': GetPinDataSource is now
mode-aware and returns 'Learner' in learner mode when the entity has a learner
record, even if AscensionDB also curates it (curated coords are discarded by
GetNPC/GetObject in learner mode anyway).
Test-neutral (145 successes / same 7 pre-existing failures + 1 error).
Re-adds the 'Show data source' tooltip option (General tab, default off),
but accurate this time. The previous version was removed because it
guessed the source from the global data-source mode (showing Learner when
data was AscensionDB, etc.). This tags each pin with its real provenance
at creation and reads that tag.
- QuestieDB.GetPinDataSource(entityType, id, spawnData): resolves
Learner (per-spawn isLearned or learner record), AscensionDB (curated
ascensionOverrideKeys override), or base Questie DB. Never guesses.
- Objective pins tagged per-spawn in _DetermineIconsToDraw; available/
finisher pins defaulted by quest in DrawWorldIcon; manual notes tagged
Townsfolk in DrawManualIcon.
- World-map pins read the per-pin tag (MapIconTooltip); unit/object/item
hovers derive per-id at the render layer (TooltipHandler via
QuestieTooltips:GetDataSourceLine). Comms appended via KeyExists.
- No line shown when source is genuinely unknown (never misleading).
Hovering an NPC right after turning in one of its associated quests
spammed a debugstack trace in DEVELOP mode: the learner objective-
correlation block in GetTooltip called QuestLogCache.GetQuestObjectives
for a quest no longer in QuestLogCache (which gracefully returns {} but
logs the stack at line 306).
Guard the NPC and object correlation loops on
QuestiePlayer.currentQuestlog[questId] so live objective progress is only
looked up for quests the player is currently on. Not a crash and no
functional change for active quests.
Two parallel learner-tooltip systems both rendered on unit hover, so with
the 'Use secondary learner tooltip' option on, learner spawn/kill lines
still leaked into the main NPC tooltip instead of going solely to the
secondary frame.
QuestieLearner's OnTooltipSetUnit hook (toggle-aware, secondary-capable)
already owns unit-hover learner display, routing it to the main tooltip
(secondary off) or the separate secondary frame (secondary on). But
Tooltip.lua's _GetLearnerTooltipLines also injected learner lines into the
m_<npcId> tooltip data, redundantly.
Add a suppressLearnerLines flag to QuestieTooltips:GetTooltip and pass it
from the NPC unit-hover call in TooltipHandler so the inline lines are
omitted there. Map-pin and object tooltips (no secondary frame) keep their
learner lines. Also removes the latent duplicate present even with the
secondary frame disabled.
Lua requires local functions to be defined before they are called.
_GetLearnerTooltipLines was defined after GetTooltip, causing
'attempt to call global _GetLearnerTooltipLines (a nil value)'.
Moved the function definition above GetTooltip.
Adds learned spawn position (most-visited GUID), total distinct spawns
learned, and total kills recorded to both unit hover tooltips and
world-map pin tooltips. Replaces the removed Source: attribution line
with factual learner data that was actually recorded.
The Source: line cannot accurately reflect per-pin provenance without
changing every spawn registration site. Until that infrastructure
exists, the label is misleading — showing Questie DB even when data
came from the learner, or Learner when it came from AscensionDB.
Remove from both MapIconTooltip (world-map pins) and Tooltip
(unit/object hover).
Objective tooltips (Tooltip.lua) and world-map icon tooltips
(MapIconTooltip.lua) now append a greyed-out 'Source:' line listing the
data origin: Static DB or Learner per the active data-source mode, plus
Comms when remote player data exists for the key. Also corrects an
internal QuestieDB:GetQuest colon call to the dot form QuestieDB.GetQuest.
AddItemDataToTooltip no longer gates the Item ID line on the item having
a registered quest-objective tooltip, so the ID shows for every item hover
when enabled (matching NPC/Object behavior). Switched to self:AddDoubleLine
so the line lands on the frame that fired OnTooltipSetItem (e.g. ItemRefTooltip
for chat links). Also surfaces a 'Drops a quest !' line with the colored quest
title when the item has a non-zero startQuest and the player lacks the quest,
read from QueryItemSingle at hover time.
- QuestieLib.GetColoredQuestName now nil-guards QuestieDB.GetQuest() before reading .isComplete
- TooltipHandler.AddItemDataToTooltip re-keyed on itemId only (was firing on every ElvUI refresh)
- Removed unconditional ResizeTooltip call from item tooltip path (caused first-hover pop)
- OnQuestDetail no longer writes objectives text to data[6] or quest body to data[17] or zoneId to data[8]
- OnQuestAccepted documents why requiredLevel/requiredRaces/requiredClasses are intentionally not captured
- Reused logIdx from data build pass instead of redeclaring it for the objective scan
- Secondary learner tooltip now matches GameTooltip style with or without ElvUI (defers to ElvUI when loaded, replicates its Transparent template otherwise)
- Combined-tooltip learner stats now framed by invisible spacer lines for visual separation
- zoneDB: remap areaId 3431 → uiMapId 1241 (Sunstrider Isle) so quest 8335
pins render on correct map instead of Eversong Woods (1941)
- compat/HBD: remove 1241→1941 redirect (Sunstrider pins now handled by zoneDB)
- compiler: QuerySingle override check skips empty tables (next() guard) so
spawn data overrides don't fall through to nil base DB values
- MapIconTooltip: nil guards for minLevel/maxLevel to prevent crashes
- Map/QuestieMap: remove stale 1241→1941 redirect comment
Root cause: creatureLevels entry for 'Uneasy Citizen' was {} (empty table)
instead of {minLevel, maxLevel, rank}, so creatureLevels[name][1] was nil.
Added early-return guard in _GetLevelString: if creatureLevels[name] is
falsy or has no numeric level at index [1], return name unchanged.
Also updated CHANGELOG.md [Unreleased] section with this fix.
- zoneDB.lua: Add [946] = 3430 to UiMapIdOverrides so GetCurrentZoneId()
returns 3430 (Sunstrider Isle areaId) even when the game returns uiMapId 946
(ghost/loading map). Previously 946 had no override, causing zone lookups to
fall through and return 946 instead of the real zone, breaking arrow distance
calculation and target filtering.
- QuestieArrow.lua: UpdateNearestTargets uses QuestiePlayer:GetCurrentUiMapId()
(backed by C_Map.GetBestMapForUnit) for player position. When that returns an
invalid/ghost map (946/947/0), fall back to ZoneDB lookup via the actual
zoneId. This ensures the arrow gets real world coordinates regardless of
whether the world map is open or closed.
Also includes per-frame debug output when debugArrow profile is enabled.
- Tooltip.lua: Add type guard 'if type(objList) ~= table then break end'
before iterating learnedNpc[10] and learnedObj[10] in both m_/NPC and o_/object
paths. Prevents 'attempt to index field questData (a string value)' error
when the questData field is unexpectedly a string instead of a table.
The original loop used 'for questId, objList in next, learnedNpc[10]' which
iterates key-value pairs in insertion order. The _AddToArray helper stores
values as sequential array elements (tbl[key]=value via table.insert), but
the iteration was treating it as a questId->objList map. Fixed to use
ipairs-style iteration with a type check for robustness.
- HBD.lua: Cache GetPlayerWorldPosition/GetPlayerZonePosition at 50ms
intervals instead of hammering GetPlayerMapPosition() every frame.
Invalidate cache on PLAYER_ENTERING_WORLD and ZONE_CHANGED_* events.
Expected ~97% reduction in C API position calls (45,570 -> ~1,200 / 10min).
- zoneDB.lua: Replace O(n) linear scan in GetAreaIdByUiMapId with an
O(1) reverse lookup cache (uiMapIdToAreaIdCache) built at Initialize().
Cache is kept in sync by ApplyCustomZones and name-match fallback now
caches its result so subsequent calls are also O(1).
- Tooltip.lua: Throttle GameTooltip OnUpdate hook to 100ms intervals
(was firing every frame at 60-144 Hz). Added _tooltipLastText cache
to avoid redundant GetText() + CountTooltip() calls when nothing changed.
- QuestieArrow.lua: Hoist _HasMissingCompletedFlag, _GetCompleteIconType,
_CollectFinisherSpawns, and _CollectObjective out of _CollectQuestTargets
to module-level functions. These were re-created as closures on every
UpdateNearestTargets call (1 Hz). Shared per-cycle context is published
via _arrow_* module upvalues to avoid closure capture overhead.
- QuestieLearnerComms.lua: Four micro-optimizations:
(1) Reduce ProcessQueues ticker 0.2s -> 0.5s (still 7x faster than
minChatInterval of 3.5s).
(2) Cache hidden channel ID at init; lazy refresh on disconnect.
(3) Drop LibDeflate compress level 9 -> 1 (fraction of CPU cost).
(4) O(1) messageCacheCount counter replaces O(n) pairs() size scan.